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The Map is an item present in 60 Seconds! and 60 Seconds! Reatomized.

General Information[]

It will help the player find the locations that the military might request of them. It should be considered as a small scavenging priority since it does help the player communicate but does not appear to have any other purpose.

If the player clicks on it during survival, a red 'X' will appear wherever the player clicked. The player cannot get rid of the red 'X' but can click again and it will move to the spot they just clicked on.

If the Map is taken for an expedition, it will increases chances of coming back from it.

Events (Direct)[]

List of some events where the Map can be used as Item.

Armed The Vehicle:[]

(If "Reinforce The Vehicle" event has been done in a previous game + If enough expedition has been done) We finally got a good look at the vehicle down the street - an ice cream truck/a tank! No wheels, but it was reinforced with metal grills /sheet metal/wooden spikes. But where were the weapons?! That kind of vehicle needs a weapon! Let's get out there with some equipment and find something fitting.

Armed the vehicle

Use Map:[]

  • Looking at the map give us an idea. We visited a centuries-old battlefield on the outskirts of town and pushed an antique cannon all the way back to the vehicle we found. The map somehow got all torn up in the process, but our project looked truly majestic. -Map | The trip was very tiring, and result in some injuries. There are a few more experiences more horrifying than having a cannon drop on one's foot. +Everyone get tired + Someone get hurt +Add Cannon on the vehicle

Fighting The Tide:[]

1. We had planned to go to Niagara falls and see those beutiful waterfalls. We never expected to get a waterfall of our very own in our shelter. Right now, it seem that half a drozen pipes burst and all that water is pouring right into our bunker! We need to save our supplies!

2. What's that trickling sound? And why is the wall so wet? Are we about to get flooded!? We don't have life preservers! Or a boat! A boat wouldn't even fit inside this shelter! We need to do something! Save the supplies!

3. We could sworn that huge puddle of wasn't there earlier... and there goes another one... oh damn it! We're getting flooded! Let's grab some of our supplies before they started floating!

Map ; Deck Of Cards ; Radio event - Fighting The Tide

Use Map:[]

  • Before any of the streams squirting from the walls could hit our map, we tore it down. It was the only thing to not get wet during our little flood. After the water level had dropped we started cleaning up. We might not finish before the apocalypse hits. -Radio -Deck Of Cards
  • Well, that was lucky! The shelter filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even able to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with. -Radio -Deck Of Cards

Follow Pancake:[]

1. Hey it's Pancake! Our freind is back, but he seems very nervous, and keeps barking and jumping. When we opened the door, he rushed out only to come back a moment later and bark at us again! Maybe we should follow him? What gear shall we take?

2. Pancake came back today very agitated about something. He really wanted us to get out and follow him somewhere in the neighbourhood. This seems a bit risky, but maybe Pancake's on the trail of something big? What gear shall we take?

Map ; Rifle ; Axe Event - Taking Pancake Out

Use Map:[]

  • A well prepared hiker always take a map. That's what we always say. Thanks to our trusty atlas we were able to take a look at the devastation of our town and get back home, or rather our shelter, just in time for dinner. Pancake tagged along for a while, but left before we got to the bunker.
    • (If Scout Handbook is in the shelter) Before we got back, we were able to take a detour and get some cans locked in a car. Good thing we did some reading about car mechanics in the Scout Handook! +3 Soup

Let The Army A Message:[]

(If the Army was contacted + If the Radio is in the shelter):

1. We were able to receive another message from the government. The military is preparing a rescue mission. They want all surviors to head to a specific location in the area, then leave a sign that someone is still alive and kicking nearby. The problem is, they've provided us with geographical coordinates, but we need a map to find out where we're supposed to be headed. Otherwise it's just complete gobbledigook.

2. Today the music from our radio stopped abruptly, and instead we got to listent a transmission from the army! We wer almost halfway to the door when they started talking about evacuation, but it turns out there is something we need to do first. All survivors were asked to leave a sign that we're still alive somewhere in the area. The exact location was given in geographical coordinates. We need a map to establish where that is.

