The Flashlight is an item present in 60 Seconds! and 60 Seconds! Reatomized.
General Informations[]
The Flashlight is one of the potential requirements to get the Military ending.
The Flashlight is also one of the most resistant items, it can only be destroyed by a very few events.
It can also be broken with any event that destroy a RANDOM item and during expedition like the other items.
--> For more about these events, go on this page
If it breaks, it can be repaired with the Boy Scout Handbook(Not in 60 seconds! Reatomized).
If the Flashlight is taken for an expedition, it will increases chances of coming back from it.
Appearance[]
The flashlight appears as a simple red flashlight with four different colors. When broken, appears with broken glass.
Flashlight Events[]
List of some event where the Flashlight is useful.
10 On The Richter Scale!:[]
1. What is that? It seems like a distant rumble, but it's getting louder... and why is everything shaking? Oh god, it's a quake! Grab something and hold on!
2. Peculiar... it seems that the whole shelter has been shaking every couples of minutes, and it feels like it's getting stronger every time this happens. Here it comes again... and it's way worse! It's an earthquake! Hold on to something!
Use Flashlight:[]
- That was a close call! The torch was about to hit the floor when we caught it, but honestly, the whole place is a mess. Something might've been broken. We won't know until we look throught everything. Let's hope no more quakes will hit us. -Radio -Gas Mask
- Everyone ok? Let's hope so... We need to make a proper inspection. That was one nasty earthquake. We never used to get such a bad ones before! It's all because of the atoms. Definitely the atoms. NO ONE should mess with the atoms. NO. ONE. -Radio -Gas Mask
Dead Air:[]
1. We can barely breathe in this damned shelter. For the last couple of hours the situation has been getting noticeably worse. There might be something wrong with the ventilation system. Maybe it's stuck? If that's the case, we need to look into fixing it right away!
2. A few more hours of coughing and we'll get used to it! Our ventilation fans have halted, and no fresh air seems to be circulating through the shelter. We have to fiw it before we suffocate like rats trapped by a professional and very cruel rat catcher.
Use Flashlight:[]
- The obvious thing to do when a vent is blocked, is to check what's blocking it. However, when you shine your flashlight on a hive of mutated insects, things usually go from bad to worse. The angry hive is gone, but the insects did some biting before they fled. +Someone gets hurt
Door-To-Door Sales:[]
A stranger pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires:
- Offer one Water in exchange for one Deck Of Cards
- Offer one Water in exchange for one Bug Spray
- Offer two Water in exchange for one Boy Scout Handbook
- Offer one Water in exchange for one Flashlight
Use Flashlight:[]
- After making the trade the man packed his thing into the wheelbarrow and departed. Before leaving he uttered something about bandit activity nearby and how dangerous the area is. -Flashlight +1 Water
Lost And Found:[]
(If Ammo are in the shelter):
1. Our ammunition is missing. There's no way it was stolen, so it has to be here, somewhere. We need to find it! -Ammo
2. We had some spare of ammunition, but now it's gone. We don't know how or when. It must've been misplaced. We need to find it, and soon - Ammo
Use Flashlight:[]
- Found it! The ammunition clip was covered by a can. Too bad it was empty, but at least we have our bullet back. +Ammo
- ??? +Map
- The first thing we found was a forgotten deck of cards. Dolores used it for solitaire back in the day, until the kids lost a few cards. We can now play semi-solitaire! +Deck Of Cards
Please Respond:[]
(If the event "The Signal" has been done before) Timmy prepared a short message to be transmitted tonight. There are a few options on how it could be done, so let's try to pick the best one. Or just back out completely - it's not too late to give up on this idea.
Use Flashlight:[]
- Timmy went outside and climbed the highest point he could find, which in our situation turned out to be a fallen over truck with two more cars stacked on the top of it. Probably not the safest place to be, but he managed to transmit the message successfully and return safely. Now... we wait.
