The Rifle is an item present in 60 Seconds! and 60 Seconds! Reatomized.
General Informations[]
The Rifle is primarily used for defense against raiders, but can also be used for removing indoor threats. It is also required for a military event where the player is asked to dispose of it. The Rifle does not require the ammunition to work. As of the DLC update, it makes a reloading when clicked on and if the player brings it in an expedition, the character that goes in the expedition will have less of a chance to be captured by raiders.
If the Rifle is taken for an expedition, it will increases chances of coming back safety when the Raiders are outside.
"Rifle" Events (Direct)[]
Bandits Shall Not Pass:[]
(If Raiders are in the area):
1. Just when we thought we might have a quiet day, we got invaded. A group of bandits is on the other side of that door, demanding we walk out hand in the air, or they will get in the hard way. That doesn't sound too good. What do we do?
2. Bandits are at the door, promising us the worst fate we can imagine if we don't let them in! It's time to make a stand or surrender.
3.Alarm! Someone is trying to break in and they're not alone. We'd better get ready, or else we might end up dead. Or worse.
4. All hands on deck! There are people on the other side of the door, and they don't seem too freindly. In fact, they've promised us painful death death at lest 17 times already, and it's only been five minutes since they arrived! We'd better prepare, they'll be forcing that door open any minute now!
5. A gang of thugs strated banging on our door, ordering us to surrender and give up all of our supplies. How do we respond to these scumbags?
6. A band of raiders are at our doorstep! They demand we let them in! This is no game. We either yeilds or we fight back. There's no middle ground here.
Use Rifle:[]
- We've taken a stand and shown these bandit who's in charge here. We're hoping they won't come back with more freind some other time...
- We were able to defend our home this time. What if they come back?
- We were able to fight off the bandits this time, but there's no guarantee they won't come back. We need to prepared at all times.
Beast Fight:[]
1. Mutated rodents are attacking our supplies! We're not sure if they're rats, ferals bunnies or just mutated hamsters. All of these option are pretty grim. We could use spare ammunition or something else to get rid of every one of these pests.
2. We woke up today feeling very uncomfortable. It was like... like someone, or something, was watching us! We could sworn we noticed movement in the shadows. If anything besides us is alive in the bunker, it's time to teach it who's the boss around here.
3. We felt like something was staring at us from the corner of the shelter. We think it's a rat. At least, it looks like a rat, a rat on a very good diet... We decided we need to do something about it, or, to put it more bluntly - it's either him or us!
4. It's really weird when you get the feeling that something is watching you. Our shelter is tiny, but this has been bugging us for a while now. We checked all the closets and no one's hiding there! Is there something alive down here, besides us? Maybe a rodent of some kind? If so, we need to show it that we are the dominant species in this little paradise of ours!
Use Rifle:[]
- Whatever it was it's dead now. Quite dead. Maybe there's more hiding somewhere in one of those nasty little holes.
- (Sometimes) Damn, our gun blew up when we tried to shoot the thing. -Rifle
- Our cans are saved! Too bad for the hairy mutant! Guess we're still top of the food chain. Good for us
- (Sometimes) Damn, our gun blew up when we tried to shoot the thing. -Rifle
Deadly Boredom:[]
1. There is not much you can do in this tiny bunker. We need to fight the boredom, otherwise someone might feel like going out to admire the radioactive landscape, or something equally crazy like learning about foreign geography. We need to do something!
2. Where is a ball when we need one? We are really bored and we need something to occupy ourselves with. Too many hours of counting pipe droplets is not healthy. There has to be an alternative.
3. When we ran out of songs, short poems you remember from school and funny silent movie quotes, we have to do something, or else we might start thinking about the virtues of a welfare state! Imagine that! What do we do!?
4. We bored. No, really. WE BORED. And we have to do something about it, or we'll end up as some cannibalistic, post apocalyptic savages armed with toasters. It's time to do something.
