The Deck of Cards is an item present in 60 Seconds! and 60 Seconds! Reatomized
General Informations[]
The Deck Of Cards can be used for the gambling event and for gaining sanity. It takes up one slot during scavenging. There may be a military event which requires the player to use the card. It is sort of useful to survival in the fallout shelter, and as such should be considered as a medium priority.
If the Deck Of Cards is taken for an expedition, it can bring back: 2 Water/Map/Boy Scout Handbook
"Cards" Events[]
Cards Tricks:[]
(If the army was contacted + If the Radio is in the shelter):
1. The army is on the radio again! They said they'll be scouting the neighbourhood and need to find clear signs of survivors that are still alive. We were asked to leave a few cards at the nearest bus stop to mark how many people occupied our shelter. We should get going if we want to make it before nightfall.
2. Another broadcast from the military! They said they need to locate the general area we're in, an that they want us to leave specific markings close by. They said the marking should be... cards. Playing cards. How strange is that? We're supposed to go out to the nearest bus stop and pin the card denoting our headcount there. Weird? Perhaps, but if we're doing it, the time is now.
3. We received another transmission from the army! They'll be doing a quick sweep of the area, and asked all survivors to leave markings at the nearest bus stop to indicate they're around. The markings are to be made with cards. Guess we won't be able to play poker, but if that get us rescued, then we can probably mae that sacrifice.
Use Cards:[]
- The cards are in place. All we need to do is wait for the army to pinpoint our location. That shouldn't take long, we hope. +Military ending continues
Deadly Boredom:[]
1. There is not much you can do in this tiny bunker. We need to fight the boredom, otherwise someone might feel like going out to admire the radioactive landscape, or something equally crazy like learning about foreign geography. We need to do something!
2. Where is a ball when we need one? We are really bored and we need something to occupy ourselves with. Too many hours of counting pipe droplets is not healthy. There has to be an alternative.
3. When we ran out of songs, short poems you remember from school and funny silent movie quotes, we have to do something, or else we might start thinking about the virtues of a welfare state! Imagine that! What do we do!?
4. We bored. No, really. WE BORED. And we have to do something about it, or we'll end up as some cannibalistic, post apocalyptic savages armed with toasters. It's time to do something.
Use Cards:[]
- There are few things as relaxing as cards... and we only have cards, so a game or two doesn't hurt. +Increases everyone's sanity
- We decided to have little poker game with some food cans as a currency. Things got a bit rough. So rough, it ended badly for our flashlight. It got smashed to pieces. What a shame -Flashlight
Door-To-Door Sales:[]
A stranger pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires:
- Offer one Water in exchange for one Deck Of Cards
- Offer one Water in exchange for one Bug Spray
- Offer two Water in exchange for one Boy Scout Handbook
- Offer one Water in exchange for one Flashlight
Use Cards:[]
- After making the trade the man packed his thing into the wheelbarrow and departed. Before leaving he uttered something about bandit activity nearby and how dangerous the area is. -Deck Of Cards +1 Water
Fighting The Tide:[]
1. We had planned to go to Niagara falls and see those beutiful waterfalls. We never expected to get a waterfall of our very own in our shelter. Right now, it seem that half a drozen pipes burst and all that water is pouring right into our bunker! We need to save our supplies!
2. What's that trickling sound? And why is the wall so wet? Are we about to get flooded!? We don't have life preservers! Or a boat! A boat wouldn't even fit inside this shelter! We need to do something! Save the supplies!
3. We could sworn that huge puddle of wasn't there earlier... and there goes another one... oh damn it! We're getting flooded! Let's grab some of our supplies before they started floating!
Use Cards:[]
- We're all about survive and poker games, so it wasn't too surprising when we went after our lucky set of cards first. Not a single card got wet, but plenty of other supplies where submerged. After a while, the water level dropped, but the damaged was quite extensive. We have to deal with that. -Radio -Map
- Well, that was lucky! The shelter filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even able to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with. -Radio -Map
Happy Birthday May Jane!:[]
1. We were pretty sure Mary Jane had her birthday two weeks ago, but it turns out - it's today. Shall we get her something a young lady trapped in a tiny shelter would enjoy?
2. Mary Jane has been dropping hints that it's a special day for her today. We had to think about it hard, and after eliminating your average festivities, the anniversary of that great BBQ we had three years ago, and International Popcorn Day, we realized she was talking about her birthday! That means we need to get her a gift.