Reinforce The Vehicle:[]
During our last expeditions, we finally approached that nearby vehicle. It was an ice cream truck/a tank, missing wheels and a few other crucial components. The outside was rusty and a little burnt up. If we hope to ever drive away from here, we sould scavenge for something to reinforce it. Anything we should grab for this little supply run?
Use Flashlight:[]
- Armed with a flashlight, we braved the darkness of an almost-intact basement a few houses down the street. There was a lots of cobwebs, and an impressive collection of barbecues. We grabbed some grills to install on our vehicle for protection. It smelled wonderful, too! Oh, the flashlight didn't make it. Shame. -Flashlight +Add Metal Grills on vehicle
Secrets Of The Shelter:[]
1. One of the cupboards in the shelter was a bit shaky, so we pulled it out to give it a new home. In the process, we discovered a secret door! Where does it lead? No idea, but let's find out!
2. Ever since we jumped into this fallout shelter we've been wondering about that OTHER door in the shelter. Should it even be here? Where does it lead? It's high time to checked it out.
Use Flashlight:[]
- While looking through the room with the flashlight, we ran into an old rifle that used to belong to grandpa Bill. We believe he brought it back from Europe after World War I. It seems to be in working order, even though his final years Bill was more concerned with smoking like a chimney and trying on his beret. +Rifle
- It was very fortunate we had that flashlight! If it wasn't for that, we would've missed a pile of old maps collecting dust in a corner. They were mostly boring national park maps and the like, but one of them turned out to be a map of our town. +Map
- Holy cow! This is one lucky day. While browsing through the junk in the room, we found a working radio. Let's put it to good use! +Radio
- We inspected every corner of the room and found nothing. Well, that was a waste of time!
Signalled The Army:[]
(If the army was contacted + If the Radio is in the shelter):
1. We were able to catch the military broadcast again. This time they're asking us to get out with a flashlight and signal to their plane after it gets dark. If all goes well, they'll ba able to find us. Sounds like we'll be leaving soon!
2. The military transmitting again! They said their first step is to located any remaining survivors. A plane will be doing a sweep over our neighbourhood this evening and we're supposed to be out in the open, signalling to it with a flashlight.
3. Shine your boots and hoist the flag! The army is on the radio again! They're telling us to get our flashlight ready to signal their aircraft. It'll be flying over our area later this evening. If they see our light, they'll know where to look for us!
Use Flashlight:[]
- Everything was going as planned, but then the flashlight stopped working! We were lucky to get it fixed just in time to hear the distant roar of the plane's engines. We're pretty sure the pilot saw us. Let's see if they get back to us! +Military ending continues
The Neighbours Downstairs:[]
1. What's that sound? Oh no! Something, or someone, is below us! It's only reasonable to go and check it out. How about using that manhole in the corner?
2. Far an isolated fallout shelter we sure have a lot of disturbances. Something has been making a lot of noise since dawn and we couldn't sleep! It seems to be coming from under the floor... and coincidentally, we just found a manhole that we could us to go down and check what's going on.
3. Hear that? Noises, coming from below! This is probably the right time to check out the manhole in the corner, that one that's been locked tight ever since we got to the shelter...
Use Flashlight:[]
- If we didn't have this flashlight, we'd probably be meal for... for something that was down there. We're not sure, but its eyes looked very reptilian, very vicious and very, very hungry. Was that a dinosaur?!
- Who would've guessed we had a secret wine cellar under our house! Thanks to our trusty flashlight, we were able to hunt down some remaining bottles. The contents tasted more like water than wine, but as long as it's liquid,we're happy +2 Water
- We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stocked our first aid kit. Good for us? We didn't find the source of the noise. +Medkit
- Amazing! We had a pirate cave right under our house! It was filled with treasure of sorts... too bad we only had the time to grab a map before the place collapsed. Luckily, it didn't have any impact on our shelter. +Map
- We went down with our hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way.
