The Padlock is an item present in 60 Seconds! and 60 Seconds! Reatomized.
General Informations[]
The Padlock is an item (along with the Suitcase) introduced in the "What's in the suitcase?" September 2015 DLC.
The Padlock appears to be a red lock. There's a key included when in the shelter.
During scavenging, the padlock takes up 1 inventory slot. It is usually found hanging on a wall or attached to a cabinet in one of the bedrooms.
The Padlock has three major uses in gameplay. When the family is attacked at all, it is one of the options they can select to drive away the attack. It can also be taken outside during an expedition, and its use can allow the player to get 2 Water Bottles. Finally, if the Padlock is in the shelter and there is only one character left alive in gameplay, it allows for one final expedition by that single person--the game will automatically skip ahead the several days to the end of the expedition.(Leave in shelter don't take with you)
"Padlock" Events[]
Armed The Vehicle:[]
We finally got a good look at the vehicle down the street - an ice cream truck/tank! No wheels, but it was reinforced with metal grills /sheet metal/wooden spikes. But where were the weapons?! That kind of vehicle needs a weapon! Let's get out there with some equipment and find something fitting.
Use Padlock:[]
- We broke our padlock's key while lockpicking a bandit safe nearby. Inside were some yo-yos without strings and a heavy machine gun! We installed it carfully on the vehicle we found. We locked the emprty cache with our padlock, so the bastards wouldn't be able to access it anymore. -Padlock +Add Machine Gun on the vehicle
Bandits Shall Not Pass:[]
1. Just when we thought we might have a quiet day, we got invaded. A group of bandits is on the other side of that door, demanding we walk out hand in the air, or they will get in the hard way. That doesn't sound too good. What do we do?
2. Bandits are at the door, promising us the worst fate we can imagine if we don't let them in! It's time to make a stand or surrender.
3.Alarm! Someone is trying to break in and they're not alone. We'd better get ready, or else we might end up dead. Or worse.
4. All hands on deck! There are people on the other side of the door, and they don't seem too freindly. In fact, they've promised us painful death death at lest 17 times already, and it's only been five minutes since they arrived! We'd better prepare, they'll be forcing that door open any minute now!
5. A gang of thugs strated banging on our door, ordering us to surrender and give up all of our supplies. How do we respond to these scumbags?
6. A band of raiders are at our doorstep! They demand we let them in! This is no game. We either yeilds or we fight back. There's no middle ground here.
Use Padlock:[]
- We didn't think that a small padlock would stop them, but it turned out to be able to discourage the unknown attackers. It seems that they gave this whole break-in a fair shot, but ultimately gave up and left. Too bad that padlock is in no shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians. -Padlock
- We've taken a stand and shown these bandit who's in charge here. We're hoping they won't come back with more freind some other time...
- We were able to defend our home this time. What if they come back?
- We were able to fight off the bandits this time, but there's no guarantee they won't come back. We need to prepared at all times.
Expedition With Pancake ("A Woman And Her Dog" Event):[]
Pancake has been really well behaved lately, and with this padlock... perhaps we could sneak out together for a short supply run and lock the shelter behind us?
Use Padlock:[]
- The padlock in our shelter finally came in handy. We used it to secure our "home" when leaving for an expedition! When we came back, we found sign of an attempted break-in. That padlock is too damaged to be used again, but at least our safehouse is... well, safe -Padlock +Dolores go on an expedition
- (Sometimes) ??? +Dolores gets sick
- When we came back to the shelter, we were relieved to discover that it was still locked. The padlock carries signs of an an attempted breaking-in, but whoever gave it a try didn't succeed in getting inside. Sadly, the padlock is in a sorry state and we can't really use it anymore. -Padlock +Dolores go on an expedition
- (Sometimes) ??? +Dolores gets sick
We Stood Our Ground:[]
1. We have a situation on our hands! There is a group approaching our shelter and they don't seem like the occasional, freindly scavengers you run into it. Not at all. They look like they're out for blood. Or cans. Probably cans. This is a terrible time for humanity if canned soup is enough to turn us into monsters! Anyway... We need to defend ourselves!
2. We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!
3. Alarm! There is a group of people outside and they don't seem too friendly! We recognise some of them, they used to be in our neighbourhood watch. They don't sound too concerned with the well-being of the neighbourhood...anymore, but they are very serious about angrily waving their heavy flashlights. We need to do something before they break in and take everything we have.
4. Alert! There is a gang of firefighters outside! Or at least they are dressed like ones. They've been banging on the door, ordering us to surrender all of our supplies. They claim they will drive us out with fire if we don't comply! Guess the definition of a firefighter has somewhat changed recently. How do we oppose them?
