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At the end of every day, in 60 Seconds! during Survival Mode, it is possible that an event may occur. An event requires the player's input, as opposed to day-ending text with no options for input, which are essentially flavor text, completely benign to gameplay. Events grant or take away items, and change the status of the family members in the shelter.

Events occur at random, although some events or results of events are more likely during a certain range of days. Other events are extremely likely to repeat. Depending on the choices the player makes, branching paths of events will happen later on in the gameplay that determine whether or not the family will survive or what threats the family will bring upon itself. In the case of events that lead toward the military ending or the twins ending, the event will repeat until the correct choice is given.

Five types of events exist in gameplay, defined by how the character interacts with it:

  1. selecting a character to send outside,
  2. selecting a character for an event inside the bunker,
  3. Yes or No events,
  4. events that require the use of one of the items in the shelter, which may or may not consume it, and
  5. trade events.

This article is intended to be an exhaustive listing of every single day-ending event that happens in 60 Seconds! Survival Mode gameplay. All names of the events come from the game-end journal, which shows a listing of every event that occurred during gameplay.

Events involving leaving the shelter[]

Events where the player is asked to leave the shelter are treated like a one-day expedition—the family member may become Tired, the family member becomes Hungry much faster than usual, his or her Thirst is paused for that time, and there is a chance that he or she may not return to the shelter. Additionally, each of these events count toward bringing the bandits a little closer to the shelter, as the player may receive the warning of having been followed upon safely returning.

If the character fails to return, the event may still successfully complete; i.e., a character may bring an item back to the shelter, even if the character doesn't make it back.

As the game only allows one active family member to be outside at a time, none of these events will occur while a family member is on an expedition. If any were to occur while an expedition is happening, it will occur immediately after the expedition concludes. The game will also prevent the player from being able to prepare an expedition for the next day if one of these events occurs.

A new hope.[]

(Twins ending event)
(Introduced during What's in the Suitcase? DLC)

Journal entry:

  • "We found an anonymous note next to our shelter door.  Whoever wrote it requests that we send one representative to a meeting tonight in a set location. That person must come unarmed. This bit worries us, but the author assures us he or she is friendly and doesn't mean to hurt us. Are we going to send someone to check it out?"
  • "The note we found on our door today was a real surprise to us all. It's not signed, but it says that whoever wrote it has been observing us for a while and believes we're the right kind of people. They instruct us to send a single, unarmed representative to a meeting today at midnight to find out more. Should we send someone?"
  • "Today we found a letter from what seems to be other survivors. They claim they mean us no harm and want to get to know us better. They're asking to choose one person to represent us and come to a meeting tonight, unarmed. We're a bit worried, but they could be friendly...should we go?"

Send anyone:

  • "It's true, it's all true! There really are others, just like us. We arrived at the rendez-vous unarmed and on time and we were greeted by a friendly looking group of survivors.  They're being lead by twins – a brother and a sister, who seem to be friendly enough. They asked us some questions and promised to stay in touch!"
  • "The meeting was organized by twin siblings, a brother and a sister, who took it upon themselves to scout the remains of the city looking for trustworthy and decent people. They seemed honest about their intentions and we're more than happy to meet them again. They said they know where to find us and they're going to contact us if they need some help."

Send no one:

  • "This whole thing sounds too risky. We have no way of knowing who left that letter. It might be a harmless prank, or it might be a bandit trap...either way we're staying put and waiting for the army to come rescue us. We know we can count on them!"
  • "We might be passing up on a big opportunity here, but we're gonna take our chances with the army instead. Our brave soldiers are the only ones that can be trusted in this wretches world now. Plus we don't want to risk our lives in case this is a trap."

An unexpected call.[]

(Twins ending event)
(Expected occurrence: On or before Day 10)
(Introduced during What's in the Suitcase? DLC)

Journal entries:

  • "Ring. Ring. There we were, thinking we would never hear a telephone signal again, when suddenly a phone starts ringing from somewhere outside. We figured it's the phone booth across the street. Should someone go answer it?"
  • "We had thought phone calls were a thing of the past after the atomic bomb obliterated everything in our little town. However, a phone booth on our street survived the bombing somehow, it seems it's ringing right now! We should send someone to answer it!"
  • "We didn't expect to get a phone call so soon after the atomic bomb drop, yet here we are, we can clearly hear a phone ringing outside. It must be the public phone booth on the other side of the street. Should someone go answer it?"
The Twins Event- An unexpected call

Choose someone:

  • "When we answered the phone, we could clearly hear a gasp of relief from the caller. They introduced themselves as survivors from a nearby town of Hill Valley. We had started exchanging information when the call was cut short. Something must have gone wrong on their side. We hope they will get back to us."
    • (Increases sanity, inflicts Illness upon the chosen family member – low probability)
  • "We got to the phone booth without any unexpected surprises and answered the phone quickly. We were so excited to hear a voice on the other end of the line! Excited, that is, until we realized it was a pre-recorded sales message for canned tomato soup."
    • (Increases sanity, inflicts Illness upon the chosen family member)
  • "It was a trap! Some crazed maniac started firing as soon as we ventured out into the street. We need to patch these wounds up, they're not looking pretty."
    • (Inflicts Injury upon the chosen family member)

Choose no one:

  • "It's just way too dangerous to just randomly run to a ringing phone in the middle of a radioactive ghost town. We're not taking any chances. It took a while before the ringing stopped. It was pretty annoying for all of us." +Decreases everyone's sanity

Arch nemesis (unofficial name)[]

Journal entry:

  • "We played a game of 'List the Things You Hate the Most' and our neighbor's name kept coming up for some reason. That reminded us that the little weasel had a safe in his living room. We always wondered what's inside. Maybe now's the time to finally find out. But who will do the honors of stealing the possessions of our arch nemesis?"

Choose someone:

  • "We marched to Ned's house and found the safe cracked open by the blast. Most of its contents were destroyed, but we still salvaged something out of it. Ned was nowhere to be found. He likely perished in radioactive agony. All told, it was a good day."
    • +RANDOM (or Water/Soup if you have all items)
  • "When we opened the safe, we heard a loud bang and the room filled with thick, nasty smoke that smelled of rotten eggs. The bastard booby trapped the safe! Sure it slowed us down, but it didn't stop us from taking his most prized possessions. Take that, Ned! Too bad we won't ever get the stench off of our clothes now."
    • +RANDOM (or Water/Soup if you have all items) +The sent character become sick

Choose no one:

  • "We decided against that risky endeavor. Even if the safe is intact, the contents are probably as boring and just as much of a waste of space as Ned was."

Blind date.[]

(Military ending event)
(Requirement: Radio)

Journal entries:

  • "The army started broadcasting again! They are requesting a representative from all survivor groups to meet them at a specified location nearby. Seems they wish to question people before they evacuate us from area [sic]. We're not sure if they are good or bad. We should send someone though, it's still our best chance."
  • "It's been a while, but there was another message from the military on the radio! They went us to send one person out to meet them. Sounds like some kind of precaution... or a trick. We hope we know what we're getting into. Who should we send?"
  • "There was another military announcement on the radio. The soldiers are nearby and ordering a single person from each survivor group to meet them and outline the group's situation. This is a bit odd... we do hope they mean well. It's still pretty much the only thing we can do, so it's probably worth sending someone over."

Send someone:

  • "We managed to make it to the meeting in time. We tried our best to answer the questions the soldiers asked us. Let's hope we fullfilled [sic] their expectations and our ragged appearance didn't make a bad impression."
  • "We made it to the meeting. The serious looking soldier asked us a few questions, made some notes, and told us they would get back to us. We can only hope we made a good impression...too bad our Sunday best didn't make it through the explosion."

Choose no one: (Not in the army now.)

  • "The risk is not worth it. What if, instead of being soldiers, they're bandits? Or worse..."

Coffee run[]

Journal entry:

"Enough of this plain, tasteless water. Dolores is really craving a cup of coffee. Real, true blue American coffee, the kind that you can drink five cups and still feel sleepy. But where are we going to find that in this wasteland? Well, Dolores's favorite diner is... er, used to be, a few blocks away. Maybe someone should go on a coffee run? But who?”

Choose someone:

  1. "Great, we got a whole pot of cold coffee! The taste is weird and we don't have any sugar or milk to give it flavor, but it'll do. It's a step up from the bland, slightly irradiated water we've been drinking. The pot only held a few cups of coffee and we gulped it all down in mere minutes. All of us are very alert and ready for anything... for the next five or so minutes, anyway." +Everyone drink +Everyone rested +Increases everyone sanity(to be checked)
  2. "Our volunteer came back empty-handed. Apparently, the diner is now just a sad hole in the ground with some seats lying around. What a letdown."

Choose no one:

  • “We're not going to risk our necks for this. We have more important things on our minds. The cracks in the walls aren't going to count themselves!”

Damaged tank (unofficial name)[]

(Prerequisite: A character was sent outside for any reason (expedition or a send-someone-outside event) up to five days before)

Journal entry:

  • "The last time we went out on a expedition, we noticed an abandoned tank just sitting there out in the open. It looks damaged, but may it contain useful supplies.[sic] Shall we send someone to investigate?"
  • "We could use some extra supplies. The last time we went on a supply run we noticed a damaged tank stuck in the rubble nearby. How about we send someone to investigate?"

Choose someone:

  1. "The tank was equipped with protective gear, including a spare gas mask. Now it's ours." +Gas Mask
  2. The tank might've been badly damaged on the outside, but we found a working radio inside and made contact with the military! They are willing to lend us a hand, but we need to have an operational radio ready for their transmission in our shelter. +Radio(Sometimes) +Military ending begins
  3. "An extra bit of firepower never hurts. We were more than happy to inherit a military issue rifle from the tank." +Rifle
  4. ??? +Ammo
  5. (Nothing written if all items above are present in the shelter, no gain of course.
  6. "The last thing we expected was a giant explosion. We could hear the debris falling from the sky and hitting the sad remains of our house. The tank must have been booby trapped or contained volatile explosives. Why did we do it... why..." (The sent character died)
  7. “Looks like army rations also consist mostly of canned tomato soup and bottled water. Unless someone else left these supplies in the wrecked tank.” +1 Soup, +1 Water)

Choose no one:

  • "We decided against going for an inspection of the tank. For all we know, it might be a trap or simply a burnt out wreck. Not worth our time and effort."

Family drama. (female version)[]

(Twins ending event)
(Introduced during What's in the Suitcase? DLC)

Journal entries:

  • "A young lady all dressed in white has visited us today, requesting our aid. Wasting no time, she laid out a plan of what she said is a bandit camp where she claims her twin brother is being held. Seems like the young man was witless enough to challenge the biggest bandit leader to a swordfight and now his sister is very worried. She says we definitely won't regret it if we decide to help her."
  • "A young woman dressed in white knocked on our door today, telling us a story of her missing twin brother, who is most probably held captive in a bandit camp. He tried to defeat a big bandit leader and his sister fears something might have happened to him. She claims to know that we're good and trustworthy people and believes that we can help her rescue her sibling. If we do, she says it might be a beginning of a solid friendship."
  • "We were visited by a young woman today. She is on a mission to rescue her twin brother, who went missing after he challenged a local bandit leader for a duel. She said they've been observing us for a while and they were hoping to visit us together eventually, but then her brother went mission. She asks that we help her reunite with her brother and promises we will not regret it."

Send someone:

  • "The woman quickly called a group of friends and we set out for what turned out to be a successfull [sic] mission. Finding the lost twin brother wasn't a problem – he was hanging on top of some antenna next to the fence, trying to escape. In his duel with the bandit leader he lost a hand, but the group quickly tended to his injuries and he'll be just fine. The siblings thanked us a hundred times and said they would definitely contact us again."

Choose no one:

  • "Heading deep into a bandit camp, looking for a fight? These people are completely irresponsible. They do seem friendly, but we just won't take the risk right now."
  • "Our situation doesn't really encourage going out and risking our necks for some strangers. At least not today. Maybe next Tuesday?"
  • "We're not risking our lives for some family drama! They got themselves in trouble, they can get themselves out of it. Maybe another time."

Family drama. (male version)[]

Twins ending event
Introduced during What's in the Suitcase? DLC

Journal entries:

  • "A young man paid us a visit today. He told us a story of his brave twin sister who went missing while spying in a nearby bandit camp. He said that while these circumstances are far from perfect, they were in face meaning to contact us eventually and meet us. He believes his sister was discovered and is currently held captive in that amp. He has a few men, but he could use all the help he can get. Should we help him out?"
  • "A young man knocked on our door today asking for help. He said he has been watching us for a while, and he believes we're good and decent people. Although he hopes we would meet in different circumstances, he could really use our help now. The mission is rescuing his twin sister who went missing while trying to infiltrate a nearby bandit camp. He promises it will be worth our while."
  • "We were paid a visit today by a young man worried about his twin sister, who went missing in a bandit camp not long ago, while acting as a spy and trying to get her hands on the plans of the new bandit fortress. He seems to trust us fully and is very friendly, but obviously concerned. He asks that we come to his aid in his hour of need and really good things might happen to us if we manage to succeed."

Choose anyone:

  • "The young man was assisted by a group of other survivors, all armed but really friendly. We found the girl, threw her a weapon and fought off the bandits guarding the exit. Siblings were happy to be reunited, but also very confused – turns out the bandit leader is actually their father! It's a crazy, small world we live in. Anyway, they were really thankful and promised to contact us again, soon."

Choose no one:

  • "Heading deep into a bandit camp, looking for a fight? These people are completely irresponsible. They do seem friendly, but we just won't take the risk right now."
  • "Our situation doesn't really encourage going out and risking our necks for some strangers. At least not today. Maybe next Tuesday?"
  • "We're not risking our lives for some family drama! They got themselves in trouble, they can get themselves out of it. Maybe another time."

Graffiti.[]

Journal entry:

  • "When emptying our bucket in front of the shelter, we discovered a hastily drawn map on one of the ruined walls. Someone drew out a route and marked a spot at the end of it, maybe there are supplies hidden there? Should we check it out?"
  • "On our way back from the last expedition, we noticed some drawings on a half ruined wall nearby. It was a very crude map of our town and one place was marked with an X. Maybe it's someone's secret stash of soup? Shall we go and check?"

Choose someone:

  • "We're lucky to have spotted that map! The spot marked a small hiding place and we found some useful supplies there."
    • (+n≥1 random item, family member may become Tired)
  • "This treasure hunt actually turned out to be fun, despite taking place in a radioactive dump that is our town. More importantly though, it was successfull [sic] and we managed to find a small package! Whatever is in it will definitely prove useful."
    • (+n≥1 random item)
  • "Lucky find! We were afraid the map was a trap, leading us straight into a camp full of bandits, but it turned out to be true! At the end of the path we found some supplies that might be helpful to us."
    • (+n≥1 random item)
  • "Unfortunately, it seems it was a prank. We did not find anything in the marked spot, but at least we didn't run into any bandits."
    • (Family member may become Tired or Sick)

Choose no one:  

  • "We're not going to run around like Knights of the Round Table, following some madman's scribbles on the wall.  The world is crazy enough as it is."
  • "We might be missing out, but we decided against following the pointers drawn on the wall. Maybe someone else will be bold enough to try.

Lab Rats.[]

Reach for the Stars! ending event 2

Journal entry:

  • "The mad scientist has asked for one of us to join him in his lab for an experiment that's apparently vital to his project. We don't really know what to expect, but he says it has for research on wasteland diseases. Is this something we want to wake part in? Who's the best one fit to survive a mysterious and potentially dangerous experiment?"

Choose someone:

  • "Our volunteer has temporarily left the shelter to help build 'a badass rocket that we can all use to get out of the wasteland'. Let's hope we're not just wasting our time."
    • (Multiple days expedition, with all the cons of doing so)

Choose no one:

  • (???)

Recon.[]

VIP Paradise. ending event 2

Journal entry:

  • "Using a high-tech setup involving paper cups and yards of string, the agents rang in with our next top secret mission that will surely land us in the VIP bunker very soon. They want us to go on one successful expedition and write down what we saw in the journal. Easy peasy, lemon squeezy... Right?"

Send someone:

  • "We graciously agreed to fulfill their request. They thanked us for doing our civic duty and promised to be back with more information soon."
    • (Multiple days expedition)

Send no one: (???)

Treasure island.[]

Requirement: Map

Journal entry:

  • "When we looked closely at our map, we noticed someone had written a set of mysterious directions in one of the corners. Will it lead to some kind of treasure? It might be worth sending someone to find out."
  • "As we were looking through our map, we came across a few markings that were not original. Someone has added a pointer to a location near us. What would we find there? We don't know. Maybe it's worth sending someone to check it out?"
  • "We took some time examining our map and found it has some abnormal symbols scribbled in a few places. It appeared as if someone had hidden something in the area and provided directions to it! Should we send someone to investigate?"

Send someone:  

  • "The map directions weren't too hard to follow.  We found our way to one of our neighbour's backyard and dug under one of the trees.  We discovered two food cans!  That's what we call a successful treasure hunt!"  +2 Soup +The sent character can get tired
  • "We weren't sure if we would be able to find whatever was hidden by the author of the map directions, but soon enough the pieces started coming together. After an hour of digging at the local park, or rather what was left of it, we came across a working flashlight. Just what we needed!" +Flashlight +The sent character can get tired
  • "We had fun following the map clues, despite the grim, post-apocalyptic surroundings! They brought us to an old tree with a hollow in its trunk, which contained a set of checkers. That's a lucky find!" +Chekerboard +The sent character can get tired
  • "Those map directions were a cruel joke, or just a child's playful imagination. We found nothing and only wasted our afternoon running around." +The sent character can get tired
  • "We were following the map directions closely, so closely we ended up walking right into a pile of rubble and ruining the damn thing. Guess the treasure hunt is over." -Map

Choose no one:

  • "Childish drawings on a map are not exactly a good reason to risk our heads in this whole mess of a situation. What would be buried there, if anything at all? Half a dozen bottle caps? Clearly not worth the risk."

Zoo escape (unofficial name)[]

Journal entry:

  • "Hear that? It sounds like a herd of animals are stampeding just above our heads, across what used to be our beautiful lawn. They are not getting away with that!  It might be a perfect opportunity to get some fresh food. Who should go hunting?"
  • "We've been hearing a lot of noises coming from our neighbourhood today. Our guess is that were a zoo escape and the animals are stampeding up there. It might be a good chance to hunt some fresh food, who should go outside?"

Send someone:

  • We found the herd and were able to bring down something that looked like a two-headed donkey that was carrying a package of sorts. Before we could get to it, a giant bird of prey swooped down, grabbed the carcass and flew away. All that remained were a few cans of soup that fell out of the donkey's pack. +3 Soup
  • "Too bad we never practiced sharpshooting. Every shot we fired in the direction of those animals that looked like two-headed cows, was a miss. Let's hope we'll be on target next time."
  • What was that beast outside?! We couldn't tell if it was a giraffe, a cow or a spider! It took quite a few shots to bring it down, but in the end it fount itself in our stomachs. To bad it tasted a lot like tomato soup... -Ammo +Feed everyone

Bad Scenario:

  • We didn't expect to get chased by a velociraptor! (paraphrase)
    • (-family member -gun)

Choose no one:  

  • "A hunting excursion sounds way too risky.  What if these are not your average animals, but mutant spider-lions or worse?"

Yes or No events[]

Yes or No events are simply that: the player can choose either Yes or No. Unlike the leaving the shelter events or the using items events, those two choices are always present and the player is able to make the desired choice regardless of conditions.

Alternative diet:[]

Journal entry:

  • "Ha! Guess what! We already got ourselves our very own fallout garden! We've got a bunch of mushrooms growing on one of the wall. They're big enough to be eaten. How about that, should we prepare a mushroom feast today?"
  • "We found some weird mushrooms growing on one of the walls. Food shortage is no laughing matter, so maybe it would be a good idea to grab a mushroom bite or two. What's the worst thing that could happen?"
  • "We were never huge fans of mushrooms, but with a colony of them growing on one of the walls, we've changed our loyalties. We're all about mushrooms now! Should we eat them?"

Yes:

  1. "Those were delicious. Our only concern is that they were glowing in the dark... and now we are too for that matter..." +Feed everyone
  2. "We learned something today. Tomato soup is our best friend, and mushrooms aren't. Yuck." +Some characters can become sick

No:

"We may be hungry, but there are just some things we will never eat. Wall fungus is one of them."

Bad Boy:[]

Journal entry:

  • "Mary Jane has been caught sneaking out under the cover of night. Dolores was furious when Mary Jane revealed she was going to go on a date with some... bandit boy! She meet him during an expedition. Mary Jane asked for a chance to contact her date via written note to apologize for not showing up. Should she be allowed to do that?"

Yes:

  • "After hours of tears, begging, pleading and some more tears, Dolores caved. Mary Jane wrote a note to the bandit boy, draw some hearts with tomato soup, and left to drop it off. She came back very angry and disappointed - apparently the boy was eaten by a mutant racoon while waiting for her the other night. Mary Jane said it was for the best. He was clearly better racoon fodder than boyfriend material." +Increases Mary Jane's sanity

No:

  • "The girls got into a big argument over who might be appropriate for Mary Jane, but unfortunately for the latter, rebellious bandit boys with leather jackets and unruly, unwashed hair were not on that list. Dolores and Mary Jane are not speaking right now, which is a definite improvement over the shouting match that took place earlier."
  • "Mary Jane begged and pleaded, and Dolores just fumed. What if the boy knew where they live? What if he were to bring his slightly more adult and dangerous freind around? What if it was a trap? You have endangered this shelter and brought shame on your family, Mary Jane! Shame, shame, shame!" +Decreases Mary Jane's sanity

Beautiful sounds (unofficial name):[]

Journal entry:

  • "Sometimes a sudden urge to play an instrument takes over us. To create beautiful sounds to be shared with the world around us. To sing and play, and have cute, mutated animals come to our feet to listen, like a post-apocalyptic Snow White. Shall we?

Yes:

  • "Be careful what you wish for. After a few minutes of playing, a small group of mutated cockroaches jumped out of the cracks in our walls and started... moving to the rhythm of the song! They ran around in circles and shook their little antennae. It would be adorable... if they weren't so disgusting! What are we supposed to do with them now?!"
    • (Triggers a cockroach infestation which unlocks "Funky roaches")

No:

  • "The sudden urge to play passed as fast as it came. We just don't feel like it anymore. We want to do something else now. Let's all sit down in complete silence and spend several days waiting until another great idea strikes."

Big Brother.[]

VIP Paradise. ending event 1

Journal entry:

  • "The agents who were spying on us are now at the door and want to explain themselves. Should we hear them out?"

Yes:

  • "They briefly waved some sort of ID cards in front of our faces and told us they're on a top secret government mission. The wiretap wasn't to spy on us, but rather on the cat! It's suspected of being a Soviet agent. They're are willing to let us into their super top secret government safehouse if we help them with some of their top secret missions. They assured us that they'd contact us again with more details."
  • "They were agents, real, live secret agents on a government mission. We saw their identity cards... briefly. They weren't listening in on us. It was the cat they were interested in! They made a request too, wanting us to aid them with some of their top secret missions in the future. If we do that, they promised they will extract us to a government safehouse full of supplies and donuts! Hopefully they come back soon with more information."

No:

  • "Yeah, we're not falling for that top secret agent crap. They're just big phonies. We told them to go straight to hell and to never come back."

Call of the Tuba:[]

Journal entry:

  • "Mary Jane used to be cheerful, but lately she is feeling a bit down. She clearly misses her music lessons – she keeps humming her favourite classical pieces, immitating [sic] the sound of tuba [sic]. She said she would die for a chance to play it again... which may very well happen if we let her out of the shelter. If this would help to bring a smile to her weary face, maybe we should consider letting her out for a short walk around the house above?"
  • "Mary Jane insists she doesn't feel complete without her musical instrument. If she hid it well, maybe her tuba is still safe somewhere in the ruins of our house. A reminder of her hobbies and what life used to be might cheer her up a bit and make this situation easier for her. Should we let her out for a quick look around the house?"

Yes:

  • "Mary Jane got very excited when we agreed to let her look for her tuba. She said if she can't find the instrument, she'll settle for anything else she can find, like some sheet music. We sure hope the tuba didn't make it... we're pretty sure we prefer radio static or even the sweet sound of silence." +Increases Mary Jane's sanity +Mary Jane leaves the shelter for 2 days
  • [Mary Jane can fail to return; any of the "failure to return from an expedition" texts will appear.]

No:

  • “Risking your life for a tuba? Madness. If it was a guitar or at least a trumpet… but a tuba? Playing the tuba won’t put soup on the table! Mary Jane isn’t happy, but she needs to realize how pointless this idea was.” +Decreases Mary Jane's sanity

Call of the wild:[]

Journal entries:

  • "Timmy has always enjoyed running around like crazy and riding his bike. A compact shelter has little to offer for a boy with legs that are way too long for it. He's been asking and asking for a chance to get outside. Should we risk his life and send him for a short walk? That what a responsible parent would do, right?"
  • "Oh, Timmy. He was always a wild one. A shelter is not the best environment for a boy who's hell bent on running around until he can barely breathe. He really misses that. He asked if he could go out to the surface, even for a short while, this sounds highly dangerous and irresponsible. Should we agree?"
  • "Timmy has been talking about going out to the surface, to explore, run, dance and play with whatever burnt remains can be found. We would gladly jump at a chance to get him some fresh air, though we are worried the exposure to radioactivity out there will effectively ruin his fun by turning him into a terrifying mutant. Should we let Timmy out?"

Yes:

  • "When we consented, Timmy almost hit his head on the ceiling. We figured that if he doesn't encounter any savages, mutated beasts or killer mimes, he should be find and back soon enough." +Increases Timmy's sanity +Timmy leaves the shelter for 2 days
  • [Timmy can fail to return; any of the "failure to return from an expedition" texts will appear.]

No:

  • "We had to say no. What else could we do? It's dangerous and Timmy's sad puppy eyes aren't enough to convince us. And no, chewing your own foot is not a convincing argument either!” +Decreases Timmy's sanity

Call the Sheriff![]

Journal Entry:

  • "One thing you don't expect, is a band of people all dressed in green showing up at your doorstep, and claiming they take from the rich and give to the poor. That's exactly what happened to us. Should we let those clowns in? They might provide some quality entertainment!"
  • "The last thing we expected to hear while sitting in a fallout shelter was a trumpet.  It was played by someone who was clearly not a trumpet player, and who had probably never heard a trumpet player in his entire life.  He came with a friend who knocked on the door and demanded that we 'let the Merrymen enter', so they could 'take from the rich and give to the poor'.  Should we let them in?"
  • "A group of people dressed in green pyjamas knocking on our hatch is not something that we anticipated. Yet this is exactly what happened. Furthermore, they insisted they are 'Merrymen' and wish to take from the rich and give to the poor. We're pretty poor, so maybe we could make some new friends? Should we let them in?"

Yes:

  • (With 6 or less items in the shelter) Those merry folks were very kind! They noticed we didn't have a radio and so offered us one. When we asked where they got it from, they said "the 1%. +Radio
  • (With 6 or less items in the shelter) So we had those weird people over and they were more than kind.  They gave us a first aid kit, and we spent a lovely afternoon together dancing and singing.  Then they left." +Medkit
  • (With 6 or less items in the shelter) Our guests enjoyed our hospitality. They told us that we deserve better, and so they shared their supplies with us. They gave us a few water bottles, and spent some time telling us stories from the wasteland. Quite a few of stories, in fact. They promised to tell us more the next time they're in the neighbourhood." + ? Water
  • (With more than 6 items) Those 'Merrymen' were not merry at all! They told us that we were rich, and that we should share with the other 99% of the wasteland. They grabbed a few things and left. We couldn't do anything to stop them – their green clothes were too damn hypnotising! -RANDOM -RANDOM

No:

  • "We didn't answer those peculiar calls and kept the door locked until the noises outside faded away. We're not exactly sure we want those people to come back. They sounded harmless enough, but can harmless people be trusted in these troubled times? They might be worse than those who don't seem harmless at all."

Ted's Automobile:[]

Today was an exciting day for Ted. All of a sudden, he found car keys in his pocket. Has he been sitting on them this whole time...? Anyway, it got him reminiscing about his favourite automobile and now he's worried about it being parked up for too long. Something tells us it's the least of its trouble at the moment, but Ted seems really eager to go out and turn the engine over.