- What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Ot something else with a giant mounth and plenty of teeth! Is anyone hurt? +Someone gets hurt
Thug Attack! (Shelter Alone Event):[]
Last time the bandits threatened to "light up this dump" with torches to finish the job. Since we don't have our own torches to fight fire with fire... is there anything else we could use against them?
Use Flashlight:[]
- That "trap" did nothing to stop the bandits... Maybe a different item could have done the trick here. -Flashlight
- (If all "traps" have worked so far) Fortunately, it sounded like these thugs lost their flashlight and couldn't find the bunker door in the dark of night. They circled the perimeter for some time, shouting about "being scammed by kindergarteners" before remembering that one of them is scared of the dark and giving up. Next time we might not be so lucky.
- (If at least 1 "trap" hasn't worked) We didn't managed to protect our home. What will Ted, Dolores and Mary Jane say when they return? Oh, no... (Game Over)
Two Legs Good, Four Legs Better!:[]
1. Our patience is wearing thin. We thought it would be a good idea to take a quick look outside to see if there is any trouble in the area. As we were about to step out, a pair of animal eyes flashed in the darkness and their owner start glowing in a most terrifying way. We only had moments to decide what to do.
2. We decided to peek outside just a minute to see if the store around the corner is still standing. When we were about to step out, we heard a growl in the darkness and a pair of ferocious eyes appeared a few step away. We only had moments to decide what to do.
3. There's never a good time to go out into the radioactive wasteland, but it seems this will become a necessity in this new world of ours. We thought it would be a good idea to make this happen sooner, rather than later, and planned a trip outside. Before we could make the third step beyond the shelter doors, an unknown creature started growling at us in the darkness. We had only moments to decide what to do.
Use Flashlight:[]
- We decided to check what's coming for us with our flashlight. Guess what. It was a dog! The poor thing seemed tired, so we let it stay with us for the night. The next morning we opened the door to let it out. It still hasn't returned. Hopefully it will come back later
Repairing the flashlight: (Requires the boy scout handbook and the flashlight itself.)
Summary: The player will be told that they can try to fix the flashlight if they have a Boy Scout Handbook. The player may fail or succeed. The book may break if used in this situation. Members may be hurt if the player fails or succeeds.
Events Where Flashlight Can Be Found[]
(To complete)
Treasure Island:[]
(If the Map is in the shelter):
1. When we looked closely at our map, we noticed someone had written a set of mysterious directions in one of the corners. Will it lead to some kind of treasure? It might be worth sending someone to find out.
2. As we were looking through our map, we came across a few markings that were not original. Someone has added a pointer to a location near us. What would we find there? We don't know. Maybe it's worth sending someone to check it out?
3. We took some time examining our map and found it has some abnormal symbols scribbled in a few places. It appeared as if someone had hidden something in the area and provided directions to it! Should we send someone to investigate?
Send Someone:[]
- The map directions weren't too hard to follow. We found our way to one of our neighbour's backyard and dug under one of the trees. We discovered two food cans! That's what we call a successful treasure hunt! +2 Soup
- We had fun following the map clues, despite the grim, post-apocalyptic surroundings! They brought us to an old tree with a hollow in its trunk, which contained a set of checkers. That's a lucky find! +Chekerboard
- We weren't sure if we would be able to find whatever was hidden by the author of the map directions, but soon enough the pieces started coming together. After an hour of digging at the local park, or rather what was left of it, we came across a working flashlight. Just what we needed! +Flashlight
- Those map directions were a cruel joke, or just a child's playful imagination. We found nothing and only wasted our afternoon running around.
- We were following the map directions closely, so closely we ended up walking right into a pile of rubble and ruining the damn thing. Guess the treasure hunt is over. -Map
Pancake's Trip:[]
(If Pancake is in the shelter):
1. It would be a good idea to let Pancake out for a while. He's a dog, he needs his space, for running and... other things. So how about we send him outside for a while?