3. Today, an army broadcast interrupted our... let's call it a breakfast. Anyway, they seemed very eager to evacued us away from here, but then went over several things that needed to happen they'd do it. The first item on the list is up to us. We were given geographical coordinates and need to get to there to leave a sign we're still alive. This should be easy with a map.

Be located by Military- With Map

Use Map:[]

  • A quick glance at the map gave us all the information we required. We left them a message in a bottle. +Military ending continues

The Grand Plan:[]

1. The siblings are back! Their group is growing bigger with each passing day, as they pick up tired and hungry survivors and nurse them back to healt. However, so far they only have one tent and soon they will run out of space for everybody. Right now they're scouting the town looking for a good spot to build a bigger camp and they could really use a map.

2. The twin siblings have paid us a visit, asking if we have a map of our town in the shelter. Their group is becoming bigger everyday and they are slowly running out of space in their tent, so now they're travelling through the city looking for a good spot to make a camp.

The Twins Event- The Grand Plan

Use Map:[]

  • We were happy to see them again! We quickly handed themour map and pointed out several locations that might be worth checking out. They left before it got dark to still get a few hours of scouting in daylight, but they said they would definitely be back again to share some news and a freindly chat. We hope they found a good place... maybe we could visit them when the camp is ready? +Twins ending continues

The Knights Who Say...:[]

1. What's that sound? A galloping horse? We rushed to the door and were greeted by two men, dressed like they'd come from a medieval fair. We identified the source of the sound - one them was holding two rocks and hitting them against each other constantly, while the other was skipping and pretending to be a rider. They got said they're looking for some antique cup, but they'd got lost and they would be most grateful if we would let them check out map, provided we have one.

2. We had the most curious visit today. One of them was making the sound of a galloping horse using a pair of rocks and hitting them against each other, while his companion was pretending to rise said "horse". They claimed to be on a very important quest to seek some magical cup, only they lost their way in the wasteland. They asked permission to have a quick look at our map to determine their whereabouts.

Map Event - The Knights Who Say...

Use Map:[]

  1. They seemed friendly enough, so we let them have a look at our map. They thanked us and offered us some supplies in exchange. We graciously accepted and wished them luck on their quest. +RANDOM /+1 Water(If every items are in the shelter)
  2. We were way too impressed with their medieval outfits to decline, so we showed them our map and pointed at the location of our shelter. They quickly found their bearings and rewarded our kindness with a set of checkers, then swiftly rode off. Or ran off. We hope they find what they're looking for. +Checkers
  3. They were clearly crazy but harmless, so we fulfilled their request and it was worth it! They turned out to be very generous and gave us an axe. They claimed it was a magical battleaxe, but to us it looks just like a regular one. Whatever, as long as the blade is sharp. +Axe

Thug Attack! (Shelter Alone Event):[]

Something needs to be done before the bandits return. We know for a fact at least one of them is barefoot. If something sharp enough was to be scattered on the ground, we could really make them feel the pain...

Map ; Checkerboard Event - Thug Attack!

Use Map:[]

  • That "trap" did nothing to stop the bandits... Maybe a different item could have done the trick here. -Map
    1. (If all "trap" have worked so far) Fortunately, it sounded like these thugs lost their flashlight and couldn't find the bunker door in the dark of night. They circled the perimeter for some time, shouting about "being scammed by kindergarteners" before remembering that one of them is scared of the dark and giving up. Next time we might not be so lucky.
    2. (If at least 1 "trap" haven't worked) We didn't managed to protect our home. What will Ted, Dolores and Mary Jane say when they return? Oh, no... (Game Over)

Events (Indirect)[]

List of some events which depend on whether you have the Map, but which cannot be used as an item.