Yes:

  • “Since Ted doesn't remember where he last parked the car, this could take a while. Hopefully he's back soon with good news. If the car still works... maybe we could all get out of here and drive somewhere safer?” +Ted leaves temporarily the shelter

No:

  • ???

Car Keys Event 2:[]

(If "Yes" was said on "Ted's Automobile" event) It's been a few days since Ted went to look for his car. We're getting a really worried now, especially since there have been loud thuds and shouting coming from above... maybe he got into some trouble? Should we take a peek outside?

Yes:

  • Ted found something alright, but it wasn't his car. He stumbled upon a... BBQ party at our neighbor's burned down lawn. We recognized some faces in the small crowd of partygoers, but they all looked a bit peculiar. Gasmasks, googles, spikes and lots of leather everywhere. Was this a costume party? Anyway, we found Ted passed out in a ditch near our shelter, smelling strongly of tomato and alcohol. So... tomato liquor? +2 Soup +Increases Ted's sanity

No:

The Code:[]

A coded note was left on our doorstep. It's all symbols and numbers, some sort of cipher that will need to be cracked before we can read the letter... Dolores seems eager for this challenge. However, it's hard to tell how long this could take her and it could prove to be a waste of her time. Should she keep herself busy with it?

Yes:

  • Dolores instantly sat down with the code and started working on it with a purpose. She looks very focused. Let's hope the note is worth staying up all night... Dolores looks very tired already. +Dolores gets tired

No:

  • Dolores tried her best to crack this code in her spare time, but we kept distracting her. She would probably have kept trying, but we somehow managed to lose the note overnight. Dolores seems unreasonably angry something about this... almost like she knew about this letter that we did not. We tried asking her, but she just says nothing and keeps sulking. +Dolores gets tired +Decreases Dolores' sanity

Dear Peggy:[]

It took several days and a lot of silent cursing, but Dolores finally cracked the code! Impressive. The note contains detailed directions for some secret location nearby, but it also says Dolores must show up alone. She says she's willing to go... but we can't help wondering whether it's some sort of trap. Should she risk it?

Yes:

  • Dolores is on her way to the surface. Let's hope she'll make it back safe and sound +Dolores leaves the shelter for 2 days | (After Dolores gets back) Dolores came back looking relaxed and carring extra supplies. The note was written by her dear old freind Peggy, who now inhabits a shelter together with other work colleagues of Dolores. She claimed it was some sort of secretary job, from before she married Ted. It's weird how little we know about that time in her life. She's quite a private person, our dear Dolores... but clearly all these years ago she made freindships for life. These supplies will surely poved useful. +2 Water/Nothing +2 Soup/Nothing + Increases Dolores' sanity +Unlock "Enigma" achievement

No:

  • Dolores was furious when we kept her in the shelter, but it's for her own good! We did see her scribbling some numbers and letters on a piece of paper some time later. It mysteriously disappeared overnight, as if someone came and took it. Suspicious... +Decreases Dolores' sanity

Charades:[]

Timmy is bored out of his mind, and he won't leave Ted alone. First, he wanted to play tag... now it's hide and seek, which are both terrible ideas for a small shelter like this. Ted is in a bad mood and just wants to be left alone, but Timmy isn't giving up. How about charades?

Yes:

  1. This really wasn't the best match-up. One moment, Ted and Timmy were calmly writing down riddles, the next, they were screaming at each other, accusing the other of cheating. How do you even cheat at this game?! +Decreases Ted and Timmy's sanity
  2. Charades is serious business, but we nerver suspected the game could be this violent. Ted could not guess any of Timmy's comic book character names, which just caused Timmy to mime and gesture more and more wildly. His flailing arms knocked a few things off the shelves before he finally gave up. -RANDOM

No:

  1. Ted couldn't be convinced to play anything, so Timmy decided to train his hide and seek skills by himself. Looking for the best place to hide, he stumbled upon some misplaced supplies! +RANDOM
  2. (If Mary Jane is in the shelter) Timmy looked hurt when Ted refused to play with him. He moped around until Mary Jane agreed to play with him for a while. That finally cheered him up. +Increases Timmy's sanity
  3. Ted refused to play anything. Enraged, Timmy dramtically tried to storm out the shelter, but the hatch got stuck halfway. By time we managed to finally close it, everyone had breathed in a bunch of stinky, radioactive air. Nice one, Timmy. How do you mime "radiation poisoning"? +Some characters can get sick

Dawkins Residence:[]

It seems whoever it was, they met their end. After a series of terrifying screams, the radio fell silent. Just before that, a distressed woman recited her full name and address - she used to live in our town! Should we take a hike to her house and find out if she left anything of value? It's not like she will need it anytime soon, having just been swallowed whole by a bloodthirsty monster from outer space. At least that's what it sounded like.

Yes:

  • The address led us to a small apartment nearby. Inside, we found work uniforms, several pairs of roller blades and some supplies. The whole place smelled of coffee... and the uniforms looked like ones a diner waitress would wear. Under a ton of coffee beans in the kitchen sink, we found a stack of papers and contracts with a company called Astro-Citizen. Was this lady really sent to space? Who was she? We can ponder these questions while eating the tomato soup we took from her apartment. She didn't sound like she would need it anytime soon... +2 Soup +Unlock "Dawkins Residence" achievement

No:

  • ???

Dear Diary:[]

Wouldn't you know it, our dear Mary Jane keeps a diary. For some reason, she was hiding it in the scout book we keep in our shelter. We have no doubts what needs to be done right now. Each of us must be assigned a role and the diary must be read aloud. Right?

Yes:

  • We managed to read the first sentence. Then, there was darkness. And pain. Lots of pain. The diary is gone. Let's never speak of this again. +Decreases Mary Jane's sanity +Someone gets hurt

No:

  • Mary Jane thanked us for respecting her privacy. She then ripped out and tore all of the pages, set them on fire, stomped on them, and fed them to a mutated rat outside. A bit excessive, but we all feel better now that it's been dealt with. We still wonder what she wrote about us, though... +Increases Mary Jane's sanity

The Dark Side (Neighbour):[]

1. So this is what it's come down to – sitting idly in the shelter with very few supplies and a growing sense of impending doom. If only there was something we could do about it... like breaking into our neighbors shelter. We know the lock is broken and we saw her restocking the shelter before the bomb fell. Should we go and check it out? She and her children probably didn't even make it in there, right?

2. These are dire circumstances we found ourselves in. Supplies are running low, and if we don't take care of ourselves, nobody else will. We know for a fact that one of our neighbors had a shelter with a broken trap door and there might be some supplies inside. Of course, there's a chance the neighbor and her kids managed to get there in time... but we could really use whatever they have. And we're stronger. Should we pay them a "visit"?

Yes:

  1. We are richer in some supplies, but for some reason we don't feel very good about it... let's just never mention this whole thing again. +4 Soup/4 Water +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement
  2. We went, got what we needed and came back. We're sure that the group will do just fine... Most probably. Yeah, absolutely... RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement
  3. Upon arrival, we saw a bunch of signs with threats on them, installed all around our neighbors shelter. We stood there for a moment, wondering why some of the threats are misspelled... it was a ruse! Our enemies surrounded us monmentarily. It was the neighbors' kids! Their faces were painted in camouflage and they were all holding slingshots loaded with rocks and some sharp looking pieces of metal. We apologized and backed off before they could fire. +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement

No:

  • We're no bandits! Sure, we need supplies, but not at the cost of the others. We won't bother these people. A man who take canned tomato soup from another is not worthy to taste that soup. Let's just hope that everybody else out there is as decent as our family. +Increases everyone's sanity
  • Robbing innocent people? Absolutely not! We are NOT savage, we cannot stood that low. It's important to keep our values, even in these troubled times. Especially in these troubled times! Let's set a shiny exemple and leave these poor people alone. +Increases everyone's sanity

The Dark Side (Elderly):[]

1. We're closed off in a tiny shelter and our supplies are very limited.  It we want to survive, it's time for desperate measures.  We know there's a group of elderly people hiding in the ruins of the local retirement home.  They must have some supplies and in our opinion, we need them more.  The well-being of your family is the most important thing in the world... right?

2. Our supplies are scarce and our morale is low. You can almost smell the desperation in the shelter. We're pretty sure there's a small group of survivors nearby, mostly old folks from the retirement home. It shouldn't be hard to... borrow some of their supplies. They're old anyway and we need them more... right?

Yes:

  1. We are richer in some supplies, but for some reason we don't feel very good about it... let's just never mention this whole thing again. +4 Soup/4 Water +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement
  2. We went, got what we needed and came back. We're sure that the group will do just fine... Most probably. Yeah, absolutely... +RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement
  3. We thought we were brave enough to carry out this dangerous mission, but the elderly group had a bunch of war vets among them. We didn't even manage to get close to their camp, they started shooting in the air and screaming very rude insults at us! We can't believe we wanted to rob them... let's just forget about this. +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement

No:

  • We're no bandits! Sure, we need supplies, but not at the cost of the others. We won't bother these people. A man who take canned tomato soup from another is not worthy to taste that soup. Let's just hope that everybody else out there is as decent as our family. +Increases everyone's sanity
  • Robbing innocent people? Absolutely not! We are NOT savage, we cannot stood that low. It's important to keep our values, even in these troubled times. Especially in these troubled times! Let's set a shiny exemple and leave these poor people alone. +Increases everyone's sanity

The Dark Side (Teacher):[]

1. Our situation is getting worse every day. We can see the hunger and desperation in each other's eyes... We know a teacher from a local school rescued a bunch of kids when the bomb fell. We also know what kind of supplies are in the school shelters, as part of the community, we helped stock it for an emergency, so technically they're ours, right? Should we reclaim them in our hour of need?

2. We could really use some more supplies... we counted all of them today and the numbers did not make us happy. Time to do something about it. We know that a teacher from the local school managed to rescue a bunch of kids and lead them to a nearby building, where they're relatively safe... and we could really use whatever they have. We could REALLY use it... right?

Yes:

  1. We are richer in some supplies, but for some reason we don't feel very good about it... let's just never mention this whole thing again. +4 Soup/4 Water +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement
  2. We went, got what we needed and came back. We're sure that the group will do just fine... Most probably. Yeah, absolutely... RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement
  3. We had no idea they installed some kind of alarm system around the shelter door! As soon as we tried to open it, we were jumped and attacked with loose bricks and map pointers! There were way too many adults – we were expecting just one teacher, but it turns out they left children behind to make space for themselves. We are appalled! Those terrible, terrible teachers! +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore +Unlock "The Dark Side" achievement

No:

  • We're no bandits! Sure, we need supplies, but not at the cost of the others. We won't bother these people. A man who take canned tomato soup from another is not worthy to taste that soup. Let's just hope that everybody else out there is as decent as our family. +Increases everyone's sanity
  • Robbing innocent people? Absolutely not! We are NOT savage, we cannot stood that low. It's important to keep our values, even in these troubled times. Especially in these troubled times! Let's set a shiny exemple and leave these poor people alone. +Increases everyone's sanity

Let Us Out!!!:[]

1. Breathe calmly. One, two, three. That's better. Don't panic. Don't panic. WE NEED TO OPEN THE DOOR THIS INSTANT OR WE'RE ALL GOING TO DIE! OPEN THE DOOR!!!

2. Are the walls closing in on us? Is this space getting smaller with every passing minute?! WE NEED TO GET OUT OF HERE! NOW! OPEN THE DOOR, OPEN THE DAMN DOOR.

3. Claustrophobia is difficult to fight against. Especially in a little, cluttered bunker. Maybe if we could open the door for just a few minutes... let some air in...

Yes:

  • Opening the door and letting contaminated air in was a great idea. Now, instead of phobias, we need to deal with vomiting. +Ted gets sick

No:

  • Keeping the door closed was the right thing to do, but the tensions are rising in our tiny, little shelter. +Decreases a lot Ted's sanity

Discord in the ranks:[]

(If "Yes" was said in "Let Us Out" event):

1. We started arguing with Dolores about opening the bunker door a few days back. She's really aggressive, and this could quickly escalate into something major. Should we try to ease her down? The alternative is our very own, small war.

2. The tension in the shelter has been rising ever since the unfortunate panic-attack and opening of our door incident. Dolores has been mad about this, and she's not giving it up. We will end up fighting unless we talk it over. Should we?

3. Dolores has been really angry about the door incident from a few days ago. She just doesn't want to let it go, she seems very hostile. We need to have an intervention or we are bound to end up fighting. Should we try to talk it over? The alternative is to settle this on the battlefield.

Yes:

  • "Dolores had to release some steam, that's all. We're all a bit tired, but hopefully this can be cured with a good night's sleep." +Everyone get tired

No:

  • "Arguments inside of a tiny shelter are probably the best way to drive someone insane." +Decreases everyone's sanity

Mary Jane's School:[]

Mary Jane is restless... and lonely. She really misses her music lessons and she would love to visit her high school again. It's a little further than Timmy's school, but it could be worth the trip. There could still be some supplies there... or maybe she runs into some other kids? It's risky, of course, but it might not be The Worst Idea Ever. So, how about it? Should she go on a walk?

Yes:

  • Mary Jane promised to be extra careful. Hopefully this little trip lifts her spirits. +Mary Jane leaves the shelter for 3 days

No:

  • We now have a valid reason to say one of the weirdest things you can ever tell your teenage kids: no, Mary Jane, you will NOT go to school today and that's the end of it, young lady! +Decreases Mary Jane's sanity

Extracurricular activities.[]

Prerequisite: "High school"

Journal entry:

  • "Mary Jane didn't find anything noteworthy in terms of supplies... but she did have a look at the school registry and found an address of her favorite music teacher. She now insists on paying him a visit - it's a nice, older gentleman who might be in need of assistance in these tough times. It would be a pretty long walk... and obviously not the safest. Should we agree to this?"

Yes:

  • "We started to worry, but Mary Jane found her way back to the shelter. There was no reason to worry about her old teacher - one thing she neglected to tell us is that he is a hardened war vet. He is doing just fine for himself. He was very happy to see Mary Jane alive and even shared some supplies with her. The trip really exhausted her, but at least her mood has improved."
    • (+1 Water, +1 Soup) (Increases Mary Jane's Sanity)
  • "We started to worry, but Mary Jane found her way back to the shelter. There was no reason to worry about her old teacher - one thing she neglected to tell us is that he is a hardened war vet. He is doing just fine for himself. He was very happy to see Mary Jane alive and even gifted her one of his favourite harmonicas. She tried to play a little song for us, but fell asleep halfway. The trip really exhausted her, but at least her mood has improved."
    • (+1 Harmonica) (Increases Mary Jane's Sanity)

No:

  • "Her teacher is an adult, surely he can take care of himself. We can't have Mary Jane risking her life for this. Sorry, you're staying inside and that's the end of it."

Following the Trail.[]

Requirement: Sharikov in the shelter

Journal entry:

  • "Sharikov sure can take care of itself, but we can't help but wonder how much of a self-made catit is. It just so happens that we found an address on its collar. It's unlikely that its owner is still alive and a trip to the wasteland is always risky. Should we go outside and check that address?"

Yes:

  • "We grabbed our fluffy friend for a little stroll through the wastes, only to immediately run into a couple of gentlemen dressed in trench coats, fedoras, and shades. They gritted their teeth at the sight of the cat and said they'd been looking for it! Apparently it belongs to their dear old man, who loves it dearly. Before we could utter a word, they took Sharikov, thanked us, and left. The cat didn't seem to mind, so maybe it's for the best." (Sharikov leaves the shelter for a few days)

No: (???)

Flying Kings.[]

Requirement: Sharikov in the shelter

Journal entry:

  • "Sharikov seems to be fond of our checker board. Its favourite game during stretches of extreme boredom and silence in the shelter is pushing the checker pieces off the table as it gazes intently at whoever happens to be sitting the closest. The sound of checkers hitting the floor every ten seconds is getting on our nerves and we're considering taking the game away. Should we let Sharikov play with the checkers?"

Yes:

  • "When denied its entertainment, Sharikov managed to somehow break the checker board in two, a difficult and impressive feat considering its distinct lack of opposable thumbs. We're sad to see our beloved checker set go, but we're safe. Better the checkers than any of us." (-1 Checkers)

No: (???)

Fresh eats![]

For the malignant iteration of this scene, see Little shelter of horrors.
Prerequisite: Answered "yes" to "You reap what you sow."
Expected occurrence: About 5 days following a Yes to "You reap what you sow."

Journal entry:

  • "Plants are usually green...so it shouldn't be too worrying that Mary Jane's plant is a bit glowy, It [sic] shines with a healthy, greenish colour! Maybe that means it will bear more fruit?  Or vegetables?  Or whatever those twisted things hanging from that plant are. Shall we collect them now?"
  • "Whoa, that plant Mary Jane has been tending to is growing like crazy! It's also glowing in the dark. We've never grown carrots or anything, so we're not sure if that's normal. Maybe it's a good time to collect whatever fruit it's produced?"
  • "Mary Jane's plant is growing very fast. As fast as bamboo. But it's not bamboo. We can tell it has some form of vegetables or fruit on its...branches... maybe it's worth eating them today?"

Yes:  

  • "Good call with the plant. We were able to procure four cans worth of food from it. The glow seems give [sic] it extra nutritional value.”
    • (+4 Soup)

No:

  • "We felt it wasn't the right time to cut the plant down, but we were wrong. It pretty much crumbled into ashes during the night. Our guess is that this was a new type of plant. If we discovered it, we can give it a name. Maybe something like Three Mile Chernoshima?"

Fun and Games.[]

VIP Paradise. and Reach for the Stars! ending event
Requirement: Sharikov in the shelter

Journal entries:

  • "A loud crash, a surprised shriek, and a bit of debris falling from our ceiling. Truly, a recipe for a good start to the day. As it turns out, Sharikov found a new toy, a bit of innocuous wiring that it ripped out of the wall. Who knows what the cable's for, but our lights are still on, so it can't be THAT important, right? Should we take the wire away from our fluffy friend and investigate it?"
  • "Curiosity almost killed the cat. Sharikov found a tiny wire sticking out from the ceiling and pulled it out. Plaster and debris fell on our table, topped off with a big, meowing furball. What is this thing anyway? Nobody remembers it being there before. The cat might get angry if we take away the wire, so maybe it's best to leave it be... Or, should we examine that wire?"

Yes:

  • "We grabbed the cable and followed it to a rusty, old truck parked in our neighbor's driveway. Upon opening the door, we were confronted with two men wearing huge headphones who looked extremely surprised to see us. They wiretapped our shelter when we were asleep and they were listening to everything we said! We gave them hell and marched back to our bunker." (Triggers next day event Big Brother.)
  • "We followed the wire outside and found a half-burned out truck with two surprised gentlemen inside, surrounded by an array of blinking bulbs. That's some piece of tech right there! Were they listening in on us in our very own shelter!? Their feeble excuse about a roadside picnic didn't convince us. Even Timmy knows you can't have picnics here! And the car had no wheels!" (Triggers next day event Big Brother.)

No:

  • "A carrot works better than a stick. Let the cat have its dumb wire. We're positive the cat can be of use to us, considering all the radioactive roaches and other furry beasts lurking. We'd rather have a friend in Sharikov when the army of mutant hamsters comes for us. And they will. Oh, THEY WILL." (Triggers two non-interactive events few days apart leading to the event Research Assistance.)

Funky roaches (unofficial name)[]

Prerequisite: "Beautiful sounds"

Journal entry:

  • "The funky roaches haven't really left us. To be fair, they aren't causing that much trouble, they even seem relatively friendly and curious. Just this morning when we opened our eyes, we saw them standing in a perfect line right in front of us, as if they're... waiting for something?"

Yes:

  • "If you can't beat them, join them. We figured the roaches are craving more of our music, so we fulfilled their unspoken request. They started joyfully prancing around again, creating fun shapes on the floor. Then, all of a sudden, they all left in one line. We thought the show was over, but they soon came back in a group, carrying supplies on their strong, mutated backs! Insane. Looks like we made some new friends... disgusting, mutated, radioactive friends."
    • (+1 Soup, +1 Water), cockroach infestation ends, achievement unlocked: Disco Roach)

No:

  • "Shoo, vile creatures! We don't know what they want from us, but it's probably our precious soup. These insects can't be trusted. They dispersed a little, but it seems we're stuck with them for now."

Home-schooling Mary Jane (unofficial name)[]

Journal entry:

  • "Yesterday during charades we learned that Mary Jane doesn't know how to spell 'antidisestablishmentarianism' and it has left Dolores sorely disappointed. She insists on home... or rather shelter-schooling Mary Jane a little."

Yes:

  • "Dolores does not mess around - what started out as a spelling exercise has quickly found its way to a math revision, followed by a short physics course and ending on tinkering with random objects in the shelter. Mary Jane looks exhausted, but we can't deny the state of our shelter has improved today.”
    • (Chance of repairing any broken or used item, Mary Jane becomes Tired)

No:

  • "Mary Jane made a real scene, complaining that Dolores would never be happy, even if both of her children become president, win Nobel prizes and simultaneously became the first people on the moon. Dolores begs to differ -- she said she would be at least a little content in this scenario."

Knock, knock... (unofficial name)[]

There are two sets of events involving a knock on the shelter door: this set, and another which either ends the game (good or bad) or involves a major raider attack. The latter set can be distinguished from this one, as it is sometimes accompanied with a drawing of a sunshine and a house. This one is the former.

If this event appears early in Survival Mode (the first 2-6 days or so), it is most likely to be any family members that the player did not grab during Scavenging Mode. This event can only be a family member once, and that character will join the game with random levels of Hunger, Thirst, Tiredness, Sickness, Injury, and Sanity. Any one of these stats can even be at zero, resulting in that character dying immediately as they join the game.

Journal entries:

  • "We were about to go to sleep when we heard someone knocking on the door. Who could it be at this hour? Who could it be in this part of the wasteland? How in the hell did they survive the nuke!? Should we open it?"
  • "There is nothing more surprising than a knock on a fallout shelter door. Who could it be?! Should we investigate and risk our very lives? That sounds like a good idea! Shall we open the door?"
  • "Someone is very serious about banging on the hatch. We are scared to open it, but it might be some good news, right? We would gladly welcome any friendly face. Even if it was our neighbour, Ned. We're pretty sure that if there was any reason why our town got bombed, he would be that reason! Shall we open?"
  • "Knock, knock! This sounds always surprises and confuses us. It could mean anything, good or bad! But we're always curious. Should we open the door?"
  • "Someone is at the door. We're a bit scared but maybe it's a friendly face of an American soldier? Should we open?"
  • "If there's one sure way to get our attention, it's definitely banging on our shelter door. Whoever it is, they're quite persistent -- they've been at it for the past 5 minutes. Should we open?"

Yes:

  • "We were suspecting trouble, big or small. What we didn't expect to find was Mary Jane. She told us she was able to survive by hiding in a fridge! Good thinking!"
    • (Mary Jane joins the family in the shelter with a random status if she was not grabbed initially)
  • "We were not prepared for what, or rather who, was standing outside the shelter door. It was Timmy! He was able to survive on his own. He was a bit jumpy and kept saying something about the power of the conch, but he is safe with us, now!"
    • (Timmy joins the family in the shelter with a random status if he was not grabbed initially)
  • "When we opened the door, we just laughed and screamed and screamed and laughed some more. It was Dolores! She survived the blast, more or less without a scratch! Oh this is a happy day!"
    • (Dolores joins the family in the shelter with a random status if she was not grabbed initially)
  • "We opened the hatch, but there was nobody there. Damn pranksters making jokes even after the apocalypse."
  • "Someone started shooting at us! We closed the hatch as quickly as we could, but a shot or two grazed us."
    • (Inflicts Injury upon one of the family members, most likely an adult)
  • "Opening that hatch was a bit risky. It seems it gave us some awful sickness... that coughing is driving us crazy!"
    • (Inflicts Sickness on one family member) (This can happen simultaneously to another one)
  • "A group of travellers wearing gas masks and carrying some serious looking equipment gave us purified water. Before we could thank them, they turned away and left."
    • (+2 Water)
  • "Turned out it was a nice, mysterious fellow in a weird suit. He gave us some soup cans. This will help us survive the next couple of days."
    • (+2 Soup)

No:

  • "The banging stopped after a while and whoever was behind the door left. We have no idea who it was. Will we ever find out?"

Knock, knock (endgame) (unofficial name)[]

Repeating event (every 10 days)

The second set of events involving knocking on the door are those that are most likely to end the game via getting rescued, as they are only triggered by the completion of a series of military ending events, twins ending events, VIP Paradise ending events or Reach for the Stars ending events.

Once these entries have been triggered, the journal entries from the non-endgame knocking events can also end the game once the requirements for a military or twins rescue have been completed.

Journal entries:

  • "What we initially thought was thunder, turned out to be heavy knocking on the door. Someone either hates that door, or is very determined to have someone to answer it [sic]. Should we open the door?"
  • "We woke up to the sound of banging on our door. Someone has been at it like there's no tomorrow. In a manner of speaking, that might be true. Shall we open the door?"
  • "Someone is at the door. We cannot hear what they're saying, but they've been banging on it like crazy. Maybe it's good news, maybe it's bad news. Should we open the door?"

Yes:

  • [Prerequisite: Pancake is in the shelter] "If it wasn't for Pancake, we would've surrendered! He jumped those thugs like a mighty lion and chased them away! We haven't seen Pancake since them, but we have a feeling he's OK."
    • (Permanent loss of Pancake)
  • "We opened the door expecting friendly faces. Instead, we were beaten, tied up and forced to watch a band of raiders plunder our home. If there was ever a time when we thought of our shelter as home, it was right then."
    • Possible event: [Shelter was plundered.] "All of our supplies were plundered. Nothing was left behind, save for a few damaged items. We don't know how we're going to survive."
      • (All items in the shelter are removed, heavy Sanity decrease for everyone present in the shelter)
    • Possible event: [THE END] "These thugs didn't seem to care what happened to us, whether we lived or died. We don't see a bright future for us..."
  • [THE END] "Safe! Safe at last! The military came to our rescue and took us away from this hell hole. It was our home for a little while, but we can't say we'll miss that tiny shelter. We don't know if our future is bright, but if it is, let's just hope it's not more nukes lighting up the sky."
  • [THE END] "We've waited a long time for this moment. Words can't express how we felt when we saw those soldiers enter our humble shelter. We're safe, finally safe! What will tomorrow bring? We don't know, but it's sure going to be better than this."
  • [THE END] "We made it! We got rescued by our brave military! We honestly shed tears of joy when we saw those handsome uniforms covered with radioactive goo. Let's hope this is the end of our desperate survival, and we can finally have a fresh start."
  • [THE END] "We were ecstatic when our friends came over today to officially invite us into their new camp. The siblings said they are incredibly grateful for all the help and assistance we've provided, they claim the whole thing wouldn't be possible without us. They swear they already made a separate house for us, all furnished and with some of our own supplies, and there are plenty of families waiting to meet us there. We can't wait to be between people again, maybe the world isn't as bad as it looks? We can't wait to start our new, more peaceful and normal life. Goodbye, little shelter... you have been our home for a long time, but today it's time to move on and the future is looking really bright!"
  • [THE END] "For so long we thought the world has really turned into a cruel, unforgiving and hopeless place, but today our views on it were challenged when the siblings and a few other people from their group visited us with an invitation... to come live with them in their freshly built, fully functional camp. This is our chance to have a normal like again, being between friendly and good people. Taking care of each other during the good and the bad and uniting together against the evils of the wasteland. This is an emotional moment for us... and a time to leave our dark but cozy shelter on a way to a brighter future! Farewell, our humble little home. We're starting a new life today!"
  • [THE END] "We were taken out of our 'home' in the dark of night and hastily transported to what the agents called a presidential bunker. It's amazing! Sure, the walls are a similar shade of grey, but now we have a whopping 20 square foot feet more to walk around while we die of boredom. The extra bucket and newspaper supply is nothing to sneeze at, either. All in all, it's definitely an upgrade. Life here will surely be worth all the trouble we went through. Finally, we can sit, relax, and let somebody else empty the bucket for a change!"
  • [THE END] "The crazy bastard is sending us towards the stars! Who knows if we'll reach our destination? To be fair, we're not sure WHAT our destination is. The Doc didn't tell us that. He kindly offered to take care of our shelter until we're back. Where we're going, we don't need journals, so we decided to leave our notebook behind. Whoever reads this last entry, wish us luck. We hope to be back one day with tales of great wonder! And lots of soup."