2. Pancake has been barking and barking for hours! If he doesn't get out he will go crazy, we will go crazy, and anything else that lives here with us will go insane too. Should we send Pancake outside?
3. The dog woke us up a few time during the night. He's pretty restless and probably wants to go out. Should we let him?
4. Pancake seems eager to run outside for a while. Maybe he will bring back something interesting?
5. Pancake is quite agitated. Letting him out for a run seems like a good idea. Maybe he will find something interesting?
Say Yes:[]
- Good job, Pancake! We have no idea how he was able to bring us a bottled water. Dog paws are no good for carrying bottles. +1 Water
- Good job, Pancake! Although cans are not our first choice of meal, the ones brought back by Pancake will be just fine. +1 Soup
- Good job, Pancake! We didn't question how Pancake managed to get the gas mask on his head, but it seems to be functional. It also smells of dog fur. +Gas Mask
- Good job, Pancake! An entire first aid kit? That's more than we need! +Medkit
- Good job, Pancake! The more ammo we have, the more we can shoot at things. Shooting things after the apocalypse is not something you can skip out on. +Ammo
- Good job, Pancake! We don't know how we could survive without a flashlight! Well... we survived without one until now, but that doesn't mean anything. +Flashlight
- (In "A Women And Her Dog" challenge) Good job, Pancake! Who's a good boy? Yes, you are! Only a real good boy would bring back these supplies. +RANDOM
- (In "A Women And Her Dog" challenge) Good job, Pancake! Where did he find this? How did he even manage to carry it back? Oh, nevermind. Better not look a gift dog in the mounth, as they say. +RANDOM
- (In "A Women And Her Dog" challenge) Good job, Pancake! He's really earning his keep here, this one. Just keep what you're doing... we'll be out of here soon. +RANDOM
- Pancake didn't bring anything back, but we were thrilled to see him return. He's part of the family now.
Events Where Flashlight Can Be Lost/Destroyed[]
10 On The Richter Scale!:[]
1. What is that? It seems like a distant rumble, but it's getting louder... and why is everything shaking? Oh god, it's a quake! Grab something and hold on!
2. Peculiar... it seems that the whole shelter has been shaking every couples of minutes, and it feels like it's getting stronger every time this happens. Here it comes again... and it's way worse! It's an earthquake! Hold on to something!
Use Gas Mask:[]
- We got to the gasmask in time, just before it was about to get smashed by jumping pieces of furniture. That was one hell of a quake! Let's try to stay positive - this was hardly anything compared to the nuke that dropped recently. You know the one, right? -Flashlight -Radio
- Everyone ok? Let's hope so... We need to make a proper inspection. That was one nasty earthquake. We never used to get such a bad ones before! It's all because of the atoms. Definitely the atoms. NO ONE should mess with the atoms. NO. ONE. -Flashlight -Radio
- (If Flashlight and Radio aren't in the shelter) Anyone hurt? Hopefully not. This entire place is a mess, but nothing seems to be very badly damaged. It should be good as new after we do a bit of spring cleaning.
Use Radio:[]
- Earthquake or not, nothing is going to stand between us and our daily dose of radio static! We were able to grab it before it could fall down and get smashed. Something else might be broken, but we won't know until we've clean this place up. -Flashlight -Gas Mask
- Everyone ok? Let's hope so... We need to make a proper inspection. That was one nasty earthquake. We never used to get such a bad ones before! It's all because of the atoms. Definitely the atoms. NO ONE should mess with the atoms. NO. ONE. -Flashlight -Gas Mask
- (If Flashlight and Gas Mask aren't in the shelter) Anyone hurt? Hopefully not. This entire place is a mess, but nothing seems to be very badly damaged. It should be good as new after we do a bit of spring cleaning.
