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The Radio is an item present in 60 Seconds! and 60 Seconds! Reatomized.

General Informations[]

The Radio serves many functions. Its primary function is to provide the player with military transmission information. The radio is also one items required to get the Military Rescue ending. In general, the radio is usually a heavy priority during scavenging. It can be given to the player by the Merrymen if he/she doesn't have one.

But the Radio is also one of the most fragile items, it can be broken by:

  • All "Disaster" events(Fire, Flood, Earthquake)
  • Dolores, when she's insane
  • "Something Smell Worst Than Us" event
  • Try to use it in events like "Radio Sessions" or "Radio Tinkering".

And also, like all the others items, in events that can break RANDOM item and during an expedition.

If the Radio is taken for an expedition, it can bring back: 3 Water/Medkit/Rifle

Events (Direct)[]

List of some events where the Radio is useful and can be used as Item.

10 On The Richter Scale!:[]

1. What is that? It seems like a distant rumble, but it's getting louder... and why is everything shaking? Oh god, it's a quake! Grab something and hold on!

2. Peculiar... it seems that the whole shelter has been shaking every couples of minutes, and it feels like it's getting stronger every time this happens. Here it comes again... and it's way worse! It's an earthquake! Hold on to something!

3. Everything is shaking, can are jumping all over the place! If this had happen after we drank this delicious wine for supper a few weeks back, it would seem perfectly normal. It's either another nuke or a quake! Either way, we need to grab something before everything gets smashed to pieces!

Gas Mask ; Radio ; Flashlight Event - 10 On The Richter Scale!

Use Radio:[]

  • Earthquake or not, nothing is going to stand between us and our daily dose of radio static! We were able to grab it before it could fall down and get smashed. Something else might be broken, but we won't know until we've clean this place up. -Flashlight -Gas Mask
  • Everyone ok? Let's hope so... We need to make a proper inspection. That was one nasty earthquake. We never used to get such a bad ones before! It's all because of the atoms. Definitely the atoms. NO ONE should mess with the atoms. NO. ONE. -Flashlight -Gas Mask

Deadly Boredom:[]

1. There is not much you can do in this tiny bunker. We need to fight the boredom, otherwise someone might feel like going out to admire the radioactive landscape, or something equally crazy like learning about foreign geography. We need to do something!

2. Where is a ball when we need one? We are really bored and we need something to occupy ourselves with. Too many hours of counting pipe droplets is not healthy. There has to be an alternative.

3. When we ran out of songs, short poems you remember from school and funny silent movie quotes, we have to do something, or else we might start thinking about the virtues of a welfare state! Imagine that! What do we do!?

4. We bored. No, really. WE BORED. And we have to do something about it, or we'll end up as some cannibalistic, post apocalyptic savages armed with toasters. It's time to do something.

Rifle ; Radio ; Deck Of Cards ; Chekckerboard Event - Deadly Boredom

Use Radio:[]

  • Despite all the interference, our radio was able to get a charming groove on. We even sang a bit about not setting the world on fire. This is clearly an oldie. +Increases everyone's sanity
  • If you Put a sea shell to your ear, you can hear the ocean. We discovered if you put your ear next to the radio, you can hear static! And it's almost like an ocean! Who needs sea shell any more! +Increases everyone's sanity

Fighting The Tide:[]

1. We had planned to go to Niagara falls and see those beutiful waterfalls. We never expected to get a waterfall of our very own in our shelter. Right now, it seem that half a drozen pipes burst and all that water is pouring right into our bunker! We need to save our supplies!

2. What's that trickling sound? And why is the wall so wet? Are we about to get flooded!? We don't have life preservers! Or a boat! A boat wouldn't even fit inside this shelter! We need to do something! Save the supplies!

3. We could sworn that huge puddle of wasn't there earlier... and there goes another one... oh damn it! We're getting flooded! Let's grab some of our supplies before they started floating!