No:

  • [Ignored knocking on the door.] "We're not opening the door. Who knows what's on the other side. Better safe than sorry, especially now that we're so close to getting out of this mess in one piece. Let's just hope the military gets here soon."
    • (Decreases Sanity for all family members present in the shelter)
  • We decided to stay quiet and wait until the people on the other side of the door left. They eventually did. If they're coming back, we hope they have good intentions.

Let us out!!![]

Journal entries:

  • "Breathe calmly. One, two, three. That's better. Don't panic. Don't panic. WE NEED TO OPEN THE DOOR THIS INSTANT OR WE'RE ALL GOING TO DIE! OPEN THE DOOR!!!"
  • "Are the walls closing in on us? Is this space getting smaller with every passing minute?! WE NEED TO GET OUT OF HERE! NOW! OPEN THE DOOR, OPEN THE DAMN DOOR."
  • "Claustrophobia is difficult to fight against. Especially in a little, cluttered bunker. Maybe if we could open the door for just a few minutes... let some air in..."

Yes:

  • "Opening the door and letting contaminated air in was a great idea. Now, instead of phobias, we need to deal with vomiting."

No:

  • "Keeping the door closed was the right thing to do, but the tensions are rising in our tiny, little shelter."
    • (Sharply decreases Sanity of everyone present in shelter)

Pancake feeding events[]

Introduced in the Dolores DLC

Pancake must now be fed in these events in order to keep him in the shelter. He can only be refused three times. On the second refusal, Pancake will destroy a random item in the bunker. On the third refusal, Pancake will leave the shelter.

Journal entries:

  • "Hey Pancake, who's a good boy? Wait a minute... is he hungry? He sure it! How about we share one of those tasty tomato soup cans with him?
  • "Pancake is a great companion! But for some bizarre reason, he has been hanging a lot around soup cans. Maybe he wants a taste?"

Soup:

  • Well now, don't eat the can Pancake! Easy boy! Hopefully that tomato soup will keep him happy for a while.

Give nothing (first refusal):

  • "We really loved having that dog around. We really did. But without soup his behavior got... well, odd. He stares at us with those hungry, hungry eyes and we can't stop thinking of what or whom he might decide to eat..."

Give nothing (second refusal):

  • "Since we chose selfishly not to share our supplies, Pancake has to make do with whatever he could find and this time it meant devouring our harmonica. Farewell, lovely blues tunes on quiet, radioactive evenings. Hello, dog who makes wheezing folk sounds whenever he barks. Great.
    • (-1 Harmonica)

Pancake shelter events[]

Prerequisite: Pancake is in the shelter
  • "It would be a good idea to let Pancake out for a while. He's a dog, he needs his space, for running and... other things. So how about we send him outside for a while?"
  • "Pancake has been barking and barking for hours! If he doesn't get out he will go crazy, we will go crazy, and anything else that lives here with us will go insane too. Should we send Pancake outside?"
  • "The dog woke us up a few time during the night. He's pretty restless and probably wants to go out. Should we let him?"
  • "Pancake seems eager to run outside for a while. Maybe he will bring back something interesting?"
  • "Pancake is quite agitated. Letting him out for a run seems like a good idea. Maybe he will find something interesting?"

Yes:

  • "Good job, Pancake! We have no idea how he was able to bring us bottled water. Dog paws are no good for carrying bottles."
    • (+1 Water)
  • "Good job, Pancake! Although cans are not our first choice of meal, the ones brought back by Pancake will be just fine."
    • (+1 Soup)
  • "Good job, Pancake! The more ammo we have, the more we can shoot at things. Shooting things after the apocalypse is not something you can skip out on."
    • (+1 Ammo)
  • "Good job, Pancake! An entire first aid kit? That's more than we need!"
    • (+1 Medkit)
  • "Good job, Pancake! We don't know how we could survive without a flashlight! Well... we survived without one until now, but that doesn't mean anything."
    • (+1 Flashlight)
  • "Pancake didn't bring anything back, but we were thrilled to see him return. He's part of the family now."

Paranormal activity.[]

Requirement: Map

Journal entry:

  • "Today during breakfast we were startled when our map slid off the wall. We checked the nails holding it, but there were all firmly in place.  It could be a poltergeist, maybe we need to perform an exorcism to get rid of it...anyway, in the wall behind the map we discovered some sort of safe! We're curious as to what treasure might be inside. Should we open it?"
  • "We got scared a little bit today when all of a sudden our map just fell off the wall! Maybe our shelter is haunted? When the map fell down, it revealed some sort of safe behind it. We don't remember installing it but we can probably crack it. Well, we technically have all the time in the world to do it. Should we try?"

Yes:

  • "We're no sure how or why the map just decided to slide off the wall, but we're lucky that it happened.  Inside the dusty safe we found some supplies!"
    • (+1 random item)
  • "We're still not certain how the map fell down – if it was some ghost playing tricks on us, it's a friendly one! Inside the safe we found some useful items, so we'll do this ghost the courtesy of not calling an exorcist."
    • (+1 random item)
  • "We were expecting big sums of money and some gold bars inside, but found nothing of the sort. It's probably for the best, they would be useless right now. Instead, we found some other stuff that might prove useful!"
    • (+1 random item)
  • "That was terrifying! As soon as we cracked the safe open, the lights went out and for a few seconds we were left in complete darkness. When it was all over, we noticed that some of our supplies went missing...Damn that ghost!"
    • (-1 Soup)

No:

  • "After careful consideration, we decided to leave the safe alone. We're not very superstitious, but still...Wouldn't want to add a vengeful ghost to the list of our problems right now."

Picnic[]

Journal Entry:

  • “Life in the shelter can really put a strain on personal relationships. Privacy is a forgotten, impossible concept now, so even if you wanted to clear the air... well, even the most private conversations are guaranteed an unwanted audience. Dolores and Ted could really use a quiet moment to talk in peace. How about a picnic in a nearby park?”

Yes:

  • “Nothing like a romantic outing to a ruined, post-apocalyptic park, complete with giggling and whispering sweet nothings over a shared can on tomato soup. At least that's how Ted remembers it. Dolores is unwilling to comment, but they're both feeling better today, so clearly whatever happened has lifted their spirits.”
    • (Increases sanity of Ted and Dolores.)

No:

  • “They're adults. Surely they can handle their emotions just fine, right? Let's keep an eye on them, though. Just in case they try to murder each other and blame it on sleepwalking...”

Reading competition.[]

Journal entry:

  • "Dolores and Timmy both love to read. They are also both craving some fun and challenge that doesn't include radioactive agony or being eaten by a mutant racoon. They decided to hold a competition on who can read the Scoutbook faster. Insane. Should we let them?"

(Boy Scout Handbook)

Yes:

  • "Oh dear, they basically thore the book apart... and it's impossible to say who won. Both Dolores and Timmy seem really content, though. Maybe one book is a small price to pay for their temporary happiness." (Increases sanity) (-1 Boy Scout Handbook)

No: (???)

Shantytown (unofficial name)[]

Introduced during CATomic DLC

Journal entry:

  • "We stumbled upon the remains of a bandit shantytown - someone or something tore it down. Incidentally, amidst the rubble we found a cat, licking its paws nonchalantly, surrounded by blood and dismembered limbs. As we made our way back to the shelter, the cat followed. We can now hear its paws impatiently scratching our hatch. Should we let it inside?"

Yes: (You receive the cat, Sharikov.)

No:

  • "We don't need any more mouths to feed. Also, cats can't be trusted, especially in these troubled times. We ignored the scratching and everything was quiet last night. We guess the creature went away."

Something smells worse than us.[]

Journal entries:

  • "Every new smell attacks out noses in this little shelter instantly. There isn't much we can miss. So, when a single brick fell out from the wall revealing a tight opening, our senses were immediately invaded by a terrible stench. We should probably check that hole out and see what the source of that smell is."
  • "There isn't a lot of space down here and we can smell EVERYTHING. When one of the wall bricks got loose today and revealed a hole, we felt pretty sick. It's the smell coming from the hole. It's terrible! Should we investigate and remove the source of the this stench?"

Yes:

  • "We approached the hole cautiously and peeked inside. What happened next nearly gave us a heart attack.  Some crazed rodent, a reptile or whatever this crazy mad creature was, leapt out and started jumping all over the damn shelter! It was everywhere!  We couldn't catch it!  Before we could do anything, it pushed our radio off the table and went back in the hole it crawled from. We never saw it again."
    • (-1 Radio)
  • "We looked into the hole fearing something might come at us with claws, fangs or other mutated and sharp body parts, but nothing happened. Instead, we found a dead rat who was trying to break into a can of tomato soup. He failed miserably. We have a feeling we'll be luckier than him, so we confiscated it. We gave the rat a proper burial in an empty can. He deserved that much."
    • (+1 Soup)

No:

  • "We decided to ignore the hole, the stench, and anything that might happen because of it. We've taken enough risks already. We ended up feeling a bit unwell, and later on we heard something moving in the hole, a few hours after that, the smell was gone."

Tag, you're it![]

Prerequisite: Both Timmy and Mary Jane are in the shelter

Journal entries:

  • "The kids have been all fidgety lately. They miss running around and playing games with each other in their rooms. Even though the shelter is way smaller than their bedrooms, there's some space in front of the table that seems perfect for wildly sprinting around and playing tag. Should we let them play?"
  • "Timmy and Mary Jane are in need of some physical exercise. Letting them run outside in the wasteland seems a bit too adventurous, but they could play tag inside the shelter. It's not like we have any expensive vases or antique dishes down here to be broken. Should we let the kids play?"

Yes:

  • "Once again we have proven to be irresponsible parents. Letting children run around in such small spaces cannot end well. We're not sure who pushed who, and what exactly caused it, but the kids managed to shove some items off the shelf...truth be told, the kids seem a bit happier so maybe it's not the end of the world. Wait... it actually is..."
    • (-n≥0 random item, increases Timmy and Mary Jane's Sanity)
  • "As soon as they got permission, Timmy and Mary Jane immediately started running around, laughing. Or at least spinning around, since there's not much space in this tiny shelter. During their playtime, they noticed a single bottle of water tucked in the corner behind some empty cans. Lucky find!"
    • (+1 Water, increases Timmy and Mary Jane's Sanity)
  • "The kids were ecstatic! Watching them play was a real treat, they looked so happy. When Mary Jane pushed Timmy around, he fell face first on an unopened soup can that was hidden in the corner of the shelter behind some empty bottles! What a lucky day for us. And we're sure Timmy's face will be just fine."
    • (+1 Soup, increases Timmy and Mary Jane's Sanity)
  • We should have seen it coming- Mary Jane and Timmy ran around way too fast and before we could stop them, they crashed into each other and fell to the ground, causing our supplies to fly in every possible direction. And they don't look guilty at all! They seem...more cheerful. Good for them, but now someone has to clean up this mess...
    • (-n≥0 random item) (Increases Timmy and Mary Jane's Sanity)

No:

  • "There's simply not enough space around here for any activities. We can barely stretch without putting elbows in each others eyes! The kids weren't exactly happy about it, but it's about time they got used to this situation and understood the rules of the shelter. No running!"
    • (Decreases Timmy and Mary Jane's Sanity)

Talking to Dolores[]

Journal entries:

  • "Something's missing...let's see...fan hum, check. Strange noises in our pipes, check. Hellish yells outside, check. Oh...Dolores hasn't spoken for a while now! That's it, and it's really strange. Talking to her would be a good idea."
  • "Dolores has not been very talkative lately. Should we chat with her and find out what's wrong?"
  • Dolores is not feeling well. We can tell - she's not her usual, happy self. A good comparison would be with a hornet. She's a crazed hornet, and we're sitting on top of her hornet nest. So, either we talk her down, or we... let's just talk to her, ok?

Yes:

  • "Talking to Dolores helped resolve some of her issues and doubts. She feels better now."
    • (Increases Dolores' Sanity, makes Dolores less Tired)

No:

  • "It seems that Dolores fought with her thoughts on her own and is much more cheerful today."
  • "So... we decided not to talk to Dolores. Nothing happened."
  • Occasionally, all we need is time to heal wounds - both physical and mental. Dolores seems better and we do hope it will stay this this way. It's good to have her back to her true self.
    • (Increases Dolores' Sanity)

Talking to Mary Jane[]

Journal entry:

  • "Mary Jane didn't utter a single word today. This is very odd. Maybe someone should find out what's going on with her."
  • "Mary Jane has been awful silent today. This is very unlike her. Should we try talking to her?"

Yes: "Nothing solves problems better than an honest conversation over a hot beverage. We don't have the latter, but talking alone seems to do the trick."

  • (Increases Mary Jane's Sanity, makes Mary Jane less Tired)

No:

  • "It's difficult to get through to Mary Jane. That's why we decided to leave her be."
    • (Decreases Mary Jane's Sanity)
  • ”Mary Jane started talking again. She's a strong young lady, she can handle herself.”

Talking to Mutant Mary Jane (unofficial name)[]

Prerequisite: Mutant Mary Jane

Journal entries:

  • "We risked poking Mary Jane, but there was barely any reaction. Ever since she...transformed, she's just been staring at the wall, smiling insanely. Maybe a good old-fashioned chat will work. After all, it's not like she's a weird mutant now. Oh wait, she is. The idea still stands, should we chat with her?"
  • "Since Mary Jane turned into...well, we really don't know what she is, we're not even sure if she's herself anymore, she's been smiling all the time, but no one really tried to talk to her. No one dared. Should we try?"

Yes:

  • "Mary Jane is gone. We have no idea what happened to her. This is odd. She's a hard one to miss!

    “We tried to communicate with her, but we just couldn't get on the same page. She seemed quite upset. In the morning she was gone. She left us a note, which read: 'Hnfpgh ghhhyyy uuu OoooOOOooo'. We hope she's OK."
    • (Mary Jane leaves the shelter, decreases Sanity of everyone present in the shelter)
  • "It was a bad idea or maybe we started off on the wrong foot. She said something that sounded like 'Mary smash!' and started punching everything in her path. She calmed down after a while, and has just been standing still. Maybe this is now her way of showing affection."
    • (Inflicts Injury upon one family member)

No: (Both instances can happen simultaneously)

  • [We lost a daughter, we gained a...] "The silence, and the presence of what looks like a cross between a bear and a giant slug, makes us feel a bit uneasy. You might even say we're on the straight road to insanity."
    • (Decreases Sanity of Ted, Dolores, and Timmy)
  • "We didn't do anything about the situation, and in the morning Mary Jane was gone. So was the door she smashed. We didn't see that coming. Also, we need to repair that door."

Talking to Timmy (unofficial name)[]

Journal entries:

  • "Timmy is not doing great. It would be good to talk to him and cheer him up."
  • "Timmy has been sitting there, just staring into space. Is something wrong? Maybe it would be good to have a little chat with him..."

Yes:

  • "Even a word or two may be enough to brighten someone's mood. Timmy seems to be better now.”
    • (Raises Timmy's Sanity, makes Timmy less Tired)
  • "A word of advice - crazy talk in a tiny atomic shelter may actually turn others insane."
    • (Makes Timmy insane - possibly only if your character is insane?)

No: "Apparently, yelling 'Get better!' doesn't actually help anyone get better. Weird.”

  • (Decreases Timmy's Sanity)

Telescope[]

Journal Entry:

  • “Timmy noticed his old telescope in a pile of rubble on the other side of the street. He got really excited about stargazing again. After all, the night sky is one of the very. few things that still look about the same after the blast. Should we let Timmy go out and stare pointlessly at the sky?”

Yes:

  • “Timmy came back claiming he saw a mustached man on the moon. What nonsense is this? It was probable just a smudge on the lens.”

No:

  • Going out on to the wasteland after darkfall? No way, that sounds too risky! The telescope is probably broken anyway. Come on, Timmy, stop sulking already. There is other entertainment to be had around here. Just don't ask us what.

Tinkering with the radio (unofficial name)[]

Requirement: Radio

Journal entry:

  • "Our favorite radio station stopped broadcasting.  When we tried other frequencies, we found nothing but static.  Are all of the stations gone?  Maybe we should tinker with our radio to increase its range?"
  • "That radio of ours has been silent for the past few hours. We need our news! We need our music! We all agree on that and if it's refusing to cooperate, we need to meddle with it until it works."
  • "There is nothing more annoying that silence and thats all we're getting from our radio. No music, no talking, nothing. Is there anything we can do with the radio to make it work again? We sure know staring at it won't help."
  • Mysterious sounds are coming from our radio, but they're hidden behind a ton of static. Do we want to tinker with it a bit and find the right frequency? It could be something important! 0r it could be the opposite. Only one way to find out.

Yes:

  • "Well... that didn't go so well, and we broke that damn thing. Technology changes so fast these days it's hard to keep up. Who needs a radio anyway?"
    • (-1 Radio)
  • "Well, we did what we could, but we still can't hear a thing. Damn it."

No:

  • "We're sure they are experiencing technical issues. Yes, that's it. Everything will be just fine...”
    • (Decreases Sanity of everyone in the shelter)
  • Tinkering with our precious radio sounds like a bad idea. Let's just hope this wasn't anything important.

Traitor[]

Journal:

  • “Traitor alert! Timmy's salvaged comic books are mostly harmless science fiction pulp. However, some of them don't feature the brave Astro-Citizen program astronauts, but COSMONAUTS! That boy is eating up Soviet propaganda! What a disgrace. Should we banish Timmy to the wasteland for his traitorous ways and dispose of the blasphemous comics?”

Yes:

  • “The deed is done. The traitor Timothy has been dealt with. To think that the enemies tried to whisper poisonous lies into our ears through the mouth of our family! Timmy took the comic books with him. It’s clear where his loyalties lie.”

No:

  • “We graciously allowed Timmy to stay in the shelter, despite his actions. We believe in the power of rehabilitation and second chances. Also, we're running out of toilet paper and these propaganda books will do nicely.”

Unknown benefactor.[]

Also known as: "What's in the box?"
Repeating event
Introduced during What's in the Suitcase? DLC

Journal entries:

  • "When we opened the bunker door this morning to let in some fresh, radioactive air, we discovered a small suitcase on our doorstep.  There was no note on it and the neighborhood seemed empty.  Should we take a look inside?"
  • "During the night we heard some suspicious sounds coming from behind our door.  When we peeked out in the morning, we saw a leather suitcase.  It has no address or name on it, but we're pretty sure it's meant for us.  Should we open it?"
  • "The other day we heard a quiet knock on our door, but when we opened we only found a suitcase on the doorstep and there was no one around. It isn't signed but it sure looks like it's meant for us! Should we check what's inside?"

Yes:

  • "We were hoping it would be a bouquet of beautiful flowers or maybe a box of fine Belgian chocolates, but apparently you can't have it all. We will put these items to good use anyway."
    • (+1 random item)
  • "Inside the suitcase we found some soup, but...yuck!  It expired a long time ago!  We're not feeling very well, some of us spend the whole morning using the bucket in the corner...We're not accepting anonymous gifts ever again!"
    • (Inflicts Sickness on one family member)
  • "It was an innocent looking bottle of water, so we took a sip. We thought we got lucky, but it was all a lie! Either that water was irradiated or it was some kind of biological weapon...it made us all feel pretty sick.”
    • (Inflicts Sickness on one family member)
  • "Damn it, the gift was booby trapped! There was nothing inside besides some junk and as soon as we opened the suitcase, it exploded! Is anybody hurt?"
    • (Inflicts Injury upon one family member)
  • "We gladly accepted this sudden gift and despite our suspicions, it turned out it was just the regular tomato soup that we all know and love. Thank you, kind stranger!"
    • (+1 Soup)
  • "There's no such thing as too much water nowadays! We inspected it thoroughly after taking it out of the suitcase, but it looks absolutely harmless and purified. We hope we get to meet this generous stranger one day and thank him or her personally for keeping our family well hydrated."
    • (+1 Water)
  • It was full of money and jewellery! We obviously got rid of that worthless junk, but kept the suitcase. It's rather classy and we're sure we'll find a use for it.
  • If a suitcase opening was going to cause Injury or Sickness, and the family members present already have these afflictions, there will be no result in the morning.

No:

  • "It's pretty simple – if we don't know where it comes from, we cannot trust it. There's no way we're taking this gift. We left it outside, maybe some cockroach will want it. The kind of cockroach that enjoys ties, an occassional [sic] cigar and of course leather suitcases."
  • "We have no idea who left this and nowadays you cannot trust anybody. We're not risking our lives for some supplies, they could be poisoned! We threw the gift away and quickly forgot about it. "
  • "What if it's some sort of complicated booby trap? We've heard some bandits around, maybe they left the suitcase and they're lurking in the shadows, waiting to steal all of our cans! We carefully moved the bag away and the next morning it was gone."
    • (Most likely to show up when bandits have moved into the area; the last clause confirms it was a trap)

Wanna buy a rock?[]

Journal entries:

  • "Our sorry excuse for a dinner was interrupted by a raspy voice coming from outside, saying 'wanna buy a rock?'. We calmed down when we realized the voice belonged to old man Jim, who used to live in our town. Well... at least we think he did. We just never quite figured out where he stayed. We should probably answer his question. It's impolite to keep people waiting like that."
  • "Our town used to be very quaint and friendly place before the blast. One of the townsfolk we often recall is the old man Jim who would sometimes limp through our street. Turns out he's alive and well, and still homeless! Some things never change. He clearly misses us and much as we miss him - he's been banging on our shelter door for the past few hours asking whether we want to buy a rock."
  • "Before the world turned into an unforgiving, dead wasteland, we were friend with almost everybody in our town. Including the old man Jim, who would shamble through our street often and always said hello. When we wanted to visit him once, he gave us an address that took us to a park. Old man Jim is such a joker! It appears that he survived the blast, since he's at our door right now, asking if we want to buy a rock."
  • "During our latest expedition, we ran into a smelly man in torn up clothes. We recognized him as an old bum named Jim who used to roam the streets of our town before the bomb fell. Now he roams the wasteland and it looks like he followed us home. Now he's banging on our door, asking if 'we want to buy a rock'. Well...do we?"

Yes:

  • "Rocks? We love rocks! Mary Jane used to have a sizable collection of minerals and we were all really fond of it. Even the simplest, radioactive rock is a good start for a new collection. The one we chose is really pretty and Jim didn't even want anything in return! He told us it brings luck and that we should cherish it. Seems like thinks are really going our way today."
    • (Grants the player better chances for and in events)
  • "We opened the door and greeted the old man with a smile. He was eager to show us his bag full with a rich choice of rocks and convinced us to take one for free 'for old times sake'. We agreed, carefully chose the best looking rock and the man left. We can't complain, it's a good rock, really. Also, he claimed it brings luck. We'll see about that."
    • (Grants the player better chances for and in events)
  • "Old man Jim was always lovely and friendly to everyone, so of course we opened the door and fulfilled his request. He winked at us and told us the first rock is for free, which we were happy to hear. A nice rock is a good thing to have, but we don't think we will be able to trade any of our supplies for it. Even if it brings luck like he claimed.”
    • (Grants the player better chances for and in events)

No:

  • [No salesmen, please.] "You need to really be careful with door-to-door salesmen, way too often they try to sell you junk like that. We like to think we make informed and reasonable purchases, like this apron with the American flag we got just before the blast. It was a real bargain! The old man didn't sell aprons, so obviously we told him to go away."
    • (Gives the player worse chances for and in events)
  • "We did the only reasonable thing in this situation, which is to shout really loud that nobody is home. The old man soon left and didn't bother us anymore."
    • (Gives the player worse chances for and in events)

Weird Transmission:[]

Journal entry:

  • "We stumbled upon a weird signal when changing radio frequencies. We're pretty sure that behind layers of terrible static and screams, we could hear a VOICE! A voice speaking in a foreign language... Oh dear, what if it's the Soviets!? We should probably listen to it, but what about the children?"

Yes:

  • "We were relieved at first when we figured out it wasn't the Soviets we heard. Turned out it was Canadians, which isn't that much better. Either way, they're foreigners and we couldn't understand what they were saying, not a word. How disappointing."
    • (Unknown effect. Sanity boost maybe?)

No:

  • "We decided to protect our delicate, American ears and turned off the radio. It was unintelligible anyway."

Wolverines![]

Introduced during What's in the Suitcase? DLC

Journal entry:

  • "Open in the name of freedom!' came a shout from outside our door.  We weren't sure who claimed to be representing freedom, but we could hear it was a group of people, probably armed.  Anyone who introduces themselves like that is probably planning to kill someone in the name of 'freedom'. Should we open...?"

Yes:

  • "Opening the door revealed a group of armed teenagers, possibly high school students. Contrary to what we expected, they were very friendly and requested to know if we've seen and Reds nearby. We couldn't help them.  When they found out we were not armed, they were kind enough to leave us a spare rifle!  We asked who they were, all they said was 'Wolverines!'."
    • (+1 Rifle)
  • "We regretted opening the door the minute we saw who was standing on the other side. Dark faces, rifles and determined look of a band of teenagers. 'We're doomed!, we thought [sic]. Then, out of the blue, one of them asked us if we're with the Reds. We've never supported the Red Sox, so we confidently said that we weren't. The tension dropped immediately and those nice, young people gave us two bottles of water! They also told us to have no fear, since Wolverines are around. We're not sure what wolverines have to do with all of this, but we took their word for it."
    • (+2 Water)
  • "When we peeked outside, we were greeted by a group of high school students. They were well equipped and looked like they could take care of themselves. They questioned us about 'enemy combatants' in the area. We couldn't help them, but they were happy to leave one of their spare axes with us, in case we needed to defend ourselves. When we asked why would they help us, they replied 'its what Wolverines do.'
    • (+1 Axe)

No:

  • "We stayed silent until the group on the other side of the door went away. They didn't show up afterwards, so we figured it was the wise thing to do. Let's just hope they don't come back in greater numbers."

You are not alone.[]

Journal entry:

  • "The woman on the radio has been silent... but the transmission didn't stop completely. We have been hearing weird beeps and whispers coming from the speakers, as well as something sounding faintly like a harmonica. Who or what is transmitting this? It sounds... otherwordly. Are they trying to play music? Should we respond? Would they even hear us?"

Yes:

  • "We're okay to go... we're okay to go. We grabbed the mouth organ and headed outside when the transmission started again. We looked up at the radioactive, night sky and played a sorrowful blues tune. We were about to give up, but then... we saw lights flashing overhead, far between the stars. The colorful lights pulsed and flashed. They were listening... and they heard us! We don't know if it's humans or something extraterrestrial, but of one thing we have no doubt - we are not alone! We wrote down the sequence of the lights pulsing just in case, but it probably doesn't mean anything. .-- ..- -... -... .-.-.. ..- -... -... .--.. ..- -...-.. ..- -..." (Achievement unlocked: Not Alone)

No: (???)

You reap what you sow.[]

Journal entries:

  • "We were sure we'd looked through our supplies carefully, but Mary Jane spotted something all of us missed. A seed! A plant seed! We should plant it to see what happens, but we need a bottle of water for that. Should we use it?"
  • "Enjoying the little things in life is important in any situation. So when Mary Jane found some seeds in the shelter, she got really excited. She thinks that with a little luck, and enough water and soil, we might be able to grow our own food. We don't know if these are vegetable seeds, but if they are, planting them might be worth a shot. Shall we use a bottle of water to start our own garden?"
  • "While Mary Jane was rummaging through our belongings, she found a single plant seed. We have no idea what kind of seed it is, but maybe it's the start of something great? If we're lucky, it might be an apple tree! Or a cherry tree! Or something edible! We need to use a bottle of water to plant it – how about that?"

Yes:

  • "Here goes nothing. Soil, seeds, water. We'll see what happens in a few days time. Let's just hope these seeds don't turn into some useless flower. Mary Jane seems optimistic enough."

(-1 Water, raises Mary Jane's Sanity, results of this choice can be found at "Fresh eats!" and "Little shelter of horrors."’