Choose Nothing:[]
- Well, that's one hell of a mess. So many things got broken that we don't even know where to start. At least the bunker is still intact and the ceiling didn't fall on our heads. That's some sort of relief. -Flashlight -Radio -Gas Mask
- (If Flashlight, Radio and Gas Mask aren't in the shelter) Anyone hurt? Hopefully not. This entire place is a mess, but nothing seems to be very badly damaged. It should be good as new after we do a bit of spring cleaning.
Deadly Boredom:[]
1. There is not much you can do in this tiny bunker. We need to fight the boredom, otherwise someone might feel like going out to admire the radioactive landscape, or something equally crazy like learning about foreign geography. We need to do something!
2. Where is a ball when we need one? We are really bored and we need something to occupy ourselves with. Too many hours of counting pipe droplets is not healthy. There has to be an alternative.
3. When we ran out of songs, short poems you remember from school and funny silent movie quotes, we have to do something, or else we might start thinking about the virtues of a welfare state! Imagine that! What do we do!?
4. We bored. No, really. WE BORED. And we have to do something about it, or we'll end up as some cannibalistic, post apocalyptic savages armed with toasters. It's time to do something.
Use Deck Of Cards:[]
- There are few things as relaxing as cards... and we only have cards, so a game or two doesn't hurt. +Increases everyone's sanity
- We decided to have little poker game with some food cans as a currency. Things got a bit rough. So rough, it ended badly for our flashlight. It got smashed to pieces. What a shame -Flashlight
Door-To-Door Sales:[]
A stranger pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires:
- Offer one Water in exchange for one Deck Of Cards
- Offer one Water in exchange for one Bug Spray
- Offer two Water in exchange for one Boy Scout Handbook
- Offer one Water in exchange for one Flashlight
Use Flashlight:[]
- After making the trade the man packed his thing into the wheelbarrow and departed. Before leaving he uttered something about bandit activity nearby and how dangerous the area is. -Flashlight +1 Water
Reinforce The Vehicle:[]
During our last expeditions, we finally approached that nearby vehicle. It was an ice cream truck/a tank, missing wheels and a few other crucial components. The outside was rusty and a little burnt up. If we hope to ever drive away from here, we sould scavenge for something to reinforce it. Anything we should grab for this little supply run?
Use Flashlight:[]
- Armed with a flashlight, we braved the darkness of an almost-intact basement a few houses down the street. There was a lots of cobwebs, and an impressive collection of barbecues. We grabbed some grills to install on our vehicle for protection. It smelled wonderful, too! Oh, the flashlight didn't make it. Shame. -Flashlight +Add Metal Grills on vehicle
Thug Attack! (Shelter Alone Event):[]
Last time the bandits threatened to "light up this dump" with torches to finish the job. Since we don't have our own torches to fight fire with fire... is there anything else we could use against them?
Use Flashlight:[]
- That "trap" did nothing to stop the bandits... Maybe a different item could have done the trick here. -Flashlight
- (If all "trap" have worked so far) Fortunately, it sounded like these thugs lost their flashlight and couldn't find the bunker door in the dark of night. They circled the perimeter for some time, shouting about "being scammed by kindergarteners" before remembering that one of them is scared of the dark and giving up. Next time we might not be so lucky.
- (If at least 1 "trap" haven't worked) We didn't managed to protect our home. What will Ted, Dolores and Mary Jane say when they return? Oh, no... (Game Over)
Flashlight In Expedition[]
As said upper, the Flashlight will increases chances of coming back from the expedition when the sent character isn't in good shape:
Character's State:[]
Ted:[]
- Ted seems to be in really good shape for a trip. (Best)
- Ted is happy to risk his life in the wasteland.
- Ted is vigorous enough to withstand the hazards of the wasteland.
- Ted might be able to survive an expedition.
- Despite his need for a nap, Ted could try his best on the surface.
- Ted's condition is not the best, but we could take the risk. (Worst)
Dolores:[]
- Dolores is in pretty good shape. (Best)
- Dolores is confident she will survive outside.
- We can send Dolores for an expedition.