Use Cards:[]
- Mary Jane loves cards. We thought she might get herself busy with solitaire, but she started doing cards reading. Divination or not, if we don't figure out why the world has gone to hell, maybe she will. +Increases Mary Jane's sanity
The Fun Factor:[]
1. The siblings are back with their group to announce that their camp has been finished! They are attempting to make living there as enjoyable as possible and they have one problem - their children. The older ones can be trained to help in scouting or guarding the base, but the youngsters get borred really fast. The group has been going through the rubbles, looking for toys and games that would keep kids occupied and happy.
2. The freindly group came today to say that the camps is almost complete, but they needs a few more items to make the place really worth living in. It's mostly about the children - there's a bunch of them in the camp and their only entertaiment so far is playing tag in the sad ruins of their homes. The group is collecting toys to keep the children happy and stop them from running of into the wasteland.
Use Cards:[]
- We were happy to share our set of cards with them. Sure, the deck isn't complete so th kids will have to make up some new games, but at least it'll keep them busy. Our freind agreed and promised us updated on the situation in the camp! -Deck of Cards +Twins ending continues
Thug Attack! (Shelter Alone Event):[]
It's freezing cold outside. The bandits probably expect us to huddle in the corner with a blanket, so it's the perfect time to stand up and fight. We need to set an effective trap. Is there any way we can use this nuclear winter to our advantage?
Use Cards:[]
- That "trap" did nothing to stop the bandits... Maybe a different item could have done the trick here. -Deck Of Cards
- (If all "trap" have worked so far) Fortunately, it sounded like these thugs lost their flashlight and couldn't find the bunker door in the dark of night. They circled the perimeter for some time, shouting about "being scammed by kindergarteners" before remembering that one of them is scared of the dark and giving up. Next time we might not be so lucky.
- (If at least 1 "trap" haven't worked) We didn't managed to protect our home. What will Ted, Dolores and Mary Jane say when they return? Oh, no... (Game Over)
Traders Be Trading (Soup And Water):[]
A travelling salesman paid us a visit today. He introduced himself as Willy. Apparently buisness can do well even after the end of the world:
Use Cards:[]
- We made a deal with the salesman and helped him pack. He strolled away into the wasteland like he knew exactly where he was going -Deck Of Cards +1 Soup
We Can Hear Things:[]
1. We've been hearing strange noises lately. Is it coming from the outside or is it something that came into the shelter with us ? Could it be? We found nothing... we feel like we might going crazy. We should probably get busy with something to keep us occupied before this gets worse.
2. There it goes again! Noises, weird noises all the time! Are they coming from the pipes? Walls? Is it something behind the door? We don't know and it's driving us insane! We should sit down and relax. Otherwise we might get paranoid.
3. What in the hell are those sounds? Are they coming from the goddamn walls?! They are driving us crazy! Is something crawling in the air vents!? Relax... take a deep breath. We sould probably calm down before we start tearing them down. Maybe try something relaxing for a bit.
Use Cards:[]
- Having some fun made us forget about... What was it again? +Increases everyone's sanity
Winner Takes It All (Soup):[]
(If at least 2 Soup are in the shelter):
1. We didn't think we would get a chance to increase our food supply by simply playing a card game, but that's what we were offered by who knocked on our door today. Two cans of food. We win, we get his two cans. We lose, we give him our two cans. Are we going to do it?
2. A knock on the door is not something we take lightly, these days. So when a man came to our doorstep today, offering us a highly profitable game of cards, we weren't convinced. Is a bet of two-soup cans in a card game a reasonable choice in our situation?
Use Cards:[]
- Ha ha! Lady luck has smiled on us! We won a vicious game of War. The man wasn't too happy about it, but he delivered on his promise. +2 Soup
- Damn it! That man must've cheated. We lost and before we could argue about it, the man left with our supplies. -2 Soup
Winner Takes It All (Water):[]
(With at least 2 Water in the shelter):
1. Our hideout was approached by a man we didn't know. He claimed he used to be an accountant, but now he survives as a trader and... a gambler. He offered us a card game for a bet of two water bottles. Shall we play
2. We always steered away from casinos, gambling dens and the like. So when a man came to our door and told us he used to be a gambler, we were suspicious. He invited us to play a game. He proposed a two water-bottle bet in a card game of our choice.