Map ; Deck Of Cards ; Radio event - Fighting The Tide

Use Radio:[]

  • The radio was rescued first before any of that filthy liquid got into its case. It wasn't too long before most of the water disappeard, but the damged it'd done was enough to upset us. Cleaning and fixing this mess will take us days! And what's that smell?! -Deck Of Cards -Map
  • Well, that was lucky! The shelter filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even able to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with. -Deck Of Cards -Map

Made Contact With The Military:[]

1. If there's anyone who can rescue us from this hellish situation, it's our government. You can badmouth them all you want, but that probably means you're either a naysayer, or a commie. We're good citizens, we've been paying our taxes regulary, so we're sure Uncle Sam is coming to get us. Well, except that one time when we... nevermind! The government people are coming, and we should keep our ears and eyes open for any sign from them.

2. As long as we have food and water we can stay locked in, but we 'll have to leave eventually. It would be good to head straight to safety, instead of getting ourselves into more trouble, if that's even possible in this situation... Our hopes is that our brave soliders will come to rescue us and take us to some well-hidden, well- stocked government shelter. Timmy had comics about those, so you know they must exist! All we need is to do is to make contact with the military."

3. We can keep sitting on our back-sides here in this tiny little bunker, or we can strat thinking about getting away as far as possible from this radioactive wasteland. Who would've thought the Reds would ruin such a lovely neighbourhood... We could do it on our own... the escaping part, not the ruining part, of course! However, there might be someone out there who can help us. Let's keep our eyes and ears open.

Made contact with the military

Use Radio:[]

  • We made contact! The military is out there and they're coming for us! All we need to do now is wait patiently. The soldier with the boring voice was very specific about this. Help is on the way! We just need to wait for further instructions and keep our radio in working order. +Military ending begins
  • Good news! The government made a radio broadcast about extracting survivors from our area! The announcer aked everyone listening to wait a while longer and expect further communication in a few days. We'll be out of here soon! +Military ending begins
  • We knew it! The government has not fallen, and they're coming to save us! They didn't give the exact dates in their radio transmission, but we're sure they won't keep us waiting long. They said they will be in touch in a couple of days, and told us to await the futher instructions. +Military ending begins

Nuclear Fallout Has Gone:[]

1. It's been a while, we don't know much about what's happening on the surface. If we only had a chance to tune in to some emergency radio broadcast and learn a thing or two...

2. It's high time to stopped wondering about what's going on and started asking questions, or at leats listen some reasonable answers. So how about tuning to a radio station and learning a thing or two about the brave new world?

Radio Events - Nuclear Fallout Has Gone

Use Radio:[]

  • We were able to get a weak signal and tap into government's emergency announcement service. And guess what... great news! The fallout outside outside has mostly gone! It should be much safer to travel on the surface now. +Change outside conditions

Please Respond:[]

(If the event "The Signal" has been done before) Timmy prepared a short message to be transmitted tonight. There are a few options on how it could be done, so let's try to pick the best one. Or just back out completely - it's not too late to give up on this idea.

Timmy's Event - Please Respond(Complete)

Use Radio:[]

  • Timmy went outside and climbed the highest point he could find, which in our situation turned out to be a fallen over truck with two more cars stacked on the top of it. Probably not the safest place to be, but he managed to transmit the message successfully and return safely. Now... we wait.

Radio Sessions:[]

(If the Radio is in the shelter):

1. The more we know about what's going on the outside, the better for us. Let's gather around the radio and see if we can tune in to a station.

2. We have a working radio. Why not use it? Maybe we'll be able to catch a broadcast or two.

3. What was that? Did the radio static just stop for a moment? Let's try tuning in on that signal!

4. Time to listen to some radio chatter. Maybe we will pick up on some useful shred of information on how to get out of this mess.

Radio Event - Radio Sessions

Use Radio:[]

