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{{Items|title1 = Water |type = Drink|useful = Yes. Can restore thirst.|can_be_taken = Yes. Can be taken by raiders or other people.|can_be_destroyed = Yes. Ted or Dolores may destroy it if insane.|found_at_locations = Bathroom, living room, kitchen, outside|image1 = Water.png|caption1 = Water loading screen.}}
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{{Items|title1 = Water |type = Drink|useful = Mandatory. Quenches thirst and dehydration.|can_be_taken = Yes. Can be taken by raiders or other people.|can_be_destroyed = Yes. Ted or Dolores may destroy it if insane.|found_at_locations = Bathroom, living room, kitchen, outside|image1 = Water.png|caption1 = Water loading screen.}}'''Water''' is the most important resource to the family's survival.
 
'''Water''' is the most important resource to the family's survival.
 
   
 
During Scavenge Mode, water bottles are very likely to be found in the large side bathroom.
 
During Scavenge Mode, water bottles are very likely to be found in the large side bathroom.
   
If a character does not have receive water at least every five days, they will die of dehydration (or the children will run away). However, if a family member leaves the shelter for a send-someone-outside event (or Mary Jane and Timmy's "Call of the Tuba." and "Call of the wild." event), the character's thirst will be extended one extra day. Expeditions also throw off the character's thirst, either resetting or pausing it.
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If a character does not receive water at least every five days, they will die of dehydration (or the children will run away). However, if a family member leaves the shelter for a send-someone-outside event (or Mary Jane and Timmy's "Call of the Tuba." and "Call of the wild." event), the character's thirst will be extended one extra day. Expeditions also throw off the character's thirst, either resetting or pausing it.
   
 
When rationing supplies, each family member will consume one-fourth of a water bottle.
 
When rationing supplies, each family member will consume one-fourth of a water bottle.
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<u>Required:</u> Deck of Cards, at least 2 Water Bottles or 2 [[Soup Cans]]
 
<u>Required:</u> Deck of Cards, at least 2 Water Bottles or 2 [[Soup Cans]]
   
<u>Summary</u>: A stranger will ask to gamble with a [[Deck of Cards]] (they must be the player's own Deck of Cards). If the Deck of Cards is used, There is a 50/50 chance of gaining/losing soup cans and water bottles (needs confirmation of 50/50 odds, may be unbalanced odds).
+
<u>Summary</u>: A stranger will ask to gamble with a [[Deck of Cards]] (they must be the player's own Deck of Cards). If the Deck of Cards is used, there is a 50/50 chance of gaining/losing soup cans and water bottles (needs confirmation of 50/50 odds, may be unbalanced odds). It is most likely unbalanced in your favor in Easy, and unbalanced against your favor in Tsar Bomba, and 50/50 on normal (This needs confirmation).
   
 
==== '''The Water Chip''' ====
 
==== '''The Water Chip''' ====
   
 
==== <u>Required</u>: 1 Water Bottle ====
 
==== <u>Required</u>: 1 Water Bottle ====
<u>Summary</u>: A stranger will ask for a water chip. Instead, the player must give him a bottle of water, and in return the stranger will give the player a Gas Mask.
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<u>Summary</u>: A stranger will ask for a water chip. Instead, the player must give him a bottle of water, and in return the stranger will give the player a Gas Mask.
   
If the player already has an undamaged Gas Mask, he will give the player nothing (NOTE: This is a Fallout [[Easter Eggs and References|reference]]).
+
If the player already has an undamaged Gas Mask, he will give the player nothing (NOTE: This is a Fallout [[Easter Eggs and References|reference]]).
   
 
==== '''The Plant''' ====
 
==== '''The Plant''' ====
   
 
==== <u>Required</u>: 1 Water Bottle ====
 
==== <u>Required</u>: 1 Water Bottle ====
<u>Summary</u>: Mary Jane can find a plant seed and asks for 1 water bottle to Plant the seed and let it grow. After answering Yes, the plant will grow and eventually gives 2 or 4 soup cans or causes the player to lose 2 cans or gain nothing.
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<u>Summary</u>: Mary Jane can find a plant seed and asks for 1 water bottle to plant the seed and let it grow. After answering Yes, the plant will grow and eventually gives 2 or 4 soup cans or causes the player to lose 2 cans or gain nothing.
   