Use Cards:[]
- Ha ha! Lady luck has smiled on us! We won a vicious game of War. The man wasn't too happy about it, but he delivered on his promise. +2 Water
- Damn it! That man must've cheated. We lost and before we could argue about it, the man left with our supplies. -2 Water
Events Where The Deck Of Cards Can Be Found[]
Lost And Found:[]
(If Ammo are in the shelter):
1. Our ammunition is missing. There's no way it was stolen, so it has to be here, somewhere. We need to find it! -Ammo
2. We had some spare of ammunition, but now it's gone. We don't know how or when. It must've been misplaced. We need to find it, and soon. -Ammo
Use Flashlight:[]
- Found it! The ammunition clip was covered by a can. Too bad it was empty, but at least we have our bullet back. +Ammo
- While looking through some papers scattered under one of the old crates, we came across a map. It looks useful. +Map
- The first thing we found was a forgotten deck of cards. Dolores used it for solitaire back in the day, until the kids lost a few cards. We can now play semi-solitaire! +Cards
Events Where The Deck Of Cards Can Be Lost[]
Door-To-Door Sales:[]
A stranger pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires:
- Offer one Water in exchange for one Cards
- Offer one Water in exchange for one Bug Spray
- Offer two Water in exchange for one Boy Scout Handbook
- Offer one Water in exchange for one Flashlight
Use Cards:[]
- After making the trade the man packed his thing into the wheelbarrow and departed. Before leaving he uttered something about bandit activity nearby and how dangerous the area is. -Cards +1 Water
Fighting The Tide:[]
1. We had planned to go to Niagara falls and see those beutiful waterfalls. We never expected to get a waterfall of our very own in our shelter. Right now, it seem that half a drozen pipes burst and all that water is pouring right into our bunker! We need to save our supplies!
2. What's that trickling sound? And why is the wall so wet? Are we about to get flooded!? We don't have life preservers! Or a boat! A boat wouldn't even fit inside this shelter! We need to do something! Save the supplies!
3. We could sworn that huge puddle of wasn't there earlier... and there goes another one... oh damn it! We're getting flooded! Let's grab some of our supplies before they started floating!
Use Map:[]
- Before any of the streams squirting from the walls could hit our map, we tore it down. It was the only thing to not get wet during our little flood. After the water level had dropped we started cleaning up. We might not finish before the apocalypse hits. -Radio -Cards
- Well, that was lucky! The shelter filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even able to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with. -Radio -Cards
Use Radio:[]
- The radio was rescued first before any of that filthy liquid got into its case. It wasn't too long before most of the water disappeard, but the damged it'd done was enough to upset us. Cleaning and fixing this mess will take us days! And what's that smell?! -Cards -Map
- Well, that was lucky! The shelter filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even able to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with. -Cards -Map
Use Nothing:[]
- The water got everywhere and ruined everything. Maybe not everything, but it's pretty bad. We could do with a clean-up crew. Oh wait, there are no clean-up crews in the apocalypse! It seems we'll have to deal with this mess on our own. -Radio -Cards -Map
- This was one hell of a flood. No one expects to be rained on indoors, but it seems that in the post-apocalyptic world anything goes! The water is gone and there doesn't seem to be much damage, but we still need to dry the bunker and ourselves. -Radio -Cards -Map
The Fun Factor:[]
1. The siblings are back with their group to announce that their camp has been finished! They are attempting to make living there as enjoyable as possible and they have one problem - their children. The older ones can be trained to help in scouting or guarding the base, but the youngsters get borred really fast. The group has been going through the rubbles, looking for toys and games that would keep kids occupied and happy.
2. The freindly group came today to say that the camps is almost complete, but they needs a few more items to make the place really worth living in. It's mostly about the children - there's a bunch of them in the camp and their only entertaiment so far is playing tag in the sad ruins of their homes. The group is collecting toys to keep the children happy and stop them from running of into the wasteland.
Use Cards:[]
- We were happy to share our set of cards with them. Sure, the deck isn't complete so th kids will have to make up some new games, but at least it'll keep them busy. Our freind agreed and promised us updated on the situation in the camp! -Deck of Cards +Twins ending continues
Thug Attack! (Shelter Alone Event):[]
It's freezing cold outside. The bandits probably expect us to huddle in the corner with a blanket, so it's the perfect time to stand up and fight. We need to set an effective trap. Is there any way we can use this nuclear winter to our advantage?
