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The Axe is an item present in 60 Seconds! and 60 Seconds! Reatomized.

General Informations[]

The Axe is used primarily for defense, but can also be consumed to treat a wound. It is also required for a military event. It weighs 2 slots in scavenging.

If the Axe is taken for an expedition, it will increases chances of coming back safety when the Raiders are outside.

Events[]

And My Axe!:[]

When we hear a knock on the door and decide to open, out heart rate always goes up a bit. Fortunately this time it wasn't some bloodythirsty raiders, but the brother and sister that we befreinded some time ago. They're quite ambitious - together with their group, they're trying to construct a few houses and make a small camp. If we have an axe, we could help them with the construction.

Twins Event- And My Axe!-Afraid Of Splinters

Use Axe:[]

  • We got a few splinters, but the work is done. We even had some fun, it was almost like building that treehouse in our backyard all over again! The group and their leader appreciated our help and said they would definitely let us know when the whole thing is finished, so we can come to visit them! +Twins ending continues

Bandits Shall Not Pass:[]

1. Just when we thought we might have a quiet day, we got invaded. A group of bandits is on the other side of that door, demanding we walk out hand in the air, or they will get in the hard way. That doesn't sound too good. What do we do?

2. Bandits are at the door, promising us the worst fate we can imagine if we don't let them in! It's time to make a stand or surrender.

3.Alarm! Someone is trying to break in and they're not alone. We'd better get ready, or else we might end up dead. Or worse.

4. All hands on deck! There are people on the other side of the door, and they don't seem too freindly. In fact, they've promised us painful death death at lest 17 times already, and it's only been five minutes since they arrived! We'd better prepare, they'll be forcing that door open any minute now!

5. A gang of thugs strated banging on our door, ordering us to surrender and give up all of our supplies. How do we respond to these scumbags?

6. A band of raiders are at our doorstep! They demand we let them in! This is no game. We either yeilds or we fight back. There's no middle ground here.

Raiders are coming

Use Axe:[]

  • Our axe broke during the fight. We should get a new one as quickly as we can. -Axe
    • We've taken a stand and shown these bandit who's in charge here. We're hoping they won't come back with more freind some other time...
    • We were able to defend our home this time. What if they come back?
    • We were able to fight off the bandits this time, but there's no guarantee they won't come back. We need to prepared at all times.

Beast Fight:[]

1. Mutated rodents are attacking our supplies! We're not sure if they're rats, ferals bunnies or just mutated hamsters. All of these option are pretty grim. We could use spare ammunition or something else to get rid of every one of these pests.

2. We woke up today feeling very uncomfortable. It was like... like someone, or something, was watching us! We could sworn we noticed movement in the shadows. If anything besides us is alive in the bunker, it's time to teach it who's the boss around here.

3. We felt like something was staring at us from the corner of the shelter. We think it's a rat. At least, it looks like a rat, a rat on a very good diet... We decided we need to do something about it, or, to put it more bluntly - it's either him or us!

4. It's really weird when you get the feeling that something is watching you. Our shelter is tiny, but this has been bugging us for a while now. We checked all the closets and no one's hiding there! Is there something alive down here, besides us? Maybe a rodent of some kind? If so, we need to show it that we are the dominant species in this little paradise of ours!

Axe ; Rifle Event - Beast Fight(Complete)

Use Axe:[]

  • Our cans are saved! Too bad for the hairy mutant! Guess we're still top of the food chain. Good for us.
  • Whatever it was it's dead now. Quite dead. Maybe there's more hiding somewhere in one of those nasty little holes.

Dolores' Wound:[]

([Sometimes] If Dolores was sent on an expedition without Medkit) After Dolores returned from that last expedition, she was complaining of a minor foot injury. It might have been her right foot. Or maybe her left foot. One of them, anyway. It seemed irrelevant at the time, but now both of her feet are swollen! We need to do something about it.