No:

  • "There are plenty of better ways to use our water. Drinking comes to mind. So Mary Jane will have to think of another way to occupy herself."
    • (Lowers Mary Jane's sanity)
  • "It seems that Mary Jane took it harder than we thought. She really was emotionally invested into growing that plant."
    • (Lowers Mary Jane's Sanity)

Events using items[]

Events using items either require the player to choose one item in order to advance to the next day, or the event can be skipped entirely without making a choice. Some items can be consumed during these events, others have a chance of being consumed, and others will never be consumed (the Boy Scout Handbook and the Map, for example, are extremely unlikely to be consumed unless the twins request either one).

10 on the Richter scale![]

Journal entry:

  • "Peculiar... it seems that the whole shelter has been shaking every couple of minutes, and it feels like it's getting stronger every time this happens. Here it comes again... and it's way worse! It's an earthquake! Hold on to something!"
  • "What is that? It seems like a distant rumble, but it's getting louder... and why is everything shaking? Oh god, it's a quake! Grab something and hold on!"
  • "Everything is shaking, cans are jumping all over the place! If this had happened after we drank that delicious wine for supper a few weeks back, it would seem perfectly normal. It's either another nuke or a quake! Either way, we need to grab something before everything gets smashed to pieces!"

(Gas mask, Radio, Flashlight)

Choose Gas mask: "We got to the gasmask [sic] in time, just before it was about to get smashed by jumping pieces of furniture. That was one hell of a quake! Let's try to stay positive–this was hardly anything compared to the nuke that dropped recently. You know the one, right?"

Choose Radio: "Earthquake or not, nothing is going to stand between us and our daily dose of radio static! We were able to grab it before it could fall down and get smashed. Something else might be broken, but we won't know until we've clean [sic] this place up."

Choose Flashlight: "That was a close call! The torch was about to hit the floor when we caught it, but honestly, the whole place is a mess. Something might've been broken. We won't know until we look through everything. Let's hope no more quakes will hit us."

Choose anything: "Everyone ok? Let's hope so... We need to make a proper inspection. That was one nasty earthquake. We never used to get such bad ones before! It's all because of the atoms. Definitely the atoms. NO ONE should mess with atoms. NO. ONE."

Choose nothing:

  • "Well, that's one hell of a mess. So many things got broken that we don't even know where to start. At least the bunker is still intact and the ceiling didn't fall on our heads. That's some sort of relief." (Only happens if items are damaged)
  • "Anyone hurt? Hopefully not. This entire place is a mess, but nothing seems to be very badly damaged. It should be good as new after we do a bit of spring cleaning." (Only happens if no items are damaged)

And my axe![]

Twins ending event
Introduced during What's in the Suitcase? DLC

Journal entries:

  • "The siblings kept their word and visited us again with a request. Seeing as they're slowly running our of space in their tend, their group is attempting to build a small camp for themselves. They already gathered some resources, but they need someone to help them chop wood and build houses."
  • "When we hear a knock on the door and decide to open, our heart rate always goes up a bit. Fortunately this time it wasn't some bloodthirsty raiders, but the brother and sister that we befriended some time ago. They're quite ambitious -- together with their group, they're trying to construct a few houses and make a small camp. If we have an axe, we could help them with the construction."

(Axe)

Choose Axe: "It took a few hours, but we managed to chop everything they asked us to and even a bit more! Everybody was really grateful and we got a lot of friendly pats on the back. Helping people and working together sure is a nice feeling. We hope we get to visit our friends in their new home one day." (High chance of -1 Axe)

Choose nothing:

  • [Afraid of splinters.] "It's unfortunate, but we don't have any tools and we can't just chop wood with our bare hands, no matter how determined we are. We had to refuse."
  • [Afraid of splinters.] "We wish we had an axe... its wood chopping qualities are quite useful, but it's even better as a deadly weapon against bandits. Either way, we obviously couldn't help our friends today."
  • [Afraid of splinters.] "We apologized for not being able to help at this time. Maybe we can find an axe soon and join the fun, but right now we have no way of helping these folks."
  • [Afraid of splinters.] "We hope they can manage without us -- building a cosy camp seems like a nice idea and we wish the group well."
  • They must be joking. Going out to the wasteland to chop wood? We've got enough troubles already, we don't need to add radioactive splinters to the list. No, thank you.

Astro-Citizen[]

Journal: "Some door-to-door salesman found his way to our shelter. We remember him from before the apocalypse. He came over with a bunch of leaflets and tried to convince us to join something called Astro-Citizen, but we refused. Now he just wants supplies and he says he will reveal some state secrets to us in return."

Water: "We are generous, so we shared our supplies with him. He tried to make us believe that America has a working space station in orbit. Or rather had, since according to that guy, it exploded when the bombs dropped. How convenient! A working space station? What a joker. He was probably so hungry and dehydrated, his brain started playing tricks on him". (-1 Water)

Soup: "We are generous, so we shared our supplies with him. He tried to make us believe that America has a working space station in orbit. Or rather had, since according to that guy, it exploded when the bombs dropped. How convenient! A working space station? What a joker. He was probably so hungry and dehydrated, his brain started playing tricks on him". (-1 Soup)

Choose nothing: As a rule, we don't trust door-to-door salesman, especially ones who attempt treason. We told him to go back to whatever planet he dropped to Earth from. He got angry and stormed off, mumbling something about how our souls are going to be devoured by alien lord Xontar. Poor guy. He seemed very confused.

Axe shaving time.[]

Prerequisite: Ted has grown a full beard
Expected occurrence: Usually appears between days 30 and 60

Journal entries:

  • "Sure, times are hard, and there isn't much need to shave anymore, but beards are still not welcome in this house! Any means of cutting a beard is acceptable. Say... that axe looks quite sharp. Maybe it could help with some beard trimming?"
  • "We didn't pack any razors when we came down to the shelter, and now some of us can be confused with a sasquatch. A good, sharp axe might be a perfect replacement for a razor... "

(Axe)

Choose Axe:

  • "With some skill, trimming a beard with an axe turned out to be both possible and quite relaxing. We should do it more often." (Raises Ted's Sanity) (Achievement unlocked: Lumbersexual)
  • "Ouch. Turns out an axe is no good as a replacement for a razor. (Inflicts Injury upon Ted)

Choose nothing: "No axe - no shave. Maybe another time."

Bandit events[]

Repeating event

Prerequisites: Bandits must have moved into the area, drawn to the shelter by conducting too many expeditions. These only start once the prepare-for-expedition screen lets you know that bandits are in the area and if a family member returns to the shelter after this begins (that is to say: if no one enters the shelter after bandits move in, bandits will not bother you).

Journal entries:

  • "Alarm! Someone is trying to break in and they're not alone. We'd better get ready, or else we might end up dead. Or worse."
  • "Just when we thought we might have a quiet day, we got invaded. A group of bandits is on the other side of that door, demanding we walk out hands in the air, or they will get in the hard way. That doesn't sound too good. What do we do?"
  • "All hands on deck! There are people on the other side of the door, and they don't seem too friendly. In fact, they've promised us a painful death at least 17 times already, and it's only been five minutes since they arrived! We'd better prepare, they'll be forcing that door open any minute now!"
  • "Bandits are at the door, promising us the worst fate we can imagine if we don't let them in! It's time to make a stand or surrender."
  • "A band of raiders are at our doorstep! They demand we let them in! This is no game. We either yield, or we fight back. There's no middle ground here."
  • "A gang of thugs started banging on our door, ordering us to surrender and give up all of our supplies. How do we respond to these scumbags?"

(Harmonica, Padlock, Axe, Rifle)

Choose anything: [Fort Shelter.] [Us or them.]

One of the following messages will be used if the player successfully defends against the raiders, followed by an addendum denoting what happens to the item used in the shelter's defense.
  • "We were able to defend our home this time. What if they come back?"
  • "We've taken a stand and shown these bandits who's in charge here. We're hoping they won't come back with more friends some other time..."
  • "We were able to fight off the bandits this time, but there's no guarantee they won't come back. We need to be prepared at all times."

Harmonica:

  • They lowered down their weapons and cried a few tears, surprised by the beauty of our music. They will let us live... today.
  • We live to see another day! Our attempt at producing beautiful, sorrowfull music that would soften their hearts resulted in a cacophony of hellish noises instead. The attackers ran away, covering their ears. They will probably be back... (-1 Harmonica)

Choose Padlock: "We didn't think that a small padlock would stop them, but it turned out to be enough to discourage the unknown attackers. It seems that they gave this whole break-in a fair shot, but ultimately gave up and left. Too bad that padlock is in no shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians." (-1 Padlock)

Choose Rifle:

  • Possible event: "That spare ammo we brought came in handy." (-1 Ammo)
  • "Our trusty old rifle helped us fight, but now it's just a piece of junk. This is not good." (-1 Rifle)

Choose Axe: "Our axe broke during the fight. We should get a new one as quickly as we can." (-1 Axe)

Choose nothing:

  • [Prerequisite: Pancake is in the shelter] "If it wasn't for Pancake, we would've surrendered! He jumped those thugs like a mighty lion and chased them away! We haven't seen Pancake since them, but we have a feeling he's OK." (Permanent loss of Pancake)
  • [Prerequisite: Mutant Mary Jane] "We were as surprised as those bandits when Mary Jane launched herself forward and dealt with those scumbags using methods best described as 'brute-force'. We were almost worried for them. Almost."
  • [Prerequisite: See "Handymen"] "It's hard to tell who was more surprised – us or the bandits on the other side of our door, when our mutated friends jumped out of their hiding spots and came to our aid! They quickly forced the raiders to retreat. Helping the mutant group was a good idea! We hope everything goes well for them and at least tonight we can sleep without worries."
  • [Prerequisite: See "Handymen"] "When we opened the door and saw a group of heavily armed raiders, we thought we were as good as dead. Thankfully our mutated friends kept their word! All of their extra arms proved very useful in scaring the bandits away. We thanked them for their help and waved them goodbye. They waved back. With all of their limbs. That was plenty of waving. We hope everything works out for them."
  • "The enemies stormed into our shelter but instead of grabbing our supplies, they got Mary Jane! She put up a fight and kept biting her kidnappers furiously... we hope they don't hurt her." (Mary Jane is removed from shelter)
  • "We watched helplessly as those cruel thugs took Timmy out of the shelter. We hope we'll see him again someday..." (Timmy is removed from the shelter)
  • "Oh no! Instead of murdering us all and robbing our supplies like we expected them to, the bandits grabbed Dolores and pulled her out of the shelter, kicking and screaming... damn you, bandits! Dolores will make you pay for this, we're sure of it!" (Dolores is removed from shelter)
  • "We thought these bandits would just kill us all, but instead they grabbed Ted and took him away at gunpoint! We hope nothing bad will happen to him..." (Ted is removed from the shelter)
  • [THE END] "This is not the ending we pictured. Captured in our shelter by bandits. Goodbye, cruel world." (Achievement unlocked: This is the end)
  • [THE END] "Curiosity killed the cat, they say. All those expeditions we sent out lead a band of renegades to us. We had to yield, and our fate remains uncertain. We're not optimistic. The only law now, is the law of the wasteland, and we're not going to benefit from that." (Achievement unlocked: This is the end)
  • [THE END] "This is the end. Our shelter was penetrated by bandits, there was nothing we could've done, it's over for us. We're doomed. Doomed!" (Achievement unlocked: This is the end)
  • [THE END] (Invaded by bandits; no script) (Achievement unlocked: This is the end)

Beast fight.[]

Journal entry:

  • "We are not alone. There's a huge, hairy bunny-beast that seems to be hiding in one of the pipes! It's been poking it's [sic] head out, eyeing our measly food stash. We can't let it get to it! WE CAN'T LET IT BE IN HERE WHEN WE SLEEP!"
  • "What was that?! A rat? Rats are usually smaller than cats. And what's with the double tail?! We can't let that thing get to our supplies!"
  • Mutated rodents are attacking our supplies! We're not sure if they're rate, feral bunnies or just mutated hamsters. All of these options are pretty grim. We could use spare ammunition or something else to get rid of every one of these pests."

(Axe, Rifle)

Choose either: "Our cans are saved! Too bad for the hairy mutant! Guess we're still top of the food chain. Good for us."

Choose Rifle:

  • Possible event: "Damn, our gun blew up when we tried to shoot the thing." (-1 Rifle)

Choose neither: "That beast of a rodent won. It won and stole our food. Can or no can, at least we have each other, right? We're just worried it'll come back to finish what it started..." (-1 Soup)

Deadly Boredom:[]

Journal entries:

  • "Let's do something today. Something fun. If we don't, someone might snap and that's the last thing we want."
  • "Where is a ball when you need one? We are really bored and we need something to occupy ourselves with. Too many hours of counting pipe droplets is not healthy. There has to be an alternative."
  • "There is not much you can do in this tiny bunker. We need to fight the boredom, otherwise someone might feel like going out to admire the radioactive landscape, or something equally crazy like learning about foreign geography. We need to do something!"
  • "We're bored. No, really. WE'RE BORED. And we have to do something about it, or we'll end up as some cannibalistic, post-apocalyptic savages armed with toasters. It's time to do something."

(Rifle, Radio, Checkers, Cards)

Choose Rifle:

  1. It's man's second nature to hunt. We went to see if there's anything worth hunting outside. We ran into this nice looking man, so we started yelling loudly and waving our gun at him. He probably misunderstood this universal gesture of peace, because he fled before we could talk. But he left two cans of soup behind! +2 Soup
  2. (If Ted or Dolores is in the shelter) Someone needs to check if the rifle is in good condition. All it needs is a little peek down the barrel. Argh! We did take a first aid kit with us, didn't we?" +Ted/Dolores gets hurt

Choose Radio:

  1. "If you put a sea shell to your ear, you can hear the ocean. We discovered if you put your ear next to a radio, you can hear static! And it's almost like an ocean! Who needs seashells any more!"
  2. "Despite all the interference, our radio was able to get a charming groove on. We even sang a bit about not setting the world on fire. This is clearly an oldie." +Increases everyone's sanity

Choose Deck Of Cards:

  1. There are few things as relaxing as cards... and we only have cards, so a game or two doesn't hurt. +Increases everyone's sanity
  2. (If Flashlight is in the shelter) We decided to have little poker game with some food cans as a currency. Things got a bit rough. So rough, it ended badly for our flashlight. It got smashed to pieces. What a shame -Flashlight

Choose Checkerboard:

  • A game of checkers, a cup of coffee and a newspaper is all a 1950's man needs. There's no coffee down here, and the paper boy probably got blown up... Yay, checkers!" +Increases everyone's sanity
    • ([Sometimes] If Mary Jane is in the shelter) Mary Jane never got along with board games... so it´s no wonder checkers almost drove her insane. Checkers does that to some people. +Decreases Mary Jane's sanity

Choose nothing: "We decided that staring at the walls in silence is a great way of passing the time." "However, Timmy is looking a bit off. Maybe his part of the wall isn't as interesting as others."

Soup And Circuses:[]

Journal entries: "The boredom and silence are overwhelming. Too bad we don't have a TV to keep us occupied... but maybe we can take advantage of some of our supplies and pretend they're props on a movie set?"

Axe: Ted and Mary Jane used to be big cinema buffs before the apocalypse, so they instantly jumped on this idea. Mary Jane always complained 'Singin' in the rain lacks action, so they took the axe and improvised an extra scene. Very bloody. They insist the movie would have been way better if it had more axes in it.

Choose Suitcase:

  • "Ted and Mary Jane were reminded of their regular cinema trips, so they were happy to improvise scenes for the rest of us. Ted was Marilyn and Mary Jane was the director, ordering him around. She was really strict about her artistic vision, but Ted managed to deliver a performance so convincing, we forgot for a moment that he isn't a lovely, slim, blonde Hollywood star!"
  • "The suitcase was supposed to serve as a small podium. Ted and Mary Jane argued about who should stand on the podium and deliver a monologue in their improvised scene. Long story short, both of them stood on top of the suitcase at the same time. Unfortunate." (-1 Suitcase)

Choose nothing: Ted and Mary Jane seemed let down, but we have more important things to do than playing theater right now. (Decrease sanity)

Card tricks.[]

Military ending event
Requirement: Radio

Journal entries:

  • "We received another transmission from the army! They'll be doing a quick sweep of the area, and asked all survivors to have markings at the nearest bus stop to indicate they're around. The markings are to be made with cards. Guess we won't be able to play poker, but if that gets us rescued, then we can probably make that sacrifice."
  • "The army is on the radio again! They said they'll be scouting the neighborhood and need to find clear signs of survivors that are still alive. We were asked to leave a few cards at the nearest bus stop to mark how many people occupied our shelter. We should get going if we want to make it before nightfall."
  • "Another broadcast from the military! They said they needed to locate the general area we're in, and that they want us to leave specific markings close by. They said the markings should be... cards. Playing cards. How strange is that? We're supposed to go out to the nearest bus stop and pin the card denoting our headcount there. Weird? Perhaps, but if we're doing it, the time is now."

(Cards)

Choose Cards: "The cards are in place. All we need to do is wait for the army to pinpoint our location. That shouldn't take long, we hope."

Choose nothing: "Damn it, we missed our chance to let the military know where we are! There is a good bet they will get back to us again, but when will that be?!"

Cheering up Dolores (unofficial name)[]

Journal entries:

  • "We're locked up and it's easy to grow tired of this situation. Dolores has been looking rather down for a while now. She even refuses to eat soup, how crazy is that? It's hard to say if we can help her, but trying to cheer her up might be worth a shot."
  • "Everything would be fine if it wasn't for Dolores. She doesn't seem well. She used to be so energetic and happy. Now she just sits there and sulks. We should do something about it."
  • "Dolores has been awful silent. Is there anything we can do to help her?"

(Bug spray, Boy Scout Handbook)

Choose Bug spray: "Spraying someone in the face to make them smile sounds like a brilliant plan. Until you try it. Then you realise there must have been a significant error in your line of reasoning. Not only do they not smile – they get angry." (Chance of inflicting Sickness upon Dolores)

Choose Boy Scout Handbook:

  • "Giving Dolores a book seemed like a good idea. But she was too tired and too sad to read anything. We hope she gets better soon."
  • "Dolores was always a bookworm. When she didn't have a book to read, she would read labels on detergents. The Scout Handbook sucked her right in, and all she's been talking about lately is making campfires."

Choose nothing:

  • "Times are hard and there is little we can do to keep everyone's morale up. Let's save our energy for later." (Decreases Dolores' sanity)
  • "Avoiding problems is always the best solution. So we were truly surprised when Dolores went completely insane." (Will only happen if Dolores' Sanity drops far enough to register Insane)

Cockroach events[]

Repeating event

Every instance of cockroaches in the colony go under different titles, including "Bugs.", "Infestation.", "Swarm.", and "Ue kam in peas."

Multiple levels of the cockroach infestation exist, of which there are at least three. They are denoted by the number of cockroaches present in the shelter.

Level 1 cockroach infestation[]

These are entries that will appear when there are zero cockroaches currently in the shelter, beginning the infestation. If nothing is done, one cockroach will appear in the shelter, and the second level of infestation will be unlocked.

Journal entries:

  • "We never thought we'd live to see a dancing cockroach. We still haven't, but we saw one that was nearly as big as a cat. The good news is, they've probably scared off any rats in the area. The bad news is, they are huge and will probably attack us when they get a chance!"
  • "That trash can of ours is getting disgusting. The good news is, we don't have much of an appetite when we see it, so we're saving some food! Yet for some reason, we would like to tidy this mess up. Those giant green cockroaches are a pretty good motivator."
  • "The trash can is becoming full of empty soup cans, and that unmentionable bucket is overflowing. Both of them are attracting strangely glowing, suspiciously big insect wildlife. Roaches weren't that big before the war, were they?" (First level: no cockroaches currently in the shelter)

(Bug spray, Boy Scout Handbook)

Choose Bug Spray: "We dodged a bullet this time. That is, if a bullet was huge, hairy, had either legs and a glowing head. Hopefully, we won't have to deal with them again." (-1 Bug spray)

Choose Boy Scout Handbook: "That was close. A nest of those glowing bugs might've been more than enough to drive us out into the wasteland. Roaches are the worst, but radioactive roaches? Yikes!"

Choose nothing:

  • "Oh my... that thing is huge! And there goes another one! Roaches everywhere! We're doomed! We already feel all dirty!" (May inflict Illness upon one family member)

Level 2 and 3 cockroach infestation[]

These entries will appear when there is currently one or two cockroaches in the shelter. If it advances to "Ue kam in peas." and nothing is done about the roaches, the third-level infestation messages will begin to repeat.

Journal entry:

  • "These cockroaches aren't playing around.  They're very territorial and they're leaving us less and less space every day.  We need to do something about it." (Second level: one cockroach is already in the shelter)
  • "It turns out Mr. Freeman, the physics teacher at Timmy's school, was right.  One plus one, does indeed, make two.  In our case, it's two or more cockroaches, because those little bastards just keep coming!  We need to clean up our mess or end up with a full-blown infestation!" (Second level: one cockroach is already in the shelter)
  • "We always wanted a pet, but we just couldn't decide what to get.  A cat?  A dog?  No matter, we have our very own cockroach colony now.  Unless we want them to stay and play fetch, we should start doing something to drive them out.  Though the fetch option is quite likely – they're as big as small puppies!" (Third level: two cockroaches in the shelter)
  • "The roaches seem to get more organized with every passing day.  At first it was just one or two of them, but nowadays we see small columns of them marching through the shelter.  We need to do deal [sic] with this situation before their civilization becomes superior to ours!" (Third level: two cockroaches are in the shelter)
  • "We learned a valuable lesson recently, if you don't do anything about roaches in your home, you will end up with more roaches. That's not ideal. If we don't do anything about it, we will end up all glowy, just like them." (Third level: two cockroaches are in the shelter)
  • "It seems that for every cockroach we squash with our boots, two others take its place! It's time to do something about it before we get completely overrun." (Third level: two cockroaches are in the shelter)

(Rifle, Bug spray, Boy Scout Handbook, Sharikov)

Choose Rifle:

  • "We've won the battle, and maybe even the whole war.  After the massacre was over, we tidied up the cockroach remains and dumped them next to our shelter door.  Let that be a warning to all the other insects out there!  Don't mess with us."  (Ends cockroach infestation) (Chance of -1 Rifle)
  • "Victory is ours! The roaches lie defeated. Oh, this is a glorious day for all remaining humanity! Humans are the dominant species once again."  (Ends cockroach infestation) (Chance of -1 Rifle)
  • "The roaches might've had the numbers, but we turned out to be the strategic masterminds. After we murdered their leader and showed his severed head to his army, the remaining roaches scattered in panic and ran away."  (Ends cockroach infestation) (Chance of -1 Rifle)

Choose any item:

  • "We dodged a bullet this time. That is, if a bullet was huge, hairy, had eight legs and a glowing head. Hopefully, we won't have to deal with them again."
  • "We have defeated the insidious roaches and driven them away.  Their nests are ours!  That should teach them a lesson."  (Second and third level: Ends cockroach infestation)

Sharikov:

If the player earlier obtained Sharikov then Sharikov will kill the roaches, ending the infestation

  • "Mutated cockroaches, say hello to our little friend, Sharikov! We were worried about these nasty bugs popping up in the corners the last few days, but our cat put an end to them. It spent all morning hunting the roaches one by one until almost none were left. THe cat then wanted some recognition for its hard work, dropping dead bus in our soup. At least, that's how we choose to interpret it. Surely its not that much of a jerk to do it for its own amusement,right...? Right?"

Choose nothing: The second level of infestation is likely to inflict Sickness on one family member. The third level is likely to inflict Sickness on all family members.

  • "Our new cockroach roommates can be a bit messy, disgusting and annoying, but surely this is not the worst thing that could've happened to us, and there's not much we can do about it anyway. Maybe one day we'll manage to convince them to pay the rent." (Increased chance of inflicting Sickness upon family members)
  • "Although they're a bit glowy, and we're pretty sure they spread diseases, we have no means of fighting those damn roaches. Best just get used to the situation... better the roaches than bandits. Or commies." (Increased chance of inflicting Sickness upon family members)
  • "Our time will come, but for the time being we'll just have to... adapt to this living situation.  They're here, we're here.  Let's make the best of it.  They're only cockroaches, after all." (Increased chance of inflicting Sickness upon family members)
  • "Living with roaches can't be too bad, right? Even if they're stealing your pillows, socks and wallets. Why would roaches even need wallets?! And that smell is horrible..." (Increased chance of inflicting Sickness upon family members)

Ue kam in peas.[]

This one is also the third level of cockroach infestation, but offers unique choices, a single dialogue tree, and an Achievement. If nothing is done about this event, the earlier level-three entries will begin to repeat. This one will always show up in the journal as "Ue kam in peas."

Journal entry:

  • "We've never felt weird, but today we had to revisit the term. It seems that our little green pests... guests... are trying to communicate with us. One was even holding something that resembled a sign, which read 'Ue kam in peas.' What on Earth do they mean?"
  • Call us weird, but we think those roaches are trying to communicate with us. Is it possible they are now our intellectual equals? Maybe we could turn them into a cheap labour force to support our survival effort? Once a capitalist, always a capitalist!

(Boy Scout Handbook, Bug spray)

Scout Handbook: "We communicated with their leader in the one language we're sure roaches understand - violence."

Choose Bug spray:

  • "No, no, no. No talking roaches. No, sir! We need to make sure we do not even look at these abominations. Wait... how do you even use that spray... AIIEEEEEEE!" (-1 Bug spray) (Ends cockroach infestation) (Achievement unlocked: Bughunter)
  • "We communicated with their leader in the one language we're sure roaches understand - violence." (-1 Bug spray) (Ends cockroach infestation) (Achievement unlocked: Bughunter)

Choose nothing: "This is insane, why would we talk to roaches? Are we going insane? Are we?!" (Decreases Sanity of everyone present in the shelter)

Chores[]

This is an event that can trigger when you have a roach infestation at the level of "Ue kam in peas"- not certain if level 2 or 3 infestation is necessary.

Journal Entry:

  • "Timmy was performing 'experiments' on mutated roaches, and left one of them cut open on the table! We eat here, you little savage! Dolores is fuming, and she says it's high time Timmy learns to clean up after himself. Is this the right time to discipline him?"

Choose Yes:

  • "Timmy tried coming up with different excuses, but Dolores saw through them all. She spent the afternoon ordering Timmy around, while he dusted the shelves, polished the cans, and picked up all the dad insects off the floor. He even found some lost supplies in the process!" +RANDOM

Choose No:

  • "Dolores cleaned and complained about the 'complete lack of discipline' and 'disgusting radioactive mess'. Remorseful, Timmy eventually did most of his chores without being asked, which satisfied Dolores. They both look energized after this physical exercise." (probable reduction to tired and/or fatigued status)

Dead air.[]

Journal entries:

  • "It has become more and more difficult to breathe in the shelter over the last couple of hours.  We suspect there is something wrong with the ventilation.  Maybe it got stuck somehow?  But how?  We need to investigate or we might suffocate."
  • "A few more hours of coughing and we'll get used to it! Our ventilation fans have halted, and no fresh air seems to be circulating through the shelter. We have to fix it before we suffocate like rats trapped by a professional and very cruel rat catcher."
  • "We can barely breathe in this damn shelter. For the last couple of hours the situation has been getting noticeably worse. There might be something wrong with the ventilation system. Maybe it's stuck? If that's the case, we need to look into fixing it right away!"