Use Cards:[]
- That "trap" did nothing to stop the bandits... Maybe a different item could have done the trick here. -Deck Of Cards
- (If all "trap" have worked so far) Fortunately, it sounded like these thugs lost their flashlight and couldn't find the bunker door in the dark of night. They circled the perimeter for some time, shouting about "being scammed by kindergarteners" before remembering that one of them is scared of the dark and giving up. Next time we might not be so lucky.
- (If at least 1 "trap" haven't worked) We didn't managed to protect our home. What will Ted, Dolores and Mary Jane say when they return? Oh, no... (Game Over)
Traders Be Trading (Soup And Water):[]
A travelling salesman paid us a visit today. He introduced himself as Willy. Apparently buisness can do well even after the end of the world:
Use Cards:[]
- We made a deal with the salesman and helped him pack. He strolled away into the wasteland like he knew exactly where he was going -Deck Of Cards +1 Soup
Cards In Expedition[]
As said upper, the Cards can help you to bring back:
2 Water:[]
- While exploring the wasteland, we got a bit tired and decided to take a short stop to rest. It's a good thing we took cards - nowadays there aren't that many things more relaxing than a round of solitaire under the greenish, radioactive sky! When we were about to go, we noticed a few bottles stuck in a pile of junk. +2 Water
Scout Handbook:[]
- During our expedition we stumbled onto a weird bar... we could've sworn it wasn't there before. Inside, we were greeted by an old man sitting at one of the tables, sipping dirty water. He invited us to a friendly game of poker, promising a reward if we win. Well, we beat the old guy and got a Scout Handbook as a prize! We said our goodbyes and walked out of the bar. We hope to find the place again someday. +Boy Scout Handbook
Map:[]
- While outside, we were approached by a group of friendly looking old ladies. They saw a deck of cards sticking out of our pocket and asked if we would be so nice to let them play a classy game of poker. We watched from a distance as the ladies argued during their game and waved their pointy umbrellas around... The sole survivor of the game thanked us and rewarded us with a map of our area and a warm smile. We grabbed our stuff and got the hell out of there. +Map
The Cards can also be lost during the expedition:
- Those cards we took with us outside? Well, they're staying outside. -Cards
"Cards Find" In Expedition[]
All "Expedition Locations" where the Deck Of Cards can be found.
Bank:[]
- So this is how they guarded the place... unacceptable. In the guard room we found the skeletons of two individuals who seem to have been playing cards when the bombs hit. Good thing we kept our money in a really safe place that is our special cookie jar in the kitchen! Those guards didn't provide much security here, but their card will contribute to a high quality shelter entertainment. Thanks. +Cards
Bar:[]
- From what we could tell, the atomic blast interrupted a poker game. Those poor bastards are not likely to be finish that game anytime soon, but we can still use their cards to entertain ourselves. +Cards
Cinema:[]
- Under one of the seats we found a deck of cards. It must have been a really boring movie if someone felt they needed to bring a game to the screening. +Cards
Gas Station:[]
- A deck of cards was lying about just outside the booth. After picking them up and counting them out, the only things missing were three sixes. Playable enought. +Cards
Scavenger's Bag[]
- The outer pocket of the backpack contained a deck of cards. Better than nothing. +Cards
Destruction By Insanity[]
The Cards can be destroyed by Dolores if she is crazy.
- We woke up to the smell of something burning. We got up in a panic, but it turned out the fire was under control... more or less. For the past few days Dolores has been very busy building a house of cards. It started with a single building, but soon she was out of cards after constructing a small card-town, standing in the corner of our bunker. During the night, Dolores set it on fire and calmly observed the flames. When we asked why, she just gave us an indifferent stare, worthy of a serial killer, and said that "some women just want to watch the world burn. -Cards
Trivia[]
- It can be destroyed by Dolores while being insane.
- It cannot be repaired with the boy scout handbook.
Gallery[]
Image | Name |
---|---|
Cards In The Shelter | |
Cards With "Toy Skin" In The Shelter | |
Cards In Scavenge Mode | |
Cards In Inventory In Scavenge Mode |
Audio[]
Sound | Name |
---|---|
Cards Sound In The Shelter |
Achievement[]
Pro Gamer:[]
The achievement "Pro Gamer" can be unlocked by taking only the Cards and the Checkers during Scavenge Phase in Apocalypse Mode.
See Also[]
Items | ||||
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