The Medkit (also known as the First Aid Kit) is an item present in 60 Seconds!, 60 Seconds! Reatomized and 60 Parsecs!.
General Informations[]
The Medkit can be used to treat a family member of all his/her injuries and sicknesses.
During Scavenge Mode, it takes up 2 slots during scavenging. The Medkit is extremely likely to be found in either one of the two bathrooms or the kitchen.
It can also be brought along as expedition equipment in order to prevent harm to the person that brings it (doesn't protect against death). It gets consumed after the expedition if used. In addition, it can be used to help the family sleep better (prevents Tiredness). It can also be used to heal Pancake during his 4th time returning or for the birthdays of Mary Jane and Timmy.
Events (Direct)[]
List of some events where the Medkit can be used as Item.
Dolores' Wound:[]
([Sometimes] If Dolores was sent on an expedition without Medkit) After Dolores returned from that last expedition, she was complaining of a minor foot injury. It might have been her right foot. Or maybe her left foot. One of them, anyway. It seemed irrelevant at the time, but now both of her feet are swollen! We need to do something about it.
Use Medkit:[]
- ??? -Medkit +Cure Dolores' sickness
Happy Birthday May Jane!:[]
(If Mary Jane is in the shelter):
1. We were pretty sure Mary Jane had her birthday two weeks ago, but it turns out - it's today. Shall we get her something a young lady trapped in a tiny shelter would enjoy?
2. Mary Jane has been dropping hints that it's a special day for her today. We had to think about it hard, and after eliminating your average festivities, the anniversary of that great BBQ we had three years ago, and International Popcorn Day, we realized she was talking about her birthday! That means we need to get her a gift.
Use Medkit:[]
- We figured a toothbrush is something a girl trapped in a bunker needs. Desperately. Mary Jane ecstatic reaction has proven us right. Next year she's getting toothpaste. +Increases Mary Jane's sanity
Happy Birthday Timmy!:[]
(If Timmy is in the shelter):
1. It's difficult to keep track of time down here, but at least we remembered it's Timmy's birthday today! He's growing so fast. We should get him something ever boy want for his... which birthday is this again?
2. We tried to keep track of dates, but they just don't add up. Luckily, Timmy remembered it's his birthday today! We should get him a present. Or a cake. Or both. So it's settled, we're making a soup cake, but what about the gift?
Use Medkit:[]
- A bottle of unlabelled pills sounded like a great idea for a gift. Timmy seemes to enjoy them. He's actually looking better now. +Increases Timmy's sanity +Can cure Timmy's sickness
House Call:[]
1. Poor Dolores is in a bad shape. Is there anything we could do for her?
2. We should really see about attending to Dolores' wounds. This is not going away on its own.
Use Medkit:[]
- She's feeling better already, but on the other hand she started talking again... +Heal Dolores' Injuries
Loud Snoring:[]
(If Ted and Timmy are in the shelter) Timmy claimed he couldn't sleep last night due to Ted's loud, incessant snoring. Ted angrily retaliated by marking quips about size of Timmy's ears, which enraged Timmy even more. He desperate for a solution. What can be done about this? +Timmy gets tired
Use Medkit:[]
- Wild-eyed, Timmy grabbed a bunch of bandages from the first aid to stuff his ears with.
- The thin layer of gauze was no match for Ted's snoring. Frenzied, Timmy tossed all the contents of the first aid kit on the floor in a mad hunt for sleeping pills. These finally did the trick. Timmy feels better now, but our first aid kit is a mess. -Medkit +Timmy rested
- He claimed the gauze stopped most of the noise. Enough to get some un-disturbing sleep, at least. Timmy is feeling better this morning +Timmy rested
Mary Jane's Wound:[]
([Sometimes] If Mary Jane was send on an expedition without Medkit):
1. Remember that time Mary Jane went out to scavenge supplies? When she got back, she had a wound on her forearm. Nothing serious, she claimed, but it looked like something had bitten her. Now that injury is looking much worse. We fear it may be infected. We have to clean it up.
2. Mary Jane was injured on her last expedition, she didn't mention it to us, and we didn't noticed. It wasn't a problem until just now. It seems her injury got infected and she's in bad shape. We must help her.
Use Medkit:[]
- A length of bandage, some pills, a little of this and that, and we were able to patch Mary Jane in no time! We used most of our medkit in the process, but the important thing is, she's going to get better. -Medkit +Cure Mary Jane's sickness
Medic! We Need A Medic!:[]
1. Those wound hurt like the hell and they're not getting any better. It's high time to fix them up or Ted might get worse. Infection is no joke!