 
==== '''When Spiders Attack ''' ====
 
==== '''When Spiders Attack ''' ====
 
<u>Required:</u> [[Boy Scout Handbook]]
 
<u>Required:</u> [[Boy Scout Handbook]]
   
<u>Summary:</u> Spiders will storm the fallout shelter. By choosing the Boy Scout Handbook, the player can get either one soup can or one bottle of water. This event can also cause Mutant Mary Jane, but rarely.
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<u>Summary:</u> Spiders will storm the fallout shelter. By choosing the Boy Scout Handbook, the player can get either one soup can or one bottle of water. This event can also cause Mary Jane to mutate, but rarely.
   
 
==== '''Water Trade''' ====
 
==== '''Water Trade''' ====
 
<u>Required</u>: [[Deck of Cards|Cards]]/[[Bug Spray|Poison]]/Boy Scout Handbook/[[Flashlight]]
 
<u>Required</u>: [[Deck of Cards|Cards]]/[[Bug Spray|Poison]]/Boy Scout Handbook/[[Flashlight]]
   
<u>Summary</u>: An stranger pushing a rusy wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a [[Merchants|Merchant]] looking to barter for items he requires.
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<u>Summary</u>: A stranger pushing a rusty wheelbarrow filled with all kinds of goods stops by today. He claims he's a [[Merchants|Merchant]] looking to barter for items he requires.
 
# Offers 1 Water Bottle for Cards.
 
# Offers 1 Water Bottle for Cards.
 
# Offers 1 Water Bottle for Bug Spray.
 
# Offers 1 Water Bottle for Bug Spray.
 
# Offers 2 Water Bottles for Boy Scout Handbook.
 
# Offers 2 Water Bottles for Boy Scout Handbook.
# Offers 2 Water Bottles for Flashlight.
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# Offers 1 Water Bottles for Flashlight.
   
 
==== '''Lending An Extra Arm''' ====
 
==== '''Lending An Extra Arm''' ====
 
<u>Required</u>: 1 Water Bottle/1 [[Soup Cans|Soup Can]]
 
<u>Required</u>: 1 Water Bottle/1 [[Soup Cans|Soup Can]]
   
<u>Summary</u>: A man who has acquired an extra pair of arms will stop by the shelter. In exchange for soup/water, he will either safely escort the player back to your shelter on the next expedition, or help defend you against the raiders..
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<u>Summary</u>: A man who has acquired an extra pair of arms will stop by the shelter. In exchange for soup/water, he will either safely escort the player back to your shelter on the next expedition, or help defend you against the raiders.
   
 
==== '''For Freedom''' ====
 
==== '''For Freedom''' ====
<u>Summary</u>:''' '''Opening the door to the band of teenagers representing "freedom" will cause the player to lose or gain one or two Soup Cans or Water Bottles.
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<u>Summary</u>:''' '''Opening the door to the band of teenagers representing "freedom" will cause the player to gain two Water Bottles or a Rifle.
   
 
==== '''Empty Suitcase''' ====
 
==== '''Empty Suitcase''' ====
<u>Summary</u>: An empty [[suitcase]] will pop up on your door at one point in the game. If you choose to open it, you will have the chance of somebody getting sick, or gaining a can of soup or a bottle of water.
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<u>Summary</u>: An empty [[suitcase]] will pop up on your door at one point in the game. If you choose to open it, you will have the chance of somebody getting sick/hurt, or gaining a can of soup or a bottle of water.
   
 
==== '''A Walk with Pancake''' ====
 
==== '''A Walk with Pancake''' ====
<u>Required</u>: [[Map]]/[[Rifle]]/[[Flashlight]] (getting the map is the best option to succeed this event as the weapons may scare Pancake away, and bringing the Rifle may hurt the character.
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<u>Required</u>: [[Map]]/[[Rifle]]/[[Flashlight]] (getting the map or the axe is the best option to succeed in this event as the rifle will scare Pancake away, and hurt the character.)
   
<u>Summary</u>: The player can take Pancake for a walk outside. While looking around, Pancake may encounter a man with an axe and Pancake will attack him. The man will leave behind a bottle of water or more. It is not required that Pancake must encounter the man with the axe; he can bring back supplies by simply searching.
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<u>Summary</u>: The player can take Pancake for a walk outside. While looking around, Pancake may encounter a bandit and will attack him. The man will leave behind 4 bottles of water. It is not required that Pancake must encounter the man with the axe; he can bring back supplies by simply searching.
   
 
==== '''Doctor's Request''' ====
 
==== '''Doctor's Request''' ====
<u>Required</u>: 1 Bottle of Water
+
<u>Required</u>: 1 Water Bottle
   
<u>Summary</u>: A group of doctors will request for a bottle of water. If the player shares his/her supplies, there is a chance that the doctors will return later on to vaccinate all the family members, curing them of [[sickness]].
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<u>Summary</u>: A group of doctors will request for a bottle of water. If the player shares his/her supplies, the doctors will return later on to vaccinate all the family members, curing them of [[sickness]].
   