(Flashlight, Boy Scout Handbook, Bug spray)

Choose Boy Scout Handbook: "Using the handbook to research vent maintenance seemed like a fair idea. We figured if it's full of pointers on how to fix things, it much have a chapter on nuclear shelter air-filtration systems. Before we could even check, we were invaded by a group of angry, mutant insects which flew out of that cursed vent. Their stings hurt like hell and seemed to give us a fever..." (High chance of inflicting Sickness on one family member, most likely Ted)

Choose Flashlight: "The obvious thing to do when a vent is blocked, is to check what's blocking it. However, when you shine your flashlight on a hive of mutated insects, things usually go from bad to worse. The angry hive is gone, but the insects did some biting before they fled." (Inflicts Injury on one family member, most likely Ted)

Choose Bug spray: "We decided to spray the hell out of that vent, just to be on the safe side. Turned out it was the right thing to do. A couple of mutated insects fell out followed by a gust of fresh air." (-1 Bug spray)

Choose nothing: "We decided to ignore any problems with the vents and focus on other problems. As predicted, all of us developed a nasty cough and had trouble breathing, but it got better next morning. We don't know what the issue was, but the important thing is, it's gone now." (Small chance of inflicting Sickness on one family member)

Dispose of rifle (unofficial name)[]

Military ending event

Journal entries:

  • "Another radio broadcast from the military was a huge shock for us. Not only did they postpone our rescue, they also ordered all survivors to get rid of the firearms. Are they nuts?! How are we supposed to defend ourselves?! It'd better be worth it..."
  • "We were afraid the army wouldn't get back to us, but they eventually did. The next transmission was full of evacuation promises, but it ended on a big 'if'. The speaker requested that any survivor groups armed with firearms should dispose of them before they get rescued. We don't know what this is about, but it sounds like violating our rights. On the other hand, are there any laws and rights left, or is it everyone for themselves?"
  • "We couldn't get a clear signal from the radio until midday, but after we tuned in on a military broadcast, we were left speechless. Not only did they not deliver on the evacuation promise, they also ordered us to dispose of all our firearms before the military arrives to save us. Who asks such things of an American, who?!"

(Rifle)

Choose Rifle: [Law abiding citizens.] "We decided to follow military orders and got rid of our rifle. We did so with a heavy heart, but if that's the price of getting to safety, we pay it gladly. That doesn't mean we'll never get another one, though..." (-1 Rifle)

Choose nothing:

  • "We decided to ignore those stupid orders. Who are they to tell us what to do? The US government?! Well, they probably are, but that doesn't mean they can take our gun. Over our dead bodies!" (If the family does have a rifle) (Note: If the rifle was taken on an expedition when this event triggers, the game recognizes the player as still having it; the event WILL repeat until there is actually no rifle in the gameplay)
  • [Law abiding citizens.] "Since we didn't have a gun to begin with, soldiers shouldn't have any issues with us." (If the family doesn't have a rifle)

Every bullet counts.[]

Journal entry:

  • "The wasteland is full of surprises.  Like this man on the other side of our door, knocking and claiming that he is willing to offer a lot for decent ammunition... shall we trade?"
  • "We were about to finish our dinner, if you can call it that, when we heard someone knocking on the door. It seems to be a trader, who is very interested in ammunition. How about that?"

(Checkers, Ammo)

Choose Ammo:

  • "Our visitor was happy to get some ammunition.  In return, he offered us rations.  It wasn't much, but something is always better than nothing."  (+1 Soup, -1 Ammo)
  • "We handed the ammunition to the stranger and he offered us something of true value in return – a working radio." (+1 Radio) (-1 Ammo)

Choose Checkers: "We offered checkers, instead of ammunition. The visitor was quite confused and tried to explain to us what ammunition is. We pretended to understand nothing. It was very amusing, until he left with our checkers board! Asshole!" (-1 Checkers)

Choose nothing:

  • "That man was desperate! When we refused to hand over our ammunition, he was able to throw a smoke bomb in the hatch. Before we could see anything again, he was gone with our ammunition. Asshole!" (-1 Ammo)
  • "We could tell the stranger was disappointed, but that was none of our business. If ever was a time to get used to life being disappointing, the end of the world is probably it." (Only occurs if you have no ammunition)

Family ties.[]

Despite the premise of this event, a Boy Scout Handbook gained from anywhere will trigger a successful "Yes" from this event.

Journal entries:

  • "We have plenty of distant relatives, but none of them mean as much to us as auntie Ada. She lives in the country, so there is a good chance she's still configuring her cow counting machine and not worrying about nukes raining down on her henhouse. Too bad we don't have a photo of her... or do we? We put some photos into books a while ago, after the giant coffee spill incident."
  • "We've been wondering what happened to uncle Brian. He should've been far from where the bombs fell, but no one knows for sure; It would be great to find out [sic]. He always looked on the bright side of life, so maybe we should too, but it's not easy. Say, didn't we have a photo of him, tucked away in one of the books at home?"
  • "If there is one person we truly miss, it's our great-uncle Terry. He used to tell brilliant stories about turtles, elephants and wizards. It would be so reassuring to hear on of these stories again. And yet, we don't even have a photo of him, just memories..."

(Boy Scout Handbook)

Choose Boy Scout Handbook:

  • "We did! The photo we were looking for was stuck between the pages of the Scout Handbook. What a lucky coincidence! It's a bit blurry, but it's still a wonderful surprise." (Strong Sanity boost for everyone present in the shelter)
  • "Bingo! Our Scout Handbook holds more than a ton of knowledge useful in times of apocalypse. There are some photos stuck in between its pages, along with some crosswords! We are saved! Only a few of them are solved!" (Strong Sanity boost for everyone present in the shelter)

Choose nothing: "And so, we are left with no photos, no news, and no happy thoughts. The world is too cruel..." (Sanity decrease for everyone present in the shelter)

A Young Singer[]

Journal: A young singer approached our shelter this morning. Encumbered by two different guitars, a big backpack and a weird contraption holding up a harmonica in front of his face, he asked for some supplies in exchange for a folk song or two. Do we want to share?

Choose Soup or Water: His songs brought tears to our eyes. With good, talented Americans like that, hopefully the times are a-changin' for the better soon. The sound of his guitar kept blowing in the wind towards us as he was walking away. Our love for his music moved him so much, he even gifted us a working radio! (-1 Soup or Water, +1 Radio)

Choose nothing: When he learned we wouldn't share with him, he got really angry. First he tried to torture us with sounds from an unplugged electric guitar. When that didn't work, he tossed some instrument at us and walked away. We tried to put it back together, but it was broken to pieces. How could you, mister? It was a tambourine, man!

Fighting the tide.[]

Journal entries:

  • "We had planned to go to Niagara Falls and see those beautiful waterfalls. We never expected to get a waterfall of our very own in our shelter. Right now, it seems that half a dozen pipes burst and all that water is pouring right into our bunker! We need to save our supplies!"
  • "What's that trickling sound? And why is the wall so wet? Are we about to get flooded? We don't have life preservers! Or a boat! A boat wouldn't even fit inside this shelter! We need to do something to save the supplies!"
  • "We could've sworn that huge puddle of water wasn't there earlier... and there goes another one... oh damn it! We're getting flooded! Let's grab some of our supplies before they start floating!"

(Map, Cards, Radio)

Choose Map: "Before any of the streams squirting from the walls could hit our map, we tore it down. It was the only thing to not get wet during our little floor. After the water level had dropped we started cleaning up. We might not finish before the next apocalypse hits." (-1 Radio, -1 Cards)

Choose Cards: "We're all about survival and poker games, so it wasn't too surprising when we went after our lucky set of cards first. Not a single card got wet, but plenty of other supplies were submerged. After a while , the water level dropped, but the damage it did was quite extensive. We'll have to deal with that." (-1 Map, -1 Radio)

Choose Radio:

  • "Well, that was lucky! The shelter filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even able to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with." (-1 map (if available), -1 deck of cards (if available))
  • "The radio was rescued first before any of that filthy liquid got into its case. It wasn't long before most of the water disappeared, but the damage it'd done was enough to upset us. Cleaning and fixing this mass will take us days! And what's that smell?!" (-1 map (if available), -1 deck of cards (if available))

Choose nothing:

  • "The water got everywhere and ruined everything. Maybe not everything, but it's pretty bad. We could do with a clean-up crew. Oh wait, there are no clean-up crews in the apocalypse! It seems we'll have to deal with this mess on our own." (-1 Map, -1 Cards, -Radio) (Only appears if items were lost in event)?
  • "This was one hell of a flood. No one expects to be rained on indoors, but it seems that in the post-apocalyptic world anything goes! The water is gone and there doesn't seem to be much damage, but we still need to dry the bunker and ourselves." (Only appears if none of the options were available to be saved)

Giving the army gas (unofficial name)[]

Military ending event
Requirement: Radio

Journal entry:

  • "It's the army again! We thought they were near, but it seems something kept them away. Guess we're not leaving just yet. Their broadcast was concluded with a request for assistance. They was us to take a few canisters of gas to the nearest bus stop. Apparently, they need it for their transport. This is not something we can do very quickly, so we need a gas mask to stay safe. There is no need to get sick right before we get rescued."
  • "We received another radio broadcast from the military. Apparently, they wouldn't be arriving when we expected, but they suggested they won't be long. However, survivors were requested to render assistance by bringing gas canisters to the nearest bus stop for military vehicles to use. We supposed we could do it, but not without a gas mask. Who knows how long it will take and we don't want to get ill in the process."
  • "Soldiers sent out another radio message requesting all survivors in the area remain patient and await further instructions. Sounds like the extraction isn't coming as soon as we hoped it would. Additionally, the officer from the broadcast requested that survivors who are able to bring some gas canisters to the nearest bus stop should do it as soon as possible. That might take a while, so the only sane idea is to wear a gas mask."

(Gas mask)

Choose Gas mask: [Assisted the army.] "All set! The canisters are in place and we're safely back home. Well... if you can call it that. And hopefully for not too long. We will see what the next few days will bring."

Choose nothing: [Didn't help the army.] "We felt it was too risky to help the army without using a gas mask. It seems our rescue will be a bit overdue."

Geographical Co-ordinates (unofficial name)[]

Military ending event
Requirement: Radio

Journal entries:

  • "We were able to receive another message from the government. The military is preparing a rescue mission. They want all survivors to head to a specific location in the area, then leave a sign that someone is still alive and kicking nearby. The problem is, they've provided us with geographical coordinates, but we need a map to find out where we're supposed to be headed. Otherwise it's just complete gobbledigook."
  • "Today, an army broadcast interrupted our... let's just call it breakfast. Anyway, they seemed very eager to evacuate us away from here, but then went over several things that needed to happen before they'd do it. The first item on the list is up to us. We were given geographical coordinates and need to get to there to leave a sign we're still alive. This should be easy with a map."
  • "Today, the music from the radio stopped abruptly, and instead we got to listen to a transmission from the army! We were almost halfway to the door when they started talking about evacuation, but it turns out there is something we need to do first. All survivors were asked to have a sign that we're alive somewhere in the area. The exact location was given in geographical coordinates. We need a map to establish where that is."

(Map)

Choose Map: [Left the army a message.] "A quick glance at the map gave us all the information we required. We left them a message in a bottle."

Choose nothing: [Lost. In the neighbourhood.] "We were sure we could find the location without a map. We were wrong. Hopefully, we'll get lucky next time." (Decreases Sanity of everyone present in the shelter)

Handymen. (bandit version)[]

This event involves a group of mutants protecting the family from an attack by raiders. It only functions during the "Bandit events" and the various random attackers, for which options are available for the family to defend itself. If the player chooses none of these, but activates this event, they will be protected.

These events will not protect the family against raider attacks involving the player answering knocking on the door.

Journal entries:

  • "There's a man on our doorstep and he wants to be our friend! At least that's what he says. He looks harmless, although he seems to have aquired an extra pair of arms as a result of some weird mutation. He assures us we will not get sick and asks for our help – if we could provide him and his group with some supplies, they would repay us by helping us fight off the next raiding party that comes our way. Should we accept his offer?"
  • "We got visit [sic] today from a person with a physical mutation – he managed to grow several extra fully operational hands! He shared the story of his group with us – people with other deformities, who despite the circumstances remain friendly and struggle to gather supplies. Wherever they go, people just shoo them away in fear of getting sick. He promises that if we gift him some supplies, his group will help us get rid of bandits next time they bother us."

(Water, Soup)

Choose anything:

  • "Whether it was just pity or fear of bandits, we're not sure, but in the end we agreed to his terms. We will be calmer knowing that someone is looking out for us, especially someone with so many arms." (-1 chosen item) (Protected from next raider attack)
  • "It feels good to have some friends in this cruel, empty wasteland. A few of our supplies is a small price to pay when it comes to the safety of your family." (-1 chosen item) (Protected from next raider attack)

Handymen. (expedition version)[]

Journal entry:

  • "We had a chance to meet the strangest person today. He looked just like a human, except with triple the amount of hands necessary. We listened to his story about a group of folks just like him, who are having a hard time scavenging supplies because of their appearance – people shoot first and ask questions later. He offered us a deal – if we share some of our supplies with them, they will help us on our next expedition and make sure we're safe."
  • "At breakfast we heard a knock on our door. It was a man with a rather excessive number of arms. He had told us his group was having a hard time finding supplies. Wherever they'd go, they got shot at first sight and asked questions later. It's probably because of their appearance. The friendly mutant presented us with an offer – in exchange for some supplies, his folk would escort us on our next expedition and make sure we come back home safely."

(Water, Soup)

Choose anything:

  • "We were relieved when the man assured us that his 'condition' is not contagious We gladly took his offer and we're actually looking forward to our next expedition!" (-1 chosen item) (Guaranteed return to shelter after next expedition)
  • "The stranger quickly became a friend then we agreed to his terms. It doesn't cost us that much and we will sleep easier knowing that we will come back safely from our next trip to the surface." (-1 chosen item) (Guaranteed return to shelter after next expedition)

Choose nothing: "No matter how many spare hands these people have, and how friendly they are, we simply cannot spare the supplies. We need to take care of our own. The man was disappointed, but he understood."

Happy birthday Mary Jane![]

Journal entries:

  • "Mary Jane has been dropping hints that it's a special day for her today.  We had to think about it hard, and after eliminating your average festivities, the anniversary of that great BBQ we had three years ago, and International Popcorn Day, we realised she was talking about her birthday! That means we need to get her a gift."
  • "There we were, thinking it's a day like any other down here, when Mary Jane confronted us. She said it's her birthday, but she doesn't want a gift. Not in this situation, not in this economy. Well, she's too young to be giving orders around here, so she's getting a birthday present and that's that! We just need to pick out something."
  • "We were pretty sure Mary Jane had her birthday two weeks ago, but it turns out – it's today. Shall we get her something a young lady trapped in a tiny shelter would enjoy?"

(Deck of Cards, Bug spray, Medkit)

Choose Cards:  "Mary Jane loves cards.  We thought she might get herself busy with solitaire, but she started doing card readings.  Divination or not, if we don't figure out why the world has gone to hell, maybe she will."  (Raises Mary Jane's sanity)

Choose Bug spray: "Kids these days are all about those spray deodorants. The anti-bug spray probably works the same way. Mary Jane was so excited!"

Choose Medkit; ”We figured a toothbrush is something a girl trapped in a bunker needs. Desperately. Mary Jane’s ecstatic reaction has proven us right. Next year she’s getting toothpaste. (Raises Mary Jane's sanity)

Choose nothing: "Mary Jane is too old for birthdays. That's what we think." (Decreases Mary Jane's Sanity)

Happy birthday Timmy![]

Journal entries:

  • "It's difficult to keep track of time down here, but at least we remembered it's Timmy's birthday today! He's growing so fast. We should get him something every boy wants for his... which birthday is this again?"
  • "This is a joyful time in a sea of grief. It's Timmy's birthday today! Just like last year, we waited until the last moment to get him a present... but this time our options are limited to whatever we can find in the shelter. What is he getting this year?"
  • "We tried to keep track of dates, but they just don't add up. Luckily, Timmy remembered it's his birthday today! We should get him a present. Or a cake. Or both. So it's settled, we're making a soup cake, but what about the gift?"

(Checkers, Boy Scout Handbook, Medkit)

Choose Checkers: "When we were taking cover in the shelter, we barely had time to grab anything, so the checkers set is missing half its pieces. It seems you can still play with the one half, since Timmy has been enjoying himself." (Raises Timmy's Sanity) (Decreases Timmy's Tiredness)

Choose Boy Scout Handbook: "We don't know if Timmy is ever going to be a boy scout after the apocalypse, but the Scout Handbook is a deadly spider-killing weapon in his capable hands. He's having fun." (Raises Timmy's Sanity) (Decreases Timmy's Tiredness)

Choose Medkit: "A bottle of unlabelled pills sounded like a great idea for a gift. Timmy seemed to enjoy them. He's actually looking better now." (Raises Timmy's Sanity) (Decreases Timmy's Tiredness)

Choose nothing: "Time to grow up, Timmy. This ain't Kansas anymore and Santa doesn't exist." (Lowers Timmy's Sanity)

Healing injuries - Dolores[]

Prerequisite: Dolores exited the shelter via an expedition or a "send someone outside" event
Expected occurrence: A few days after she returns

Journal entries:

  • "When Dolores came back from that expedition the other day, she had a tiny scratch on her leg. It didn't seem serious at the time, but right now it's quite a terrible sight. If we don't do anything about it, losing one leg will be a minor inconvenience in comparison to what might happen next."
  • "After Dolores returned from that last expedition, she was complaining of a minor foot injury. It might have been her right foot. Or maybe her left foot. One of them, anyway. It seemed irrelevant at the time, but now both of her feet are swollen! We need to do something about it."

(Axe, Medkit)

Choose Axe: "If there was one thing we would never consider, it would be cutting off any part of Dolores with an axe. Not only would she object to this, she would probably take matters – and the axe – into her own hands. It was in our best interests to avoid such a situation. We did use the heated axe blade to clean her wounds, and the infection seems to be fading away. The operation wasn't pretty though and we damaged our axe." (-1 Axe) (Chance of curing any Sickness Dolores may have)

Choose Medkit: "There is nothing a few pills won't solve. Keeping a well stocked first aid kit should be our number one priority. Dolores is better now and let's hope it stays that way." (-1 Medkit)

Choose nothing: "We didn't do anything about the infected wounds. After all, our ancestors could survive without all that fancy medicine, why should we listen to the doctors? Dolores is looking more sickly, though..." (Inflicts Sickness upon Dolores)

Healing injuries - Mary Jane[]

Prerequisite: Mary Jane exited the shelter via an expedition, a "send someone outside" event, or "Call of the Tuba."
Expected occurrence: A few days after she returns

Journal entries:

  • "Remember that time Mary Jane went out to scavenge supplies? When she got back, she had a wound on her forearm. Nothing serious, she claimed, but it looked like something had bitten her. Now that injury is looking much worse. We fear it may be infected. We have to clean it up."
  • "Mary Jane was injured on her last expedition, she didn't mention it to us, and we didn't notice. It wasn't a problem until just now. It seems her injury got infected and she's in a bad shape. We must help her."

(Axe, Medkit)

Choose Axe:

  • "Mary Jane got the wrong idea when we brandished the axe. She tried to limp out of the bunker, fortunately she was too slow, and we were able to explain our intentions before she ran off. Heating the axe's blade allowed us to clean the wound and stop it from festering. Now it's up to her immune system to fight off the infection. We had to break our axe to do it, but she's looking better today, so we are hopeful it was worth it." (-1 Axe) (Chance of healing Mary Jane's Sickness, if she has it)
    • Possible event: "Ouch! The axe slipped just a bit, but that must've hurt..." (Inflicts Injury upon Mary Jane)

Choose Medkit: "A length of bandage, some pills, a little of this and that, and we were able to patch Mary Jane in no time! We used most of our medkit in the process, but the important thing is, she's going to get better." (-1 Medkit)

Choose nothing: "Mary Jane will be fine. It's not the first time and it won't be the last time she's sick. She is looking a bit pale today, though..."

Healing injuries - Timmy[]

Prerequisite: Timmy exited the shelter via an expedition, a "send someone outside" event, or "Call of the wild."
Expected occurrence: A few days after he returns

Journal entries:

  • "Timmy didn't say a word about it, but when he was outside, he scratched his hand on a wire or some other rusty piece of metal. His wound is not looking pretty and we need to do something about it."
  • "Timmy got back to the shelter from his expedition and looked fine, but it turned out he had hurt his hand on a piece of rusty metal and the wound was infected. It doesn't look like it's healing up. We have to patch it."

(Axe, Medkit)

Choose Axe:

  • "Timmy was very brave about the idea of cleaning up his wound with a heated axe blade. It was a bit painful, but it was soon over. The axe is in no shape to be used again, but Timmy seems much better!" (-1 Axe) (Chance of healing Timmy's illness)
    • Possible event: "Ouch! The axe slipped just a bit, but that must've hurt..." (Inflicts Injury upon Timmy)

Choose Medkit: "Using our first aid supplies was the obvious choice for getting Timmy back in shape. He's young and strong, so we have no doubts he'll recover soon." (-1 Medkit)

Choose nothing: "The best medicine for any sickness or injury is to clench your teeth and ignore it. That's what our grandma always said. Of course, she's dead now and has been for a while, ever since she got that nasty frog bite at the fine age of 25." (Inflicts illness upon Timmy)

Home-schooling Timmy (unofficial name)[]

Journal entries:

  • "If we care about the future of out kids, we need to start home schooling Timmy. Or maybe shelter schooling is the right choice of words these days. We need to provide him with some reading material as soon as possible!"
  • "Our family has been stuck down here for a while now and we are very worried this might have an adverse effect on Timmy's education. Can he even read anymore? Up there he at least consumed a comic book or two a week. Now there's nothing! We need to give him something to read."
  • "Apocalypse or not, we can't ignore our kids' educational needs. Timmy has spent too much time without reading a single thing. We need to get him to read again. Otherwise he will grow up to be an analphabetic savage."

(Checkers, Bug spray, Boy Scout Handbook)

Choose Bug spray: "All we have is the anti-bug spray. It has a few labels that Timmy can read. Who would've thought he would be curious enough to spray himself in the face... that was... unfortunate." (Inflicts Illness upon Timmy)

Choose Boy Scout Handbook: "The only book we have with us is the Scout Handbook, but it's more than enough to get Timmy reading. He might learn a thing or two along the way. Perfect!" (Raises Timmy's sanity)

Choose nothing: "We don't need no education! It's the new world and schooling won't make any difference! It's all about who owns the most cans now! One can, two cans, five cans!" (Decreases Timmy's Sanity)

House call.[]

Journal entries:

  • "A group of doctors knocked on our door today, requesting some supplies that would be helpful in refilling their first aid kits.  We didn't doubt they were the real deal for a second – they did have lab coats and every?thing!  Shall we help them?"
  • "Today we've met a bunch of people dressed in what looked like Halloween doctor outfits. They claimed to be a field hospital, moving from place to place and attempting to help those hurt by the hazards of the wasteland. Their problem is, some of their supplies got eaten by something that looked like a sasquatch. They're asking us if we have any spare hydrogen peroxide."

(Water)

Choose Water:

  • "A bottle of relatively clean water is the closest we will ever get to hydrogen peroxide.  The guests were grateful anyway."  (-1 Water) (See below)
  • "We asked them for their doctor licenses, but all of them claimed they left them in another pair of trousers. We didn't dare ask if it was just the one pair. We gave them a water bottle and wished them a good journey. And better luck with trousers." (-1 Water) (See below)

Choose nothing:

  • "What is this scam? They're not even real doctors! No way we're giving these crooks anything."
  • "We don't think they were real doctors. But just in case they were, we got rid of them quickly, before they could start charging us for a home visit."

If the doctors were aided, another non-interactive event follows in several days:

  • "When the group dressed in lab coats came over a while back asking for water, we had doubts about their identities. But no more! They came back today and gave us some injections. We don't know what it was, but we already feel so much better! And all the colours are so bright!" (All Injured and Sick family members are healed)
  • "We almost forgot about this one time we shared some water with a group of people dressed in lab coats. Out of the blue, they came back today and administered us some very healthy looking shots! So they WERE real doctors after all... we think?" (All Injured and Sick family members are healed)

Injury warning - Dolores[]

Prerequisite: Dolores is injured

Journal entries:

  • "Poor Dolores is in a bad shape. Is there anything we could do for her?"
  • "Dolores is not looking any better today. We should fix her up soon. Did we take the first aid kit?"

(Medkit)

Choose nothing: "Poor, poor Dolores... we are not optimistic..."

Injury warning - Ted[]

Prerequisite: Ted is injured

Journal entries:

  • "Those wounds hurt like hell and they're not getting any better. It's high time to fix them up or Ted might get worse. Infection is no joke!"
  • "If we don't do something about those injuries soon, things will get ugly. Poor, poor Ted can't take it for much longer."
  • "When are we planning to do anything about those injuries? That aren't getting better and they may get much worse quite soon. What happens to Ted then?"

(Medkit)

Choose nothing: "Too bad. If we don't fix these wounds up soon, things might get much worse."

It's raining crates.[]

Requirement: Radio
Expected occurrence: Extremely likely to happen in the first 5 days, but can occur at any time

Journal entries:

  • "There has been some radio chatter about air drops from the military.  It's about time!  All those taxes had to pay for a crate or two for us, right?  Shall we head out to get them?"
  • "Good news everyone! The government just announced they will be dropping crates filled with supplies in our area. Finally, they are useful for something! We should head out to get to those crates as soon as possible. Grabbing some protection gear might not be a bad idea."
  • "We heard something about supply drops on the radio. This just might be what we need to survive, and it's supposed to happen near our house! Shall we go out and find out if it's really happening?"

(Gas mask)

Choose Gas mask:  Possible event: "We went to get the supplies and our gas mask got a bit damaged. Note taken – don't stand under a supply drop create when it's falling out of the sky! (-1 Gas mask)"

"The air drop crate we found wasn't exactly huge, but it contained a few supplies that will definitely help us.  We were especially happy to find some water bottles and food cans.  For a minute, we thought it was canned meat, but them we found out it was tomato soup.  Our theory is that this whole country used to run on tomatoes and no one suspected a thing!" (+2 Water, +2 Soup)

Choose nothing: "It was too dangerous to go out there without any protection, so we decided to stay indoors and listen to the radio. The static is so relaxing!"

Jenny McMillan[]

Journal: Ted used to get along with most of the neighbors before the apocalypse, but especially with the lovely Jenny McMillan from around the corner. He neglected to mention he had met her during his voyage outside, and even promised to share some supplies with her! Dolores seems displeased by this. Should Ted share the supplies with Jenny?

(Soup)

Soup: Dolores protested, but Ted sneaked out during the night. Turns out Dolores was right - not only have we lost some precious supplies, Ted also got his butt handed to him by a local teenage bandit gang. Dolores isn't even mad anymore. She found it amusing. (-1 Soup)

Choose nothing:

  • We don't have anything to spare. Stuff it, Jenny! That's for refusing to water our lawn that one time we went for a weekend out of town. Dolores seems satisfied, and Ted knows better than to keep bothering her.
  • Jenny came over by herself and banged on the shelter door. Even Dolores could not stay indifferent when she saw how the radioactive fallout had changed or neighbor. We ended up sharing some supplies. Jenny was grateful, but she overstayed her welcome be making offhanded comments about out interior decoration skills. That was rich, coming from a person with additional leg growing out of her head! (-1 Soup)

Little shelter of horrors.[]

For the benign iteration of this scene, see Fresh eats!.
Prerequisite: Answered "yes" to "You reap what you sow."
Expected occurrence: About 5 days following a Yes to "You reap what you sow."

Journal entry:

  • "It's not every day you wake up to a carnivorous plant trying to eat you.  This is how our day started.  Curse Mary Jane's plant and any gardening ambitions we had!  Who would've guessed the seed would grow into a bloodthirsty daemon?!  We need to get rid of it!"
  • "Tentacles! Tentacles everywhere! Is that a monster from Mars!? Wait... they're not tentacles! It's the damn plant Mary Jane is growing! It has mutated and is out of control! Are those TEETH? They're huge!!! We need to do something!"
  • "A tickling sensation woke us up. The roars got us out of bed. Turns out Mary Jane's plant is some sort of plant monster! And it's out for blood, brains or whatever it chews on! We need to do something!!!"

