During Scavenge Mode, cans of soup are most likely to be found in the kitchen, along with the cabinet halfway down the main hallway.
If a family member goes without soup for 10 days, he or she will die of starvation. However, if a character becomes hungry and days of feeding are missed, the character will remain hungry even after being fed, and the countdown to death of starvation becomes difficult to predict. Once fully fed, they can become hungry six days after eating, or if hungry, they can even die three days after eating. The best solution is to continue to feed the character until they cease being hungry.
If the final hunger warning is ignored, the family member will become sick, and they can die up to five days later after missed feedings. If Ted or Dolores are alone in the shelter, he or she may even die up to a week after becoming sick.
Expeditions make the characters hungrier; they will require feeding almost twice as fast as a character inside the shelter. This extends to the first day after the character returns; one may get the first warning on the day of their return, feed the character, and then get the final starvation warning the next day. This is also a reason why characters may come back sick from expeditions well after the fallout has gone.
- In 60 Seconds! Reatomized, when you have no soup at all, the message "There isn't enough food to go around. Even Ted has nothing to eat." shows up.