Dolores' Event - Dolores' Wound

Use Axe:[]

  • If there was one thing we could never consider, it would be cutting off any part of Dolores with an axe. Not only would she object to this, she would probably take matters - and the axe - into her own hands. It was in our best interests to avoid such a situation. We did used the heated axe blade to clean her wounds, and the infection seems to be fading away. The operation wasn't pretty though and damaged our axe. -Axe +Cure Dolores' sickness
    • (Sometimes) Ouch! The axe slipped just a bit, but that must've hurt... +Dolores gets hurt

Follow Pancake:[]

1. Hey it's Pancake! Our freind is back, but he seems very nervous, and keeps barking and jumping. When we opened the door, he rushed out only to come back a moment later and bark at us again! Maybe we should follow him? What gear shall we take?

2. Pancake came back today very agitated about something. He really wanted us to get out and follow him somewhere in the neighbourhood. This seems a bit risky, but maybe Pancake's on the trail of something big? What gear shall we take?

Map ; Rifle ; Axe Event - Taking Pancake Out

Use Axe:[]

  • A man with an axe is force to reckoned with. Those two thugs we ran into while following Pancake learned this the hard way. Pancake was a real hero too. He chased them off and nearly made one of them leave their troussers behind! Not that anyone wanted them... yuck. | Who would have guessed that those two would have a respectable stash of water? Forget the trousers, they left a liquid fortune behind! +4 Water

Little Shelter Of Horrors:[]

([Sometimes] If "Yes" was said on "You Reap What You Sow" event):

1. It's not every day you wake up to a carnivorous plant trying to eat you. This is how our day started. Curse Mary Jane's plant and any gardening ambitions we had! Who would've guessed the seed would grow into a bloodthirsty daemon?! We need to get rid of it!

2. A tickling sensation woke us up. The roars got us out of bed. Turns out Mary Jane's plant is some sort of plant monster! And it's out for blood, brains and whatever it chews on! We need to do something!!!

Mary Jane's Event - Little Shelter Of Horrors

Use Axe:[]

  • Die you plant-thing, die! is this sharp enough for you?! Chop! Chop! Phew, that was a close one. Without this axe we would've been plant food... or would that make us fertilizer? Well the joke is on that damn plant, since we ended up harvesting some of it for food. -Axe +2 Soup

Mary Jane's Wound:[]

([Sometimes] If Mary Jane was sent on an expedition without Medkit):

1. Remember that time Mary Jane went out to scavenge supplies? When she got back, she had a wound on her forearm. Nothing serious, she claimed, but it looked like something had bitten her. Now that injury is looking much worse. We fear it may be infected. We have to clean it up.

2. Mary Jane was injured on her last expedition, she didn't mention it to us, and we didn't noticed. It wasn't a problem until just now. It seems her injury got infected and she's in bad shape. We must help her.

Mary Jane's Event- Mary Jane's Wound(Not Complete)

Use Axe:[]

  • Mary Jane got the wrong idea when we brandished the axe, she tried to limp out of the bunker, fortunatelly she was too slow, and we were able to explained her our intentions before she ran off. Heating the axe's blade allowed us to clean the wound and stop it from festering. Now it's up to her immune system to fight off the infection. We had to break our axe to do it, but she's looking better today, so we are hopeful it was worth it. -Axe
    • (Sometimes) Ouch! The axe slipped just a bit, but that must've hurt... +Mary Jane gets hurt

No Questions Axed:[]

(If the Radio is in the shelter + If the event "Signalled The Army/Let The Army A Message/Cards Trick" has been done before):

1. We received another army transmission this morning! We wish it would mark the end of our stay in the shelter, but it seems the military has other plans. All survivors in the area were asked to head to the nearby park and chop down as many trees as possible, to aid the "evacuation effort", whatever that means. We may as well join in and speed this whole affair up.

2. The army isn't coming. Not yet, anyway. That's today radio news. Instead they have been broadcasting a request for all citizens to assist them by cutting down trees in the nearby park. We don't know if some fancy general needs it for his fireplace or what,but they suggested it's either that, or no evacuation. The choice is pretty obvious for us.