Paranormal Activity:[]

1. Today during the breakfast we were startled when our map slid off the wall. We checked the nails holding it, but they were all firmly in place. It could be a poltergeist, maybe we need to perform an exorcism to get rid of it... anyway, in the wall behind the map we discovered some sort of safe! We're curious as to what treasure might be inside. Should we open it?

2. We got scared a little bit today when all of sudden our map just fell off the wall! Maybe our shelter is haunted? When the map fell down, it revealed some sort of safe behind it. We don't remember installing it but we can probably crack it. Well, we technically have all the time in the world to do it. Should we try?

Map Event - Paranormal Activity

Say Yes:[]

  1. We're still not certain how the map fell down - if it was some ghost playing tricks on us, it's a freindly one! Inside the safe we found some useful items, so we'll do this ghost the courtesy of not calling an exorcist. +1 Soup
  2. We were expecting big sums of money and some gold bars inside, but found nothing of the sort. It's probably for the best, they would be useless right now. Instead, we found some other stuff that might prove useful +1 Water
  3. We're not sure how or why the map just decided to slide off the wall, but we're lucky that it happened. Inside the dusty safe we found some supplies! +RANDOM
  4. That was terrifying! As soon as we cracked the safe open, the light went out for a few seconds we were left in complete darkness. When it was all over, we noticed that some of our supplies went missing... Damn that ghost! -1 Soup

Say No:[]

  • After careful consideration, we decided to leave the safe alone. We're not very superstitious, but still...Wouldn't want to add a vengeful ghost to the list of our problems right now.

Treasure Island:[]

1. As we were looking through our map, we came across a few markings that were not original. Someone has added a pointer to a location near us. What would we find there? We don't know. Maybe it's worth to send someone to check it out?

2. When we looked closely at our map, we noticed someone had written a set of mysterious directions in one of the corners. Will it lead to some kind of treasure? It might be worth sending someone to find out.

3. We took time examing our map and found it had some abnormal symbols in a few places. It appeared as if someone had hidden something in the area and provided direction to it! Should we send someone to investigate?

Map Event - Treasure Island

Send Someone:[]

  1. The map directions weren't too hard to follow. We found our way to one of our neighbour's backyard and dug under on of the trees. We discovered two food cans! That's what we call a succesful treasure hunt! +2 Soup
  2. We had fun following the map clues, despite the grim, post-apocalyptic surroundings! They brought us to an old tree with a hollow in its trunk, wich cointained a set of checkers. That's a lucky find! +Checkerboard
  3. We weren't sure if we would be able to find whatever was hidden by the author of the map directions, but soon enough the pieces started coming together. After an hour of digging at the local park, or rather what left of it, we came across a working flashlight. Just what we needed! +Flashlight
  4. Those map direction were a cruel joke, or just a child's playful imagination. We found nothing and only wasted an afternoon running around.
  5. We were following the map directions closely, so closely we ended up walking right into a pile of rubble and ruining the damn thing. Guess the treasure hunt is over. -Map

Send Nobody:[]

  • ???

Events Where The Map Can Be Found[]

Lost And Found:[]

(If Ammo are in the shelter):

1. Our ammunition is missing. There's no way it was stolen, so it has to be here, somewhere. We need to find it! -Ammo

2. We had some spare of ammunition, but now it's gone. We don't know how or when. It must've been misplaced. We need to find it, and soon - Ammo

Flashlight Event - Lost And Found

Use Flashlight:[]

  • Found it! The ammunition clip was covered by a can. Too bad it was empty, but at least we have our bullet back. +Ammo
    1. (Sometimes) While looking through some papers scattered under one of the old crates, we came across a map. It looks useful. +Map
    2. (Sometimes) The first thing we found was a forgotten deck of cards. Dolores used it for solitaire back in the day, until the kids lost a few cards. We can now play semi-solitaire! +Deck Of Cards

Secrets Of The Shelter:[]

1. One of the cupboards in the shelter was a bit shaky, so we pulled it out to give it a new home. In the process, we discovered a secret door! Where does it lead? No idea, but let's find out!