- Dolores might be fit enough to scavenge outside.
- Dolores says she can handle herself, but we're not sure.
- Dolores says she's fine, but we're not sure. (Worst)
Mary Jane:[]
- Mary Jane is more than ready to go out and scavenge. (Best)
- Mary Jane is feeling excellent.
- Mary Jane could use some rest but she might manage.
- Mary Jane might be willing to go to the wastes, but will she make it?
- Mary Jane is feeling so-so. Is that enough for an expedition?
- Wasteland is no match for Mary Jane. (Worst)
Timmy:[]
- Timmy is in good health and full of optimism. (Best)
- Timmy can do it! Timmy can go to the wasteland!
- Timmy seems quite enthusiastic about the trip.
- Timmy is not in the best condition to venture outside.
- Send Timmy outside is a bit risky, but he's eager to help.
- Timmy has a chance to get back. How a big chance, thought? (Worst)
The Flashlight can also be damaged during the expedition:
- Curses! Our flashlight is out of service after that expedition. -Flashlight
"Flashlight Find" In Expedition[]
Church:[]
- One of the beds in the surviving church quarters was filled with quite a few treasures. Namely a flashlight and a few books about evolution. We took the flashlight. +Flashlight
Cinema:[]
- Breaking our legs amongst the ruined was not difficult and the cinema wasn't helping. If it wasn't for our hawk-eyes and cat like reflexes, that flashlight abandoned in the middle of the movie theatre passage could have proven lethal. +Flashlight
Hotel:[]
- One of the luggage bags was filled with a wide array of different flashlight models. Excited, we tried them all, but only one was in any working condition. +Flashlight
Neighbourhood:[]
- The debris formed a tunnel of sorts. At the end of the tunnel there was a bright light. We were amazed. We were frightened. We were curious. We soon discovered the meaning of all this. Yup! It was a flashlight. +Flashlight
Parking Lot:[]
- There was a really nice motorbike standing a bit to the side, next to the car wrecks. Or rather, it used to be nice, there's not much left of it now. Upon inspecting the bags attached to the bike, we found a working flashlight. +Flashlight
Supermarket:[]
- A flashlight on the ground is an easy way to get your neck broken. We learned this the hard way. It's amazing that no one heard all the noise. +Flashlight
Destruction By Insanity[]
The Flashlight can be destroyed by Mary Jane if she is crazy.
- This is madness. Apparently, Mary Jane is so bothered by her nightmares, she refuses to even close her eyes for fear of seeing the monstrosities that are troubling her. In a desperate attempt to break free from them, Mary Jane decided to swallow the batteries from our flashlight. According to her, it was supposed to give her enough energy to stay awake for at least a week. Although we find her idea highly unlikely to succeed, she seems very lively today. She's sitting up straight, and staring at us with her eyes wide open. However, she does keep muttering something about humanoid mutants inside the shelter... she's not doing very well. -Flashlight
Gallery[]
Image | Name |
---|---|
Flashlight In The Shelter | |
Damaged Flashlight In The Shelter | |
Flashlight With "Toy Skin" In The Shelter | |
Damaged Flashlight With "Toy Skin" In The Shelter | |
Flashlight In The Journal | |
Flashlight In Scavenge Mode | |
Flashlight In Inventory In Scavenge Mode |
Audio[]
Flashlight Sound In The Shelter |
Achievements[]
All Thumbs:[]
The achievement "All Thumbs" can be unlocked by breaking something in the shelter, like the Flashlight.
Danger Zone:[]
The achievement "Danger Zone" can be unlocked by breaking the Radio, the Rifle, the Gas Mask, the Medkit, the Map and the Flashlight.
No Stone Unturned:[]
The achievement "No Stone Unturned" can be unlocked by using something on the events "Secret Of The Shelter" and "The Neighbour Dowstairs" and saying yes on the event "Paranormal Activity".
For more information about the achievements, go on this page.
See Also[]
Items | ||||
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