Use Rifle:[]
- It's man's second nature to hunt. We went to see if there's anything worth hunting outside. We ran into this nice looking man, so we started yelling loudly and waving our rifle at him. He probably misunderstood this universal gesture of peace, because he fled before we could talk. But he left two cans of soup behind! +2 Soup
- (If Ted or Dolores are in the shelter) Someone needs to check if the rifle is in good condition. All it needs is a little peek down the barrel. Argh! We did take a first aid kit with us, didn't we? +Ted/Dolores gets hurt
Decorated The Vehicle:[]
Our previous expeditions reported a strange vehicle nearby, and the last trip to the surface confirmed this discovery. It's an armored and weaponized ice cream truck/tank! No wheels, no gas, just wasting away out there. How about we turn it into an art project?
Use Rifle:[]
- We stormed the local decorations store, shouting battle cries and shooting wildly, at least until the rifle jamed. We found all the American flags and banner we could ever ask for. This vehicle could lead a 4th of July parade or something! If it had wheels, that is. -Rifle +Add American Flags and Banners on the vehicle
Follow Pancake:[]
1. Hey it's Pancake! Our freind is back, but he seems very nervous, and keeps barking and jumping. When we opened the door, he rushed out only to come back a moment later and bark at us again! Maybe we should follow him? What gear shall we take?
2. Pancake came back today very agitated about something. He really wanted us to get out and follow him somewhere in the neighbourhood. This seems a bit risky, but maybe Pancake's on the trail of something big? What gear shall we take?
Use Rifle:[]
- The old saying goes "better safe than sorry". The rifle seems to be the right choice of gear for venturing into the unknown. We didn't expected to run into trigger happy folk who started shooting before asking questions. Gunshots were enough to send Pancake running. We got back safety, but he didn't show up. +Pancake can no longer be obtained
- (Sometimes) "Beter safe than sorry" might not be the best choice of words if you got shot. And that's what happend. One of those thugs had a good aim. +Someone gets hurt
Law Abiding Citizens:[]
(If the Radio is in the shelter + If the event "Signalled The Army/Let The Army A Message/Cards Trick" has been done before):
1. We couldn't get a clear signal from the radio until midday, but after we tuned in a military in on a military broadcast, we were left speechless. Not only did they not deliver on the evacuation promise, they also ordered us to dispose of all our firearms before the military arrives to save us. Who asks such things of an American, who?!
2. Another radio broadcast from the military was a huge shock for us. Not only did they postpone our rescue, they also ordered all survivors to get rid of their firearms. Are they nut?! How are we supposed to defend ourselves?! It'd better be worth it...
3. We were afraid the army wouldn't get back to us, but they eventually did. The next transmission was full of evacuation promises, but it ended on a big "IF". The speaker requested that any survivor groups armed with firearms should dispose of them before they get rescued. We don't know what this is about, but it sound like violating our rights. On the other hand, are there any laws and rights left, or is it everyone for themselves?
Use Rifle:[]
- We decided to follow military orders and got rid of our rifle. We did so with a heavy heart, but if that's the price of getting to safety, we pay it glady. That doesn't mean we'll never get another one, though... -Rifle +Military ending continues
Payback Time:[]
(If Raiders are in the area):
1. This bandits camp nearby is causing a lot of trouble. Not only they are armed, dangerous, cruel and bloodthirsty, they're also loud and obnoxious! We respect their right to party, but not at the cost of our beauty sleep. Something needs to be done.
2. The raiders camp on our street has been especially maddening lately, they're acting like real savages. We won't stand for that, somebody should show them that the innocent survivors of the wasteland aren't just miserable victims, and that someone should be us!
3. We know there's a group of bandits camped near our shelter but we're not exactly powerless. With a bit of luck and force, maybe we can show them that we're not to be trifled with? We can't murder them all... but it's worth a try, isnt it?