2. Ever since we jumped into this fallout shelter we've been wondering about that OTHER door in the shelter. Should it even be here? Where does it lead? It's high time to checked it out.

Rifle ; Flashlight Event - Secrets Of The Shelters

Use Flashlight:[]

  1. While looking through the room with the flashlight, we ran into an old rifle that used to belong to grandpa Bill. We believe he brought it back from Europe after World War I. It seems to be in working order, even though his final years Bill was more concerned with smoking like a chimney and trying on his beret. +Rifle
  2. It was very fortunate we had that flashlight! If it wasn't for that, we would've missed a pile of old maps collecting dust in a corner. They were mostly boring national park maps and the like, but one of them turned out to be a map of our town. +Map
  3. Holy cow! This is one lucky day. While browsing through the junk in the room, we found a working radio. Let's put it to good use! +Radio
  4. We inspected every corner of the room and found nothing. Well, that was a waste of time!

Small Treasure (Map):[]

(This is a "Passive" event, meaning it occurs randomly at the beginning of a day)

(If Sharikov is in the shelter):

Usually when Sharikov runs and jumps around the shelter like a furry maniac, all it leads to is total chaos and destruction. This thime, it managed to uncover a small wooden box in a dark corner of the shelter. Inside, we found a perfectly good map. It might be outdated, but surely we'll find a use for it. +Map

Sharikov Event - Small Treasure (Map)

The Neighbours Downstairs:[]

1. What's that sound? Oh no! Something, or someone, is below us! It's only reasonable to go and check it out. How about using that manhole in the corner?

2. Far an isolated fallout shelter we sure have a lot of disturbances. Something has been making a lot of noise since dawn and we couldn't sleep! It seems to be coming from under the floor... and coincidentally, we just found a manhole that we could us to go down and check what's going on.

3. Hear that? Noises, coming from below! This is probably the right time to check out the manhole in the corner, that one that's been locked tight ever since we got to the shelter...

Axe ; Flashlight Event - The Neighbours Dowstairs

Use Axe:[]

  1. Whatever live down there making all that noise, probably fled when we jumped down waving our axe around and shouthing warrior chants. Our warrior chants sounded like jingles from the radio ads, but that's probably made them even more terrifying. The only thing lieft in the secret room was a gas mask. It smells a bit funny, but it works +Gas Mask
  2. Who would've guessed we had a secret wine cellar under our house! Thanks to our trusty flashlight, we were able to hunt down some remaining bottles. The contents tasted more like water than wine, but as long as it's liquid,we're happy +2 Water
  3. We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stocked our first aid kit. Good for us? We didn't find the source of the noise. +Medkit
  4. Amazing! We had a pirate cave right under our house! It was filled with treasure of sorts... too bad we only had the time to grab a map before the place collapsed. Luckily, it didn't have any impact on our shelter. +Map
  5. We went down with our hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way.
  6. What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Ot something else with a giant mounth and plenty of teeth! Is anyone hurt? +Someone gets hurt

Use Flashlight:[]

  1. If we didn't have this flashlight, we'd probably be meal for... for something that was down there. We're not sure, but its eyes looked very reptilian, very vicious and very, very hungry. Was that a dinosaur?!
  2. Who would've guessed we had a secret wine cellar under our house! Thanks to our trusty flashlight, we were able to hunt down some remaining bottles. The contents tasted more like water than wine, but as long as it's liquid,we're happy +2 Water
  3. We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stocked our first aid kit. Good for us? We didn't find the source of the noise. +Medkit
  4. Amazing! We had a pirate cave right under our house! It was filled with treasure of sorts... too bad we only had the time to grab a map before the place collapsed. Luckily, it didn't have any impact on our shelter. +Map
  5. We went down with our hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way.
  6. What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Ot something else with a giant mounth and plenty of teeth! Is anyone hurt? +Someone gets hurt

Widow's Mite:[]

1. We were discussing plans for our first meal that didn't feature tomato soup when we heards yells outside. We discovered they came from a small group of ragged survivors. They were a sorry slight and we weren't surprised when they requested aid. They asked us to provide anything we could - water, food, or medical supplies...