3. The military is communicating through the radio again. We're sure it was a signal to evacuate out of here, but it turns out they need our help. The speaker requested that all able citizens in the area should chop down a tree or two in the nearby park. It sounds ridiculous, but they're claiming this will make it easier for them to extract us. We never even liked that park, so let's do this already.

Help the Military- With Axe

Use Axe:[]

  • We chopped down as many trees as we could. It wasn't much, but hopefully it will make the difference they wanted. The next time they get in touch, it'd better be from a tank parked on our lawn, or what's left of it. Our only regret is that this wood chopping business ruined our axe. -Axe +Military ending continues

Payback Time:[]

(If Raiders are in the area):

1. This bandits camp nearby is causing a lot of trouble. Not only they are armed, dangerous, cruel and bloodthirsty, they're also loud and obnoxious! We respect their right to party, but not at the cost of our beauty sleep. Something needs to be done.

2. The raiders camp on our street has been especially maddening lately, they're acting like real savages. We won't stand for that, somebody should show them that the innocent survivors of the wasteland aren't just miserable victims, and that someone should be us!

3. We know there's a group of bandits camped near our shelter but we're not exactly powerless. With a bit of luck and force, maybe we can show them that we're not to be trifled with? We can't murder them all... but it's worth a try, isnt it?

Attak the raiders camp

Use Axe:[]

  1. ??? -Axe
  2. We performed a very tactical maneuver and sneaked towards the camp in broad daylight without any cover. It soon turned out that no such a maneuver was needed - when we arrived, the bandits were fighting a group of giant, mutated spiders and nobody was guarding the supplies. We picked whatever we could and hurried back to the shelter before the raiders noticed anything. We were so brave! -Axe +RANDOM
  3. We bravely stormed into the camp screaming insults and threats at the top of our lungs. Sadly there was no one there to appreciate our courage, it looks like the bandits went raiding and left the camp empty thinking no one would dare to get close to it anyway. But not us! We fearlessy collected whatever we could from their supplies and courageously run back to the shelter. We think that's the ultimate proof that we're not in danger - we are the danger! Fear us! -Axe +RANDOM
  4. (If Ted has been captured) In the corner of the camp the bandits held their prisoners and were thrilled to discover that one of them was Ted! We rescued him from his chain and brought him to the shelter. We're so happy he's back here with us! -Axe +Ted returned to the shelter
  5. (If Dolores has been captured) ??? -Axe +Dolores returned to the shelter
  6. (If Mary Jane has been captured) We were surprised to find a tent in which bandits kept their prisoners. Between them was Mary Jane! We quickly untied her and brought her back to the shelter with us. She looks a bit ragged, but she's fine! -Axe +Mary Jane returned to the shelter
  7. (If Timmy has been captured) While sneaking around the camp we noticed a few cages in which the bandits held people captive. One of the prisoners was Timmy! We managed to set him free and bring him back to the shelter. What an happy day! -Axe +Timmy returned to the shelter

Reinforce The Vehicle:[]

(If the event "Mysterious vehicle down the street" has been done in a previous game + If enough expedition has been done) During our last expeditions, we finally approached that nearby vehicle. It was an ice cream truck/a tank, missing wheels and a few other crucial components. The outside was rusty and a little burnt up. If we hope to ever drive away from here, we sould scavenge for something to reinforce it. Anything we should grab for this little supply run?

1

Use Axe:[]

  • We chopped some wood into pointed sticks and attached those to the vehicle. Sharp, efficient, and also helpful in collecting trash along the way. This was a fun project! We accidently chopped up the axe handle as well. Not sure how, but it's all part of the installation now. -Axe +Add Wooden Spikes on the vehicle +Increase everyone's sanity

Shave Time!:[]

(If Ted's beard grew to its maximum):

1. Sure, times are hard, and there isn't much need to shave anymore, but beard are still not welcome in this house! Any means of cutting a beard is acceptable. Say... that axe looks quite sharp. Maybe it could help with some beard trimming?