5. When someone knocked on the door, we were suspicious and cautious, but after a few minutes of talking it turned out it was just a group of old ladies who were at a tea-party not far from here when the bombs dropped. We thought it would only be good manners to talk to them face to face. When we opened the door those old bats attacked us with their umbrellas, canes and something that looked like a spiked table leg! We need to fight back!
Use Padlock:[]
- We didn't think that a small padlock would stop them, but it turned out to be able to discourage the unknown attackers. It seems that they gave this whole break-in a fair shot, but ultimately gave up and left. Too bad that padlock is in no shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians. -Padlock
Padlock In Expedition[]
As said upper, the Padlock can help you to bring back:
2 Water:[]
- Shortly after we ventured in the wasteland, we found an open safe, half buried in the irradiated ground. It was a bit glowy, but it did contain a supply of water. We decided to secure the box with our padlock and collect bottles on the way back to our shelter. +2 Water
Rifle:[]
- One of the cars abandoned on our street turned out to be undamaged enough to protect whatever was left inside. And that whatever turned out to be a decent rifle hidden on the backseat! We felt cocky enough to try lockpicking the car door, but it seems to be much easier in crime novels. Lucikly for us, we discovered that the key from our padlock was a perfect fit and opened the car door without a problem! +Rifle
Boy Scout Handbook:[]
- We spotted a kid's toy chest between the remains of a ruined house. It was secured with the same type of padlock we have, so after carefully examining our lock, we managed to break into the box and found an undamaged copy of the Scout Handbook! +Boy Scout HandbookThe Padlock can also be lost during the expedition:
The Padlock can also be lost during the expedition:
- Our padlock was lost somewhere in the wastes. -Padlock
The Padlock can also help you to get back from an expedition if the sent character is the only one left in the shelter (For this, you have to left the Padlock in the shelter):
- The padlock in our shelter finally came in handy. We used it to secure our "home" when leaving for an expedition! When we came back, we found sign of an attempted break-in. That padlock is too damaged to be used again, but at least our safehouse is... well, safe. -Padlock
- When we came back to the shelter, we were relieved to discover that it was still locked. The padlock carries signs of an an attempted breaking-in, but whoever gave it a try didn't succeed in getting inside. Sadly, the padlock is in a sorry state and we can't really use it anymore. -Padlock
"Padlock Find" In Expedition[]
All "Expedition Locations" where the Padlock can be found.
Bank:[]
- In the bank's back office we found an open safe. It was empty, but the unlocked padlock we found next to it might prove useful. +Padlock
Bowling Alley:[]
- As soon as we entered, we went towards the shoe locker - no one should walk around on bowling lanes without proper footwear. We found the locker open and empty, but we managed to grab the padlock used to secure it. +Padlock
Cinema:[]
- The only thing left of the ticket booth is a door with a padlock on it. The security here must have been questionable - someone forgot to take the key out. +Padlock
Fire Station:[]
- At the back of the station we found a few lockers filled with hand grenades and landmines. We're not sure why firefighters need an arsenal of this calibre, but we unlocked and took the padlock that was used to seal the lockers. +Padlock
Museum:[]
- The gift shop was in a sorry state - while it's still standing, the whole place was flooded with souvenirs and junk. Or both - sometimes it's hard to tell the difference. The only useful thing we found was a padlock that was securing the safe behind the counter. The safe itself was empty, of course. +Padlock
Theater:[]
- We had some fun playing around different theater props and outfits. We didn't look especially fabulous in any of them, but we took a padlock from one of the boxes as a souvenir. +Padlock
Padlock Gallery[]
Image | Name |
---|---|
Padlock In The Shelter | |
Padlock In The Journal | |
Padlock In Scavenge Mode | |
Padlock In Inventory In Scavenge Mode |
Audio[]
Sound | Name |
---|---|
Padlock Sound In The Shelter |
Achievements[]
Be Prepared:[]
The Achievement "Be Prepared" can be unlocked by taking the Padlock and the Suitcase during the Scavenge Phase in Apocalypse Mode.
Pacifist;[]
The achievement "Pacifist" can be unlocked by defending the shelter without weapon.
Trivia[]
- The Padlock is one of the two items added in the first DLC (The other is the Suitcase).
- The Padlock is one of the two defense items that will always get consumed/destroyed upon using them (The other one are the Bug Spray and Axe).
- The Padlock is the only item to have "2 differents uses" in expedition.
See Also[]
Items | ||||
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