2. As we were about to start our book club discussion on the only book we've all read, the phone book, we were interrupted by rapid knocking at the door. We found out it was a group of refugees who survived the blast just like we did. They were doing much worse than us, and begged us to provide them with any water, food, or medical supplies we could spare.

Insanity Event - Widow's Mite

Use Medkit/Water/Soup:[]

  1. Our visitors had problems finding enough words to express their gratitude. Many tears were shed, smile and hugs exchanged, and they wished us all the best. It's a great feeling to be helping someone out. They left soon after to seek shelter in the ruins of our town. We hope they make it out there. -Medkit/Water/Soup +Increases everyone's sanity to the maximum
  2. We never seen anyone so touched by a simple gift. A minute later those poor people were hugging us like there was no tomorrow - quite possible actually - and thanking us for the gesture. They were eager to repay us, and one of their group offfered us a map of the local area. They claimed it helped them to get here, so it brought luck upon whoever used it. We promise we will give it a try and wished them a safe journey. -Medkit/Water/Soup +Map +Increases everyone's sanity to the maximum
  3. Our visitors were in tears when we gave them what they asked for. We survive the nuclear apocalypse only to be nearby strangled by thankful refugees! Hugs can kill, you know. Luckily for us, they decided to continue their journey to get somewhere safe before the sunset. As they were about to leave, one of them presented us with a portable radio. They would not take no for an answer and soon left, waving goodbye until they disappeared amongst the rubble. -Medkit/Water/Soup +Radio +Increases everyone's sanity to the maximum

Map In Expedition[]

Expedition Equipement - Suitcase ; Flashlight ; Map ; Bug Spray

As said upper, the Map will increases chances of coming back from the expedition when the sent character isn't in good shape:

Character's State:[]

Ted:[]

  • Ted seems to be in really good shape for a trip. (Best)
  • Ted is happy to risk his life in the wasteland.
  • Ted is vigorous enough to withstand the hazards of the wasteland.
  • Ted might be able to survive an expedition.
  • Despite his need for a nap, Ted could try his best on the surface.
  • Ted's condition is not the best, but we could take the risk. (Worst)

Dolores:[]

  • Dolores is in pretty good shape. (Best)
  • Dolores is confident she will survive outside.
  • We can send Dolores for an expedition.
  • Dolores might be fit enough to scavenge outside.
  • Dolores says she can handle herself, but we're not sure.
  • Dolores says she's fine, but we're not sure. (Worst)

Mary Jane:[]

  • Mary Jane is more than ready to go out and scavenge. (Best)
  • Mary Jane is feeling excellent.
  • Mary Jane could use some rest but she might manage.
  • Mary Jane might be willing to go to the wastes, but will she make it?
  • Mary Jane is feeling so-so. Is that enough for an expedition?
  • Wasteland is no match for Mary Jane. (Worst)

Timmy:[]

  • Timmy is in good health and full of optimism. (Best)
  • Timmy can do it! Timmy can go to the wasteland!
  • Timmy seems quite enthusiastic about the trip.
  • Timmy is not in the best condition to venture outside.
  • Send Timmy outside is a bit risky, but he's eager to help.
  • Timmy has a chance to get back. How a big chance, thought? (Worst)

The Map can also be damaged during the expedition:

  • Our map really took a beating during our expedition, it's nearly unusable now. -Map

"Map Find" In Expedition[]

All "Expedition Locations" where the Map can be found.