2. We didn't pack any razors when came down to the shelter, and now some of us can be confused with a sasquatch. A good, sharp axe might be perfect replacement for a razor...

Ted's Event - Shave Time!

Use Axe:[]

  1. With some skill, trimming a beard with an axe turned out to be both possible and quite relaxing. We should do it more often. +Increases Ted' sanity +Shave Ted's beard
  2. Ouch. Turns out an axe is no good as a replacement for a razor. +Ted gets hurt

Soup And Circuses:[]

(If Ted and Mary Jane are in the shelter) The beredom and silence are overwhelming. To bad we don't have a TV to keep us occupied... but maybe we could take advantage of some of our supplies and pretend they're props on a movies set?

Ted and Mary Jane's Event - Soup and Circuses(Complete)

Use Axe:[]

  • Ted and Mary Jane used to be big cinema buffs before the apocalypse, so they instantly jumped on this idea. Mary Jane always complained "Singing' in the rain" lacks action, so they took the axe and improvised an extra scene. Very bloody. They insist the movie would have been way better if it had more axes in it. +Increases Ted and Mary Jane's sanity

Tear Down This Nest:[]

(If the event "The Grand Plan/And My Axe!/Paging Doctor Ted" as been done before):

1. Cockroach alert! Thankfully not here, but in our freinds camp. The place is all set and ready for moving in, but the siblings came over today to tell us that they encountered a problem. They found a nest of mutant cockroaches, right in the middle of the camp, and they would like to get rid of them before anybody moves in. They're asking if we have anything that could prove useful in fighting these creatures.

2. Our freinds are back and somehow it's not a surprise that they need our assistance yet again. The sibblings were thrilled to announce that the camp has been built and only one, small issue remains - a huge nest of mutated cockroaches. They tried to make go away peacefully but so far the roaches are refusing to cooperate. An eviction notice simply won't do, they will have to be dealt with in a more violent manner.

3. When we heard familiar voices of our freinds behind the door, we rushed to open. The siblings and their group have finished building their camp! Unfortunately, they discovered that the place had already its own inhabitants... mutanted cockroaches. The insects even made the nest right in the middle of the place! Is there anything we can do to help them get rid of these roaches?

The Twins Event- Mutant cockroaches

Use Axe:[]

  • We gave the group just what they needed to get rid of the unwanted housemates. The insects are gone and their nest was destroyed, so they will need to find another camp to settle in. Hopefully they will choose a bandit camp instead of bothering decent wastelanders like our freinds! +Twins ending continues

The Neighbours Downstairs:[]

1. What's that sound? Oh no! Something, or someone, is below us! It's only reasonable to go and check it out. How about using that manhole in the corner?

2. Far an isolated fallout shelter we sure have a lot of disturbances. Something has been making a lot of noise since dawn and we couldn't sleep! It seems to be coming from under the floor... and coincidentally, we just found a manhole that we could us to go down and check what's going on.

3. Hear that? Noises, coming from below! This is probably the right time to check out the manhole in the corner, that one that's been locked tight ever since we got to the shelter...

Axe ; Flashlight Event - The Neighbours Dowstairs

Use Axe:[]

  1. Whatever lived down there making all that noise, probably fled when we jumped down waving our axe around and shouthing warrior chants. Our warrior chants sounded like jingles from the radio ads, but that's probably made them even more terrifying. The only thing left in the secret room was a gas mask. It smells a bit funny, but it works. +Gas Mask
  2. Who would've guessed we had a secret wine cellar under our house! Thanks to our trusty flashlight, we were able to hunt down some remaining bottles. The contents tasted more like water than wine, but as long as it's liquid,we're happy! +2 Water
  3. We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stocked our first aid kit. Good for us? We didn't find the source of the noise. +Medkit
  4. Amazing! We had a pirate cave right under our house! It was filled with treasure of sorts... too bad we only had the time to grab a map before the place collapsed. Luckily, it didn't have any impact on our shelter. +Map
  5. We went down with our hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way.
  6. What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Ot something else with a giant mounth and plenty of teeth! Is anyone hurt? +Someone gets injured