(Bug spray, Axe)

Choose Bug spray: "Bug spray offense is the best defense! Die you plant-mutant, die! Shhh! Phew! That was pretty terrifying. We should probably stick to soup cans instead of growing anything. The climate is definitely not suitable for any serious gardening." (-1 Bug spray)

Choose Axe: "Die you plant-thing, die! Is this sharp enough for you?! Chop! Chop! Phew, that was a close one. Without this axe we would've been plant food... or would that make us fertilizer? Well the joke is on that damn plant, since we ended up harvesting some of it for food. (+2 Soup) (Chance of -1 Axe)

Choose nothing:

  • "It didn't eat us, but Ted got bitten! Or maybe he knocked his head on the wall. One way or the other, we'll need plenty of bandages to sort this out." (Inflicts Injury upon Ted)
  • "There was nothing we could use to fight that damned plant! We're lucky it didn't eat us alive, but it did steal some of our food! In what reality does a plant eat a tomato soup can?! Is that even a world worth living in?!" (-2 Soup)

Lost and found.[]

Journal entry:

  • "Our ammunition is missing.  There's no way it was stolen, so it has to be here, somewhere.  We need to find it!"
  • "We had some spare ammunition, but now it's gone. We don't know how or when. It must've been misplaced. We need to find it, and soon."

(Flashlight)

Choose Flashlight:  

  • Found it! The ammunition clip was covered by a can. Too bad it was empty, but at least we have our bullets back. (+1 Ammo)
    • "The first thing we found was a forgotten deck of cards.  Dolores used it for solitaire back in the day, until the kids lost a few of the cards.  We can now play semi-solitaire!" (+1 Cards)
    • While looking through some papers scattered under one of the old crates, we came across a map. It looks useful. (+1 Map)

Choose nothing:

  • "It was too dark to find those tiny bullets without a flashlight. They aren't lose, technically they're still in the shelter. Technically." (-1 Ammo)
  • (There will be no response.)

Loud Snoring[]

Journal: Timmy claimed he couldn't sleep last night due to Ted's loud, incessant snoring. Ted angrily retaliated by making quips about the size of Timmy's ears, which enraged Timmy even more. He's desperate for a solution. What can be done about this?

Medkit: Wild-eyed, Timmy grabbed a bunch of bandages from the first aid to stuff his ears with. The thin layer of gauze was no match for Ted's hellish snoring. Frenzied, Timmy tossed all the contents of the first aid kit on the floor in a mad hunt for sleeping pills. These finally did the trick. Timmy feels better now, but our first aid kit is a mess. (-1 Medkit)

Checkers: Timmy eventually settled for jamming checker pieces into his ears. Not what the doctor ordered, but it did the trick. He slept well, although one of the pieces are still missing this morning. Is it still stuck in his ear? And most importantly, can we still play checkers without it? (-1 Checkers)

Suitcase: Little Timmy squeezed almost perfectly into our old suitcase, where he dozed off. Whatever noises Ted might have been making, the sturdy suitcase proved almost soundproof, and Timmy finally got a good night's sleep.

Choose nothing:

  • Timmy woke up surprisingly well-rested today. Turns out, all he had to do was roll Ted on his side, and the snoring ceased. Timmy is feeling noticeably better, and Ted promised to sleep on his side in the future.
  • Timmy was even more miserable this morning, after another sleepless night due to ted's snoring. The bags under his eyes speak for themeselves. Ted is unwilling to comment, and he still won't even admit he snores.

Making contact with the military (unofficial name)[]

Military ending event

Journal entries:

  • "We can keep sitting on our back-sides here in this tiny little bunker, or we can start thinking about getting away as far as possible from this radioactive wasteland. Who would've thought the Reds would ruin such a lovely neighbourhood... We could do it on our own... the escaping part, not the ruining part, of course! However, there might be someone out there who can help us. Let's keep our eyes and ears open."
  • "As long as we have food and water we can stay locked in, but we'll have to leave eventually.  It would be good to head straight to safety, instead of getting ourselves into more trouble, if that's even possible in this situation...  Our hope is that our brave soldiers will come to rescue us and take us to some well-hidden, well-stocked government shelter.  Timmy had comics about those, so you know they must exist!  All we need to do is make contact with the military."
  • "If there's anyone who can rescue us from this hellish situation, it's our government.  You can badmouth them all you want, but that probably means you're either a naysayer, or a commie.  We're good citizens, we're been paying our taxes regularly, so we're sure Uncle Sam is coming to get us.  Well, except that one time when we... nevermind!  The government people are coming, and we should keep our ears and eyes open for any sign from them."

(Radio)

Choose Radio:

  • "We knew it!  The government has not fallen, and they're coming to save us!  They didn't give exact dates in their radio transmission, but we're sure they won't keep us waiting long.  They said they will be in touch in a couple of days, and told us to await further instructions."  (Increases Sanity of everyone in the shelter)
  • "We made contact! The military is out there and they're coming for us! All we need to do now is wait patiently. The soldier with the boring voice was very specific about this. Help is on the way! We just need to wait for further instructions and keep our radio in working order." (Increases Sanity of everyone in the shelter)
  • "Good news! The government made a radio broadcast about extracting survivors from our area! The announcer asked everyone listening to wait a while longer and expect further communication in a few days. We'll be out of here soon!" (Increases Sanity of everyone in the shelter)

Choose nothing:  "If there is one thing we need to do it's to use a radio on regular basis [sic] to catch any emergency broadcasts that might be transmitted in our area.  It's either that, of it's strolling around outside waiting to get picked up.  The first option sounds a bit more sane."  (Decreases Sanity of everyone in the shelter)

Man in blue.[]

Journal entries: "You would expect the post-apocalypse to be a time of peace and quiet, since... you know... most of the people aren't around anymore. Yet, here we have someone at the door! When we opened it up, we encountered a strange looking man in a blue jumpsuit who asked us to trade him a 'water chip'. A water chip? What in the hell is that?"

(Water)

Choose Water:

  • "The visitor wasn't very happy that we didn't have a water chip, or that we didn't know what that one was [sic]. He did help himself to the water we offered him and explained the chip is of utmost importance. Before we learned anything more he left for the wasteland." (-1 Water)
  • "We explained politely that we didn't have a water chip, but we are happy to share some water with him. The man was visibly disappointed, but thanked us for the water and even left us his gas mask. Odd." (+1 Gas mask) (-1 Water)

Choose nothing: "We were sorry to explain we didn't know what a water chip was and that we didn't have one. He thanked us in a few short words and left."

Mysterious Bag (unofficial name)[]

Introduced during CATomic DLC

Journal entry: "A sleazy-looking trader carrying an equally scruffy bag on his shoulder paid us a visit. He offered us a simple, one-time deal. for just one can of soup, we get the bag and all of its contents. [sic] We can't see what's inside and the trader gives us angry glances every time we take a step towards the mysterious bag. Should we make a deal?"

(Soup)

Choose soup: "As soon as the door closed behind the trader, the bag started to violently shake, emitting screeching, hellish sounds. Terrified, we backed up against the walls. When the beast finally escaped, it turned out to be just an angry housecat. The feline gave us a menacing look and promptly sat down in a corner to clean itself. Its collar says 'Sharikov'... its that its name?" (-1 Soup) (Sharikov joins the party in the shelter) (Achievement unlocked: Out of the Bag)

Choose nothing: "Our grandparents always told us not to buy anything sight unseen and we're not about to start now. Gone are the times of yard sales. We can manage without whatever junk is in that mysterious bag."

Night Terrors.[]

Journal: Last night the whole shelter was woken up by Ted screaming bloody murder. He was terrified, shouting something about tentacled, radioactive mutants on top of his face. Turned out it was just Mary Jane stepping on his head in the dark. Ted took it very personally and demands medical care.

Medkit: Ted wouldn't allow anyone to patch him up, and spent some time rummaging through our first aid kit for something fitting to dress his self-diagnosed "lethal" injuries. In the end, he took a bunch of pills, covered himself with a few yards of bandage, and fell asleep. (-1 Medkit)

Choose nothing:

  • Mary Jane tried to apologize, but Ted was not having it. He kept lamenting about broken noses and cracked skulls, stumbling around the shelter and gesturing wildly, until he tripped over something and fell. Oh, hey, a soup can! That discovery calmed Ted right down. (+1 Soup) (Chance of Ted injured)
  • Ted and Mary Jane refused to apologize and move on, and instead went straight into a state of paranoia. He seemed to think Mary Jane had it out for him, while Mary Jane claimed it was Ted's face that hit her foot and not the other way around. Looks like both of them will sleep with one eye open tonight.

No questions axed.[]

Military ending event
Requirement: Radio

Journal entries:

  • "The army isn't coming. Not yet, anyway. That's today's radio news. Instead, they have been broadcasting a request for all citizens to assist them by cutting down trees in the nearby park. We don't know if some fancy general needs it for his fireplace or what, but they suggested it's either that, or no evacuation. The choice is pretty obvious to us."
  • "We received another army transmission this morning! We wish it would mark the end of our stay in the shelter, but it seems the military has other plans. All survivors in the area were asked to head to the nearby park and chop down as many trees as possible, to aid the 'evacuation effort,' whatever that means. We may as well join in and speed this whole affair up."
  • "The military is communicating through the radio again. We're sure it was a signal to evacuate out of here, but it turns out they need our help. The speaker requested that all able citizens in the area should chop down a tree or two in the nearby park. It sounds ridiculous, but they're claiming this will make it easier for them to extract us. We never even liked that park, so let's do this already."

(Axe)

Choose Axe: "We chopped down as many trees as we could. It wasn't much, but hopefully it will make the difference they wanted. The next time they get in touch, it'd better be from a tank parked on our lawn, or what's left it [sic]. Our only regret is that this wood chopping business ruined our axe." (-1 Axe)

Choose nothing: [Missed out on a lumberjack career.] "We're not lumberjacks! And we're not chopping down that park! Maybe another time."

Nuclear fallout has gone.[]

Journal entry:

  • "It's high time we stopped wondering about what's going on and started asking questions, or at least listen to some reasonable answers. So how about tuning to a radio station and learning a thing or two about the brave new world?"
  • "It's been a while, we don't know much about what's happening on the surface.  If we only has a chance to tune in to some emergency radio broadcast and learn a thing or two..."
  • "We know very little about what's going on outside. It'd be a good idea to find out more. Maybe discover if anyone else made it to safety. A radio could help with this."

(Radio)

Choose Radio: "We were able to get a weak signal and tap into the government's emergency announcement service. And guess what... great news! The fallout outside has mostly gone! It should be much safer to travel on the surface now." (Family members can now exit shelter without the Gas mask AFTER this event with a strongly reduced chance of becoming Sick)

Choose nothing: "They say ignorance is bliss.  Another day without any clue what's going on might not necessarily kill us."

Paging doctor Ted.[]

Twins ending event
Introduced during What's in the Suitcase? DLC

Journal entries:

  • "The twins kept their promise and came to visit us again.  The issue is simple – they need meds, badly.  They started building their own camp, but some of the workers were ambushed by a bunch of raiders and now they're in no shape to work.  They need medication and bandages to take care of their people."
  • "Our friends are back! The twins managed to find a safe spot that would do pretty well as a camp for their group. Everything was going well until the workers got into a fight with a raider band. It's very important for the group to finish the camp fast, but their injured are not able to work. They're asking if we have any spare meds that could help them take care of their patients."

(Medkit)

Choose Medkit:  "They were very grateful for our help!  We're sure they will put that first aid kit to good use.  It's nice to be able to help others from time to time.  Maybe the will let us visit their camp when it's finished?  Maybe they will even throw a housewarming party?  That would be delightful, we haven't attended one of these in way too long!"  (-1 Medkit)

Choose nothing:

  • "Sadly, there was nothing we could offer them, as we are short on meds and bandages ourselves. They promised to come back after scouting around some more."
  • "Unfortunately, we were powerless. We did not have the medicine they need, but we sure hope they find it somewhere else."

Pancake event #1[]

Journal entries:

  • "There's never a good time to go out into the radioactive wasteland, but it seems this will become a necessity in this new world of ours. We thought it would be a good idea to make this happen sooner, rather than later, and planned a trip outside. Before we could make the third step beyond the shelter doors, an unknown creature started growling at us in the darkness. We had only moments to decide what to do."
  • "We decided to peek outside for just a minute to see if the store around the corner was still standing. When we were about to step out, we heard a growl in the darkness and a pair of ferocious eyes appeared a few feet away. We only had moments to decide what to do."
  • "Our patience is wearing thin. We thought it would be a good idea to take a quick look outside to see if there is any trouble in the area. As we were about to step out, a pair of animal eyes flashed in the darkness and their owner started growling in a most terrifying way. We only had moments to decide what to do."

(Bug Spray, Rifle, Flashlight)

Choose Bug spray: "Insect killing spray can wipe out any mutated mosquito, as well as creatures lurking in the shadows. It didn't bother us again." (Locked out of getting Pancake)

Choose Rifle: "A quick shot with the rifle was more than enough to scare away, or maybe bring down, whatever creature stalked us in the darkness. We never saw it again." (Locked out of getting Pancake)

Choose Flashlight: [Two legs good, four legs better!] "We decided to check what's coming for us with our flashlight. Guess what. It was a dog! The poor thing seemed tired, so we let it stay with us for the night. The next morning we opened the door to let it out. It still hasn't returned. Hopefully it will come back later." (Unlocks "Pancake event #2")

Choose nothing:

  • "In other circumstances, we might've risked battling a beast in the darkness, but for some reason, we felt that was not to our liking, so we screamed and screamed with terror. The creature was probably more afraid of us, than we were of it. It left in a hurry." (Decreases Sanity of everyone in the shelter) (Locked out of getting Pancake)
  • "We felt it was too risky to face whatever horror awaited us in the shadows. We did what any sane person would do, we shut the door. The creature was gone the next morning." (Decreases Sanity of everyone in the shelter) (Locked out of getting Pancake)

Pancake event #2[]

Prerequisite: "Pancake event #1"

Journal entries:

  • "We were about to take a cautious peek outside when a furry beast jumped on us! Good thing our hearts were not battered by a fat-heavy hamburger diet, because it was our dog friend, and not a mutant lurking to chew our bones! Good boy! He seems to be hungry, shall we give him something to eat?"
  • "Scratching on the door could only mean one thing – our dog friend is back! We raced to open the door, not considering it might have been a mutated beast, but luck smiled at us. The furry fellow seemed really tired and hungry. Shall we feed him?"
  • "Barking at our doorstep could only mean one thing – our dog friend is back! Not caring for hazards of the wasteland, we rushed to open it and there he was. The poor thing seems tired and starving, should we share some of our food with him?"

(Soup)

Choose Soup: "The dog was back to his former self in under an hour. We don't know what they put in that soup, but man, that stuff is good! We decided the dog needed a name, and the right name for him was Pancake. Come here Pancake, who's a good boy? Pancake stayed around for a while, but was gone next morning. We can bet he will be back." (-1 Soup) (Unlocks "Pancake event #3")

Choose nothing: "The last thing we are going to do is feed strays when we have barely enough to keep ourselves alive. None of us are very happy about it, but that's how it is." (Decreases Sanity of everyone in the shelter) (Locked out of getting Pancake)

Pancake event #3[]

Prerequisite: "Pancake event #2"

Journal entries:

  • "Hey, it's Pancake! Our friend is back, but he seems very nervous, and he keeps barking and jumping. When we opened the door, he rushed out only to come back a moment later and bark at us again! Maybe we should follow him? What gear shall we take?"
  • "Pancake came back today very agitated about something. He really wanted us to get out and follow him somewhere in the neighborhood. This seems a bit risky, but maybe Pancake's on the trail of something big? What gear should we take?"
  • "When we heard barking, we were all at the door in a moment's notice. This time we were right – it was Pancake! He had come back, but wasn't willing to enter. Instead, he seemed very anxious to lead us somewhere. Should we grab any gear before we head out?"

(Map, Rifle, Axe)

Choose Map:

  • "A well prepared hiker always takes a map. That's what we always say, Thanks to our trusty atlas we were able to take a look at the devastation of our town and get back home, or rather our shelter, just in time for dinner. Pancake tagged along for a while, but left before we got to the bunker." (Unlocks "Pancake event #4")
    • Possible event: "Before we got back, we were able to take a detour and get some cans locked in a car. Good thing we did some reading about car mechanics in the Scout Handbook!" (+3 Soup)

Choose Rifle:

  • "The old saying goes 'better safe than sorry'. The rifle seems to be the right choice of gear for venturing into the unknown. We didn't expect to run into trigger happy folk who started shooting before asking questions. Gunshots were enough to send Pancake running. We got back safely, but he didn't show up." (Locked out of getting Pancake)
    • Possible event: "Better safe than sorry' [sic] might not be the best choice of words if you got shot. And that's what happened. One of those thugs had a good aim." (Inflicts Injury upon Ted)

Choose Axe:

  • "A man with an axe is a force to be reckoned with. Those two thugs we ran into while following Pancake learned this the hard way. Pancake was a real hero too. He chased them off and nearly made one of them leave their trousers behind! Not that anyone wanted them... yuck." (Unlocks "Pancake event #4")
    • Possible event: "Who would have guessed those two would have a respectable stash of water? Forget the trousers, they left a liquid fortune behind!" (+4 Water)

Choose nothing:

  • "Pancake wasn't too happy about us staying put. Eventually, he left and didn't come back. We'll miss Pancake, and not just because his name gives up fond memories of food other than soup. Pancakes... mmmmm." (Locked out of getting Pancake)
  • "We decided to sit this adventure out. We do hope Pancake will understand. He seems suspiciously clever for a dog. Is it true that radioactivity gives you super powers?" (Unlocks "Pancake event #4")

Pancake event #4[]

Prerequisite: "Pancake event #3"

Journal entries:

  • "No, no, no! Pancake crawled back to us, but he's severely injured! The poor thing has been shot by some monster. We need to help him fast!"
  • "Oh no! Pancake came back, but he's badly wounded! Some bastard was trying to catch him or worse. We need to act fast and save him. Get the first aid kit!"
  • "It is horrible to see a friend in pain, but when we saw Pancake whimpering at our doorstep, it was too much. Some bastard's shot him, and he's lost a lot of blood. Our only hope is to patch him up and hope for the best. Grab a medkit!"

(Medkit)

Choose Medkit: [Pancake stays!] "It took a while, but we were able to patch Pancake up. We're not letting him go this time. Do you know what love is? We sure know. Loving your dog." (-1 Medkit) (Fully restores Sanity to everyone present in the shelter) (Pancake joins the family in the shelter) (Unlocks "Pancake shelter events") (Achievement unlocked: Friend in need)

Choose nothing: "We didn't think anything could be worse than a nuclear bomb dropping on our heads. We were wrong. We buried Pancake next to the shelter, in a nice place right under what used to be our white fence. We had a thought about eating him, but there are some lines you do not cross. Even in the most dire circumstances, you do not eat your friends. Even if they're Pancakes." (Locked out of getting Pancake... obviously) (Decreases Sanity of everyone present in the shelter)

Payback time.[]

Repeating event

Journal entry:

  • "This bandit camp nearby is causing a lot of trouble.  Not only are they armed, dangerous, cruel and bloodthirsty, they're also loud and obnoxious!  We respect their right to party, but not at the cost of our beauty sleep.  Something needs to be done."
  • "We know there's a group of bandits camped near our shelter, but we're not exactly powerless. With a bit of luck and force, maybe we can show them that we're not to be trifled with? We can't just murder them all... but it's worth a try, isn't it?"
  • "The raider camp on our street has been especially maddening lately, they're acting like real savages. We won't stand for that, somebody should show them that the innocent survivors of the wasteland aren't just miserable victims, and that someone should be us!"

(Rifle, Axe)

Choose either:

  • "We won the battle! These bandits were no match for us. We quickly overpowered them and forced them out of the camp. We are quite exhausted, but it was definitely worth it. We hope they won't bother us for a while..."
  • "We performed a very tactical maneuver and sneaked towards the camp in broad daylight without any cover. It soon turned out that no such maneuver was needed – when we arrived, the bandits were fighting a group of giant, mutated spiders and nobody was guarding the supplies. We picked up whatever we could and hurried back to the shelter before the raiders noticed anything. We were so brave!" (+1 random item)
  • "We bravely stormed into the camp screaming insults and threats at the top of our lungs. Sadly, there was no one there to appreciate our courage, looks like the bandits went raiding and left the camp empty thinking no one would dare get close to it anyway. But not us! We fearlessly collected whatever we could from their supplies and courageously ran back to the shelter. We think it's the ultimate proof that we're not in danger - we are the danger! Fear us!" (+1 random item) (Chance of -1 chosen item)
  • "We tried out best but they had the numbers. We didn't even manage to reach the supplies, the camp was too well guarded. The bandits send us running in mere seconds with a few, well-aimed shots." (Chance of -1 chosen item)
  • [Prerequisite: Mary Jane was removed from the shelter via bandit event] "We were surprised to find a tent in which bandits kept their prisoners. Between them was Mary Jane! We quickly untied her and brought her back to the shelter with us. She looks a bit ragged, but she's fine!" (Mary Jane is returned to the shelter) (Chance of -1 chosen item) (Achievement unlocked: Liberation)

Choose nothing:

  • "Going out there and provoking these brutes is the last thing we want to do.  We simply don't stand a chance against them.  It's harsh, but that's the truth – compared to them, we're innocent, delicate flowers."
  • "Someone should really sort these bandits out! Give them a run for their money! We're one hundred percent behind that idea. We're also one hundred percent not going outside and risking our lives. Surely someone else can take care of the raiders, right?"

Plumbing action.[]

Journal entries:

  • "We woke up to a dripping sound today and noticed there's something leaking from the pipes. That green liquid looked innocent enough. Even after it ate through the table. And the chair. And the floor. Patching up that pipe is probably a good idea."
  • "Whoever designed this fallout shelter was a genius, but we can't really tell if that green stuff dripping from the pipe is an included feature.  We should probably try doing something about it with whatever we brought down here."
  • "Where did that green puddle come from?  Oh dear, a pipe is leaking green goo!  That's not good.  That's not good at all.  We need to act now and no one packed a mop!  What do we do?!"

(Suitcase, Gas Mask, Boy Scout Handbook)

Choose Suitcase: "We grabbed our old suitcase and shoved it under the pipe. Seems like all the liquid that was supposed to leak out, did so during the night. On the bright side, we don't have to worry about the smell making us sick anymore. The downside? Our suitcase is completely ruined." (-Suitcase)

Choose Gas mask: "Ha, problem solved!  No leak, no mess.  Back to our tidy, little shelter."

Choose Boy Scout Handbook: "Ha, problem solved!  No leak, no mess.  Back to our tidy, little shelter." (20% chance to get sick)

Choose nothing:

  • "We couldn't figure it out so we just assumed that's what a regular pipe would do in the event of a nuclear apocalypse and decided to ignore it. We've been feeling a bit funny today, though. Probably no connection to the pipe. None whatsoever."
    • Possible event: "WHAT THE HELL?! Mary Jane went to bed her normal self, and now she's all... mutated! Oh, Mary Jane, what happened to you?!" (Mutant Mary Jane) [1] (Achievement unlocked: New species)

Provisions.[]

VIP Paradise. ending event 3

Journal entry:

  • Clearly, we're trustworthy after our last successful mission, as the agents came back with another request. We are to generously provide either a couple soup cans or some water bottles for an agent in the field. They'll take care of the delivery. In return, we'll be given an encouraging pat on the back and the promise of a better future in a safe, government shelter.

(4 Soup, 4 Water)

Choose Soup: (???)

Choose Water:

  • "We graciously agreed to fulfill their request. They thanked us for doing our civic duty and promised to be back with more information soon." (-4 Water)

Choose nothing: (???)

Racoon[]

Journal: "Some nasty, mutated racoon-like animal shows up around the shelter door almost every night. We tried to sneak up on it, but it jumps away and hides as soon as we open the door. Thankfully we took the Scoutbook with us - there are instructions inside on how to make a basic trap using a box and some string. We don't have an empty box laying around, but we do have a suitcase, which should work just as well!"

Suitcase:

  • "We rechecked the trap in the morning. The racoon scratched and bit a big hole through our leather suitcase and escaped! Weirdly enough, we found some supplies in the broken suitcase. Was this the animal's doing or did we simply forget we put this here?" (+1 Soup)
  • "As soon as we heard the suitcase snap shut, we jumped outside to see what we caught. Well... the animal managed to escape, but it did leave a full can of soup behind! (+1 Soup)

Choose nothing:

  • "To be perfectly honest, we don't want to mess with any mutated racoons. (sic) We also don't want to risk our precious suitcase."

Radio sessions.[]

Repeating event
Requirement: Radio

Journal entry:

  • "How about we put that radio to good use? Something might be on air even now!"
  • "We have a working radio.  Why not use it?  Maybe we'll be able to catch a broadcast or two."
  • "Time to listen to some radio chatter. Maybe we will pick up on some useful shred of information on how to get out of this mess."
  • "The more we know about what's going on outside, the better for us. Let's gather around the radio and see if we can tune in to a station."
  • "What was that? Did the radio static just stop for a moment? Let's try tuning in on that signal!"

(Radio)

Choose radio:

  • "We were able to tune in and get rid of just enough static to listen to a very energetic and lively speaker. He seemed well informed and mentioned a few helpful tips that should make it easier for us to survive the next expedition!" (Increased chance of surviving the next expedition sent out after this event)
  • We were able to tune in to some survivalist lady, who was hosting a 'Let's use' program. She was evaluating a rifle she obtained just before the bombs fell. It turned out it was similar to ours, and with her tips we were able to repair it! (Repair Rifle)
  • "Oh damn it! Something blew up inside the radio and the wretched thing caught fire. We were able to put it out, but it doesn't work anymore." (-1 Radio)
    • "Final Countdown" challenge event: Looks like the radio wasn’t as badly damaged as we thought. Did someone fidget with it overnight? Nobody is admitting to anything, but the thing is somehow working again. Weird. (+1 Radio)
  • "Once had we waded [sic] through all the static, we found a transmission that was hosted by some nut talking about conspiracies and saucer men from Mars abducting people. It was pretty amusing." (Raises Sanity of everyone present in shelter)
  • "Some friendly soul on the radio was talking about a supply pack she'd lost during a trip through our town. We immediately realised she must've driven through our street! We rushed out and got to the package before anyone else." (+1<n≤6 random item – this likely includes Water, Soup, a Medkit, Ammo, and the Boy Scout Handbook)
  • "Nothing, nothing and nothing. We could hear nothing but the annoying static. Better luck next time."

Choose nothing:

  • "Let's not play with the radio. We might break it. What happens if it's not working when we need it the most?" (Decrease sanity)
  • "Let's not even bother with that radio. It's not like we're going to learn anything useful." (Decrease sanity)
  • "Maybe another time. It's not the right moment to be listening to the radio."

Ratatouille.[]

Journal entries:

  • "We felt like something was staring at us from the corner of the shelter.  We think it's a rat.  At least, it looks like a rat, a rat on a very good diet...  We decided we need to do something about it, or, to put it more bluntly – it's either him or us!"
  • "It's really weird when you get the feeling that something is watching you. Our shelter is tiny, but this has been bugging us for a while now. We checked all the closets and no one's hiding there! Is there something alive down here, besides us? Maybe a rodent of some kind? If so, we need to show it that we are the dominant species in this little paradise of ours!"
  • "We woke up today feeling very uncomfortable.  It was like... like someone, or something, was watching us!  We could've sworn we noticed movement in the shadows.  If anything besides us is alive in the bunker, it's time to teach it who's the boss around here."

(Axe, Rifle)

Choose either: "Whatever it was, it's dead now.  Quite dead.  Maybe there's more hiding somewhere in one of the those nasty little holes." (chance of inflicting Sickness upon family members)

Choose nothing: "As we were running around looking for something to smash that furry rodent with, it just disappeared. So did one of our food cans. The question is, how did that devil fit it through one of those little holes?" (-1 Can of Soup)

Rationing ain't working.[]

Prerequisite: Dolores is in the shelter, one final full can of soup, soup was served to at least one person the day before

Journal entries:

  • "We've been fighting with Dolores over the last can of soup. She insists we should eat the entire thing right now! Eating all our food at once? Madness! It's better to save it for later, or shall we share it now?"
  • "Who would've guessed the last can of soup would be a source of grief, and not joy. The idea was to ration it carefully, but Dolores insists on serving the whole thing right now. Should we do it?"
  • "We've been arguing and arguing with Dolores. The face that we're down to our last bite of food didn't help. And now we're almost at each other's throats about how to ration the damned soup. Should we share an entire can right now? The alternative is to reason with her into saving it for later."