 
==== '''What's in the Safe?''' ====
 
==== '''What's in the Safe?''' ====
<u>Summary</u>: The [[map]] will fall off the wall and reveal a safe. Opening it will have a chance of getting a bottle of water, a [[Soup Cans|can of soup]], a [[medkit]], a radio, an axe or make a character sick.
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<u>Summary</u>: The [[map]] will fall off the wall and reveal a safe. Opening it will have a chance of gaining or losing a bottle of water, a [[Soup Cans|can of soup]], a [[medkit]], a radio or an axe.
   
 
==== '''Out of Water and Sanity''' ====
 
==== '''Out of Water and Sanity''' ====
<u>Required</u>: Dolores must be [[Insanity|insane]].
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<u>Required</u>: Dolores must be [[Insanity|insane]].
   
 
<u>Summary</u>: Dolores going insane will spawn the chances of her gorging on a bottle of water despite the player's strict rationing policy. The player will lose one bottle of water.
 
<u>Summary</u>: Dolores going insane will spawn the chances of her gorging on a bottle of water despite the player's strict rationing policy. The player will lose one bottle of water.
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<u>Summary</u>: Ted going insane will eventually lead to him destroying the [[map]], a water bottle, a [[Soup Cans|soup can]], or the [[Gas Mask|gas mask]].
 
<u>Summary</u>: Ted going insane will eventually lead to him destroying the [[map]], a water bottle, a [[Soup Cans|soup can]], or the [[Gas Mask|gas mask]].
   
  +
'''Mad Scientist'''
Please add any more known events that involve the usage, gain, or loss of Water Bottles. Make it in the same format as the ones above by listing requirements, a title (you can make up a title, just make sure it makes sense with the event), and a summary that lists what you can gain and lose. Please keep this message up until all events are listed.
 
  +
  +
<u>Required</u>: 4 Water Bottles/4 Soup Cans
  +
  +
<u>Summary</u>: The mad scientist would like 4 water bottles or soup cans for the food/water supply when you leave on the spaceship.
  +
  +
'''Group of Survivors'''
  +
  +
<u>Required</u>: 1 Water Bottle/1 Soup Can/Medkit
  +
  +
<u>Summary</u>: A group of survivors will ask for a water bottle, [[Soup|soup can]], or a [[Medkit|medkit]]. Giving them either one of these items will increase the characters' sanity and a chance to get a radio or map. (there are probably more items) If not, there is a chance they will raid all your items.
  +
 
Please add any more known events that involve the usage, gain, or loss of water bottles. Make it in the same format as the ones above by listing requirements, a title (you can make up a title, just make sure it makes sense with the event), and a summary that lists what you can gain and lose. Please keep this message up until all events are listed.
   
 
== Trivia ==
 
== Trivia ==
 
* In real life, it is very unlikely for a human being to survive more than three days without drinking water.
 
* In real life, it is very unlikely for a human being to survive more than three days without drinking water.
* Sometimes, after using a entire water bottle, a broken water bottle can appear at the right of the shelter.
+
* Sometimes, after using an entire water bottle, a broken water bottle can appear at the right of the shelter.
* If the player has the maximum amount of water that can be shown on the rationing screen, a large water jug will appear at the right of the shelter, replacing the small bottles.
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* If the player has six bottles of water or more, a large water jug will appear at the right of the shelter, replacing four small bottles.
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Mutant Mary Jane]]
 
[[Category:Mutant Mary Jane]]
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Events]]
 
[[Category:Events]]
  +
[[Category:60 Seconds! Items]]

Revision as of 13:07, 7 April 2020

Water is the most important resource to the family's survival.

During Scavenge Mode, water bottles are very likely to be found in the large side bathroom.

If a character does not receive water at least every five days, they will die of dehydration (or the children will run away). However, if a family member leaves the shelter for a send-someone-outside event (or Mary Jane and Timmy's "Call of the Tuba." and "Call of the wild." event), the character's thirst will be extended one extra day. Expeditions also throw off the character's thirst, either resetting or pausing it.

When rationing supplies, each family member will consume one-fourth of a water bottle.

In the case of an event that requires a water bottle to be used, the whole water bottle will be used in the event, not just 1/4 of a bottle).