  1. Some freindly soul on the radio was talking about a supply pack she'd lost during a trip through our town. We immediately realised she must've driven through our street! We rushed out and got to the package before anyone else. +2 Water +1 Soup +Ammo(Sometimes) +Boy Scout Handbook(Sometimes) +Medkit(Sometimes)
  2. Once had we waded through all the static, we found a transmission that was hosting by some nut talking about conspiracies and saucer men from Mars abducting people. It was pretty amusing. +Increases everyone's sanity
  3. We were able to tune in and get rid of just enough static to listen to a very energetic and lively speaker. He seemed well informed and mentioned a few helpful tips that should make it easier for us to survive the next expedition! +Increases the chances of coming back from an expedition
  4. (If a "Damaged Rifle" is in the shelter) We were able to tune in to some survivalist lady, who was hosting a "Let's use" program. She was evaluating a rifle she obtained just before the bombs fell. It turned out it was similar to ours, and with her tips we were able to repair it! +Rifle
  5. Nothing, nothing and nothing. We could hear nothing but the annoying static. Better luck next time. +Decreases everyone's sanity
  6. Oh damn it! Something blew up inside the radio and the wretched thing caught fire. We were able to put it out, but it doesn't work anymore. -Radio

Silent Has The Grave:[]

1. Hear that? No? Because no one is talking. Not a word in hours. None at all. We can't just stare and stare at the walls. We need to do something about this.

2. The dreadful silence is becoming boring and like every happy model-family we don't have that many thing to talk about. Is there anything we can do about that? Anything at all?

3. We've discussed everything we could and no one is willing to chat anymore. The silence is really disturbing. We should do something before we start talking to ourselves instead

Radio Event - Silent Has The Grave

Use Radio:[]

  • Ah! How fortunate we took the radio with us! We can probably listen some music. They still play music out there, don't they?

The World Is On Fire!:[]

1. We're not big fans of our strange smelling shelter, but when we strated to smell something burning, we quickly realised how much we prefer the "nothing is on fire" scent it had before. A FIRE! We need to put it out and save our supplies! We don't have time to save them all! What do we save?!

2. Playing with matches is never a good idea. Doing so in a tiny, underground shelter is probably even lower on the "good idea" scale. A few matches later, and we ended up with flames licking up one of the walls. Time is short, we need to put it out and save our supplies! What do we save?!

3. We've been smelling something funny in the shelter ever since we woke up. Sure enough, there was something. Something, or someone, started a FIRE! And it's already spreading, we cant save everything! What do we save from the flames?!

Medkit ; Radio ; Boy Scout Handbook Event - The World Is On Fire!

Use Radio:[]

  1. We need our source of information! We went for the radio first and we're able to grab it before it was engulfed by flames. Unfortunately our other supplies weren't so lucky. We need to evaluate our losses. -Boy Scout Handbook -Medkit
  2. That was close! We were able to put out the fire and nothing seems to be damaged, at least not very badly. Let's just hope this doesn't happen again or we might need to call the firemen. Are there even any firemen left?

Thug Attack! (Shelter Alone Event):[]

The bandits will surely be back soon. One of their biggest advantages is that they have the numbers and they KNOW it. What if we made them think we've brought reinforcements?

Radio ; Medkit Event - Thug Attack!

Use Radio:[]

  • We've built a scarecrow outside, using empty soup cans. Then, we turned on what used to be radio theater channel and put the volume on the max. Luckily, something was still playing there, probably an old recording set on loop. The combination of a loud radio broadcast and a few cans dangling in the wind turned out to be terrifying - as soon as they approached, the bandits turned back, screaming about monsters from Mars invading the Earth with "heat-rays". Really? As if the nuclear war wasn't enough.

Traders Be Trading:[]

A woman came with a creature she claims is a camel... provided that camels have five legs. The animal is carrying a pack of good for trades:

  1. Offers one Water in exchange for one Checkerboard
  2. Offers four Water in exchange for one Radio
  3. Offers two Water in exchange for one Medkit
  4. Offers one Water in exchange for one Ammo
Ammo ; Medkit ; Radio ; Checkerboard Event - Traders Be Trading

Use Radio:[]

  • We exchanged goods with the trader and she went her way. Before she left, she insisted that we should listen to radio broadcasts, if we ever want to get out of that shelter and find a safer place to be. -Radio +4 Water

Events (Indirect):[]

List of some events where you need a Radio, but can't be used as an Item.

Assisted The Army:[]

(If the event "Signalled The Army/Let The Army A Message/Cards Trick" has been done before):

1. We received another radio broadcast from the military. Apparently, they wouldn't be arriving when we expected, but they suggested they won't be long. However, survivors were requested to render assistance by bringing gas canisters to the nearest bus stop for the military vehicle s to use. We supposed wer could do it, but not without a gas mask. Who know how long it will take and we don't want to get ill in the process.

