The Boy Scout Handbook (also known as the Scout Handbook) is an essential survival item in the game that has many different uses. It can repair almost every item that stays in the fallout shelter, including the Gas Mask, Flashlight, Map, Rifle, and Radio. The player can also use it for other things, like using it for killing Mutant Cockroaches and Spiders, increasing sanity in the Aunt/Uncle/Grandpa events and more, so it should be considered a priority during Scavenging.
Great Uncle Terry
Requirements: Boy Scout Handbook
Summary: The family members wish they had a photo of their great uncle named Terry. If the player uses the Boy Scout Handbook, they find a photo of him, and it helps keep up their sanity. If the player doesn't use the Boy Scout Handbook, it lowers their sanity.
Requirements: Bug Spray, the Boy Scout Handbook, or the Checkers board.
Summary: Timmy needs to be educated or he may become uncivilized. If he gets the Boy Scout Handbook, he will apparently learn from it.
Requirements: Boy Scout Handbook, First Aid Kit, Deck Of Cards
Summary: The family remembers that the day is Timmy's birthday! The player must give him an item to increase his sanity, or give him nothing to decrease it. Using the Boy Scout Handbook leaves a note that it's a "deadly spider-killing weapon" in Timmy's hands.
After the "What's in the Suitcase?" DLC is installed, a useful tip can be read when the player clicks on the Boy Scout Handbook in the shelter. The message changes every day and the same message can be given twice. All tips are as follows:
- A can of bugspray is useful against insects... and other creatures.
- A dehydrated person won't live more than one day. Don't test your luck.
- A flashlight can be a source of light or a signalling device.
- A first aid kit can help with sickness, injury and even insomnia.
- A human can survive just four days without water.
- A working rifle is a good defense against foes of any kind.
- A well fed person has a chance of recovering from a sickness without any medication.
- All items in your shelter might prove useful during an expedition.
- Although a rifle may have some bullets in it, ammunition alone can also prove useful.
- An axe can be both a multipurpose tool and a weapon. Watch your fingers.
- An insane person is highly unpredictable.
- Afraid of someone thrashing your safehouse? Use a padlock!
- After an expedition, a scavenger should be fed and given time to regain strength.
- Beware of bandits roaming the wasteland, looking for easy and defenseless prey.
- Card and board games can keep one's mind occupied and entertained.
- Choose your expedition equipment wisely.
- Consider taking a suitcase for trips short and long - you will be able to carry more.
- Hunger leads to starvation. Starvation leads to death. Death leads to... well, nowhere really.
- In times of crisis communication is key to survival. Get a radio.
- If in doubt, don't take risks.
- Injuries can only be treated with a first aid kit.
- Leaving your shelter abandoned is very risky.
- Malnutrition will weaken one's immune system and may lead to a sickness.
- Mental health is as important as physical health.
- Not all mutants are dangerous. Looks can be deceiving.
- Not all strangers are out to hurt you. With a bit of trust, friendships can be made.
- Poor diet, bad health or injuries decrease chances of survival.
- Poor diet will start taking its toll in about 10 days.
- Sickness can be an effect of malnutrition, radiation and other factors.
- The harsh atomic world will cause people to get visibly fatigued after a while.
- Think ahead.
- Try to help those in need. What goes around, comes around.
- Violence usually seems like the best possible option, but it rarely is.
- The Boy Scout Handbook shall be destroyed by Timmy if it is given to him on his birthday while deranged.
- The Boy Scout Handbook can't be used to repair the Padlock, TheCheckers, the First Aid Kit (however it is needed for the event, while the Bug Spray is used), theAxe and the Deck of Cards.
- The Boy Scout Handbook should always be a priority to scavenge; it can help you both to prevent and to take care of emergencies.