Use Rifle:[]
- ??? -Rifle
- We performed a very tactical maneuver and sneaked towards the camp in broad daylight without any cover. It soon turned out that no such a maneuver was needed - when we arrived, the bandits were fighting a group of giant, mutated spiders and nobody was guarding the supplies. We picked whatever we could and hurried back to the shelter before the raiders noticed anything. We were so brave! -Rifle +RANDOM
- We bravely stormed into the camp screaming insults and threats at the top of our lungs. Sadly there was no one there to appreciate our courage, it looks like the bandits went raiding and left the camp empty thinking no one would dare to get close to it anyway. But not us! We fearlessy collected whatever we could from their supplies and courageously run back to the shelter. We think that's the ultimate proof that we're not in danger - we are the danger! Fear us! -Rifle +RANDOM
- (If Ted has been captured) In the corner of the camp the bandits held their prisoners and were thrilled to discover that one of them was Ted! We rescued him from his chain and brought him to the shelter. We're so happy he's back here with us! -Rifle +Ted returned to the shelter
- (If Dolores has been captured) ??? -Rifle +Dolores returned to the shelter
- (If Mary Jane has been captured) We were surprised to find a tent in which bandits kept their prisoners. Between them was Mary Jane! We quickly untied her and brought her back to the shelter with us. She looks a bit ragged, but she's fine! -Rifle +Mary Jane returned to the shelter
- (If Timmy has been captured) While sneaking around the camp we noticed a few cages in which the bandits held people captive. One of the prisoners was Timmy! We managed to set him free and bring him back to the shelter. What an happy day! -Rifle +Timmy returned to the shelter
Secrets Of The Shelter:[]
1. One of the cupboards in the shelter was a bit shaky, so we pulled it out to give it a new home. In the process, we discovered a secret door! Where does it lead? No idea, but let's find out!
2. Ever since we jumped into this fallout shelter we've been wondering about that OTHER door in the shelter. Should it even be here? Where does it lead? It's high time to checked it out.
3. We felt that we should do something about our interior decoration. the feng shui is really off in our fallout shelter. While we were moving things around, we found a secret door. What's behind it? There is only one way to find out!
Use Rifle:[]
- What's the first thing to do when you open a door leading to a place you didn't know? Open fire! Bam bam! Our bullets struck the wall and guess what - we hit a water pipe! We were able to fill a few water bottles with all the water that trickled from the bullet holes. +2 Water
- We figured the best way to be sure nothing and no one jumps us inside the mysterious room, was to bash the door open and start firing. When the smoke was gone, we were able to assess our operation, the room was empty, we hit nothing but the walls, and was barely dodged one ricochet gone bad.
Swarm:[]
(If mutant roaches are in the shelter):
We always wanted a pet, but we just couldn't decide what to get. A cat? A dog? No matter, we have our very own cockroach colony now. Unless we want them to stay and play fetch, we could start doing something to drive them out. Though the fetch option is quite likely - they're as a big small puppies!
Use Rifle:[]
- We won the battle, and maybe even the whole war. After the massacre was over, we tidied up the cockroach remains and dumped them next to our shelter door. Let that be a warning to all the other insects out there! Don't mess with us. +Mutant Roaches leave the shelter
- We have defeated the insidious roaches and driven them away. Their nests are ours! That should teach them a lesson +Mutant Roaches leave the shelter
Tear Down This Nest:[]
(If the event "The Grand Plan/And My Axe!/Paging Doctor Ted" as been done before):
1. Cockroach alert! Thankfully not here, but in our freinds camp. The place is all set and ready for moving in, but the siblings came over today to tell us that they encountered a problem. They found a nest of mutant cockroaches, right in the middle of the camp, and they would like to get rid of them before anybody moves in. They're asking if we have anything that could prove useful in fighting these creatures.
2. Our freinds are back and somehow it's not a surprise that they need our assistance yet again. The sibblings were thrilled to announce that the camp has been built and only one, small issue remains - a huge nest of mutated cockroaches. They tried to make go away peacefully but so far the roaches are refusing to cooperate. An eviction notice simply won't do, they will have to be dealt with in a more violent manner.