2. Soliders send out another radio message requesting all the survivours in the area remain patient and await further instructions. Sounds like the extraction isn't coming as soon as we hoped it would. Additionally, the officier from the broadcast request that all survivors who are able to bring some gas canisters at the nearest bus stop should do it as soon as possible. That might take a while, so the only sane idea is to wear a gas mask.

3. It's the army again! We thought they were near, but it's seems something kept them away. Guess we're not leaving just yet. Their broadcast was concluded with a request for assistance. They want us to take a few canisters of gas to the nearest bus stop. Apparently, they need it for their transport. This is not something we can do very quickly, so we need a gas mask to stay safe. There is no need to get sick right before we get rescued.

Help the Military- With Gas Mask

Use Gas Mask:[]

  • All set! The canisters are in place and we're safetly back home. Well... if you can call it that. And hopefully for not too long. We will see what the next few days will bring. +Military ending continues

Use Nothing:[]

  • We felt it was too risky to help the army without using a gas mask. It seems our rescue will be a bit overdue.

Blind Date:[]

(If the event "Assisted The Army/The Star-Spangled Banner/No Question Axed/Law Abiding Citizens" has been done before):

1. There was another military announcement on the radio. The soliders are nearby and ordering a single person from each survivor group to meet them and outline the group's situation. This is a bit odd... we hope they mean well. It's still pretty much the only thing we can do, so it's probably worth to sending someone over.

2. It's been a while, but there was another message from the military on the radio! They want us to send one person out to meet them. Sounds like some kind of precaution... or a trick. We hope we know what we're getting into. Who should we send?

3. The army started broadcasting again! They are requesting a representative from all survivors groups to meet them at a specified location nearby. Seems they wish to question people before they evacuate us from area. We're not sure if this is good or bad. We should send someone though, it's still our best chance.

Meet the Military

Send Someone:[]

  • We managed to make it to the meeting in time. We tried our best to answer the questions the soliders asked us. Let's hope we fullfilled their expectations and our ragged appearance didn't make a bad impression. +Military ending continues

Send Nobody:[]

  • The risk is not worth it. What if, instead of being soliders, they're bandit? Or worse...

Cards Tricks:[]

(If the Army was contacted):

1. The army is on the radio again! They said they'll be scouting the neighbourhood and need to find clear signs of survivors that are still alive. We were asked to leave a few cards at the nearest bus stop to mark how many people occupied our shelter. We should get going if we want to make it before nightfall.

2. Another broadcast from the military! They said they need to locate the general area we're in, an that they want us to leave specific markings close by. They said the marking should be... cards. Playing cards. How strange is that? We're supposed to go out to the nearest bus stop and pin the card denoting our headcount there. Weird? Perhaps, but if we're doing it, the time is now.

3. We received another transmission from the army! They'll be doing a quick sweep of the area, and asked all survivors to leave markings at the nearest bus stop to indicate they're around. The markings are to be made with cards. Guess we won't be able to play poker, but if that get us rescued, then we can probably mae that sacrifice.

Be located by Military- With Deck of Cards

Use Deck of Cards:[]

  • The cards are in place. All we need to do is wait for the army to pinpoint our location. That shouldn't take long, we hope. +Military ending continues

Use Nothing:[]

  • Damn it, we missed our chance to let the military know where we are! There is a good bet they will that be?!

Language Lesson:[]

(If the Radio is in the shelter) We stumbled upon a weird signal when changing radio frenquencies. We're pretty sure that behind layers of static and screams, we could hear a VOICE! A voice speaking in a foreign language... Oh dear, what if it's the Soviets!? We should probably listen to it, but what about the children!?

Insanity Event - Language Lesson

Say Yes:[]

  • We were relieved at first when we figured out it wasn't the Soviets we heard. Turned out it was Canadians, which isn't that much better. Either way, they're foreigners and we couldn't understand what they're saying, not a word. How disapointing. +Increases everyone's sanity

Say No:[]

  • We decided to protect our delicate, American ears and turned off the radio. It was unintelligible anyway.