2. When are we planning to do anything about those injuries? They aren't getting better and they may get much worse quite soon. What happens to Ted then?
Use Medkit:[]
- There's nothing better than some bandages and a healthy dose of aspirin. Maybe just one more... +Cure Ted's injuries
Night Terrors:[]
(If Ted and Mary Jane are in the shelter) Last night the whole shelter was woken up by Ted screaming bloody murder. He was terrified, shouting something about tentacled, radioactive mutants on top of his face. Turned out it was just Mary Jane stepping on his head in the dark. Ted took it very personally and demands medical care.
Use Medkit:[]
- Mary Jane helped Ted patch up his injuries. They both look pretty content right now. All's well that ends well, and Ted's face has almost gone back to its usual shape and state by now. +Increases Ted and Mary Jane's sanity
- Ted wouldn't allow anyone to patch him up, and spent some time rummaging through our first aid kit for something fitting to dress his self-diagnosed "lethal" injuries. In the end, he took a bunch of pills, covered himself with a few yards of bandage, and fell asleep. -Medkit +Decreases Ted's sanity
Sleepless In Atomsville:[]
It's hard to keep track of time down here, we can't tell if it's the night or day, our sleeping patterns are messed up. These terrible light bulbs are not helping. Too bad we can't replace them. There has to be something else we can do about this!
Use Medkit:[]
- Our first aid kit was well stocked with a variety of medical supplies, including a pack of sleeping pills. We never thought we would use them, but in these conditions it's the right thing to do. Also, it was a nice change from our usual diet of tomato soup. We're all rested now and can enjoy our time in the shelter. Or can we? -Medkit +Everyone rested
Spidermen:[]
1. We're either going crazy or this entire shelter is crawling with little insects... or worse. It's worse! They're spiders! And not some miniature ones, but huge, furry and very creepy beasts! We've got something to do about them!
2. This is insane! We keep finding spiders everywhere. They're in our soup. They're in our water. We swear some of them keep coming back, and they are bigger every time we see them! It can't go on like this. It's time to wage war on these spiders!
3. Spiders seem to be operating under the assumption that they have all the rights in this shelter as we do. They're everywhere and don't seem very scared of us. It's time we changed that. We don't want anymore spiders in our soup, no sir!
Use Medkit:[]
- Maybe there are no spiders and it's all just an hallucination? A few pills might help. Guess what? They did! No more spiders! Problem gone!
Timmy's Wound:[]
([Sometimes] If Timmy was sent on an expedition without Medkit) Timmy got back to the shelter from his expedition and looked fine, but it turned out he has hurt his hand on a piece of rusty metal and the wound was infected. It doesn't look like it's healing up. We have to patch it.
Use Medkit:[]
- ??? -Medkit +Cure Timmy's sickness
The World Is On Fire!:[]
1. We're not big fans of our strange smelling shelter, but when we started to smell something burning, we quickly realised how much we prefer the "nothing is on fire" scent it had before. A FIRE! We need to put it out and save our supplies! We don't have time to save them all! What do we save?!
2. Playing with matches is never a good idea. Doing so in a tiny, underground shelter is probably even lower on the "good idea" scale. A few matches later, and we ended up with flames licking up one of the walls. Time is short, we need to put it out and save our supplies! What do we save?!
3. We've been smelling something funny in the shelter ever since we woke up. Sure enough, there was something. Something, or someone, started a FIRE! And it's already spreading, we cant save everything! What do we save from the flames?!
Use Medkit:[]
- Drugs! Get the drugs! That was our first thought, and we were able to secure the medkit before it was burnt to ashes, but the fire grew quickly and damaged other supplies. We need to go through our stuff and see what's fine and what's not. -Boy Scout Handbook -Radio
- That was close! We were able to put out the fire and nothing seems to be damaged, at least not very badly. Let's just hope this doesn't happen again or we might need to call the firemen. Are there even any firemen left?
Thug Attack! (Shelter Alone Event):[]
The bandits will surely be back soon. One of their biggest advantages is that they have the numbers and they KNOW it. What if we made them think we've brought reinforcements?
Use Medkit:[]
- That "trap" did nothing to stop the bandits... Maybe a different item could have done the trick here. -Medkit
- (If all "trap" have worked so far) Fortunately, it sounded like these thugs lost their flashlight and couldn't find the bunker door in the dark of night. They circled the perimeter for some time, shouting about "being scammed by kindergarteners" before remembering that one of them is scared of the dark and giving up. Next time we might not be so lucky.