Timmy's Wound:[]

([Sometimes] If Timmy was sent on an expedition without Medkit) Timmy got back to the shelter from his expedition and looked fine, but it turned out he has hurt his hand on a piece of rusty metal and the wound was infected. It doesn't look like it's healing up. We have to patch it.

Timmy's Event- Timmy's Wound

Use Axe:[]

  • ??? -Axe +Cure Timmy's sickness
    • (Sometimes) Ouch! The axe slipped just a bit, but that must've hurt... +Timmy gets hurt

We Stood Our Ground:[]

1. We have a situation on our hands! There is a group approaching our shelter and they don't seem like the occasional, freindly scavengers you run into it. Not at all. They look like they're out for blood. Or cans. Probably cans. This is a terrible time for humanity if canned soup is enough to turn us into monsters! Anyway... We need to defend ourselves!

2. We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!

3. Alarm! There is a group of people outside and they don't seems friendly! We recognise some of them, they used to be in our neighbourhood watch. They don't sound too concerned with the well-being of the neighbourhood...anymore, but they are very serious about angrily waving their heavy flashlights. We need to do something before they break in and take everything we have.

4. When someone knocked on the door, we were suspicious and cautious, but after a few minutes of talkinf it turned out it was just a group of old ladies who were at a tea-party not far from here when the bombs dropped. We thought it would be good manners to talk to them face to face. When we opened the door those old bats attacked us with their umbrellas, canes and something that looked like a spiked table leg! We need to fight back!

5. Alert! There is a gang of firefighters outside! Or at least they are dressed like ones. They've been banging on the door, ordering us to surrender all of our supplies. They claim they will drive us out with fire if we don't comply! Guess the definition of a firefighter has somewhat changed recently. How do we oppose them?

Padlock ; Bug Spray ; Axe ; Rifle Event - We Stood Our Ground

Use Axe:[]

  1. Some axe action was enough to send those cowards running. Bet your ass they will be back. Vermin like that are never long gone, they crawl out of shadows when the night comes. Let's keep our axe sharp -Axe
  2. Here's Jonny, you can-greedy bastards! Yeah! That's right! You'd better run! And thanks for leaving one of your rifles! +Rifle -Axe

Events Where The Axe Can Be Found[]

Boogers:[]

(If Mary Jane and Timmy are in the shelter):

Mary Jane is pulling Timmy's hair and calling him a "radioactive poopy butt" while Timmy is furiously kicking her shins, insisting she is a "mutant booger". Madness! Nobody knows what set this fight off, but one of the kids must be in the right... right? But, which one?

Mary Jane and Timmy's Event- Boogers

Choose Timmy:[]

  1. Mary Jane is older, and should know better. She was pacified, althought not without a fight. Guilt-ridden Timmy admited they fought because he stole his sister's harmonica. He returned it, and things are quiet once again. For now +Harmonica
  2. Mary Jane was deemed a bigger threat, especially when she whipped out an axe and started chasing Timmy around the table. Where did she get that?! The weapon was confiscated. And, you are grounded, young lady! At least until the next expedition. +Axe
  3. Turns out they were fighting over a spare can of soup! Despicable. Both of them are apologetic now, and claimed they would have shared it with everyone eventually, but why should they be believed? The can was confiscated. +1 Soup
  4. Before anyone could jump in, the kids suddently made up, and everything ended as fast as it began. Nobody rememberes what caused the fight in the first place.