Law Abiding Citizens:[]

(If the event "Signalled The Army/Let The Army A Message/Cards Trick" has been done before):

1. We couldn't get a clear signal from the radio until midday, but after we tuned in a military in on a military broadcast, we were left speechless. Not only did they not deliver on the evacuation promise, they also ordered us to dispose of all our firearms before the military arrives to save us. Who asks such things of an American, who?!

2. Another radio broadcast from the military was a huge shock for us. Not only did they postpone our rescue, they also ordered all survivors to get rid of their firearms. Are they nut?! How are we supposed to defend ourselves?! It'd better be worth it...

3. We were afraid the army wouldn't get back to us, but they eventually did. The next transmission was full of evacuation promises, but it ended on a big "IF". The speaker requested that any survivor groups armed with firearms should dispose of them before they get rescued. We don't know what this is about, but it sound like violating our rights. On the other hand, are there any laws and rights left, or is it everyone for themselves?

Help the Military- With Rifle

Use Rifle:[]

  • We decided to follow military orders and got rid of our rifle. We did so with a heavy heart, but if that's the price of getting to safety, we pay it glady. That doesn't mean we'll never get another one, though... -Rifle +Military ending continues

Use Nothing:[]

  1. (With Rifle in the shelter) We decided to ignore those stupid orders. Who are they to tell us what to do? The US government?! Well, they probably are, but that doesn't mean they can take our gun. Over our dead bodies!
  2. (Without Rifle in the shelter) Since we didn't have a gun to begin with, soldiers shouldn't have any issues with us. +Military ending continues

Let The Army A Message:[]

(If the Army was contacted):

1. We were able to receive another message from the government. The military is preparing a rescue mission. They want all surviors to head to a specific location in the area, then leave a sign that someone is still alive and kicking nearby. The problem is, they've provided us with geographical coordinates, but we need a map to find out where we're supposed to be headed. Otherwise it's just complete gobbledigook.

2. Today the music from our radio stopped abruptly, and instead we got to listent a transmission from the army! We wer almost halfway to the door when they started talking about evacuation, but it turns out there is something we need to do first. All survivors were asked to leave a sign that we're still alive somewhere in the area. The exact location was given in geographical coordinates. We need a map to establish where that is.

3. Today, an army broadcast interrupted our... let's call it a breakfast. Anyway, they seemed very eager to evacued us away from here, but then went over several things that needed to happen they'd do it. The first item on the list is up to us. We were given geographical coordinates and need to get to there to leave a sign we're still alive. This should be easy with a map.

Be located by Military- With Map

Use Map:[]

  • A quick glance at the map gave us all the information we required. We left them a message in a bottle. +Military ending continues

Use Nothing:[]

  • We were sure we could found the location without a map. We were wrong. Hopefully, we'll get lucky next time.

No Questions Axed:[]

(If the event "Signalled The Army/Let The Army A Message/Cards Trick" has been done before):

1. We received another army transmission this morning! We wish it would mark the end of our stay in the shelter, but it seems the military has other plans. All survivors in the area were asked to head to the nearby park and chop down as many trees as possible, to aid the "evacuation effort", whatever that means. We may as well join in and speed this whole affair up.

2. The army isn't coming. Not yet, anyway. That's today radio news. Instead they have been broadcasting a request for all citizens to assist them by cutting down trees in the nearby park. We don't know if some fancy general needs it for his fireplace or what,but they suggested it's either that, or no evacuation. The choice is pretty obvious for us.

3. The military is communicating through the radio again. We're sure it was a signal to evacuate out of here, but it turns out they need our help. The speaker requested that all able citizens in the area should chop down a tree or two in the nearby park. It sounds ridiculous, but they're claiming this will make it easier for them to extract us. We never even liked that park, so let's do this already.

Help the Military- With Axe

Use Axe:[]

  • We chopped down as many trees as we could. It wasn't much, but hopefully it will make the difference they wanted. The next time they get in touch, it'd better be from a tank parked on our lawn, or what's left of it. Our only regret is that this wood chopping business ruined our axe. -Axe +Military ending continues

Use Nothing:[]

  • We're not lumberjacks! And we're not chopping down that park! Maybe another time.