3. When we heard familiar voices of our freinds behind the door, we rushed to open. The siblings and their group have finished building their camp! Unfortunately, they discovered that the place had already its own inhabitants... mutanted cockroaches. The insects even made the nest right in the middle of the place! Is there anything we can do to help them get rid of these roaches?
Use Rifle:[]
- We gave the group just what they needed to get rid of the unwanted housemates. The insects are gone and their nest was destroyed, so they will need to find another camp to settle in. Hopefully they will choose a bandit camp instead of bothering decent wastelanders like our freinds! +Twins ending continues
Two Legs Good, Four Legs Better!:[]
1. Our patience is wearing thin. We thought it would be a good idea to take a quick look outside to see if there is any trouble in the area. As we were about to step out, a pair of animal eyes flashed in the darkness and their owner start glowing in a most terrifying way. We only had moments to decide what to do.
2. We decided to peek outside just a minute to see if the store around the corner is still standing. When we were about to step out, we heard a growl in the darkness and a pair of ferocious eyes appeared a few step away. We only had moments to decide what to do.
3. There's never a good time to go out into the radioactive wasteland, but it seems this will become a necessity in this new world of ours. We thought it would be a good idea to make this happen sooner, rather than later, and planned a trip outside. Before we could make the third step beyond the shelter doors, an unknown creature started growling at us in the darkness. We had only moments to decide what to do.
Use Rifle:[]
- A quick shot with the rifle was more than enough to scare away, or maybe bring down, whatever creature stalked us in the darkness. We never saw it again.
We Stood Our Ground:[]
1. We have a situation on our hands! There is a group approaching our shelter and they don't seem like the occasional, freindly scavengers you run into it. Not at all. They look like they're out for blood. Or cans. Probably cans. This is a terrible time for humanity if canned soup is enough to turn us into monsters! Anyway... We need to defend ourselves!
2. Alarm! There is a group of people outside and they don't seems friendly! We recognise some of them, they used to be in our neighbourhood watch. They don't sound too concerned with the well-being of the neighbourhood...anymore, but they are very serious about angrily waving their heavy flashlights. We need to do something before they break in and take everything we have.
3. When someone knocked on the door, we were suspicious and cautious, but after a few minutes of talkinf it turned out it was just a group of old ladies who were at a tea-party not far from here when the bombs dropped. We thought it would be good manners to talk to them face to face. When we opened the door those old bats attacked us with their umbrellas, canes and something that looked like a spiked table leg! We need to fight back!
4. We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!
5. Alert! There is a gang of firefighters outside! Or at least they are dressed like ones. They've been banging on the door, ordering us to surrender all of our supplies. They claim they will drive us out with fire if we don't comply! Guess the definition of a firefighter has somewhat changed recently. How do we oppose them?
Use Rifle:[]
- It's not surprising that a few shot were enough to send those cowards running. The question is, what happens if the rifle malfunctions or we used all of our ammo? We do hope it won't come to that. Otherwise, we might need to defend ourselves using knives and forks. | Oh damn it... we spoken to soon. We think the gun is broken. What do we do now?! -Rifle
- The gun fight was intense, but our position gave us the advantage we needed to drive those thugs away. One of them even lost an axe while retreating. We'll make sure it's used for all the right reasons. Specifically - not robbing us. +Axe | Oh damn it... we spoken to soon. We think the gun is broken. What do we do now?! -Rifle
"Rifle" Event (Indirect)[]
Dangers Of The Wasteland:[]
1. We've been hearing a lot of noises coming from our neighbourhood today. Our guess is that there was a zoo escape and animals are stampeding up there. It might be a good chance to hunt some fresh food. Who should go outside?