City Hall:[]

  • Archives in the basement were relatively undamaged, but the room was in a total chaos. Acts and documents were laying around a huge piles and between them, we found a map of our town. We couldn't resist looking into one of our friend's documents. Turns out she's way older than she claimed to be. That lying old bat! +Map

Gas Station:[]

  • One of the cars had a map inside of it. After perusing the chart, we noticed a label wich read: "Time machine hidden here". A big red "X" marks the spot. +Map

Police Station:[]

  • There was a map laid out on the hood of one of the burned down police cars. The clumsy sign on it read: "The Plan to Take Over the World". +Map

School:[]

  • The geography class was poorly equipped. The only useful thing that we could find was a map of our town. Still better than nothing. +Map

Supermarket:[]

  • One of the walls was decorated with a big map of the surrounding area. Several buildings had X markings on them. +Map

Yatch:[]

  • One of the cabins was filled with maps, binoculars and some technical gadgets. Most of them looked useless to us save for a map of the local area. It will definitely be useful. +Map

With Deck Of Cards:[]

  • While outside, we were approached by a group of friendly looking old ladies. They saw a deck of cards sticking out of our pocket and asked if we would be so nice to let them play a classy game of poker. We watched from a distance as the ladies argued during their game and waved their pointy umbrellas around... The sole survivor of the game thanked us and rewarded us with a map of our area and a warm smile. We grabbed our stuff and got the hell out of there. +Map

With Bug Spray:[]

  • When we were walking through a tiny parking lot, we heard a silent growl and movement in a car wreck right next to us. In panic, we decided to use our bug spray in that general direction. Turned out it was just a cat and it ran away unharmed. Inside the wreck we found a map! +Map

Destruction By Insanity[]

The Map can be destroyed by Ted if he is crazy.

  • Every day Ted is becoming more and more absent-minded. Since early this morning, he has been completely committed to reading the newspaper - our toilet tissue. He seemed very interested in it, so we didn't want to drag him away from his "reading". He had to answer a call of nature, but then he accidentely reached for our map... suffice to say, it's unusable now. Absolutely unusable. However, Ted didn't seem to be very bothered by it and when we tried to make him realize what he'd done and take back the toilet paper, he jus muttered that he might lend it to us when he's finish. -Map

Trivia[]

  • It can be broken by Ted while he is insane, it is still repairable after this happens.
  • There may be scribbles that may or may not lead to a treasure on the map. The drawings either lead to treasure or nothing.
  • The map shows a real city, it is of downtown Kalisz in Poland, Wielkopolska voivodeship.

Gallery[]

Image Name
Map Gallery - Map In The Shelter
Map In The Shelter
Map Gallery - Tattered Map In The Shelter
Tattered Map In The Shelter
Map Gallery - Map With "Vintage Skin" In The Shelter
Map With "Vintage Skin" In The Shelter
Map Gallery - Tattered Map With "Vintage Skin" In The Shelter
Tattered Map With "Vintage Skin" In The Shelter
Map Gallery - Map In The Dairy
Map In The Journal
Map Gallery - Map In Scavenge Mode
Map In Scavenge Mode
Map Gallery - Map In Inventory In Scavenge Mode
Map In Inventory In Scavenge Mode

Audio[]

Sound Name
Map Sound In The Shelter
Map Sound Before The Event "Parnormal Activity"

Achievements[]

No Stone Unturned:[]

"No Stone Unturned" achievement

The achievement "No Stone Unturned" can be unlocked by using something on the events "Secret Of The Shelter" and "The Neighbour Dowstairs" and saying "Yes" on the event "Paranormal Activity".

All Thumbs:[]

"All thumbs" achievement

The achievement "All Thumbs" can be unlocked by breaking something in the shelter, like the Map.

Danger Zone:[]

"Danger zone" achievement

The achievement "Danger Zone" can be unlocked by breaking the Radio, the Rifle, the Gas Mask, the Medkit, the Map and the Flashlight.

For more information about the achievements, go on this page.

See Also[]

Items
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