(Soup)

Choose Soup: "Dolores was right. We should share the soup and so we did. She seemed happy. We didn't have the heart to tell her the soup expired two years ago." (-1 Soup) (Counts as one serving of Soup for all family members present in the shelter) (Raises Dolores' Sanity)

Choose nothing: "Negotiations took all night, but we got to a peaceful resolution in the end. Dolores agreed to stash the soup can for later."

Note: This event shows up as a "Yes or No" event and a "choose item" event.

Refill Medkit using Bug spray[]

Prerequisite: Empty Medkit
Repeating event

Journal entries:

  • "The first aid kit we have is useless. We probably won't be able to fill it up with prescription meds from a drug store, so we need to take matters into our own hands. Here's an idea – let's use this innocent looking bug spray to create life saving drugs!"
  • "Our first aid kit is of no use, and we need to do something about it. For some bizarre reason, we believe we can use lethal bug-spray to produce some additional medicine. Maybe it will work? We won't know until we've tried, right?"
  • "We need medical supplies and what we have is a bad joke. Time to do something about it. That bug spray is just standing there, why don't we use it to make drugs? This is an amazing idea!"

(Bug spray)

Choose Bug spray:

  • "What do you know! Combining American innovation and deadly bug spray can result in just enough drugs to replenish an empty first aid kit! We'll worry about the side effects later." (+1 Medkit) (-1 Bug spray)
    • Possible event: "We had to test our drugs on someone, obviously the adults had to be the lab rats. For science!" (Inflicts Illness upon one of the adults)

Choose nothing: "Too bad we didn't have that spray. Home made drugs sounds like an excellent idea!"

Repair Flashlight[]

Prerequisite: Damaged flashlight
Repeating event

Journal entries:

  • "This is it.  We've officialy [sic] gone too long without a flashlight.  If we don't fix it and play shadow bunnies soon, someone may snap, and we don't want that.  Trust us, we really don't!"
  • "We're surprised our generator is still running, we're at least getting some light in here, but going out without a flashlight is suicidal. We should try fixing it."
  • "So... the thing about the flashlight, is that it's really useful. If we don't have it, it's like living in Medieval times! We don't have a sword, so fixing our flashlight should be a high priority for us."

(Boy Scout Handbook)

Choose Boy Scout Handbook:

  • "Excellent, the flashlight works like a charm!  We can actually see where we are going!"  (+1 Flashlight)
    • Possible event:  "Ouch!  The darn flashlight just blew up!  Is anyone hurt?" (Inflicts Injury upon one family member, most likely Ted)
  • "We only ended up breaking it more. Apparently you can do that to a flashlight. We can always buy a new one. Oh wait, we can't. Damn." (Event is locked until a new Flashlight is found)

Choose nothing: "It's not worth even touching it if we don't know what we're doing."

Repair Gas mask[]

Prerequisite: Damaged gas mask
Repeating event

Journal entries:

  • "That gas mask of ours is in no shape to wear outside. Unless it's Halloween. It'd be a good idea to fix it. Not to worry, it would still make a great Halloween mask!"
  • "Damn it, that gas mask of ours is worthless. Wearing it probably increases the chance of inhaling something awful. Maybe we should try fixing it? It shouldn't be too difficult, right?"
  • "Our gas mask has been badly worn out and doesn't really protect against anything. It's a good time to have a go at fixing it."

(Boy Scout Handbook)

Choose Boy Scout Handbook:

  • "It looks almost brand new! It's interesting that a Scouting Handbook sports instructions for gas mask repair... Oh well, who wants to try it first?" (+1 Gas mask)
  • "We had the best intentions, but something went terribly wrong, the damned mask just fell apart. We can't do much with that trash." (Event is locked until a new Gas mask is found)

Choose nothing: "We really don't know how to repair it, so it's probably best to leave it alone."

Repair Map[]

Prerequisite: Damaged map
Repeating event

Journal entries:

  • "We're pretty sure the place we want to go it in the middle of a big hole in our map, and that really ruins the whole point of using this thing to guide us. So here is a thought – why don't we fix the map?"
  • "It's really hard to decipher anything from a ruined map, so it would be a good idea to restore it a bit, patch it up a little. Maybe even update it?"

(Boy Scout Handbook)

Choose Boy Scout Handbook:

  • "Good news, we got ourselves a map that we can use! The question is, can anyone read it properly?" (+1 Map)
  • "We completely ruined the damned map... we could blame someone, but it's probably safer to say the paper was of terrible quality." (Event is locked until a new Map is found)

Repair Rifle[]

Prerequisite: Damaged rifle
Repeating event

Journal entry:

  • "The damaged rifle hanging there makes us feel unsafe.  Maybe we should fix it?  Not to mention it could be useful in this part of the wasteland.  Any part of the wasteland for that matter."
  • "There's no need to keep a rifle that doesn't even shoot. We've tried, but it's just not working as a decorative piece. It's totally ruining the flow of spiritual energy in our shelter! Why don't we try fixing it to make it useful again?"
  • "That gun of ours will probably be more dangerous for whoever is firing it rather than for the target. That's not how a gun should work! Let's fix it."

(Boy Scout Handbook)

Choose Boy Scout Handbook:

  • "With the help of the Scouting Handbook, we were able to get the rifle into working condition.  We even ended up with spare parts!" (+1 Rifle)
    • Possible event: "Everything would have been OK if it wasn't for the last bullet stuck in the barrel. Of course, it fired right into somebody's leg." (Inflicts Injury upon one family member)
  • "Well... the rifle no longer looks like a rifle. More like a lawn mower. It's probably best to get rid of it..." (Event is locked until a new Rifle is found)

Research Assistance.[]

Reach for the Stars! ending event 1

Journal entry:

  • "The Doc came knocking on our door to collect the supplies that he requested. They're important for the project, he said.We can trust him. After all, he's a doctor!

Choose Soup:

  • "We shared what we could. Thankfully, it was enough. The Doc nodded with approval and promised he'd come back before disappearing with our supplies. We're still wondering if we made the right decision." (-4 Soup)

Choose nothing: (???)

Scout Signal[]

Journal: We saw something strange on our way back from the expedition. A chain of lights on the horizon, pulsing and flashing in a chaotic manner. It didn't make much sense to us at the time, but when we discussed it in the shelter, Timmy said it might be a secret scout signal. He would need to check out the signal by himself and decode it using a scoutbook.

Scout handbook:

  • "We haven't seen Timmy this excited in a Iong time! He decoded the flashing lights as a scout signal indeed, which means some of his friends are still around and kicking. Unless a few bandits found a scoutbook laying around and they're now trying to lure innocent kids into a trap... Timmy wants to prepare a coded message and try to transmit it soon."

Choose nothing:

  • "We have doubts about it being a legitimate signal from real scouts. We're not risking walking into a bandit trap. Better just forget we saw anything."

Secrets of the shelter.[]

Journal entry:

  • "Ever since we jumped into our fallout shelter we've been wondering about that OTHER door in the shelter. Should it even be here? Where does it head? It's high time we checked it out.
  • "One of the cupboards in the shelter was a bit shaky, so we pulled it out to give it a new home. In the process, we discovered a secret door! Where does it lead? No idea, but let's find out!"
  • "We felt that we should do something about our interior decoration. The feng shui is really off in our fallout shelter. While we were moving things around, we found a secret door. What's behind it? There's only one way to find out!"

(Rifle, Flashlight)

Choose Rifle:

  • "What's the first thing to do when you open a door leading to a place you don't know? Open fire! Bam bam! Our bullets struck the wall and guess what – we hit a water pipe! We were able to fill a few water bottles with all the water that trickled from the bullet holes." (+2 Water)
  • "We figured out the best way to be sure nothing and no one jumps us inside the mysterious room, was to bash the door open and start firing. When the smoke was gone, we were able to assess our operation, the room was empty, we hit nothing but the walls, and we barely dodged one ricochet gone bad."

Choose Flashlight:

  • "It was very fortunate we had that flashlight! If it wasn't for that, we would've missed a pile of old maps collecting dust in a corner. They were mostly boring national park maps and the like, but one of them turned out to be a map of our town." (+1 Map)
  • "Holy cow! This is one lucky day. While browsing through the junk in the room, we found a working radio. Let's put it to good use!" (+1 Radio)
  • "While looking through the room with the flashlight, we ran into an old rifle that used to belong the grandpa Bill. We believe he brought it back from Europe after World War I. It seems to be in working order, even though in his final years Bill was more concerned with smoking like a chimney and trying on his beret." (+1 Rifle)
  • "Who would have guessed that we had a secret wine cellar under our house! Thanks tot our trusty flashlight, we were able to hunt down the remaining bottles. The contents tasted more like water than wine, but as long it is liquid, we're happy." (+2 Water)
  • "We inspected every corner of the room and found nothing. Well, that was a waste of time!"

Choose nothing: "Some things are better left untouched and unknown. Whatever is behind that door will have to stay there. We also stacked some furniture against it, just to be sure nothing and no one comes through them."

Signalled the army.[]

Military ending event
Requirement: Radio

Journal entries:

  • "The military is transmitting again!  They said their first step is to locate any remaining survivors.  A plane will be doing a sweep over our neighbourhood this evening and we're supposed to be out in the open, signalling to it with a flashlight."
  • "We were able to catch the military broadcast again. This time they're asking us to get out with a flashlight and signal to their plane after it gets dark. If all goes well, they'll be able to find us. Sounds like we'll be leaving soon!"
  • "Shine your boots and hoist the flag! The army is on the radio again! They're telling us to get our flashlight ready to signal their aircraft. It'll be flying over our area later this evening. If they see our light, they'll know where to look for us!"

(Flashlight)

Choose Flashlight:  "Everything was going as planned, but then the flashlight stopped working!  We were lucky to get it fixed just in time to hear the distant roar of the plane's engines.  We're pretty sure the pilot saw us.  Let's see if they get back to us!" (chance of inflicting Sickness upon family members)

Choose nothing: [Missed the army plane.] "The signal has to wait. Besides, do they even know how much flashlight batteries cost?! Especially in this economy! Especially after it was wiped out!"

Silent as the grave.[]

Journal entry:

  • "We've discussed everything we could and no one is willing to chat anymore. The silence is really disturbing. We should do something before we start talking to ourselves instead."
  • "Hear that?  No?  Because no one is talking.  Not a word in hours.  None at all.  We can't just stare and stare at the walls.  We need to do something about this."
  • "This dreadful silence is becoming boring and like every happy-model family we don't have that many things to talk about. Is there anything we can do about that? Anything at all?"

(Radio)

Choose Radio: "Ah! How fortunate we took the radio with us! We can probably listen to some music. They still play music out there, don't they?" (increases sanity)

Choose nothing: "There's nothing here.  Maybe, if we try really hard, we can hear the neighbours in their shelter?" (Decreases Sanity of everyone present in the shelter) (Makes everyone more Tired)

Sleepless in Atomville[]

Journal entries:

  • "It's hard to keep track of time down here, we can't tell if it's night or day. Our sleeping patterns are messed up. These terrible light bulbs are not helping. Too bad we can't replace them. There has to be something else we can do about this!"
  • "This is terrible. We can't sleep! We've been having problems with sleeping ever since we got down here, but now it's worse than ever. If we don't deal with this problem, we won't be able to cope with any other challenges that await us outside these thin shelter doors."
  • "We might be safe inside these walls, but there are other problems to consider. None of us can sleep properly. We have to deal with this as soon as possible. Otherwise, we might end up falling asleep in the face of real danger, like saucer men from Mars!"

(Medkit)

Choose Medkit: "Our first aid kit was well stocked with a variety of medical supplies, including a pack of sleeping pills. We never thought we would use them, but in these conditions it's the right thing to do. Also, it was a nice change from our usual diet of tomato soup. We're all rested now and can enjoy our time in the shelter. Or can we?" (-1 Medkit) (Makes family members less Tired, all fully rested)

Choose nothing: "Bravely ignoring our symptoms, we tried to get at least an hour or two of sleep. No luck. We're even more tired than we were, and there are other problems we will need to face soon. Let's just hope our yawning will be enough to scare raiders away or save us from radiation sickness." (Most present family members become Tired) (Greatly decreases Sanity of everyone in the shelter)

Soup kitchen.[]

Twins ending event
Also known as: "Hunger games."
Introduced during What's in the Suitcase? DLC

Journal entry:

  • "We found an unsigned letter today. The stranger asks for our help – apparently there are a few survivors in grave need of supplies and we have a chance to help them. They're saying that we won't regret it and we would make several people very, very happen. Should we do it?"
  • "We received a mysterious note today, politely requesting that we share some supplies with other survivors. We have no idea who it might be from, but whoever wrote this also included a few words of encouragement, saying that we will be in some way rewarded for our generosity. Should we do it?"
  • "A note on our doorstep took us all by surprise. It in [sic] we found a request to bring some supplies to a set location, signed – friends. Friends? What kind of friends? We don't know who these people are, but here's our chance to find out. They're promising to make it worth our while. Should we help them?"
  • "When we opened the shelter door today, we saw a letter lying on the ground. It was a cry for help from a group of friendly survivors nearby, or at least that's who they claim to be. They're asking us to bring some supplies over to a set location and they're giving us their word that we'll not regret our generosity. Should we do it?"

(Soup)

Choose Soup:

  • "The authors of the note turned out to be twin siblings, a brother and a sister. They greeted us happily and took us to a small tent where they started handing out the supplies we brought to a small group of hungry survivors. Between them were people of all ages, including children, the elderly and even a mime. The siblings shook our hands and proclaimed this the beginning of a new friendship! They promised to contact us again soon." (-1 Soup)
  • "We arrived at the location and met the people who sent the letter – twin siblings, a brother and a sister. They are taking care of a group of survivors, mostly children, elderly and injured people who can't scavenge themselves. They told us that they're searching the town for any and all good and decent people in hopes of maybe uniting their strength and making everybody feel safer and cared for. They thanked us and promised to stay in touch. How nice!" (-1 Soup)

Choose nothing:

  • "We know there's other people in need and we feel bad for them, but we cannot spare the supplies right now. This will have to wait."
  • "Maybe some other day we can reconsider that request, but today our answer is no. It might just be a trap anyway..."
  • "We don't know anything about these people, how can we trust them with our lives and supplies? We're not doing this right now."

Spidermen.[]

Journal entry:

  • "We're either going crazy or this entire shelter is crawling with little insects... or worse.  It's worse!  They're spiders!  And not some miniature ones, but huge, furry and very creepy beasts!  We've got to do something about them!"
  • "This is insane! We keep finding spiders everywhere. They're in our soup. They're in our water. We swear some of them keep coming back, and they are bigger every time we see them! It can't go on like this. It's time to wage war on these spiders!"
  • "Spiders seem to be operating under the assumption that they have all the same rights to this shelter are we do. They're everywhere and don't seem very scared of us. It's time we changed that. We don't want anymore spiders in our soup, no sir!"

(Bug spray, Boy Scout Handbook, Medkit)

Choose Bug spray:

  • "If there is one thing that can drive spiders away, and stop us climbing up the furniture, it's the bug killing spray.  This was the right time to unleash this deadly weapon and the results were excellent.  We eradicated 404 of those little bastards.  We even found a water bottle stashed in the corner.  It was a good day!"  (+1 Water, -1 Bug spray)
  • "When it's us or them, there shouldn't be any reservations when it comes to choosing your arsenal. We knew those spiders stood no chance against well aimed bug killing spray. So we used it. When it was over, the few remaining spiders fled. We started cleaning up and claimed an unexpected prize – a soup can that we didn't notice before. It was well hidden in the shadows and under a few layers of dead spiders."  (+1 Soup, -1 Bug spray)

Choose Boy Scout Handbook:

  • "A good book is the solution to any problem you encounter. This includes marauding spiders. A few precise hit and suddenly every spider is aware of what the word 'decimation' means. We also found a misplaced soup can while hunting those pesky spiders. That was one bountiful hunt." (+1 Soup)
  • "We always knew books were precious. They are the perfect weapon for waging total war on insectoids of any kinds! Fear will keep the local spiders in line. Fear of this Scout Handbook. While chasing them around the shelter, we found a misplaced water bottle. That was a good hunt." (+1 Water)

Choose Medkit: "Maybe there are no spiders and it's all just a hallucination? A few pills might help. Guess what? They did! No more spiders! Problem gone!"

Choose nothing: "We decided we could get rid of those spiders with our bare hands, feet and whatever other body parts we could use for lethal anti-spider attacks, Unfortunately, we're underestimated their chances. They're really fast. All we achieved was getting tired. Maybe we'll have more luck next time." (Makes family members very Tired)

Possible event: "During our vicious fight with dozens of spiders, one got lucky and bit Mary Jane. It didn't seem serious, but when we got up this morning... she was different." (Mutant Mary Jane) (This event is possible after any of the choices above) (Achievement unlocked: New species)

Tear down this nest.[]

Twins ending event

Journal entry:

  • "Cockroach alert! Thankfully not here, but in our friends' camp. The place is all set and ready for moving in, but the siblings came over today to tell us that they encountered a problem. They found a nest of mutated cockroaches, right in the middle of the camp, and they would like to get right of them before anybody moves in. They're asking if we have anything that could prove useful in fighting these creatures."
  • "Our friends are back and somehow it's not a surprise that they need our assistance yet again. The siblings were thrilled to announce that the camp has been built and only one, small issue remains - a huge nest of mutated cockroaches. They tried to make them go away peacefully but so far the roaches are refusing to cooperate. An eviction notice simply won't do, they will have to be dealt with in a more violent manner.

(Bug spray, Rifle, Axe)

Choose Rifle: "The roaches proved to be reasonable – they responded to violence by moving out. They didn't even put up much of a fight. . . maybe they were peaceful? Who cares, the camp is now ready to live in and we hope our friend will enjoy their new, insect-free home."

Choose Axe:

Choose Bug Spray:

That reeks! (unofficial name)[]

Journal entry:

  • "The problem is simple. If we don't wash ourselves, we'll get sick. Seriously sick. It smells really bad down here and doesn't seem like it'll get better over the next couple of days. How about we do something to fix it?"
  • "It's been a while since we showered. The smell in this tiny shelter is as far from roses as it can get. We had thought of washing ourselves... Too bad we didn't grab any soap along the way, but maybe we can make do with something else?"
  • "After all the days we've spent down here, we are not exactly clean. We smell bad. Real bad. It didn't bother us until we noticed it, and now we are about to get sick. So why not take a shower? We don't have soap, but there are other alternatives to consider."

(Ammo, Gas mask, Bug spray)

Choose Ammo: "Dirty or not, it's the smell that's the biggest issue here. How do we deal with that? Well, we've got some spare ammo, so why not use the gunpowder to kill the smell? Let's rub it in! Sounds like a brilliant idea!" (-1 Ammo) (Cures Sickness of everyone present in the shelter)

Choose Gas mask: "What doesn't kill you makes you stronger. If we can survive just a bit longer, dirty ears shouldn't be much of a problem, just to be sure... dibs on the gas mask!"

Choose Bug spray: "We finally have a good use for that bug spray we brought down. It probably smells better than we do, so we can use it to become a bit more presentable. Smell-wise, anyway. (-1 Bug spray) (Cures Sickness of everyone present in the shelter)

Choose nothing: "The world has ended. Who cares about showering?! We can get used to it. Adapting shouldn't be hard. It will be like a camping trip! It will... oh no, that smell is just terrible! Don't puke! Don't... *suspicious green stains cover parts of the page*" (Inflicts Sickness upon all family members present in the shelter)

The grand plan.[]

Twins ending event
Introduced during What's in the Suitcase? DLC

Journal entries:

  • "The siblings are back! Their group is growing bigger with each passing day, as they pick up tired and hungry survivors and nurse them back to health. However, so far they only have one tent and soon they will run our [sic] of space for everybody. Right now they're scouting the town looking for a good spot to build a bigger camp and they could really use a map."
  • "The twin siblings contacted us again. Today they visited our humble shelter saying they're looking for a map of the nearby area. Their plan is to find a relatively safe place for a new camp that could accommodate their whole group and anybody else who would want to move in with them. A plan of the city would be very helpful in their situation, at least to help organize their scouting expeditions."
  • "The twin siblings have paid us a visit, asking if we have a map of our town in the shelter. Their group is becoming bigger everyday and they're slowly running out of space in their tent, so now they're travelling through the city looking for a good spot to make a camp."

(Map)

Choose Map:

  • "They didn't have to ask twice – these people are very friendly, and the way they take care of others is impressive. We showed them the map and pointed out a few bandit camps that they should avoid. They were grateful and stayed for a little chat. They said they would be more than happy if we came to visit them once their camp is ready. We can't wait to see how it turns out!"
  • "We were happy to see them again! We quickly handed them our map and pointed out several location that might be worth checking out. They left before it got dark to still get a few hours of scouting in daylight, but they said they would definitely be back again to share some news and a friendly chat. We hope they find a good place... maybe we could visit them when the camp is ready?"

Choose nothing: "If we had a map, we would definitely share it with them. We apologized and sent them on their way."

The huntress.[]

Introduced during What's in the Suitcase? DLC

Journal entries:

  • "There's an armed and dangerous woman outside! Fortunately she's out of ammo. She tells us she hunts the wild beasts of the wastes, and right now she's on the trail of a giant, mutated spider. We're pretty sure she's lost her mind – what are you gonna do with that spider, lady – put it on a leash? She promises that if we help her, she will return the favor another day."
  • "We were admiring the radioactive landscape when we saw a young woman dressed in ragged camo clothing. She had a nasty looking rifle, but she hailed us in a polite enough manner. She claims to be a hunter, tracking a big, mutated spider. She ran out of ammo and told us that if we were to help her out, she would pay us back in a while."

(Ammo)

Choose Ammo:

  • "She could've hurt us but she didn't! That counts for something, so we rewarded her with our spare ammo. Let's see if she keeps her word." (-1 Ammo)
  • "We agreed, mostly because we're kind of curious what she's planning to do with that spider once she catches it. She doesn't want to say. Maybe one day we'll find out." (-1 Ammo)

Trigger the subsequent event "Monster on a leash."

Choose nothing:

  • "The woman says she hunts mostly for food, clearly she's an uncivilized savage. Delicious soup is what decent people eat these days. We were not amused and didn't give her anything."
  • "An armed person who murders things for a living? Giant mutated spiders? In our neighbourhood?! We don't want to have anything to do with this stuff. Goodbye, lady."

If the huntress was aided, another non-interactive event follows in several days:

Monster on a leash.[]

Journal entry:

  • Some people keep dogs and cats, and then there's the ones who travel around with a huge mutant spider on a leash. Turns out one of them was the huntress we helped some time ago. She came back and shared a meal with us. Her tamed pet spider tagged along and it turned to be quite friendly. We're pretty sure it purred when we pet him on the head, right above his huge, bloodthirsty, terrifying eyes. Cute! (Removes hunger )

The knights who say...[]

Introduced during What's in the Suitcase? DLC

Journal entries:

  • "We had the most curious visitors today. One of them was making the sound of a galloping horse using a pair of rocks and hitting them against each other, while his companion was pretending to ride said "horse". They claimed to be on a very important quest to seek some magical cup, only they lost their way in the wasteland. They asked permission to have a quick look at our map to determine their whereabouts."
  • "What's that sound? A galloping horse?! We rushed to the door and were greeted by two men, dressed like they'd come from a medieval fair. We identified the source of the sound – one them [sic] was holding two and hitting them against each other constantly, while the other was skipping and pretending to be a rider. They said they're looking for some antique cup, but they'd got lost and they would be most grateful if we would let them check our map, provided we have one."

(Map)

Choose Map:

  • "They seemed friendly enough, so we let them have a look at our map. They thanked us and offered us some supplies in exchange. We graciously accepted and wished them luck on their quest. (+1 random item)
  • "They were clearly crazy but harmless, so we fulfilled their request and it was worth it! They turned out to be very generous and gave us an axe. They claimed it was a magical battleaxe, but to us it looks just like a regular one. Whatever, as long as the blade is sharp." (+1 Axe)
  • "We were way too impressed with their medieval outfits to decline, so we showed them our map and pointed at the location of our shelter. They quickly found their bearings and rewarded our kindness with a set of checkers, then swiftly rode off. Or ran off. We hope they find what they're looking for." (+1 Checkers)

Choose nothing:

  • "We couldn't contain our laughter and our guests took offense. They ran off shouting that our ancestors were rodents and smelled like forest fruits. How rude." (Decreases Sanity of everyone present in the shelter)
  • "Although we tried to decline politely, the guests were clearly offended. They galloped away, waving their wooden swords and screaming something about cutting down shrubberies. Absolutely crazy." (Decreases Sanity of everyone present in the shelter)

The neighbours downstairs.[]

Journal entries:

  • "Hear that? Noises, coming from below! This is probably the right time to check that manhole in the corner, the one that's been locked tight ever since we got to the shelter..."
  • "What's that sound? Oh no! Something, or someone, is below us! It's only reasonable to go and check it out. How about using that manhole in the corner?"
  • "For an isolated fallout shelter we sure have a lot of disturbances. Something has been making a lot of noise since dawn and we couldn't sleep! It seems to be coming from under the floor... and coincidentally, we just found a manhole that we could use to go down and check what's going on."

(Axe, Flashlight)

Choose Axe:

  • "We went down with our hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way."
    • (chance of family member getting hurt, most likely Ted) (High probability of -1 Axe)
  • "Amazing! We had a pirate cave right under our house! It was filled with treasure of sorts... too bad we only had the time to grab a map before the place collapsed. Luckily, it didn't have any impact on our shelter." (+1 Map)

Choose Flashlight:

  • "If we didn't have that flashlight, we'd probably be a meal for... for something that was down there. We're not sure, but its eyes looked very reptilian, very vicious and very, very hungry. Was that a dinosaur?!" (Inflicts Injury upon one family member)
  • We went down with our hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way.

Choosing either (Chance):

  • "What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Or something else with a giant mouth and plenty of teeth! Is anyone hurt?" (Inflicts Injury upon one family member)
  • "We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stock our first aid kid. Good for us. We didn't find the source of the noise." (+1 Medkit)

Choose nothing:

  • "Going into a tight, dark tunnel is not a good idea. Especially with those weird noises coming from it. They are giving us the creeps, even up here..." (Sharply decreases Sanity of everyone in the shelter)

The world is on fire![]

Journal entries:

  • "Playing with matches is never a good idea.  Doing so in a tiny, underground shelter is probably even lower on the "good ideas" scale.  A few matches later, and we ended up with flames licking up one of the walls.  Time is short, we need to put it out and save our supplies!  What do we save?!"
  • "We're not big fans of our strange smelling shelter, but when we start to smell something burning, we quickly realised how much we prefer the 'nothing is on fire' scent it had before.  A FIRE!  We need to put it out and save our supplies!  We don't have time to save them all!  What do we save?!"
  • "We've been smelling something funny in the shelter ever since we woke up. Sure enough, there was something. Something, or someone, started a FIRE! And it's already spreading, we can't save everything! What do we save from the flames?!"

(Medkit, Radio, Boy Scout Handbook)

Choose Medkit:  "Drugs!  Get the drugs!  That was our first thought, and we were able to secure the medkit before it was burned to ashes, but the fire grew quickly and damaged other supplies.  We need to go through our stuff and see what's fine and what's not."  (-1 everything else)

Choose Boy Scout Handbook: "If there's one thing we need, it's the Scout Handbook! Before any of the pages got touched by the flames, we jumped forward, grabbed it and held it tight, until the fire was gone. We need to examine the damage it has done... but truth be told, it could have been much worse." (-1 everything else)

Choose Anything:  "That was close!  We were able to put out the fire and nothing seems to be damaged, at least not very badly.  Let's just hope this doesn't happen again or we might need to call the firemen.  Are there even any firemen left?"

Unwelcome visitors[]

There are two sets of outsiders that may attack the shelter: the end-game bandits, and everyone else. They can be grouped like this, as all attackers that are not the bandits behave exactly the same way. All of these scenarios can occur in one playthrough.