Send Someone:[]
- We found the herd and were able to bring down something that looked like two-headed donkey that was carrying a package of sorts. Before we could get it, a giant bird of prey swooped down, grabbed the carcass and flew away. All that remained were a few cans of soup that fell out of the donkey's pack. +3 Soup
- What was that beast outside?! We couldn't tell if this was a giraffe, a cow or a spider! It took quite a few shots to bring it down, but in the end it found itself in our stomachs. Too bad it tasted a lot like tomato soup... -Ammo +Feed everyone
- ???
- Well, if we've ever had a bad idea, this excursion definitely makes the top five list. Everything was going well until we realised it's a velociraptor herd! Or something looked like one! Even if they weren't their hunger for flash was equal to that of the dinosaurs... our expedition dicovered this the hard way... -Rifle (Ted/Dolores/Mary Jane/Timmy died)
Events Where The Rifle Can Be Found[]
Great Expectations:[]
(If Dolores and Mary Jane are in the shelter):
Yesterday during charades we learned that Mary Jane doesn't know how to spell 'antidisestablishmentarianism' and it has left Dolores sorely disappointed. She insists on home... or rather shelter-schooling Mary Jane a little.
Say Yes:[]
- Dolores does not mess around - what started out as a spelling exercise has quickly found its way to a math revision, followed by a short physics course and ending on tinkering with random objects in the shelter. Mary Jane looks exhausted, but we can't deny the state of our shelter has improved today. +Increases Dolores and Mary Jane's sanity +Can repair a broken item in the shelter(Like The Rifle)(Exept the Radio) +Mary Jane gets tired
Radio Sessions:[]
(If Radio is in the shelter):
1. The more we know about what's going on the outside, the better for us. Let's gather around the radio and see if we can tune in to a station.
2. We have a working radio. Why not use it? Maybe we'll be able to catch a broadcast or two.
3. What was that? Did the radio static just stop for a moment? Let's try tuning in on that signal!
4. Time to listen to some radio chatter. Maybe we will pick up on some useful shred of information on how to get out of this mess.
Use Radio:[]
- Some freindly soul on the radio was talking about a supply pack she'd lost during a trip through our town. We immediately realised she must've driven through our street! We rushed out and got to the package before anyone else. +2 Water +1 Soup +Ammo(Sometimes) +Boy Scout Handbook(Sometimes) +Medkit(Sometimes)
- Once had we waded through all the static, we found a transmission that was hosting by some nut talking about conspiracies and saucer men from Mars abducting people. It was pretty amusing. +Increases everyone's sanity
- We were able to tune in and get rid of just enough static to listen to a very energetic and lively speaker. He seemed well informed and mentioned a few helpful tips that should make it easier for us to survive the next expedition! +Increases the chances of coming back from an expedition
- (If a "Damaged Rifle" is in the shelter) We were able to tune in to some survivalist lady, who was hosting a "Let's use" program. She was evaluating a rifle she obtained just before the bombs fell. It turned out it was similar to ours, and with her tips we were able to repair it! +Rifle
- Nothing, nothing and nothing. We could hear nothing but the annoying static. Better luck next time. +Decreases everyone's sanity
- Oh damn it! Something blew up inside the radio and the wretched thing caught fire. We were able to put it out, but it doesn't work anymore. -Radio
Secrets Of The Shelter:[]
1. One of the cupboards in the shelter was a bit shaky, so we pulled it out to give it a new home. In the process, we discovered a secret door! Where does it lead? No idea, but let's find out!
2. Ever since we jumped into this fallout shelter we've been wondering about that OTHER door in the shelter. Should it even be here? Where does it lead? It's high time to checked it out.
Use Flashlight:[]
- While looking through the room with the flashlight, we ran into an old rifle that used to belong to grandpa Bill. We believe he brought it back from Europe after World War I. It seems to be in working order, even though his final years Bill was more concerned with smoking like a chimney and trying on his beret. +Rifle
- It was very fortunate we had that flashlight! If it wasn't for that, we would've missed a pile of old maps collecting dust in a corner. They were mostly boring national park maps and the like, but one of them turned out to be a map of our town. +Map
- Holy cow! This is one lucky day. While browsing through the junk in the room, we found a working radio. Let's put it to good use! +Radio
- We inspected every corner of the room and found nothing. Well, that was a waste of time!