The Knights Who Say...:[]

1. What's that sound? A galloping horse? We rushed to the door and were greeted by two men, dressed like they'd come from a medieval fair. We identified the source of the sound - one them was holding two rocks and hitting them against each other constantly, while the other was skipping and pretending to be a rider. They got said they're looking for some antique cup, but they'd got lost and they would be most grateful if we would let them check out map, provided we have one.

2. We had the most curious visit today. One of them was making the sound of a galloping horse using a pair of rocks and hitting them against each other, while his companion was pretending to rise said "horse". They claimed to be on a very important quest to seek some magical cup, only they lost their way in the wasteland. They asked permission to have a quick look at our map to determine their whereabouts.

Map Event - The Knights Who Say...

Use Map:[]

  1. They seemed friendly enough, so we let them have a look at our map. They thanked us and offered us some supplies in exchange. We graciously accepted and wished them luck on their quest. +RANDOM
  2. We were way too impressed with their medieval outfits to decline, so we showed them our map and pointed at the location of our shelter. They quickly found their bearings and rewarded our kindness with a set of checkers, then swiftly rode off. Or ran off. We hope they find what they're looking for. +Checkerboard
  3. They were clearly crazy but harmless, so we fulfilled their request and it was worth it! They turned out to be very generous and gave us an axe. They claimed it was a magical battleaxe, but to us it looks just like a regular one. Whatever, as long as the blade is sharp. +Axe

We Stood Our Ground:[]

1. We have a situation on our hands! There is a group approaching our shelter and they don't seem like the occasional, freindly scavengers you run into it. Not at all. They look like they're out for blood. Or cans. Probably cans. This is a terrible time for humanity if canned soup is enough to turn us into monsters! Anyway... We need to defend ourselves!

2. Alarm! There is a group of people outside and they don't seems friendly! We recognise some of them, they used to be in our neighbourhood watch. They don't sound too concerned with the well-being of the neighbourhood...anymore, but they are very serious about angrily waving their heavy flashlights. We need to do something before they break in and take everything we have.

3. When someone knocked on the door, we were suspicious and cautious, but after a few minutes of talkinf it turned out it was just a group of old ladies who were at a tea-party not far from here when the bombs dropped. We thought it would be good manners to talk to them face to face. When we opened the door those old bats attacked us with their umbrellas, canes and something that looked like a spiked table leg! We need to fight back!

4. We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!

Padlock ; Bug Spray ; Axe ; Rifle Event - We Stood Our Ground

Use Rifle:[]

  1. It's not surprising that a few shot were enough to send those cowards running. The question is, what happens if the rifle malfunctions or we used all of our ammo? We do hope it won't come to that. Otherwise, we might need to defend ourselves using knives and forks. | Oh damn it... we spoken to soon. We think the gun is broken. What do we do now?! -Rifle
  2. The gun fight was intense, but our position gave us the advantage we needed to drive those thugs away. One of them even lost an axe while retreating. We'll make sure it's used for all the right reasons. Specifically - not robbing us. +Axe | Oh damn it... we spoken to soon. We think the gun is broken. What do we do now?! -Rifle

WOLVERINES!:[]

"Open in the name of freedom!" came a shot from outside the door. We weren't sure who claimed to be representing freedom, but we could hear it was a group of people, probably armed. Anyone who introduces themselves like that is probably planing to kill someone in the name of "freedom". Should we open...?

"Yes or No" Event - WOLVERINES!

Say Yes:[]

  1. When we peeked outside, we were greeted by a group of high school students. They were well equipped and looked like they could take care of themselves. They questioned us about "enemy combatants" in the area. We couldn't help them, but they were happy to leave one of their spare axes with us, in case we needed to defend ourselves. When we asked why would they help us, they replied "it's what Wolverines do". +Axe
  2. Opening the door revealed a group of armed teenagers, possibly high school students. Contrary to what we expected, they were very friendly and requested to know if we've seen and Reds nearby. We couldn't help them.  When they found out we were not armed, they were kind enough to leave us a spare rifle!  We asked who they were, all they said was "Wolverines!". +Rifle
  3. We regretted opening the door the minute we saw who was standing on the other side. Dark faces, rifles and determined look of a band of teenagers. 'We're doomed!, we thought. Then, out of the blue, one of them asked us if we're with the Reds. We've never supported the Red Sox, so we confidently said that we weren't. The tension dropped immediately and those nice, young people gave us two bottles of water! They also told us to have no fear, since Wolverines are around. We're not sure what wolverines have to do with all of this, but we took their word for it. +2 Water