Journal entries:

  • "Alarm! There is a group of people outside and they don't seem too friendly! We recognise some of them, they used to be in our neighbourhood watch. They don't sound too concerned with the well-being of the neighbourhood...anymore, but they are very serious about angrily waving their heavy flashlights. We need to do something before they break in and take everything we have."
  • "We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!"
  • "We have a situation on our hands! There is a group approaching our shelter and they don't seem like the occasional, friendly scavengers you run into. Not at all. They look like they're out for blood. Or cans. Probably cans. This is a terrible time for humanity if canned soup is enough to turn us into monsters! Anyway... we need to defend ourselves!"
  • "Alert! There is a gang of firefighters outside! Or at least they are dressed like ones. They've been banging on the door, ordering us to surrender all of our supplies. They claim they will drive us out with fire if we don't comply! Guess the definition of a firefighter has somewhat changed recently. How do we oppose them?"
  • "When someone knocked on the door, we were suspicious and cautious, but after a few minutes of talking it turned out it was just a group of old ladies who were at a tea-party not far from here when the bombs dropped . We thought it would only be good manners to talk to them face to face. When we opened the door those old bats attacked us with their umbrellas, canes and something that looked like a spiked table leg! We need to fight back!"

(Padlock, Bug spray, Rifle, Axe)

Choose Padlock: "We didn't think that a small padlock would stop them, but it turned out to be enough to discourage the unknown attackers. It seems that they game this whole break-in a fair shot, but ultimately gave up and left. Too bad that padlock is in no shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians." (-1 Padlock)

Choose Bug spray:

  • "Bug killing spray may be primarily used for killing insects, but it seems to work equally well as a bandit repellent. As long as you aim for their eyes, the reaction is quite instant. We're safe for now, but for how much longer? And is the spray going to be enough to drive those lowlifes away next time?" (Chance of -1 Bug spray)
  • Using the bug spray seemed like a good idea and it slowed the bandits down, but they still had enough firepower to storm into the shelter and steal some of the food. They left quickly, so maybe we didn't lose all of our cans. (-2 Soup, -1 Bug Spray)

Choose Axe:

  • "Here's Johnny, you can-greedy bastards! Yeah! That's right! You'd better run! And thanks for leaving one of your rifles!" (+1 Rifle) (-1 Axe)
  • "Some axe action was enough to send those cowards running. Bet your ass they will be back. Vermin like that are never long gone, they crawl out of shadows when the night comes. Let's keep our axe sharp." (Chance of -1 Axe)

Choose Rifle:

  • [We defended our shelter.] "It's not surprising that a few shots were enough to send those cowards running. The question is, what happens if the rifle malfunctions or we use all of our ammo? We do hope it won't come to that. Otherwise, we might need to defend ourselves using knives and forks." (Chance of -1 Rifle)
  • [We defended our shelter.] "The gunfight was intense, but our position gave us the advantage we needed to drive those thugs away. One of them even lost an axe while retreating. We'll make sure it's used for all the right reasons. Specifically – not robbing us." (+1 Axe) (Chance of -1 Rifle)
  • [We stood our ground.] "It's not surprising that a few shots were enough to send those cowards running. The question is, what happens if the rifle malfunctions or we use all of our ammo? We do hope it won't come to that. Otherwise, we might need to defend ourselves using knives and forks."

Choose nothing:

  • [Raiding party!] "The invaders burst into our shelter like a violent tidal-wave and immediately went for one thing that was of the greatest value to them – our canned food stockpile. They grabbed as many cans as they could and left." (-n≥1 Soup)
  • [Raiding party!] "We couldn't hold the attackers off and they stormed the shelter. They had enough mercy to let us live, but they had no second thoughts about robbing us and taking everything we owned." (Shelter is emptied)
    • [Possible event] "Ted was badly wounded during the assault. This is not looking good. (Inflicts Injury upon Ted)
    • [Possible event] "Dolores got a nasty injury during the fight. We hope she will be all right, but we probably need to take care of that wound." (Inflicts Injury upon Dolores)
    • [Possible event] "Mary Jane was knocked out when the fighting moved into the shelter. She says all she had is a little headache, but we should keep an eye on her. (Inflicts Injury upon Mary Jane)
    • [Possible event] "Timmy got hit when those thugs stormed in! He claims he's OK, but this might be something serious." (Inflicts Injury upon Timmy)
  • "No, no, no! They got Ted! There was nothing we could do, they just dragged him out of the shelter, into the unknown. What do we do now?!" (Ted is removed from the shelter)
  • "We were not able to push the attackers back, but for some reason they left. They could have taken everything and killed everyone, but they just stopped their attack and turned back. Either we got lucky or this is a prelude to something much worse."

Wasteland academy.[]

Twins ending event
Introduced during What's in the Suitcase? DLC

Journal entry:

  • "The siblings and their friendly group came by the shelter today to inform us that their camp has been finished! Now they wish to establish some sort of schooling system within the camp – some of the kids didn't even manage to learn to read before the bomb fell. They need any book they can get their hands on to help educate the youngsters, and so far the only reading material they found were some communist propaganda fliers."
  • "We were afraid we wouldn't hear back from them again, but our friends are back! The siblings have proudly declared that their camp is ready, but they have one more thing in mind for it – a school. They want to somehow educate the children that live there. They already appointed a few people to teach, but they're a bit short on reading material. Do we have anything we could contribute for this cause?"
  • "The siblings visited us again to reveal that their camp is almost finished! People are started to move in and among them, quite a lot of kids. The group strongly believes that these children need to get education, especially in this circumstances. They're looking for books, comics, manuals and pretty much any reading material they can get."
  • "We were happy to host the siblings and a few of their friends today when they visited our shelter. We found out that their camp project has been almost completed! The houses are standing and people are slowly moving in, but there's one more thing to think of – the children. And specifically, their education. If the kids are to grow up to be smart and able wastelanders, they need to learn, and to learn, you need books! Lots of books. Do we have any?"

(Boy Scout Handbook)

Choose Boy Scout Handbook:

  • "Children are the future and we fully agree with that! That's why we had no issues giving our Scout Handbook away. We hope the kids learn something useful from it." (-1 Boy Scout Handbook)
  • "We gifted them our beloved Scout Handbook. It will do for younger kids, but one day they will have to establish a complete education system. How about the kids paying ten thousand soup cans to participate in the lessons? We're sure they would find a way to give it back after they finish school and get some sort of job in the wasteland... makes perfect sense!" (-1 Boy Scout Handbook)

Choose nothing:

  • [Illiteracy.] "The Scout Handbook is THE only book we have in our shelter. We are delighted to have it and we read passages from it during breakfast quite often. It matters too much to us, we cannot give it away." (Happens only if the Boy Scout Handbook is actually present in the shelter)
  • [Illiteracy.] "Sorry, but this is against what we've been preaching whenever our neighbours tried to make us babysit their nasty offspring – other people's children are not our problem!"
  • [Illiteracy.] "We wish we were able to take some of Timmy's comics and we miss reading our morning paper, but we have nothing of this sort in our bunker right now."
  • [Illiteracy.] "Our friends were a bit disappointed that we couldn't help them today. They left to scout some more and promised to come back in case we find some books."
  • [Illiteracy.] "Who needs education nowadays? There's a thousand better uses for a book – you can use it as a pillow, a weapon, or even use the pages to start a fire! We're not giving away such a multi-purpose tool just so a few kids can learn how to read."

We can hear things.[]

Journal entries:

  • "There it goes again!  Noises, weird noises all the time!  Are they coming from the pipes?  Walls?  Is it something behind the door  We don't know and it's driving us insane!  We should sit down and relax.  Otherwise we might get paranoid."
  • "What in the hell are those sounds? Are they coming from the goddamn walls?! They are driving us crazy! Is something crawling in the air vents!? Relax...take a deep breath. We should probably calm down before we start tearing them down. Maybe try something relaxing for a bit."
  • "We've been hearing strange noises lately. Is it coming from the outside or is it something that came into the shelter with us? Could it be? We found nothing...we feel like we might be going crazy. We should probably get busy with something to keep us occupied before this gets worse."

(Cards, Checkers)

Choose either:  "Having some fun made us forget about... What was it again?" (Raises Sanity of everyone present in the shelter)

Choose neither:

  • "Ha. Ha. We can live with them noises, right? We can even be... friends? Ha. Ha." (Sharply drops Sanity of everyone present in the shelter. If a character's Sanity stat drops low enough to register them Insane, that character has an individual entry in the journal:)
    • "Dolores no longer talks to us. Earth to Dolores! Can you hear us?!"
    • "Mary Jane started acting even more crazy than she usually does. She seems to be making a nest... Was it the soup?"
    • "So... it's not weird that Timmy is now wearing a soup can on his head and pretends it's a helmet? This is just innocent child's play. Or is it?"
  • "Boredom can really get to you in the shelter. It can lead you to dark places. Trust us."

Widow's mite.[]

Journal entries:

  • "As we were about to start our book club discussion on the only book we've all read, the phone book, we were interrupted by rapid knocking at the door.  We found out it was a group of refugees who survived the blast just like we did.  They were doing much worse than us, and begged us to provide them with any water, food, or medical supplies we could spare."
  • "We were discussing plans for our first meal that didn't feature tomato soup when we heard yells outside. We discovered they came from a small group of ragged survivors. They were a sorry sight and we weren't surprised when they requested aid. They asked us to provide anything we could – water, food, or medical supplies..."
  • "As we were considering alternatives to the canned soup diet, a sudden knock at the door broke our line of thought. It turned out we were visited by a band of survivors who were in a pretty bad shape. All they wanted was to get something to drink, a bite to eat, or at least clean bandages and medicine to attend to their wounded."

(Medkit, Water, Soup)

Choose anything:

  • "Our visitors had problems finding enough words to express their gratitude. Many tears were shed, smiles and hugs exchanged, and they wished us all the best. It's a great feeling to be helping someone out. They left soon after to seek shelter in the ruins of our town. We hope they make it out there." (-1 chosen item) (100% Sanity to everyone in the shelter)
  • "We've never seen anyone so touched by a simple gift.  A minute later those poor people were hugging us like there was no tomorrow – quite possible, actually – and thinking us for the gesture.  They were eager to repay us, and one of their group offered us a map of the local area.  They claimed it helped them get here, so it brought luck upon whoever used it.  We promised we will give it a try and wished them a safe journey."  (+1 Map) (-1 chosen item) (100% Sanity to everyone in the shelter)
  • "Our visitors were in tears when we gave them what they asked for. We survived the nuclear apocalypse only to be nearly strangled by thankful refugees! Hugs can kill, you know. Luckily for us, they decided to continue their journey to get somewhere safe before the sunset. As they were about to leave, one of them presented us with a portable radio. They would not take no for an answer and soon left, waving goodbye until they disappeared amongst the rubble." (+1 Radio) (-1 chosen item) (100% Sanity to everyone in the shelter)

Choose nothing:

  • "We could tell our guests were not thrilled with our refusal. Their tired eyes alone were enough to understand how much they needed those supplies. They did not beg, but simply turned around and left in an unknown direction. Maybe they will have more luck elsewhere. Maybe."
  • "Our refusal to provide for our visitors was not rude. And yet, the minute we denied their request, they launched at us with their fists, stones, and branches! We thought we were as good as dead, but those barbarians were satisfied enough to steal our supplies. When they left, all we could do was ponder what to do in this very, very empty shelter." (Shelter is emptied)

Winner takes it all. (soup version)[]

Journal entries:

  • "A knock on the door is not something we take lightly, these days. So when a man came to our doorstep today, offering us a highly profitable game of cards, we weren't convinced. Is a bet of two soup-cans in a card game a reasonable choice in our situation?"
  • "We didn't think we would get a chance to increase our food supply by simply playing a card game, but that's what we were offered by a man who knocked on our door today. Two cans of food. We win, we get his two cans. We lose, we give him our two cans. Are we going to do it?"

(Cards)

Choose cards:

  • "Ha ha! Lady luck has smiled on us! We won a vicious game of War. The man wasn't too happy about it, but he delivered on his promise." (+2 Soup)
  • "Damn it! That man must've cheated. We lost and before we could argue about it, the man left with our supplies." (-2 Soup)

Choose nothing:  "Gambling is a terrible habit!  What kind of example is that to set the kids?  We need supplies, but we're not getting them like that.  We'd sooner rob someone.  We sent that man away.  Good riddance."

Winner takes it all. (water version)[]

Journal entries:

  • "Our hideout was approached be a man we didn't know.  He claimed he used to be an accountant, but now he survives as a trader and... a gambler.  He offered us a card game for a bet of two water bottles.  Shall we play?"
  • "We always steered away from casinos, gambling dens and the like. So when a man came to our door and told us he used to be a gambler, we were suspicious. He wanted us to play a game. He proposed a two water-bottle bet in a card game of our choice."

(Cards)

Choose Cards:

  • "Damn it! That man must've cheated. We lost and before we could argue about it, the man left with our supplies." (-2 Water)
  • "Ha ha! Lady luck has smiled on us! We won a vicious game of War. The man wasn't too happy about it, but he delivered on his promise." (+2 Water)

Choose nothing:  "Gambling is a terrible habit!  What kind of example is that to set the kids?  We need supplies, but we're not getting them like that.  We'd sooner rob someone.  We sent that man away.  Good riddance."

Fishing Rod[]

There's a small muddy pond in the park nearby. Too bad we forgot our fishing rod, perhaps we could try to fish something out with our suitcase.

Choose Suitcase:

  • We have to admit, we were counting on some fish to enrich our tomato diet, but this will have to do instead. Too bad the suitcase got ruined in the process. (-1 Suitcase, +1 Random item)

Events choosing people[]

Kids fight[]

Journal: Marry Jane is pulling Timmy's hair and calling him a 'radioactive poopy butt' while Timmy is furiously kicking her shins, insisting she is a 'mutant booger'. Madness! Nobody knows what set this fight off, but one of the kids must be in the right... right? But, which one?

Timmy: As a proud scout, Timmy should set a better example with his behavior. He was swiftly reprimanded while Mary Jane giggled. Timmy went red-faced to sulk in the corner, but Mary Jane’s mood brightened. Truth be told, we do prefer to stay on her good side.

Mary Jane: Mary Jane is older, and should know better. She was pacified, although not without a fight. Guilt-ridden Timmy admitted they fought because he stole his sister’s harmonica. He returned it, and thing are quiet once again. For now.

Choose nobody:

  • “Turns out they were fighting over a spare can of soup! Despicable. Both of them are apologetic now, and claim they would have shared it with everyone eventually, but why should they be believed? The can was confiscated.” (+1 Soup)
  • “Before anyone could jump in, the kids suddenly made up, and everything ended as fast as it began. Nobody remembers what caused the fight in the first place.”

Maestro.[]

Journal: “The situation is simple - we're bored, it's too quiet and we're desperately craving entertainment. The solution also seems simple - somebody could give our old harmonica a spin. But who is best suited to give us a high quality mouth organ concert? A decision has to be made.”

Ted: “Not bad, Ted! We knew he had some sense of rhythm - he has always enjoyed dancing. However, we never suspected him of the ability to create pleasant sound with his mouth, ones that are actually worth listening to. That was entertaining!”

Dolores: "To say Dolores has no ear for music would be too generous. She made a long series of abominable, discordant sounds, claiming she "nailed it". It was so bad, the terrible sounds gave some of us a splitting headache and made us feel physically sick. We would have thrown rotten tomatoes at her, but sadly the only tomatoes we have are in liquid form. And it's simply not worth it to waste soup on this. We've suffered enough for one day." (Inflicts illness upon Timmy)

Mary Jane: “Mary Jane volunteered eagerly. It's obvious she really misses her tuba... she spend a few hours trying to remember all the songs she used to play and writing down the notes. In the end she was too tired to actually try playing any of the songs she wrote down and just fell asleep.” (Chance of inflicting illness upon Ted)

Timmy: “Timmy’s lack of confidence about playing made for an uneventful evening, filled with low volume, short wheezing sounds. Despite our best efforts to support him, Timmy just blushed and refused to keep playing. Weird, we thought laughing loudly and pointing fingers is a sure way to boost one’s self esteem.”

Choose nobody: “None of us is feeling up to the task and maybe it's for the best. Harmonica isn't a very graceful instrument - you either nail it, or you make everyone in the room hate you for years to come. We don't need that kind of conflict in our tiny bunker.”

Movie Character[]

Journal entries:

  • "Ted and Mary Jane have been butting heads lately. Today they got into an argument about movie characters, specifically, who would win in an ultimate battle - Peter Pan or an army of mutated cockroaches? It's a tricky one for sure, and the debate is heated. Who will come out on top?"
  • "Ted and Mary Jane have been butting heads lately. Today they got into an argument about movie characters, specifically, who would win in an ultimate battle - mutated Godzilla or mutated King Kong? It's a tricky one for sure, and the debate is heated. Who will come out on top?"

Ted:

  • “Mary Jane was so confident about her case, she said she would bet a full soup can on it. In the end, Ted's arguments were just stronger, and Mary Jane begrudgingly handed him a can. We're not sure whether to be grateful for it, or angry that she was hiding it all along.” (+1 Soup)
  • "Ted covered his ears and loudly sang to himself, drowning out Mary Jane's excellent arguments. She escalated the situation by tossing some objects around, whether for emphasis or in an attempt to recreate the battle. No agreement was reached and some supplies have suffered." (-1 random item)

Mary Jane: “Mary Jane objectively won the debate with the sheer volume of her voice. A few hours into the shouting, Ted was begging her to stop, complaining about a nauseating headache. Mary Jane was satisfied. Ted less so.” (May increase Mary Jane’s sanity and/or lower Ted’s sanity)

No one:

  • After hours of wild gestures, loud arguments, emotional rebuttals, and a few pie charts, Ted and Mary Jane finally decided it was impossible to figure out who would win. They shook hands and moved on, but it's clear the issue is still bugging them.
  • "Mary Jane and Ted went head-to-head for hours, exchanging anecdotes and intricate details from the lore of the movies under discussion. What looked like a fight to the untrained eye was actually entertainment to these two. Geeks!" (Increase sanity)

Soup Thief[]

Journal: When conducting our daily supply count, we've noticed that a soup can was missing. We're absolutely sure it was there just yesterday. That can only mean one thing... We have a soup thief among us! Now we just need to figure out who the culprit is.

Ted:

  • “Ted admitted to hiding the can. Good thing he didn’t find the time to eat it all. He put the soup back on the shelf and sulked in the corner. You stay there, Ted!“
  • "It was definitely Ted. It must've been him! He denies it all... Not only is he a thief, but also a liar!" (-1 Soup)

Dolores:

  • “Dolores took this opportunity to calmly point out how messy the shelter is. And by ‘calmly’, we mean that she hasn’t thrown anything at anybody just yet. We apologized to her when the soup can was found behind the cupboard. How could we ever suspect her of doing something so terrible? Shame on us.”
  • “Looks like we just made a mistake when counting and started pointing fingers instead of making sure the can was actually missing. It’s easy to think the worst when stuck underground in a tiny, stinky cement box. The can was there all along and the only thing we managed to do is turn against each other and fight for no reason. Oops. Lesson learned.”
  • "We all looked up to you, Dolores...How could you do this to us?! Truly, nobody can be trusted in this troubled times! (-1 Soup)

Mary Jane:

  • “When confronted, Mary Jane furiously screamed it's the last time she'd try to do anything nice for US and threw a still full soup can at the wall, spilling the contents. When analyzing the Remains, we found the can to be elegantly wrapped using a piece of string with a nice Ribbon on top. It was supposed to be a Thanksgiving gift for us. We felt pretty guilty, so naturally we proceeded to not apologize to Mary Jane at all and instead started arguing and shouting at each other until exhaustion. Problem solved.” (-1 Soup)

Timmy:

  • "It was Timmy. Hands to yourself, sneak thief! Timmy has received a lifelong ban on touching any soup cans, even empty ones. We’ll have to feed him with a spoon from now on and somebody else will have to take out the trash. He didn’t even look sorry! He just shrugged and belched loudly, smelling suspiciously of tomatoes. Ew." (-1 Soup)
  • "At first, Timmy denied it all, but he broke eventually and spilled the beans. Or, to be more precise, the soup. He admitted that it was an accident and sure enough, there’s tomato-flavored pool of red liquid behind the cupboard. What a waste."

Choose nobody:

Strong Bonds.[]

Journal entries:

"The day has come. We can't keep lying to ourselves. This shelter isn't big enough for all of us. Someone has to leave and make their own luck on the radioactive wasteland. But who?"

Event - Strong Bonds
Choose Ted:[]
  • "Bye, Ted. You will be missed. We're sure you'll be just fine. We're not even worried! Well, mostly..." (Ted left the shelter)
Choose Dolores:[]
  • "We're sure Dolores can survive on the wasteland by herself. She's strong and resourceful. Good luck, Dolores..." (Dolores left the shelter)
Choose Mary Jane:[]
  • Mary Jane volunteered to leave the shelter without sharing reasons. Maybe she's looking for an adventure. Or maybe she just doesn't like us very much. Either way, goodbye, Mary Jane. See you in the next life. (Mary Jane left the shelter)
Choose Timmy:[]
  • "Hope you can handle yourself out there, Timmy. You're a true scout. We're sad to see you go, but it is what it is..." (Timmy left the shelter)
Choose Nobody:[]
  • "Sure, we may be dehydrated, starving, terribly injured, deathly sick, and going insane, but that's no reason to kick anyone out! A family that survives an atomic blast together, stays together. That's our motto and we'll stick with each other until the bitter end... which is coming fast. We might all die tomorrow, but at least we'll have the moral high ground, which is undeniably the biggest priority in this situation."

The bucket debacle.[]

Journal Entries:

  • "Ted and Dolores argue about everything lately. Today's heated argument is about who should empty the bucket in the corner. Both of them swear it's not their turn. Somebody has to cave in and do it. But who?"

(Ted, Dolores)

Choose Ted:

  • "Ted's excuse for not taking out the bucket was back pain. Dolores didn't believe him, and nagged until he finally caved. He slipped and fell while carrying the heavy load and definitely hurt himself." (Inflict Injury upon Ted).

Choose Dolores:

  • "Dolores gave up and went outside to empty the bucket, but something was blocking the hatch from the top. It was a person. Either dead, or dead asleep. We rolled him off our doorstep and found some supplies in the process." +RANDOM
  • "Dolores could not take the stink anymore, and finally just took the matter - and the bucket - into her own hands. Ted felt guilty, and tried to help her, then they both slipped and... long story short, we had a lot cleaning up to do, and some things could not be salvaged." -RANDOM

Chose no one:

  • "Neither Ted nor Dolores caved. The bucket kept filling up, and the stench got worse and worse. Nobody is feeling particularly good right now..." (+Decreases everyone's sanity) (+chance of inflicting Sickness upon family members)

Atomic Ant Farm:[]

Journal: “What’s that glowing in your pocket, Timmy? Oh no… mutated ANTS! Their terrifying little mandibles almost gave Dolores a heart attack. She wants them OUT, but Timmy says it’s the beginning of an atomic ant farm. One of them has to have it their way. But who?”

Choose Dolores:

  1. “On the topic of atomic ant farm, Dolores put her foot down. Several times. She swatted and stomped furiously, with a look of glee on her face, until all the insects were dealt with. Timmy was mortified.” +Decreases Timmy's sanity +Increases Dolores' sanity
  2. Timmy Reluctantly agreed to get rid of the insects, but once they escaped his pocket, they proved to be rather hostile. One even bit his finger! Let’s keep our distance in case Timmy decides to mutate and grow a mandible over night. +Decreases Timmy's sanity +Timmy can gets sick

Choose Timmy:

  1. (With at least 1 Soup) Timmy was allowed to keep his ‘atomic and farm,’ to the detriment of our supply stash. The little mutants scattered, devoured a whole can of soup, and escaped under the cover of night. We’re relieved. They could have eaten us instead. -1 Soup
  2. (With less than 1 Soup) Due to a lack of any proper equipment, Timmy gave up on the atomic ant farm idea and tried to create an atomic ant circus instead. Most of the insects scattered, but he managed to teach one to do a salto before he got bored. Even Dolores appreciated the show. +Increases everyone's sanity

Choose Nobody:

  • Timmy Reluctantly agreed to get rid of the insects, but once they escaped his pocket, they proved to be rather hostile. One even bit his finger! Let’s keep our distance in case Timmy decides to mutate and grow a mandible over night. +Decreases Timmy's sanity +Timmy can gets sick

Trade events[]

Trade events involve several characters who present several offers in one event. Some offers asks for one item the player has in exchange for an item the player does not have. Others ask for an item the player has in exchange for water. These events have a randomly-generated list of choices based upon what the player currently has in his or her possession; thus, a list of items is impossible to predict.

Several of the trade events have overlapping and changing titles; "Business as usual." and "Door-to-door sales." have both reportedly appeared as the name for the woman-with-camel trade. All trade events only occur once and do not repeat, although all of them may occur in one playthrough of the game.

Business as usual.[]

Journal entry: "A travelling salesman paid us a visit today. He introduced himself as Willy. Apparently business can do well even after the end of the world."

(Trade)

Accept trade: "We made a deal with the salesman and helped him pack. He strolled away into the wasteland like he knew exactly where he was going next."

Decline to trade: "That salesman was very friendly, but he didn't have anything that was of interest to us."

C. M. O. T. D.[]

Journal entry: "Today we were visited by a strange looking, little man who introduced himself as a trader. He insisted his prices are so low that it's practically like cutting his own throat. The least we could do was take a look at his offer, although for some reason we don't really trust him.

(Trade)

Accept any trade: "The weird man tried to make us buy fries cockroaches on a stick, covered in some mysterious sauce. These snacks looked pretty disgusting so we turned them down, but we bought something else from him. He looked a bit disappointed."

Decline to trade: "Despite his desperate attempts to sell us all kinds of things, useless and not, we turned down the man's offer. It's probably for the better, he did look quite untrustworthy.

Camel trade (unofficial name)[]

Journal entry: "A woman came by with a creature she claims is a camel... provided that camels have five legs. The animal is carrying a pack of goods for trade."

(Trade)

Accept any trade: "We exchanged goods with the trader and she went her way. Before she left, she insisted that we should listen to radio broadcasts, if we ever want to get out of that shelter and find a safer place to be." (Achievement: Contributes toward "Fair Trade")

Decline to trade: "In the end we decided her offers were not for us. Maybe another time. If she ever comes back."

Cheerful woman trade (unofficial name)[]

Journal entry: "Someone paid us a visit today – it was an overly cheerful, red-haired woman, accompanied by a grumpy looking mercenary-type who was probably her guard. She told us she was a trader and eagerly showed us the items she'd brought along."

(Trade)

Accept trade: "We managed to work out a deal. The woman also gave us some tips about surviving in the wasteland but her advice seems pretty useless. We already know that radiation is dangerous and that hitting a rat with a stick will eventually kill it... we thanked her and said our goodbyes."

Decline to trade: "It was hard to turn her down because of that damn cheerfulness, but we did it anyway. The woman seemed a bit disappointed and tried to offer us schematics for some weird gun. We turned that down too, it's not like we have any tools around here anyway."

Door-to-door sales.[]

Journal entry: "A stranger pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires: "

(Trade)

Accept trade: "After making the trade the man packed his things into the wheelbarrow and departed. Before leaving he uttered something about bandit activity nearby and how dangerous the area is."

Decline to trade: "We refused to trade. Hopefully we made the right choice, but the trader was not too happy about this."

The cookie business.[]

Journal entry: "When we heard a knock on the door this morning, we held our breath in fear, but we soon heard childrens' [sic] voices coming from outside. We decided to open up, it turned out the voices belonged to a pair of girls scouts. They used to sell cookies, but they have branched out and now they offer other items too. Smart girls."

(Trade)

Accept any trade: "The girls were very kind and their prices were more than fair, so we gladly accepted their offer. How very clever of them to keep their business alive even after the apocalypse! We're impressed."

Decline to trade: "Although the girls are very brave to walk around the wasteland like that, sadly they didn't have anything of interest to us, so we declined their offer. They wished us a nice day and left."

Wedding Anniversary[]

Seems like both Dolores and Ted have been keeping count, and today is their wedding anniversary! Oh, happy day. They both have prepared gifts and wishes for each other, and are eager to share them now. Who will open theirs first?

Dolores and Ted's Event- Wedding Anniversary

(Ted):

Dolores gifted ted a can of delicious tomato soup. Ted was delighted. (+1 Soup)

(Dolores): Unknown

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