Sharikov is an obtainable companion in 60 Seconds!, similarly to Pancake. Sharikov has an orange tabby body and a tan underbelly and is either at the top of the rations shelf, at the shelf on the left, or on the center table.
Endings[]
There are four endings which involve Sharikov. The first ending begins with examining a wire with which the cat is playing. This will lead to meeting agents who will make requests which you need to complete. If you keep completing them in order, at day 50-60 someone will knock at the shelter door, and eventually it will be the agents.
If you don't examine the wire, you will come in contact with the mad scientist that would like your help in some experiments. The first thing he asks for was 4 bottles of water or 4 soup cans. If you don't have them, he'll continue asking for 3 times before stopping. When he asks for a volunteer test subject, you have to choose someone from the bunker. The test subject will always come back crazy, and may come back injured, sick, and hungry as well. If you survive a few more days following this, the scientist will build you a rocket and send you to space, giving you the ending Reach for the Stars and the Soup Can Into Space achievement.
If Sharikov remains in the shelter for too long, it will discover a fridge containing another cat, Rad. The device is later found to be a cloning device, spawning a new cat every day that will eat a single can of soup. Managing to survive through feeding a total of ten cats will unlock the ending Cat Lady, wherein, the family has submitted to the will of the felines who, in turn, will keep them fed and safe in the post-apocalypse. It is not restricted to any family member in any condition. The only requisite is to survive around 50 days after Sharikov's arrival and have all the 10 cans of food. If you are unable to keep enough food stocked then you will get the ending Feline domination. When this ending is reached, you receive an end-screen as follows:
The cats have instituted their supreme regime upon our shelter. With them as our guardians, we don't need to live in fear or despair anymore. The days of happiness are coming and we'll be handsomely rewarded with relative peace and enough soup to feed our hungry bodies as long as we remain obedient and serve them. We welcome our fluffy new overlords.
Obtaining Sharikov[]
Unlikely Survivor:[]
We stumbled upon the remains of a bandit shantytown - someone or something tore it down. Incidentally, amidst the rubble we found a cat, licking its paws nonchalantly, surrounded by blood and dismembered limbs. As we made our way back to the shelter, the cat followed. We can now hear its paws impatiently scratching our hatch. Should we let it inside?
Say Yes:[]
- When we opened the hatch, the cat jumped in and marched around the whole shelter, sniffing all of us, every wall, corner, empty soup can and piece of furniture. Finally, it picked a quiet place, sat down and let out a deep sigh before taking a 12-hour nap. It collar has "Sharikov" etched into it. What kind of name is that? +Sharikov stay in the shelter
Say No:[]
- ???
Events[]
A Beautiful Friendship:[]
If Sharikov considers our shelter its home now, we might as well try to get along. We could try to carry it around and pet it on the head. All cats like a good pet and Sharikov should hopefully be no exception. Otherwise any attempt to touch the cat could lead to our untimely deaths. Should we try to play with him?
Say Yes:[]
- We actually rubbed its head before it ran away in panic! It was nice and soft. They say petting a fluffy animal is good for you and, sure enough, we feel slightly better +Increases everyone's sanity
- This wasn't our best idea, but at least it didn't end in complete disaster. While chasing the cat around the shelter, we found a forgotten soup can stuck behind the shelf. Score! +1 Soup
- The cat escaped our warm, friendly embrace and jumped to the other side of the shelter, knocking a water bottle off of the shelf in the process. It shattered and left a dirty pudle, as if to remind us of the questionable choice that led us here. -1 Water
- Well, that wasn't so bad. Sharikov didn't look happy when we stopped its afternoon nap to pat it on the head, but that's all. Maybe once we muster enough courage again, we'll try again.
Say No:[]
- We gave up on that crazy idea. We had a feeling this could not possibly end well. The cat seems to agree.
Feast For The Beast:[]
The cat's been staring intently at our supplies all day. Its eyes are piercing. You can practically feel the tension rising in our shelter, as well as the sense of danger. This must be how cat communicate that it's time to eat. Should we share some supplies with our furry friend?