Events

The Gambler

Required: Deck of Cards, at least 2 Water Bottles or 2 Soup Cans

Summary: A stranger will ask to gamble with a Deck of Cards (they must be the player's own Deck of Cards). If the Deck of Cards is used, there is a 50/50 chance of gaining/losing soup cans and water bottles (needs confirmation of 50/50 odds, may be unbalanced odds). It is most likely unbalanced in your favor in Easy, and unbalanced against your favor in Tsar Bomba, and 50/50 on normal (This needs confirmation).

The Water Chip

Required: 1 Water Bottle

Summary: A stranger will ask for a water chip. Instead, the player must give him a bottle of water, and in return the stranger will give the player a Gas Mask.

If the player already has an undamaged Gas Mask, he will give the player nothing (NOTE: This is a Fallout reference).

The Plant

Required: 1 Water Bottle

Summary: Mary Jane can find a plant seed and asks for 1 water bottle to plant the seed and let it grow. After answering Yes, the plant will grow and eventually gives 2 or 4 soup cans or causes the player to lose 2 cans or gain nothing.

When Spiders Attack

Required: Boy Scout Handbook

Summary: Spiders will storm the fallout shelter. By choosing the Boy Scout Handbook, the player can get either one soup can or one bottle of water. This event can also cause Mary Jane to mutate, but rarely.

Water Trade

Required: Cards/Poison/Boy Scout Handbook/Flashlight

Summary: A stranger pushing a rusty wheelbarrow filled with all kinds of goods stops by today. He claims he's a Merchant looking to barter for items he requires.

  1. Offers 1 Water Bottle for Cards.
  2. Offers 1 Water Bottle for Bug Spray.
  3. Offers 2 Water Bottles for Boy Scout Handbook.
  4. Offers 1 Water Bottles for Flashlight.

Lending An Extra Arm

Required: 1 Water Bottle/1 Soup Can

Summary: A man who has acquired an extra pair of arms will stop by the shelter. In exchange for soup/water, he will either safely escort the player back to your shelter on the next expedition, or help defend you against the raiders.

For Freedom

Summary: Opening the door to the band of teenagers representing "freedom" will cause the player to gain two Water Bottles or a Rifle.

Empty Suitcase

Summary: An empty suitcase will pop up on your door at one point in the game. If you choose to open it, you will have the chance of somebody getting sick/hurt, or gaining a can of soup or a bottle of water.

A Walk with Pancake

Required: Map/Rifle/Flashlight (getting the map or the axe is the best option to succeed in this event as the rifle will scare Pancake away, and hurt the character.)

Summary: The player can take Pancake for a walk outside. While looking around, Pancake may encounter a bandit and will attack him. The man will leave behind 4 bottles of water. It is not required that Pancake must encounter the man with the axe; he can bring back supplies by simply searching.

Doctor's Request

Required: 1 Water Bottle

Summary: A group of doctors will request for a bottle of water. If the player shares his/her supplies, the doctors will return later on to vaccinate all the family members, curing them of sickness.

What's in the Safe?

Summary: The map will fall off the wall and reveal a safe. Opening it will have a chance of gaining or losing a bottle of water, a can of soup, a medkit, a radio or an axe.

Out of Water and Sanity

Required: Dolores must be insane.

Summary: Dolores going insane will spawn the chances of her gorging on a bottle of water despite the player's strict rationing policy. The player will lose one bottle of water.

Insane Destruction

Required: Ted must be insane.

Summary: Ted going insane will eventually lead to him destroying the map, a water bottle, a soup can, or the gas mask.

Mad Scientist

Required: 4 Water Bottles/4 Soup Cans

Summary: The mad scientist would like 4 water bottles or soup cans for the food/water supply when you leave on the spaceship.

Group of Survivors

Required: 1 Water Bottle/1 Soup Can/Medkit

Summary: A group of survivors will ask for a water bottle, soup can, or a medkit. Giving them either one of these items will increase the characters' sanity and a chance to get a radio or map. (there are probably more items) If not, there is a chance they will raid all your items.

Please add any more known events that involve the usage, gain, or loss of water bottles. Make it in the same format as the ones above by listing requirements, a title (you can make up a title, just make sure it makes sense with the event), and a summary that lists what you can gain and lose. Please keep this message up until all events are listed.

Trivia

  • In real life, it is very unlikely for a human being to survive more than three days without drinking water.
  • Sometimes, after using an entire water bottle, a broken water bottle can appear at the right of the shelter.
  • If the player has six bottles of water or more, a large water jug will appear at the right of the shelter, replacing four small bottles.