Radio Tinkering:[]

There is nothing more annoying than silence and that's all we're getting from our radio. No music, no talking, nothing. Is there anything we can do with the radio to make it work again? We sure know staring at it won't help.

Radio's Event - Radio Tinkering

Say Yes:[]

  1. Well, we did what we could, but we still can't hear a thing. Damn it. +Decreases everyone's sanity
  2. Well... that didn't go so well, and we broke the damn thing. Technology changes so fast these days it's hard to keep up. Who needs a radio anyway? -Radio

Say No:[]

  • We're sure they experiencing technical issues. Yes, that's it. Everything will be just fine... +Decreases everyone's sanity

Signalled The Army:[]

(If the Army was contacted):

1. We were able to catch the military broadcast again. This time they're asking us to get out with a flashlight and signal to their plane after it gets dark. If all goes well, they'll ba able to find us. Sounds like we'll be leaving soon!

2. The military transmitting again! They said their first step is to located any remaining survivors. A plane will be doing a sweep over our neighbourhood this evening and we're supposed to be out in the open, signalling to it with a flashlight.

3. Shine your boots and hoist the flag! The army is on the radio again! They're telling us to get our flashlight ready to signal their aircraft. It'll be flying over our area later this evening. If they see our light, they'll know where to look for us!

Be located by Military- With Flashlight

Use Flashlight:[]

  • Everything was going as planned, but then the flashlight stopped working! We were lucky to get it fixed just in time to hear the distant roar of the plane's engines. We're pretty sure the pilot saw us. Let's see if they get back to us! +Military ending continues

Use Nothing:[]

  • The signal has to wait. Beside, do they even know how much flashlight batteries cost?! Especially in this economy! Especially after it was wiped out!

Supply Drop:[]

We heard something about a supply drop on the radio. This might be just what we need to survive, and it's supposed happen near our house! Shall we go out and find out if it's really happening.

Radio Event - Supply Drop

Use Gas Mask:[]

  • The air drop crate we found wasn't exactly huge, but it contained a few supplies that will definitely help us. We were especially happy to find some water bottles and food cans. For a minute, we thought it was canned meat, but then we find out it was tomato soup. Our theory is that this whole country used to run on tomatoes and no one suspected a thing! +2 Water +2 Soup
    • (Sometimes) We went to get the supplies and our gas mask got a bit damaged. Note taken - don't stand under a supply drop crate when it's falling out of the sky! -Gas Mask

Use Nothing:[]

  • It was too dangerous without any protection, so we decided to stay indoors and listen to the radio. The static is so relaxing!

The Star-Spangled Banner:[]

(If the event "Signalled The Army/Let The Army A Message/Cards Trick" has been done before):

1. Another message from the army is broadcasting right know! Their order are: fing a good, high place. Then produce a series of loud noises. These should help attract the army's attention and put them on the right track towards us.

2. We keep dreaming about the day our brave American soliders show up to rescue us from this mess. Alas, this is not happening anytime soon, unless not according to the military broadcast we just heard on the radio. We are to walk to the nearest hill and emit some loud sounds, which help the army better pinpoint our position.

Help the Military- With Harmonica

Use Harmonica:[]

  • We climbed a small hill at the end of our street and performed a stunning rendition of The Star-Spangled Banner on our trusty harmonica. Let's hope this demonstration of patriotism will steer the soliders ou way. So far the audience we got were a couple of very surprised cockroaches which ran away as soon as we started playing. +Military ending continues

Use Nothing:[]

  • We took turns peeking out of the shelter few times per hours and screaming random words into the wasteland. We ran out of words and interest very quickly, though. Don't think anyone is coming. We clearly need something louder than just our voices.

Weird Transmission:[]

Misterious sounds are coming from our radio, but they're hidden behind a ton of static. Do we want to tinker with it a bit and find the right frequency? It could be something important! Or it could be the opposite. Only one way to find out.

Radio Event - Weird Transmission

Say Yes:[]

  • We managed to get a slightly cleaner signal after twistinf some knobs and pressing some buttons. A female voice talk about being stranded... in space?! She said something about her crew members going insane and eating all the soup. This could be a prank or just a crazy person, but still - we wish we had a way to answer her. For now, we can only listen.