Use Soup:[]
- The little devil utterly devoured the whole can in less than 60 seconds and left nothing behind. Not even a drop! After that, it took a long, peaceful nap. At least it won't bother us for a while now. -1 Soup
Use Nothing:[]
- When it heard we weren't going to share any soup with it, Sharikov made a scene, moewing hungrily and shouting angry glances before drawing out its sharp teeth and claws. It wasn't an easy fight, but we managed to defend our supplies for now. +Someone gets hurt
- ??? -1 Soup
- ???
Flying Kings:[]
(If Checkerboard is in the shelter) Sharikov seems to be found of our checker board. It's favorite game during stretches of extreme boredome and silence in the shelter is pushing the checkers pieces off the table as it gazes intently at whoever happens to be sitting the closest. The sound of checkers hitting the floor every ten seconds is getting on our nerves and we're considering taking the game away. Should we let Sharikov play with the checkers?
Say Yes:[]
- As soon as we allowed him to play with the checker board, Sharikov instantly got bored of it. It did sit on the top of it for a whole afternoon though, leaving us with no entertainment whatsoever, the selfish bastard. At least it didn't break anything
- When denied its entertainment, Sharikov managed to somehow break the checker board in two, a difficult and impressive feat considering its distinct lack of opposable thumbs. We're sad to see our beloved checker set go, but we're safe. Better the checkers than any of us. -Checkerboard
Say No:[]
- We tried to keep the game away from Sharikov, but that just enraged it. We had to run for our lives to the other corner of the shelter, leaving the game behind. Thankfully, it worked. We're all alive and well, but we won't be playing checkers with that set ever again. -Checkerboard
Following The Trail:[]
Sharikov can sure take care of itself, but we can't help but wonder how much of self-made cat it is. It just so happens that we found an address on its collar. Its unlikely that its owner is still alive and a trip to the wasteland is always risky. Should we go outside and check that address?
Say Yes:[]
- Before we reached the end of our street, we were stopped by two men wearing dark coat and stylish hats. They rushed towards the cat to pick him for a while now. Supposedly Sharikov belongs to an old lady who's rather found of it and misses the little guy dearly. We shrugged and went back to our shelter. The cat didn't seem to care, so why should we? Good thing we didn't get too attached to it the last few days. +Sharikov left temporarily the shelter | (When Sharikov get back) To our surprise, we found Sharikov back in our shelter this morning. We're not exactly sure why - or how - it came back. Is it our good care it appreciates? Our kind hearts? Optimism? Or just our stockpile of soup cans? Only time will tell. +Sharikov get back
Say No:[]
- The cat made a choice to stay here and we'll respect it. Truth be told, if the previous owner cared about the cat at all, they wouldn't have let it run away. Maybe they're weren't good people. Maybe they weren't very alive after the nuke dropped. Either way, very careless.
Fun And Games:[]
1. A loud crash, a suprised shriek, and a bit of debris falling from our ceiling. Truly, a recipe for a good start to the day. As it turns out, Sharikov found a new toy, a bit of innocuous wiring that it ripped out of the wall. Who knows what the cable's for, but our lights are still on, so it can't be THAT important, right? Should we take the wire away from our fluffy friend and investigate it?
2. Curiosity almost kill the cat. Sharikov found a tiny wire sticking out from the ceiling and pulled table it out. Plaster and debris fall on our table, topped off with a big, meowing furball. What is this thing anyway? Nobody remembers it being there before. The cat might get angry if we take away the wire, so maybe it's best to leave it be... Or, should we examine the wire?
Say Yes:[]
- We grabbed the cable and followed it to a rusty, old truck parked in our neighbor's driveway. Upon opening the door, we were confronted with to men wearing huge headphones who looked extremly surprised to see us. They wiretapped our shelter when we were asleep and they were listening to everything we said! We gave them hell and marched back to our bunker.
Say No:[]
- A carrot works better than a stick. Let the cat have this dumb wire. We're positive the cat can be of use to us, considering all the radioactive roaches and other furry beast lurking. We'd rather have a friend in Sharikov when the army of mutant hamsters comes for us. And they will. Oh, THEY WILL.
