60 Seconds! Wiki
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Water Bottles, along with Soup Cans are required for the family members to survive. Each member takes 1/4 of a bottle. Family members will require water much more often then they will need soup cans, so Water Bottles should be more of a priority. If an adult family member goes without water for 5 days, they will die of dehydration on the 6th day, but the children will leave the shelter. Therefore, the player must give water to all family members on the 5th day, the 10th day, the 15th day, and so on (note that family members leaving the shelter will make that member off schedule, and the player will have to pay attention to when that specific family member requires water. In the case of an event that requires a water bottle to be used, the whole water bottle will be used in the event, not just 1/4 of a bottle).

Events

The Gambler

Required: Deck of Cards, at least 2 Water Bottles or 2 Soup Cans

Summary: A stranger will ask to gamble with a Deck of Cards (they must be the player's own Deck of Cards). If the Deck of Cards is used, There is a 50/50 chance of gaining/losing soup cans and water bottles (needs confirmation of 50/50 odds, may be unbalanced odds).

The Water Chip

Required: 1 Water Bottle

Summary: A stranger will ask for a water chip. Instead, the player must give him a bottle of water, and in return the stranger will give the player a Gas Mask. If you already have an undamaged Gas Mask, he will give the player nothing (NOTE: This is a Fallout reference).

The Plant

Required: 1 Water Bottle

Summary: Mary Jane can find a plant seed and asks for 1 water bottle to Plant the seed and let it grow. After answering Yes, the plant will grow and eventually gives 2 or 4 soup cans or causes the player to lose 2 cans or gain nothing.

When Spiders Attack

Required: Boy Scout Handbook

Summary: Spiders will storm the fallout shelter. By choosing the Boy Scout Handbook, the player can get either one soup can or one bottle of water. This event can also cause Mutant Mary Jane, but rarely.

Water Trade

Required: Cards/Poison/Boy Scout Handbook/Flashlight

Summary: A merchant pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires.

  1. Offers 1 Water Bottle for Cards.
  2. Offers 1 Water Bottle for Bug Spray.
  3. Offers 2 Water Bottles for Boy Scout Handbook.
  4. Offers 2 Water Bottles for Flashlight.

Lending An Extra Arm

Required: 1 Water Bottle/1 Soup Can

Summary: A man who has acquired an extra pair of arms will stop by the shelter. In exchange for soup/water, he will either safely escort the player back to your shelter on the next expedition, or help defend you against the raiders.

For Freedom

Summary: Opening the door to the band of teenagers representing "freedom" will either lose/gain one or two Soup Cans or Water Bottles

Empty Suitcase

Summary: An empty suitcase will pop up on your door at one point in the game. If you choose to open it, you will have the chance of somebody getting sick, or gaining a can of soup or a bottle of water.

A Walk with Pancake

Required: Map/Rifle/Flashlight (getting the map is the best option to succeed this event as the weapons may scare Pancake away, but usually rifle option will get the character hurt).

Summary: The player can take Pancake for a walk outside. While looking around, Pancake may encounter a man with an axe and Pancake will attack him. The man will leave behind a bottle of water or more. It is not required that Pancake must encounter the man with the axe; he can bring back supplies by simply searching.

Doctor's Request

Required: 1 Bottle of Water

Summary: A group of doctors will request for a bottle of water. If the player shares his/her supplies, there is a chance that the doctors will return later on to vaccinate all the family members, curing them of sickness.

What's in the Safe?

Summary: The map will fall off the wall and reveal a safe. Opening it will have a chance of getting a bottle of water, a can of soup, a medkit or make a character sick.

Out of Water and Sanity

Required: Dolores must be insane

Summary: Dolores going insane will spawn the chances of her gorging on a bottle of water despite the player's strict rationing policy. The player will lose one bottle of water.

Please add any more known events that involve the usage, gain, or loss of Water Bottles. Make it in the same format as the ones above by listing requirements, a title (you can make up a title, just make sure it makes sense with the event), and a summary that lists what you can gain and lose. Please keep this message up until all events are listed.

Trivia

  • Sometimes, after using a entire water bottle, a broken water bottle can appear at the right of the shelter.
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