Say No:[]

  • Tinkering with our precious radio sounds like a bad idea. Let's just hope this wasn't anything important.

You Are Not Alone:[]

(If "No" was said on "Dawkins Residence" event + If the Harmonica is in the shelter) The woman on the radio has been silent... but the transmission didn't stop completely. We have been hearing weird beeps and whispers coming from the speakers, as well as something sounding faintly like a harmonica. Who or what is transmitting this? It sounds... otherwordly. Are they trying to play music? Should we respond? Would they even hear us?

Radio Event - You Are Not Alone

Say Yes:[]

  • We grabbed the mouth organ and headed outside when the transmission started again. We looked up at the radioactive, night sky and play a sorrowful blues tune. We were about to give up, but then... we saw lights flashing overhead, far between the stars. The colorful lights pulsed and plashed. They were listening... and they heard us! We don't know if it's humans or something extraterrestial, but of one thing we have no doubt - we are not alone! We wrote down sequence of the lights pulsing just in case, but it probably doen't mean anything. .-- ..- -... -... .- | .-.. ..- -... -... .- | -.. ..- -... | -.. ..- -... +Increases everyone's sanity

Say No:[]

  • ???

Radio In Expedition[]

Expedition Equipement - Suitcase ; Radio ; Gas Mask ; Harmonica


As said upper, Radio can help you to bring back:

3 Water:[]

  • Exploring the wasteland can be quite exhausting, so we stopped to rest for a bit and turned on our radio, hoping to hear anything else than static. And so we did - we managed to catch a frequency with some lovely songs. Those sweet tunes soon attracted a small group of friendly survivors. They stopped for a while to enjoy the music with us and were kind enough to share their water. They left soon after. +3 Water

Medkit:[]

  • While we were away, we tried tuning to different frequencies on our radio, hoping to catch any signal from the army. What we heard instead was a call of distress, coming from an old couple stuck in a building nearby, besieged by mutated cockroaches. We managed to find them and fight off those pesky insects. The couple was really grateful and rewarded us with a first aid kit! +Medkit

Rifle:[]

  • During our trip to the surface, we were jumped by a lone bandit. Armed and dangerous, he made threats, and ordered us to hand over all of our équipement. We thought it was better to surrender his demands. We were about to hand him our radio, when that piece of junk came to life on it's own and started playing a really sad song. When the bandit heard the music, first he stood there paralyzed and then burst into tears and ended up handing us his gun. He walked away singing and sobbing. We don't really know what to make of this. +Rifle

The Radio can also be damaged after the expedition:

  • We shouldn't have taken that radio out with us, the fragile old box is broken now. -Radio

"Radio Find" In Expedition[]

All "Expedition Locations" where the Radio can be found.

Bowling Alley:[]

  • The staff room was almost intact and nicely decorated. On top of a beautiful rug stood a table with a radio on it! Such a lucky find. We tried dragging the rug with us to decorate our shelter, but it was too heavy. It's a real shame, a rug like that could really tie the room together. +Radio

Bus Station;[]

  • We found a radio! And it was playing this great song, by one great guy. What a wonderful find... +Radio

City Hall:[]

  • The mayor's secretary was a sweet old lady who loved music. The mayor let her keep a radio so she could listen to it while she workes. It's still here and undamaged! +Radio

Store:[]

  • The store counter was very dirty thanks to some previously used chewing gum and smokes. On the other side, we found a radio playing strange and exotic European music. +Radio

Supermarket:[]

  • We found our way to a better part of the store that had a few working radios standing on the shelves. We helped ourselves to one of them. +Radio

Supplies Drop:[]

  • Our supplies did not include a working radio. The problem was, we weren't able to find one in any of the dropped crates. Eventually, we encountered a box full of toasters. We spent some time tinkering with them using trial and error and ended up with a radio that occasionally works. We call that a win! +Radio
  • Our neighbours from another shelter give us a radio. They said they found it in one of the dropped crates, but they already had a working radio. +Radio

Trashes:[]