- (If at least 1 "trap" haven't worked) We didn't managed to protect our home. What will Ted, Dolores and Mary Jane say when they return? Oh, no... (Game Over)
Traders Be Trading:[]
A woman came with a creature she claims is a camel... provided that camels have five legs. The animal is carrying a pack of good for trades:
Use Medkit:[]
- We exchanged goods with the trader and she went her way. Before she left, she insisted that we should listen to radio broadcasts, if we ever want to get out of that shelter and find a safer place to be. -Medkit +2 Water
Widow's Mite:[]
1. We were discussing plans for our first meal that didn't feature tomato soup when we heards yells outside. We discovered they came from a small group of ragged survivors. They were a sorry slight and we weren't surprised when they requested aid. They asked us to provide anything we could - water, food, or medical supplies...
2. As we were about to start our book club discussion on the only book we've all read, the phone book, we were interrupted by rapid knocking at the door. We found out it was a group of refugees who survived the blast just like we did. They were doing much worse than us, and begged us to provide them with any water, food, or medical supplies we could spare.
Use Medkit:[]
- Our visitors had problems finding enough words to express their gratitude. Many tears were shed, smile and hugs exchanged, and they wished us all the best. It's a great feeling to be helping someone out. They left soon after to seek shelter in the ruins of our town. We hope they make it out there. -Medkit +Increases everyone's sanity to the maximum
- We never seen anyone so touched by a simple gift. A minute later those poor people were hugging us like there was no tomorrow - quite possible actually - and thanking us for the gesture. They were eager to repay us, and one of their group offered us a map of the local area. They claimed it helped them to get herre, so it brought luck upon whoever used it. We promise we will give it a try and wished them a safe journey. -Medkit +Map +Increases everyone's sanity to the maximum
- Our visitors were in tears when we gave them what they asked for. We survived the nuclear apocalypse only to be nearby strangled by thankful refugees! Hugs can kill, you know. Luckily for us, they decided to continue their journey to get somewhere safe before the sunset. As they were about to leave, one of them presented us with a portable radio. They would not take no for an answer and soon left, waving goodbye until they disappeared amongst the rubble. -Medkit +Radio +Increases everyone's sanity to the maximum
Pancake Stay!:[]
It is horrible to see a friend in pain, but when we saw Pancake whimpering at our doorstep, it was too much. Some bastard's shot him, and he lost a lot of blood. Our only hope is to patch him up and hope for the best. Grab a medkit!
Use Medkit:[]
- It took a while, but we were able to patch Pancake up. We're not letting him go this time. Do you know what love is? We sure know. Loving your dog. -Medkit +Pancake stay in the shelter +Increases everyone's sanity to the maximum
Event (Indirect)[]
Home Drugs:[]
(If an "Empty First Aid Kit" is in the shelter + If Bug Spray is in the shelter):
1. We need medical supplies and what we have is a bad joke. Time to do something about it. That bug spray is just standing there, why don't we use it to make drugs? This is an amazing idea!
2. The first aid kit we have is useless. We probably won't be able to feel it up with prescription meds from a drug store, so we need to take matters into our own hands. Here's an idea - let's use this innocent looking bug spray to create life saving drugs!
Use Bug Spray:[]
- What do you know! Combining American innovation and deadly bug spray result in just enough drugs to replenish an empty first aid kit! We'll worry about the side effect later. -Bug Spray +Medkit**([Sometimes] If Ted or Dolores are in the shelter) We had to test our drugs on someone, obviously the adults had to be the lab rats. For science! +Ted/Dolores gets sick
Use Nothing:[]
- To bad we didn't have that spray. Home made drugs sounds like an excellent idea!
Medkit In Expedition[]
As said upper, the Medkit will help the sent character to return without injuries (event a few days later):
"Injury" Event:[]
Dolores' Wound:[]
After Dolores returned from that last expedition, she was complaining of a minor foot injury. It might have been her right foot. Or maybe her left foot. One of them, anyway. It seemed irrelevant at the time, but now both of her feet are swollen! We need to do something about it.
Mary Jane's Wound:[]
1. Remember that time Mary Jane went out to scavenge supplies? When she got back, she had a wound on her forearm. Nothing serious, she claimed, but it looked like something had bitten her. Now that injury is looking much worse. We fear it may be infected. We have to clean it up.
2. Mary Jane was injured on her last expedition, she didn't mention it to us, and we didn't noticed. It wasn't a problem until just now. It seems her injury got infected and she's in bad shape. We must help her.
Timmy's Wound:[]
Timmy got back to the shelter from his expedition and looked fine, but it turned out he has hurt his hand on a piece of rusty metal and the wound was infected. It doesn't look like it's healing up. We have to patch it.