Tank Boy:[]
(If someone was sent on an expedition before):
1. The last time we went out on a expedition, we noticed an abandoned tank just sitting there out in the open. It looks damaged, but may it contain useful supplies. Shall we send someone to investigate?
2. We could use some extra supplies. The last time we went on a supply run we noticed a damaged tank stuck in the rubble nearby. How about we send someone to investigate?
Send Someone:[]
- Looks like army rations also consist mostly of canned tomato soup and bottled water. Unless someone else left these supplies in the wrecked tank. +1 Soup +1 Water
- The tank was equipped with protective gear, including a spare gas mask. Now it's ours. +Gas Mask
- The tank might've been badly damaged on the outside, but we found a working radio inside and made contact with the military! They are willing to lend us a hand, but we need to have an operational radio ready for their transmission in our shelter. +Radio(Sometimes) +Military ending begins
- An extra bit of firepower never hurts. We were more than happy to inherit a military issue rifle from the tank. +Rifle
- All we could find inside the shell of the wrecked tank were some loose rounds of ammunition. We picked them all up. +Ammunition
- The last thing we expected was a giant explosion. We could hear the debris falling from the sky and hitting the sad remains of our house. The tank must have been booby trapped or contained volatile explosives. Why did we do it... why... +The sent character died
We Stood Our Ground:[]
1. We have a situation on our hands! There is a group approaching our shelter and they don't seem like the occasional, freindly scavengers you run into it. Not at all. They look like they're out for blood. Or cans. Probably cans. This is a terrible time for humanity if canned soup is enough to turn us into monsters! Anyway... We need to defend ourselves!
2. We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!
Use Axe:[]
- Some axe action was enough to send those cowards running. Bet your ass they will be back. Vermin like that are never long gone, they crawl out of shadows when the night comes. Let's keep our axe sharp -Axe
- Here's Jonny, you can-greedy bastards! Yeah! That's right! You'd better run! And thanks for leaving one of your rifles! +Rifle -Axe
WOLVERINES!:[]
"Open in the name of freedom!" came a shot from outside the door. We weren't sure who claimed to be representing freedom, but we could hear it was a group of people, probably armed. Anyone who introduces themselves like that is probably planing to kill someone in the name of "freedom". Should we open...?
Say Yes:[]
- When we peeked outside, we were greeted by a group of high school students. They were well equipped and looked like they could take care of themselves. They questioned us about "enemy combatants" in the area. We couldn't help them, but they were happy to leave one of their spare axes with us, in case we needed to defend ourselves. When we asked why would they help us, they replied "it's what Wolverines do". +Axe
- Opening the door revealed a group of armed teenagers, possibly high school students. Contrary to what we expected, they were very friendly and requested to know if we've seen and Reds nearby. We couldn't help them. When they found out we were not armed, they were kind enough to leave us a spare rifle! We asked who they were, all they said was "Wolverines!". +Rifle
- We regretted opening the door the minute we saw who was standing on the other side. Dark faces, rifles and determined look of a band of teenagers. 'We're doomed!, we thought. Then, out of the blue, one of them asked us if we're with the Reds. We've never supported the Red Sox, so we confidently said that we weren't. The tension dropped immediately and those nice, young people gave us two bottles of water! They also told us to have no fear, since Wolverines are around. We're not sure what wolverines have to do with all of this, but we took their word for it. +2 Water
Rifle In Expedition[]
As said upper, the Rifle will increases chances of coming back safety from your expedition when the Raiders are outside.
Outside Condition (Raiders):[]
- We're almost certain there are bandits around. Running into them would be a big mistake.