Runaway:[]
We've been hearing some soft, scratchy noises in the shelter at night. We thought it was just the wind. but we were wrong. IT'S THE CAT! It's not really doing anything naughty. It seems like it just squeezes through some hole in the wall and makes its way outside. We're not sure where it goes during these secret trips, but every morning it's back in the shelter like nothing happened. Should we follow it next time it sneaks out?
Say Yes:[]
- Sharikov took us to an old junkyard that's inhabited only by a lone resident, a self-proclaimed scientist living in an old bus, converted into a lab to conduct his experiments. The Doc seemed happy to have his pet back, althought the cat showed no enthusiasm at the prospect. We exchanged some small talk, but truth be told, we were kind of a hurry to get out of there. The "scientist" didn't semmed completely sane. He mentioned something about escaping the wasteland in a space ship. +Sharikov left temporarily the shelter
Say No:[]
- If the poor creature wants to run around a bit and chase radioactive moths in the nuclear wasteland, who are we to say no? We need to respect the cat independence. Honestly, we probably NEED to respect it. Not that we're scared of it or anything, but... sometimes it has a certain look in its eye, like it kow something that we don't. Best leave it be.
Events (Passive)[]
List of some events that can happen randomly at the begining of a day when Sharikov is in the shelter.
Sharikov's Gift:[]
Looks like Sharikov snuck out to hunt out in the wasteland last night. This morning, we found a dead, glowing rat on our doorstep. Sharikov seemed pleased with his gift for us and quickly expressed his disapointment when we threw it far away from our home. Nothing good will probably come from touching dead radioactive rodents, though, some maybe we should've just left it where it where found it. +Someone gets sick
Small Treasure (Ammo):[]
During one of its insane episodes at around 3:00 last night, Sharikov ran face first into the wall, causing a loose brick to fall out. Behing it was a cigar box with some ammunition inside! Thanks, whoever left it there! +Ammo
Small Treasure (Map):[]
Usually when Sharikov runs and jumps around the shelter like a furry maniac, all it leads to is total chaos and destruction. This thime, it managed to uncover a small wooden box in a dark corner of the shelter. Inside, we found a perfectly good map. It might be outdated, but surely we'll find a use for it. +Map
Small Treasure (Bug Spray):[]
??? +Bug Spray
Ted's Allergy:[]
(If Ted is in the shelter):
1. Ted isn't feeling so well. It could have something to do with cat hair littering the shelter. Some pills might be a good idea. +Ted gets sick
2. Ted seems to have developed an allergy to our furry guest. He's been coughing and sneezing all night long. We should try to give him some medication. +Ted gets sick
Trivia[]
Sharikov changes his position every day. It's always either at the top of the shelf, at the shelf on the left or on the table. When the trader brings the bag containing Sharikov and offers to trade it for a can of soup, he says this is a "one-time deal." However, if the deal is rejected, he will come back and offer the same trade.
Once you get Sharikov, Pancake events will no longer appear. If you get pancake and later obtain Sharikov, the cat will enter the shelter but Pancake won't be there, the journal listing an account of Sharikov's display of dominance over said dog and the disappointed look he throws at the family before leaving for good. This unlocks the achievement "Raining Cats and Dogs" when Pancake leaves the shelter and leaves Sharikov.
Like Pancake the Dog, Sharikov completely restores the family's sanity when obtained and is also immune to every Status Effect.
When Sharikov is present in the shelter, infestations do not occur. That means roaches, rats, and other miserable beasts avoid the cat, fearing their lives. Here is an event:
The trash can is becoming full of empty soup cans, and that unmentionable bucket is overflowing. Both of them are attracting strangely glowing, suspiciously big insect wildlife. Roaches weren't that big before the war, were they?
If you have nothing available, but have Sharikov...
We underestimated the value of a cat in this environment. We thought we had a cockroach infestation on our hands, but Sharikov took care of it while we were asleep. Was it reminded of its hunting days before the bomb dropped? Was it mesmerized by the roach's glow? Or does it have an undeniable thirst for cockroach blood? We'll never know why, but we're grateful that we don't have to deal with the insects ourselves any longer.
The name "Sharikov" comes from the russian word "sharik" (шарик), which means "little ball" or "balloon" in russian and is a common name for dogs (not for cats). The ending "ov" is often found in surnames.