  • One of the bins had a nice, working radio inside. The owner probably bought a new radio and got rid of the old one. We should buy a nex one too, when all of that is over. +Radio

Wizards Trades:[]

  • They really want to sell us their radio. They claimed it was evil and whispers about the return of the dark lord. We gave them a bottle cap. +Radio

Yatch:[]

  • The captain's cabin was a mess, but we managed to dig through it and even find a fancy hat and a working radio! We weren't sure which one should we take. Tough choice, but we ultimately decided to take the radio. +Radio

With Checkerboard:[]

  • We don't have a lot of opportunities for entertainment these days. So when we saw a big, mutated snail next to the road we decided to play with him by throwing checker pieces in the gaping hole that was its mouth. It was fun while it lasted, but eventually the snail got bored and left. Turns out it was sitting on a radio all this time! It's working, we just need to ... clean it up a bit. +Radio

With Bug Spray:[]

  • We were strolling around the neighborhood, looking for a good place to loot for supplies, when we got ambushed by a bandit! The self-defense instincts kicked in. We reached for our trusty bug spay and spayed it right in his eyes! Before he could react, we grabbed his backpack and got out of there. Turns out the brute had a working radio with him! +Radio

Destruction By Insanity[]

The Radio can be destroyed by Dolores if she is crazy.

  • The peace and quiet of our shelter was disturbed today when Dolores suddenly jumped out of her seat and started cursing at the radio. We begged her to sit down and relax - the radio wasn't even on! But she kept saying she could hear voices coming out of the speakers. Clearly they belonged to someone really impolite, because Dolores showered the box with the most creative set of insults and occasional screams like "you won't get my cans!" or "how dare you speak this way of my mother?!". Dolores has won the argument by smashing the ill-mannered radio on the floor. Only then she calmly went back to her seat, with a triumphant look on her face. The whole thing was quite disturbing, but if we want to avoid her wrath, it's probably the best to never mention it to Dolores again. -Radio

Gallery[]

Image Name
Radio Load screen
Radio Load Screen
RadioShelter
Radio In The Shelter
Radio Gallery - Broken Radio
Broken Radio In The Shelter
Radio's Galery - Radio with "Toy Skin"
Radio With "Toy Skin" In The Shelter
Radio's Gallery - Broken Radio With "Toy Skin"
Broken Radio With "Toy Skin" In The Shelter
Radio Gallery - Radio In The Journal
Radio In The Journal
Radio Gallery - Scavenge
Radio In Scavenge Mode
Radio Gallery -Radio In Inventory In Scavenge Mode
Radio In Inventory In Scavenge Mode

Audio[]

Radio Sound In The Shelter
Broken Radio Sound In The Shelter
Radio Sound Before/After A "Radio/Military" Event (1)
Radio Sound Before/After A "Radio/Military" Event (2)
Radio Sound After Clicking On It 3 times on day 3
Radio Sound After Clicking On It 3 times on day 7

Achievement[]

Miracle:[]

"Miracle" achievement

The achievement "Miracle" can be unlocked by clicking on the Radio several times(Until you get a music) on the day 3, and several times(Until you heard voices) on the day 7.

Not Alone:[]

"Not alone" achievement

The achievement "Not Alone" can be unlocked by saying "Yes" on "You Are Not Alone" event.

All Thumbs:[]

"All thumbs" achievement

The achievement "All Thumbs" can be unlocked by breaking something in the shelter, like the Radio.

Danger Zone:[]

"Danger zone" achievement

The achievement "Danger Zone" can be unlocked by breaking the Radio, the Rifle, the Gas Mask, the Medkit, the Map and the Flashlight.

For more information about the achievements, go on this page.

Trivia[]

  • It can be broken in a fire, flood, tinkering with it, earthquake, by Dolores, or a creature from the Bad Smell Events.
  • A broken radio makes an electric-like noise when the player clicks on it (NOTE: this did not happen before the DLC update).
  • The radio can get you in contact with people in space, who are supposedly attacked by a space monster. This could be a reference to 60 Parsecs!, where the crew gets attacked by a space monster if they refuse to land on the three planets (Robotofu, Phobonos, Mootopia.)
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