- We've heard some commotion outside and we're pretty sure it's a band of raiders. Venturing outside might be quite dangerous right now.
- Judging by the sound of gunfire and screams, it seems like a band of thugs has taken control of the area. Going out could be very risky.
The Rifle can also be damaged during the expedition:
- So much for our rifle... it got damaged during our expedition -Rifle
"Rifle Find" In Expedition[]
All "Expedition Locations" where the Rifle can be found.
Library:[]
- The head librarian was a shy and quiet local girl with a weird passion for firearms. Finding a loaded rifle attached to her wasn't a big surprise to us. +Rifle
McDoodle's House:[]
- The car blew up. It's now a roasted piece of metal junk. In some fantastically incomprehensible way the spare rifle in the trunk survived all of that and still works! +Rifle
Police Station:[]
- Suddenly, the officers started arguing over the subject of taking over the world. It was really strange, they yelled about how they can't assault the firemen without proper firepower. They even threw a rifle out the window, claiming it is useless without any ammunition. We disagreed and took the rifle with us when we were leaving. +Rifle
Supermarket:[]
- The bandits kept some of their guns in the staff room. The good thing about that? None of the raiders were near it, but we were... +Rifle
Supplies Drop:[]
- A bunch of folks were having a gunfight over several crate of drop supplies. One group emerged victorious and chases their opponents. One of the guns from the fight was left behind. +Rifle
Trashes:[]
- That pacifist guy from around the corner threw out his rifle. It's our now. Wonder if it still work... +Rifle
With Padlock:[]
- One of the cars abandoned on our street turned out to be undamaged enough to protect whatever was left inside. And that whatever turned out to be a decent rifle hidden on the backseat! We felt cocky enough to try lockpicking the car door, but it seems to be much easier in crime novels. Lucikly for us, we discovered that the key from our padlock was a perfect fit and opened the car door without a problem! +Rifle
With Radio:[]
- During our trip to the surface, we were jumped by a lone bandit. Armed and dangerous, he made threats, and ordered us to hand over all of our équipement. We thought it was better to surrender his demands. We were about to hand him our radio, when that piece of junk came to life on it's own and started playing a really sad song. When the bandit heard the music, first he stood there paralyzed and then burst into tears and ended up handing us his gun. He walked away singing and sobbing. We don't really know what to make of this. +Rifle
Gallery[]
Image | Name |
---|---|
Rifle In The Shelter | |
Damaged Rifle In The Shelter | |
Rifle With "Toy Skin" In The Shelter | |
Damaged Rifle With "Toy Skin" In The Shelter | |
Rifle In The Journal | |
Rifle In Scavenge Mode | |
Rifle In Inventory In Scavenge Mode | |
Weapon Which The Rifle Is Most Likely Based Upon |
Audio[]
Sound | Name |
---|---|
Rifle Sound In The Shelter |
Achievements[]
All Thumbs:[]
The achievement "All Thumbs" can be unlocked by breaking something in the shelter, like the Rifle.
Danger Zone:[]
The achievement "Danger Zone" can be unlocked by breaking the Radio, the Rifle, the Gas Mask, the Medkit, the Map and the Flashlight.
Liberation:[]
The achievement "Liberation" can be unlocked by freeing someone from the Raiders camp.
No Stone Unturned:[]
The achievement "No Stone Unturned" can be unlocked by using something on the events "Secret Of The Shelter" and "The Neighbour Dowstairs" and saying "Yes" on the event "Paranormal Activity".
Unbreakable:[]
The achievement "Unbreakable" can be unlocked by defending the shelter 3 times from a raider attack
For more information about the achievements, go on this page.
Trivia[]
- The Rifle is most likely a Stripped-down Springfield 1903, a very common Bolt-action Rifle for the 1950's.
- The Rifle is the item with the most achievements related to it (5 Achievements).
See Aslo[]
Items | ||||
---|---|---|---|---|