60 Seconds! Wiki
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Tom with insubordinate status

Morale is a measure of a character's behavior/mood in the game 60 Parsecs!. There are five normal morale status (From worst to best: Enemy, Insubordinate, OK, Loyal, Friend) and three special morale status (Traitor, Afraid, Soulmate). It increases when the crew is kept in good health and when good choices are made by the captain. It decreases when bad choices are made and when the captain doesn't help the crew when they are sick, starving, insane, or injured.


Loyalty

If the crewmate has a loyal/friend morale status, he/she will look happier and much more lively. They will also complete cooperative events to the best of their ability. Though, if they have an insubordinate or enemy status, they will look angry and spiteful towards the player. As opposed to the friendly status, they will carelessly fail cooperative events if they are chosen to participate. If the Payload Officer and the Communications Officer becomes insubordinate, they will stop producing minerals and power. Insubordinate crewmate cannot be sent out on expeditions.

Friend

Crews who have developed friendships with you may reveal their hobbies or reveal some of their past. They will also upgrade some items.

Enemy

The crew members who have become your enemies will make an intimidating voice. If all the crewmates become enemies, they will become traitors and kick the captain out of the shuttle, giving the player an instant game over. The crewmate who became an enemy can even challenge the captain on some occasions, usually forcing the player to choose between choices that would be feeble against them.

Traitors

Very rare traitor events can occur either after sending a crewmate out on an expedition, or at random in the shuttle. In one, the crewmate can return to the shuttle as an android traitor - which will cause a specific decision event to trigger. The character will appear almost the same, but have his/her face ripped off, revealing his/her true robotic form underneath. You can use various items in the shuttle to fight back, but if you fail, you and the other crew members will be killed and the game will be over.

Baby Bronco as an alien traitor.

In another rare situation, they can become alien traitors. Unlike androids, they usually don't give any hints to their schemes until their appearance changes. When it does, they will appear crazed and frazzled, with an alien-held device set in their lap and wires plugged into their head.

Mind-controlled by the small organism, they will attempt to override the system's memory storage. A decision event will pop up, and the player will be forced to choose how to stop them. If you succeed, the alien will get killed and the character will return to normal. If you fail, you and the rest of the crew will also be mind-controlled and the game will be over.

Emmet Ellis as a communist traitor.

Yet another traitorous event can cause one of your crewmates to become a communist traitor. They will suddenly appear insubordinate, and wear a ushanka hat on their head. Like an android and alien traitor, the character will try to sabotage the space shuttle and the captain will be forced to use various supplies to fight back.


Soulmates

Characters who are loyal and friends with the player can occasionally cause bonding events to occur. If you make the right decision with each one that appears, it is possible to become soul mates with them. Being soulmates can cause even more bonding events to appear and gives the player a chance to learn more about the desired crewmate.

If you cheat on your soulmate with another crewmate, they will become insubordinate for a certain amount of time, but that's about it.

Afraid

There is a completely different morale status that can happen if the player frightens the crew during a mutiny. In order to trigger a mutiny, the captain will need to be well-fed while the others are starving.

(Note that this event doesn't appear with only one companion, you are required to have two or more.)

Afterwards, the mutiny event will occur, (Crew morale instantly becomes "Enemy" and "Traitor".) and you will have to choose which tool to use to fight the crew who betrayed you. If you choose an item, you will usually succeed, but if you have another tool that can compete with the tool you choose, you will be counterattacked and the game is over. For example, if you have a battery in the shuttle when you use a lighter, you will be dazzled by a battery flash used by one of the traitors and you will be defeated. If you select "Nothing", luck determines the result.

If you succeed in quelling the mutiny, the following day, another decision event will occur, and you will need to decide which crewmate to kick out to "set an example of." Doing this will result in the selected crewmate to be killed, and the others to have the new trait called "Afraid."

Notably, Afraid characters' sprites will not change, unlike the rest of the statuses. You cannot send Afraid characters out on expeditions. Since it usually happens after the mutiny event, it's most likely a second chance for the captain to maintain the character's morale.

(Note that there might be a bug where a character is a friend and an enemy at the same time, which means they wont be sent out on expeditions)

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