The Medkit can also be damaged during the expedition:
- There is nothing more we can do with our first aid kit we took out to the wasteland. -Medkit
"Medkit Find" In Expedition[]
All "Expedition Locations" where the Medkit can be found.
City Hall:[]
- We found the mayor sitting in his office on the top floor. He had a fully stocked first aid kit on his desk. Apparently he was a bit of a heal freak. All this medication seemed to have done nothing for him thought, now he looks rather... burnt with a hint of crispy and skeletal. +Medkit
Hospital:[]
- It wasn't hard to find a fully equipped first aid kit. After all it's a hospital. +Medkit
Monkey:[]
- The monkey took us just outside the town to what seemed like a hidden bunker. It contained some medical supplies. +Medkit
Scavenger's Bag:[]
- At the bottom of the backpack, underneath a dozen or so pieces of women's underwear, we found a first aid kit. +Medkit
Store:[]
- There was a restroom in the back. Inside, we found a dead body next to a first aid box. Guess it didn't help. +Medkit
Supplies Drop:[]
- Every responsable and respectable family needs a first aid kit filled with some of high quality drugs. We were running short, so the opportunity to replenish them was something we were eagerly awaiting. We just didn't exept a medical container to fall on another scavenger's head. That was pretty traumatic. We might need some drugs to cope with the memory. +Medkit
With Radio:[]
- While we were away, we tried tuning to different frequencies on our radio, hoping to catch any signal from the army. What we heard instead was a call of distress, coming from an old couple stuck in a building nearby, besieged by mutated cockroaches. We managed to find them and fight off those pesky insects. The couple was really grateful and rewarded us with a first aid kit! +Medkit
With Ammo:[]
- While scouting the wasteland, we stumbled upon a ruined pharmacy. Most of the medical supplies were already missing or were damaged during the explosion, but we found an untouched locker in the back of the shop. We decided to blast it open using some gunpowder from our ammunition. It worked! +Medkit
Destruction By Insanity[]
The Medkit can be destroyed by Timmy if he is crazy.
- What happened this morning almost gave us a heart attack. Upon waking up we saw a bizarre creature resembling an acient Egyptian mummy ' covered from head to toes with bandages, it sat very still and looked at us with its piercing eyes, peering throught the cloth. This dirty, seemingly terrifying being turned out to be our son, who - led by his madness - apparently believe himself to be some long dead pharaoh. Despite his protests, we helped him out of his costume. It seems he's holding a grudge - he moved into the corner and is currently trying to force a couple of very confused cockroaches to build him a pyramid. Unfortunately, the bandages happend to came from our medkit. Right now they're useless, all torn and dirty. During his struggle, Timmy also managed to break all the pill bottles. -Medkit
Trivia[]
- The player can use a Bug Spray to make a First Aid Kit (the Bug Spray will be consumed).
- The medkit color has noticably been changed to green, likely due to a red cross being an internationally trademarked symbol of the Red Cross via the Geneva Convention, which has caused this change in many video games.
- In the mobile version of 60 Seconds, there is a bug that if you use a medkit on a family member, and bring it with another family member on an expedition, there is a chance that the scavenging family member will bring it back with them, while the sick or injured family member also will be healed. May work on PC edition (needs confirmation)
Gallery[]
60 Seconds!/60 Seconds! Reatomized:[]
Image | Name |
---|---|
Medkit(Red) Load Screen | |
Medkit(Green) Load Screen | |
Medkit(Red) In The Shelter | |
Medkit(Green) In The Shleter | |
Empty Medkit In The Shelter | |
Medkit With "Vintage Skin" In The Shelter | |
Empty Medkit With "Vintage Skin" In The Shelter | |
Medkit(Red) In Scavenge Mode | |
Medkit(Green) In Scavenge Mode | |
Medkit(Green) In Inventory In Scavenge Mode |
60 Parsecs!:[]
Image | Name |
---|---|
Medkit In The Ship | |
Modern Medkit In The Ship | |
Medkit In The Station |
Audio[]
Sound | Name |
---|---|
Medkit Sound In The Shelter (1) | |
Medkit Sound In The Shelter (2) | |
Medkit Sound In The Shelter (3) |
Achievements[]
All Thumbs:[]
The achievement "All Thumbs" can be unlocked by breaking something in the shelter, like the Medkit.
Danger Zone:[]
The achievement "Danger Zone" can be unlocked by breaking the Radio, the Rifle, the Gas Mask, the Medkit, the Map and the Flashlight.
For more information about the achievements, go on this page.
See Also[]
Items | ||||
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