Axe In Expediton[]

Expedition Equipement - Suitcase ; Checkerboard ; Axe ; Ammo

As said upper, the Axe will increases chances of coming back safety from your expedition when the Raiders are outside.

Outside Condition (Raiders):[]

  • We're almost certain there are bandits around. Running into them would be a big mistake.
  • We've heard some commotion outside and we're pretty sure it's a band of raiders. Venturing outside might be quite dangerous right now.
  • Judging by the sound of gunfire and screams, it seems like a band of thugs has taken control of the area. Going out could be very risky.

The Axe can also be lost during the expedition:

  • We returned from the expedition, but our axe didn't make it. -Axe

"Axe Find" In Expedition[]

All "Expedition Locations" where the Axe can be found.

Fire Station:[]

  • Outside, next to the entrance, we found a manequin dressed in police uniform nailed to the wall with a fireaxe. It must have been an art installation of sorts and we were sorry to ruin it, but we really needed that axe. +Axe

Hospital:[]

  • One of the dead patients had an axe sticking out of his back. According to his chart he was feeling perfectly fine before the atomic blast. We decided he no longer needs that axe. +Axe

Hotel:[]

  • The lobby was mostly destroyed and barely anything could be found on the floor, exept for one very hairly and very dead lumberjack. He had an axe in his hand. +Axe

McDoodle's House:[]

  • Our toolshed is gone, exept the door, which stands stubbornly with nothing around it. It served it's purpose, though - an axe hanging on the other side was completely coverd from the blast. Looks as good as new. +Axe

Parking Lot:[]

  • In a trunk of a wrecked car we found a fine, sharp axe. That vehicle must've belonged to a lumberjack. Or a serial killer. Or both perhaps? +Axe

Supplies Drop:[]

  • We think a box we found was intended for a colony of lumberjacks. It was full of axes. We took one. +Axe

Theater:[]

  • Next to the entrance we found a glass-case mounted on the wall. Inside was an axe and the sign said "breaking in case of an emergency". We're almost certain that a nuclear apocalypse constitues at least a bit of an emergency. +Axe

Destruction by Insanity[]

The Axe can be destroyed by Mary Jane if she is crazy.

  • Today Mary Jane became really unpredictable and agressive. In a sudden fit of rage, she grabbed an axe in the corner and started striking the wall. Although we felt a bit sorry for that poor wall, we chose to stay silent and remain grateful for not being the target of her aggresion. After a really vicious struggle, Mary Jane finally grew tired and tossed the axe behind her. The weapon is now completely useless -the edge is dull, and she also managed to break the wooden handle. Mary Jane looks very relieved, though. -Axe

Gallery[]

Image Name
Axe Gallery - Axe In The Shelter
Axe In The Shelter
Axe Gallery - Axe With "Toy Skin" In The Shelter
Axe With "Toy Skin" In The Shelter
Axe Gallery - Axe In The Journal
Axe In The Journal
Axe Gallery - Axe In Scavenge Mode
Axe In Scavenge Mode
Axe Gallery - Axe In Inventory In Scavenge Mode
Axe In Inventory In Scavenge Mode

Audio[]

Sound Name
Axe Sound In The Shelter (1)
Axe Sound In The Shelter (2)

Achievements[]

Lumbersexual:[]

"Lumbersexual" achievement

The achievement "Lumbersexual" can be unlocked by managed to shave Ted's beard in the event "Shave Time!"

For more information about the achievements, go on this page.

See Also[]

Items
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